mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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220 lines
6.0 KiB
C++
220 lines
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioContext_h_
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#define AudioContext_h_
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#include "nsDOMEventTargetHelper.h"
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#include "nsCycleCollectionParticipant.h"
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#include "mozilla/Attributes.h"
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#include "nsCOMPtr.h"
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#include "EnableWebAudioCheck.h"
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#include "nsAutoPtr.h"
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#include "mozilla/dom/TypedArray.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/AudioContextBinding.h"
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#include "MediaBufferDecoder.h"
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#include "StreamBuffer.h"
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#include "MediaStreamGraph.h"
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#include "nsTHashtable.h"
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// X11 has a #define for CurrentTime. Unbelievable :-(.
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// See content/media/DOMMediaStream.h for more fun!
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#ifdef CurrentTime
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#undef CurrentTime
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#endif
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struct JSContext;
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class JSObject;
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class nsPIDOMWindow;
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namespace mozilla {
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class ErrorResult;
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struct WebAudioDecodeJob;
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namespace dom {
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class AnalyserNode;
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class AudioBuffer;
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class AudioBufferSourceNode;
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class AudioDestinationNode;
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class AudioListener;
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class BiquadFilterNode;
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class ChannelMergerNode;
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class ChannelSplitterNode;
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class DelayNode;
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class DynamicsCompressorNode;
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class GainNode;
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class GlobalObject;
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class OfflineRenderSuccessCallback;
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class PannerNode;
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class ScriptProcessorNode;
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class WaveShaperNode;
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class AudioContext MOZ_FINAL : public nsDOMEventTargetHelper,
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public EnableWebAudioCheck
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{
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explicit AudioContext(nsPIDOMWindow* aParentWindow, bool aIsOffline);
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virtual ~AudioContext();
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public:
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(AudioContext,
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nsDOMEventTargetHelper)
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nsPIDOMWindow* GetParentObject() const
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{
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return GetOwner();
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}
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void Shutdown();
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void Suspend();
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void Resume();
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aScope) MOZ_OVERRIDE;
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// Constructor for regular AudioContext
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static already_AddRefed<AudioContext>
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Constructor(const GlobalObject& aGlobal, ErrorResult& aRv);
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// Constructor for offline AudioContext
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static already_AddRefed<AudioContext>
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Constructor(const GlobalObject& aGlobal,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate,
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ErrorResult& aRv);
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// AudioContext methods
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AudioDestinationNode* Destination() const
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{
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return mDestination;
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}
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float SampleRate() const
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{
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return float(IdealAudioRate());
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}
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double CurrentTime() const;
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AudioListener* Listener();
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already_AddRefed<AudioBufferSourceNode> CreateBufferSource();
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already_AddRefed<AudioBuffer>
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CreateBuffer(JSContext* aJSContext, uint32_t aNumberOfChannels,
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uint32_t aLength, float aSampleRate,
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ErrorResult& aRv);
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already_AddRefed<AudioBuffer>
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CreateBuffer(JSContext* aJSContext, ArrayBuffer& aBuffer,
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bool aMixToMono, ErrorResult& aRv);
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already_AddRefed<ScriptProcessorNode>
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CreateScriptProcessor(uint32_t aBufferSize,
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uint32_t aNumberOfInputChannels,
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uint32_t aNumberOfOutputChannels,
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ErrorResult& aRv);
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already_AddRefed<ScriptProcessorNode>
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CreateJavaScriptNode(uint32_t aBufferSize,
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uint32_t aNumberOfInputChannels,
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uint32_t aNumberOfOutputChannels,
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ErrorResult& aRv)
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{
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return CreateScriptProcessor(aBufferSize, aNumberOfInputChannels,
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aNumberOfOutputChannels, aRv);
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}
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already_AddRefed<AnalyserNode>
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CreateAnalyser();
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already_AddRefed<GainNode>
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CreateGain();
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already_AddRefed<WaveShaperNode>
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CreateWaveShaper();
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already_AddRefed<GainNode>
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CreateGainNode()
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{
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return CreateGain();
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}
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already_AddRefed<DelayNode>
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CreateDelay(double aMaxDelayTime, ErrorResult& aRv);
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already_AddRefed<DelayNode>
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CreateDelayNode(double aMaxDelayTime, ErrorResult& aRv)
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{
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return CreateDelay(aMaxDelayTime, aRv);
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}
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already_AddRefed<PannerNode>
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CreatePanner();
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already_AddRefed<ChannelSplitterNode>
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CreateChannelSplitter(uint32_t aNumberOfOutputs, ErrorResult& aRv);
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already_AddRefed<ChannelMergerNode>
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CreateChannelMerger(uint32_t aNumberOfInputs, ErrorResult& aRv);
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already_AddRefed<DynamicsCompressorNode>
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CreateDynamicsCompressor();
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already_AddRefed<BiquadFilterNode>
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CreateBiquadFilter();
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void DecodeAudioData(const ArrayBuffer& aBuffer,
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DecodeSuccessCallback& aSuccessCallback,
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const Optional<OwningNonNull<DecodeErrorCallback> >& aFailureCallback);
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// OfflineAudioContext methods
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void StartRendering() {}
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IMPL_EVENT_HANDLER(complete)
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uint32_t GetRate() const { return IdealAudioRate(); }
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MediaStreamGraph* Graph() const;
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MediaStream* DestinationStream() const;
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void UnregisterAudioBufferSourceNode(AudioBufferSourceNode* aNode);
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void UnregisterPannerNode(PannerNode* aNode);
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void UnregisterScriptProcessorNode(ScriptProcessorNode* aNode);
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void UpdatePannerSource();
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JSContext* GetJSContext() const;
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private:
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void RemoveFromDecodeQueue(WebAudioDecodeJob* aDecodeJob);
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friend struct ::mozilla::WebAudioDecodeJob;
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private:
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nsRefPtr<AudioDestinationNode> mDestination;
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nsRefPtr<AudioListener> mListener;
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MediaBufferDecoder mDecoder;
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nsTArray<nsAutoPtr<WebAudioDecodeJob> > mDecodeJobs;
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// Two hashsets containing all the PannerNodes and AudioBufferSourceNodes,
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// to compute the doppler shift, and also to stop AudioBufferSourceNodes.
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// These are all weak pointers.
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nsTHashtable<nsPtrHashKey<PannerNode> > mPannerNodes;
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nsTHashtable<nsPtrHashKey<AudioBufferSourceNode> > mAudioBufferSourceNodes;
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// Hashset containing all ScriptProcessorNodes in order to stop them.
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// These are all weak pointers.
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nsTHashtable<nsPtrHashKey<ScriptProcessorNode> > mScriptProcessorNodes;
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bool mIsOffline;
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};
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}
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}
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#endif
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