gecko/gfx/layers/opengl/ColorLayerOGL.cpp
Bas Schouten 7d182a2102 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

58 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ColorLayerOGL.h"
namespace mozilla {
namespace layers {
static void
RenderColorLayer(ColorLayer* aLayer, LayerManagerOGL *aManager,
const nsIntPoint& aOffset)
{
if (aManager->CompositingDisabled()) {
return;
}
aManager->MakeCurrent();
// XXX we might be able to improve performance by using glClear
nsIntRect visibleRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
/* Multiply color by the layer opacity, as the shader
* ignores layer opacity and expects a final color to
* write to the color buffer. This saves a needless
* multiply in the fragment shader.
*/
gfxRGBA color(aLayer->GetColor());
float opacity = aLayer->GetEffectiveOpacity() * color.a;
color.r *= opacity;
color.g *= opacity;
color.b *= opacity;
color.a = opacity;
ShaderProgramOGL *program = aManager->GetProgram(gl::ColorLayerProgramType,
aLayer->GetMaskLayer());
program->Activate();
program->SetLayerQuadRect(visibleRect);
program->SetLayerTransform(aLayer->GetEffectiveTransform());
program->SetRenderOffset(aOffset);
program->SetRenderColor(color);
program->LoadMask(aLayer->GetMaskLayer());
aManager->BindAndDrawQuad(program);
}
void
ColorLayerOGL::RenderLayer(int,
const nsIntPoint& aOffset)
{
RenderColorLayer(this, mOGLManager, aOffset);
}
} /* layers */
} /* mozilla */