gecko/gfx/layers/LayersLogging.h
Bas Schouten 341383c413 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

95 lines
2.8 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_LAYERSLOGGING_H
#define GFX_LAYERSLOGGING_H
#include "Layers.h"
#include "nsPoint.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/layers/Compositor.h"
#include "FrameMetrics.h"
#include "gfxPattern.h"
#include "gfxColor.h"
#include "gfx3DMatrix.h"
#include "nsRegion.h"
namespace mozilla {
namespace layers {
nsACString&
AppendToString(nsACString& s, const void* p,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const gfxPattern::GraphicsFilter& f,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, FrameMetrics::ViewID n,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const gfxRGBA& c,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const gfx3DMatrix& m,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const nsIntPoint& p,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::Point& p,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const nsIntRect& r,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::Rect& r,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const nsIntRegion& r,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const nsIntSize& sz,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const FrameMetrics& m,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::IntSize& size,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::Matrix4x4& m,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, const mozilla::gfx::Filter filter,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, mozilla::layers::TextureFlags flags,
const char* pfx="", const char* sfx="");
nsACString&
AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format,
const char* pfx="", const char* sfx="");
} // namespace
} // namespace
#endif /* GFX_LAYERSLOGGING_H */