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345 lines
12 KiB
C++
345 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_BUFFERHOST_H
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#define MOZILLA_GFX_BUFFERHOST_H
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#include <stdint.h> // for uint64_t
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#include <stdio.h> // for FILE
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#include "gfxRect.h" // for gfxRect
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Filter
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#include "mozilla/ipc/ProtocolUtils.h"
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsRegion.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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#include "Units.h" // for CSSToScreenScale
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struct nsIntPoint;
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struct nsIntRect;
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namespace mozilla {
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namespace gfx {
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class Matrix4x4;
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class DataSourceSurface;
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}
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namespace layers {
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// Some properties of a Layer required for tiling
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struct TiledLayerProperties
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{
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nsIntRegion mVisibleRegion;
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nsIntRegion mValidRegion;
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CSSToScreenScale mEffectiveResolution;
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};
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class Layer;
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class SurfaceDescriptor;
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class Compositor;
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class ISurfaceAllocator;
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class ThebesBufferData;
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class TiledLayerComposer;
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class CompositableParentManager;
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class PCompositableParent;
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struct EffectChain;
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/**
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* A base class for doing CompositableHost and platform dependent task on TextureHost.
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*/
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class CompositableBackendSpecificData
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{
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protected:
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virtual ~CompositableBackendSpecificData() { }
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public:
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NS_INLINE_DECL_REFCOUNTING(CompositableBackendSpecificData)
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CompositableBackendSpecificData()
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{
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}
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virtual void SetCompositor(Compositor* aCompositor) {}
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virtual void ClearData() {}
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};
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/**
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* The compositor-side counterpart to CompositableClient. Responsible for
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* updating textures and data about textures from IPC and how textures are
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* composited (tiling, double buffering, etc.).
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*
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* Update (for images/canvases) and UpdateThebes (for Thebes) are called during
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* the layers transaction to update the Compositbale's textures from the
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* content side. The actual update (and any syncronous upload) is done by the
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* TextureHost, but it is coordinated by the CompositableHost.
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*
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* Composite is called by the owning layer when it is composited. CompositableHost
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* will use its TextureHost(s) and call Compositor::DrawQuad to do the actual
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* rendering.
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*/
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class CompositableHost
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{
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protected:
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virtual ~CompositableHost();
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public:
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NS_INLINE_DECL_REFCOUNTING(CompositableHost)
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CompositableHost(const TextureInfo& aTextureInfo);
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static TemporaryRef<CompositableHost> Create(const TextureInfo& aTextureInfo);
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virtual CompositableType GetType() = 0;
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virtual CompositableBackendSpecificData* GetCompositableBackendSpecificData()
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{
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return mBackendData;
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}
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virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData)
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{
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mBackendData = aBackendData;
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}
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// If base class overrides, it should still call the parent implementation
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virtual void SetCompositor(Compositor* aCompositor);
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// composite the contents of this buffer host to the compositor's surface
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virtual void Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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TiledLayerProperties* aLayerProperties = nullptr) = 0;
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/**
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* Update the content host.
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* aUpdated is the region which should be updated
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* aUpdatedRegionBack is the region in aNewBackResult which has been updated
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*/
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack)
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{
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NS_ERROR("should be implemented or not used");
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return false;
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}
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/**
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* Update the content host using a surface that only contains the updated
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* region.
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*
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* Takes ownership of aSurface, and is responsible for freeing it.
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*
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* @param aTextureId Texture to update.
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* @param aSurface Surface containing the update area. Its contents are relative
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* to aUpdated.TopLeft()
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* @param aUpdated Area of the content host to update.
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* @param aBufferRect New area covered by the content host.
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* @param aBufferRotation New buffer rotation.
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*/
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virtual void UpdateIncremental(TextureIdentifier aTextureId,
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SurfaceDescriptor& aSurface,
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const nsIntRegion& aUpdated,
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const nsIntRect& aBufferRect,
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const nsIntPoint& aBufferRotation)
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{
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MOZ_ASSERT(false, "should be implemented or not used");
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}
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/**
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* Ensure that a suitable texture host exists in this compsitable.
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*
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* Only used with ContentHostIncremental.
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*
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* No SurfaceDescriptor or TextureIdentifier is provider as we
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* don't have a single surface for the texture contents, and we
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* need to allocate our own one to be updated later.
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*/
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virtual bool CreatedIncrementalTexture(ISurfaceAllocator* aAllocator,
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const TextureInfo& aTextureInfo,
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const nsIntRect& aBufferRect)
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{
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NS_ERROR("should be implemented or not used");
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return false;
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}
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/**
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* Returns the front buffer.
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*/
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virtual TextureHost* GetAsTextureHost() { return nullptr; }
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virtual LayerRenderState GetRenderState() = 0;
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virtual void SetPictureRect(const nsIntRect& aPictureRect)
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{
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MOZ_ASSERT(false, "Should have been overridden");
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}
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/**
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* Adds a mask effect using this texture as the mask, if possible.
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* @return true if the effect was added, false otherwise.
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*/
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bool AddMaskEffect(EffectChain& aEffects,
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const gfx::Matrix4x4& aTransform,
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bool aIs3D = false);
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void RemoveMaskEffect();
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Compositor* GetCompositor() const
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{
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return mCompositor;
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}
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Layer* GetLayer() const { return mLayer; }
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void SetLayer(Layer* aLayer) { mLayer = aLayer; }
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virtual TiledLayerComposer* AsTiledLayerComposer() { return nullptr; }
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typedef uint32_t AttachFlags;
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static const AttachFlags NO_FLAGS = 0;
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static const AttachFlags ALLOW_REATTACH = 1;
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static const AttachFlags KEEP_ATTACHED = 2;
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static const AttachFlags FORCE_DETACH = 2;
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virtual void Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags = NO_FLAGS)
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{
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MOZ_ASSERT(aCompositor, "Compositor is required");
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NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached,
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"Re-attaching compositables must be explicitly authorised");
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SetCompositor(aCompositor);
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SetLayer(aLayer);
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mAttached = true;
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mKeepAttached = aFlags & KEEP_ATTACHED;
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}
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// Detach this compositable host from its layer.
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// If we are used for async video, then it is not safe to blindly detach since
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// we might be re-attached to a different layer. aLayer is the layer which the
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// caller expects us to be attached to, we will only detach if we are in fact
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// attached to that layer. If we are part of a normal layer, then we will be
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// detached in any case. if aLayer is null, then we will only detach if we are
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// not async.
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// Only force detach if the IPDL tree is being shutdown.
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void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS)
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{
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if (!mKeepAttached ||
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aLayer == mLayer ||
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aFlags & FORCE_DETACH) {
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SetLayer(nullptr);
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mAttached = false;
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mKeepAttached = false;
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if (mBackendData) {
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mBackendData->ClearData();
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}
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}
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}
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bool IsAttached() { return mAttached; }
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#ifdef MOZ_DUMP_PAINTING
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virtual void Dump(FILE* aFile=nullptr,
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const char* aPrefix="",
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bool aDumpHtml=false) { }
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static void DumpTextureHost(FILE* aFile, TextureHost* aTexture);
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virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() { return nullptr; }
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#endif
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix) = 0;
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virtual void UseTextureHost(TextureHost* aTexture);
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virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
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TextureHost* aTextureOnWhite);
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virtual void RemoveTextureHost(TextureHost* aTexture);
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// Called every time this is composited
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void BumpFlashCounter() {
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mFlashCounter = mFlashCounter >= DIAGNOSTIC_FLASH_COUNTER_MAX
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? DIAGNOSTIC_FLASH_COUNTER_MAX : mFlashCounter + 1;
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}
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static PCompositableParent*
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CreateIPDLActor(CompositableParentManager* mgr,
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const TextureInfo& textureInfo,
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uint64_t asyncID);
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static bool DestroyIPDLActor(PCompositableParent* actor);
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static CompositableHost* FromIPDLActor(PCompositableParent* actor);
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uint64_t GetCompositorID() const { return mCompositorID; }
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uint64_t GetAsyncID() const { return mAsyncID; }
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void SetCompositorID(uint64_t aID) { mCompositorID = aID; }
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void SetAsyncID(uint64_t aID) { mAsyncID = aID; }
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protected:
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TextureInfo mTextureInfo;
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uint64_t mAsyncID;
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uint64_t mCompositorID;
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Compositor* mCompositor;
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Layer* mLayer;
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RefPtr<CompositableBackendSpecificData> mBackendData;
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uint32_t mFlashCounter; // used when the pref "layers.flash-borders" is true.
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bool mAttached;
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bool mKeepAttached;
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};
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/**
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* Global CompositableMap, to use in the compositor thread only.
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*
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* PCompositable and PLayer can, in the case of async textures, be managed by
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* different top level protocols. In this case they don't share the same
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* communication channel and we can't send an OpAttachCompositable (PCompositable,
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* PLayer) message.
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*
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* In order to attach a layer and the right compositable if the the compositable
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* is async, we store references to the async compositables in a CompositableMap
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* that is accessed only on the compositor thread. During a layer transaction we
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* send the message OpAttachAsyncCompositable(ID, PLayer), and on the compositor
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* side we lookup the ID in the map and attach the correspondig compositable to
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* the layer.
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*
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* CompositableMap must be global because the image bridge doesn't have any
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* reference to whatever we have created with PLayerTransaction. So, the only way to
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* actually connect these two worlds is to have something global that they can
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* both query (in the same thread). The map is not allocated the map on the
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* stack to avoid the badness of static initialization.
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*
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* Also, we have a compositor/PLayerTransaction protocol/etc. per layer manager, and the
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* ImageBridge is used by all the existing compositors that have a video, so
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* there isn't an instance or "something" that lives outside the boudaries of a
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* given layer manager on the compositor thread except the image bridge and the
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* thread itself.
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*/
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namespace CompositableMap {
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void Create();
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void Destroy();
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PCompositableParent* Get(uint64_t aID);
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void Set(uint64_t aID, PCompositableParent* aParent);
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void Erase(uint64_t aID);
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void Clear();
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} // CompositableMap
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} // namespace
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} // namespace
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#endif
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