mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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1087eac823
Backed out changeset 16540ab2d2cb (bug 982141) Backed out changeset 2ad9ce9d904e (bug 982141) Backed out changeset af219bb49c06 (bug 982141) Backed out changeset ffe51d96e86e (bug 982141) Backed out changeset 6642718ad3bb (bug 982141) Backed out changeset 95b341d26f7b (bug 982141)
302 lines
12 KiB
C++
302 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* interface that provides scroll APIs implemented by scrollable frames
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*/
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#ifndef nsIScrollFrame_h___
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#define nsIScrollFrame_h___
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#include "nsCoord.h"
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#include "ScrollbarStyles.h"
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#include "mozilla/gfx/Point.h"
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#include "nsIScrollbarOwner.h"
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#include "Units.h"
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#define NS_DEFAULT_VERTICAL_SCROLL_DISTANCE 3
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#define NS_DEFAULT_HORIZONTAL_SCROLL_DISTANCE 5
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class nsBoxLayoutState;
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class nsIScrollPositionListener;
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class nsIFrame;
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class nsPresContext;
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class nsIContent;
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class nsRenderingContext;
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class nsIAtom;
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/**
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* Interface for frames that are scrollable. This interface exposes
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* APIs for examining scroll state, observing changes to scroll state,
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* and triggering scrolling.
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*/
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class nsIScrollableFrame : public nsIScrollbarOwner {
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public:
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typedef mozilla::CSSIntPoint CSSIntPoint;
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NS_DECL_QUERYFRAME_TARGET(nsIScrollableFrame)
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/**
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* Get the frame for the content that we are scrolling within
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* this scrollable frame.
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*/
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virtual nsIFrame* GetScrolledFrame() const = 0;
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/**
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* Get the styles (NS_STYLE_OVERFLOW_SCROLL, NS_STYLE_OVERFLOW_HIDDEN,
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* or NS_STYLE_OVERFLOW_AUTO) governing the horizontal and vertical
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* scrollbars for this frame.
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*/
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virtual mozilla::ScrollbarStyles GetScrollbarStyles() const = 0;
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enum { HORIZONTAL = 0x01, VERTICAL = 0x02 };
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/**
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* Return the scrollbars which are visible. It's OK to call this during reflow
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* of the scrolled contents, in which case it will reflect the current
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* assumptions about scrollbar visibility.
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*/
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virtual uint32_t GetScrollbarVisibility() const = 0;
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/**
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* Returns the directions in which scrolling is perceived to be allowed.
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* A direction is perceived to be allowed if there is a visible scrollbar
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* for that direction or if the scroll range is at least one device pixel.
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*/
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uint32_t GetPerceivedScrollingDirections() const;
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/**
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* Return the actual sizes of all possible scrollbars. Returns 0 for scrollbar
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* positions that don't have a scrollbar or where the scrollbar is not visible.
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* Do not call this while this frame's descendants are being reflowed, it won't be
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* accurate.
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*/
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virtual nsMargin GetActualScrollbarSizes() const = 0;
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/**
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* Return the sizes of all scrollbars assuming that any scrollbars that could
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* be visible due to overflowing content, are. This can be called during reflow
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* of the scrolled contents.
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*/
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virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) = 0;
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/**
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* Return the sizes of all scrollbars assuming that any scrollbars that could
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* be visible due to overflowing content, are. This can be called during reflow
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* of the scrolled contents.
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*/
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virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext,
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nsRenderingContext* aRC) = 0;
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/**
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* Return the width for non-disappearing scrollbars.
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*/
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virtual nscoord GetNondisappearingScrollbarWidth(nsPresContext* aPresContext,
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nsRenderingContext* aRC) = 0;
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/**
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* GetScrolledRect is designed to encapsulate deciding which
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* directions of overflow should be reachable by scrolling and which
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* should not. Callers should NOT depend on it having any particular
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* behavior (although nsXULScrollFrame currently does).
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*
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* This should only be called when the scrolled frame has been
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* reflowed with the scroll port size given in mScrollPort.
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*
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* Currently it allows scrolling down and to the right for
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* nsHTMLScrollFrames with LTR directionality and for all
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* nsXULScrollFrames, and allows scrolling down and to the left for
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* nsHTMLScrollFrames with RTL directionality.
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*/
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virtual nsRect GetScrolledRect() const = 0;
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/**
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* Get the area of the scrollport relative to the origin of this frame's
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* border-box.
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* This is the area of this frame minus border and scrollbars.
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*/
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virtual nsRect GetScrollPortRect() const = 0;
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/**
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* Get the offset of the scrollport origin relative to the scrolled
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* frame origin. Typically the position will be non-negative.
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* This will always be a multiple of device pixels.
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*/
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virtual nsPoint GetScrollPosition() const = 0;
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/**
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* As GetScrollPosition(), but uses the top-right as origin for RTL frames.
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*/
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virtual nsPoint GetLogicalScrollPosition() const = 0;
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/**
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* Get the area that must contain the scroll position. Typically
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* (but not always, e.g. for RTL content) x and y will be 0, and
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* width or height will be nonzero if the content can be scrolled in
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* that direction. Since scroll positions must be a multiple of
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* device pixels, the range extrema will also be a multiple of
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* device pixels.
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*/
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virtual nsRect GetScrollRange() const = 0;
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/**
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* Get the size of the scroll port to use when clamping the scroll
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* position.
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*/
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virtual nsSize GetScrollPositionClampingScrollPortSize() const = 0;
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/**
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* Return how much we would try to scroll by in each direction if
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* asked to scroll by one "line" vertically and horizontally.
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*/
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virtual nsSize GetLineScrollAmount() const = 0;
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/**
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* Return how much we would try to scroll by in each direction if
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* asked to scroll by one "page" vertically and horizontally.
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*/
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virtual nsSize GetPageScrollAmount() const = 0;
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/**
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* When a scroll operation is requested, we ask for instant, smooth or normal
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* scrolling. SMOOTH will only be smooth if smooth scrolling is actually
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* enabled. INSTANT is always synchronous, NORMAL can be asynchronous.
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* If an INSTANT request happens while a smooth or async scroll is already in
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* progress, the async scroll is interrupted and we instantly scroll to the
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* destination.
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*/
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enum ScrollMode { INSTANT, SMOOTH, NORMAL };
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Clamps aScrollPosition to GetScrollRange and sets the scroll position
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* to that value.
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* @param aRange If non-null, specifies area which contains aScrollPosition
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* and can be used for choosing a performance-optimized scroll position.
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* Any point within this area can be chosen.
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* The choosen point will be as close as possible to aScrollPosition.
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*/
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virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
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const nsRect* aRange = nullptr) = 0;
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Scrolls to a particular position in integer CSS pixels.
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* Keeps the exact current horizontal or vertical position if the current
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* position, rounded to CSS pixels, matches aScrollPosition. If
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* aScrollPosition.x/y is different from the current CSS pixel position,
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* makes sure we only move in the direction given by the difference.
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* Ensures that GetScrollPositionCSSPixels (the scroll position after
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* rounding to CSS pixels) will be exactly aScrollPosition.
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* The scroll mode is INSTANT.
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*/
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virtual void ScrollToCSSPixels(const CSSIntPoint& aScrollPosition) = 0;
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Scrolls to a particular position in float CSS pixels.
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* This does not guarantee that GetScrollPositionCSSPixels equals
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* aScrollPosition afterward. It tries to scroll as close to
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* aScrollPosition as possible while scrolling by an integer
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* number of layer pixels (so the operation is fast and looks clean).
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* The scroll mode is INSTANT.
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*/
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virtual void ScrollToCSSPixelsApproximate(const mozilla::CSSPoint& aScrollPosition,
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nsIAtom *aOrigin = nullptr) = 0;
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/**
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* Returns the scroll position in integer CSS pixels, rounded to the nearest
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* pixel.
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*/
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virtual CSSIntPoint GetScrollPositionCSSPixels() = 0;
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/**
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* When scrolling by a relative amount, we can choose various units.
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*/
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enum ScrollUnit { DEVICE_PIXELS, LINES, PAGES, WHOLE };
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* Modifies the current scroll position by aDelta units given by aUnit,
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* clamping it to GetScrollRange. If WHOLE is specified as the unit,
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* content is scrolled all the way in the direction(s) given by aDelta.
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* @param aOverflow if non-null, returns the amount that scrolling
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* was clamped by in each direction (how far we moved the scroll position
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* to bring it back into the legal range). This is never negative. The
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* values are in device pixels.
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*/
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virtual void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
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nsIntPoint* aOverflow = nullptr, nsIAtom *aOrigin = nullptr) = 0;
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/**
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* @note This method might destroy the frame, pres shell and other objects.
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* This tells the scroll frame to try scrolling to the scroll
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* position that was restored from the history. This must be called
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* at least once after state has been restored. It is called by the
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* scrolled frame itself during reflow, but sometimes state can be
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* restored after reflows are done...
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* XXX should we take an aMode parameter here? Currently it's instant.
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*/
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virtual void ScrollToRestoredPosition() = 0;
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/**
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* Add a scroll position listener. This listener must be removed
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* before it is destroyed.
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*/
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virtual void AddScrollPositionListener(nsIScrollPositionListener* aListener) = 0;
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/**
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* Remove a scroll position listener.
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*/
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virtual void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) = 0;
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/**
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* Internal method used by scrollbars to notify their scrolling
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* container of changes.
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*/
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virtual void CurPosAttributeChanged(nsIContent* aChild) = 0;
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/**
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* Allows the docshell to request that the scroll frame post an event
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* after being restored from history.
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*/
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NS_IMETHOD PostScrolledAreaEventForCurrentArea() = 0;
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/**
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* Returns true if this scrollframe is being "actively scrolled".
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* This basically means that we should allocate resources in the
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* expectation that scrolling is going to happen.
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*/
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virtual bool IsScrollingActive() = 0;
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/**
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* Returns true if the scrollframe is currently processing an async
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* or smooth scroll.
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*/
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virtual bool IsProcessingAsyncScroll() = 0;
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/**
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* Call this when the layer(s) induced by active scrolling are being
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* completely redrawn.
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*/
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virtual void ResetScrollPositionForLayerPixelAlignment() = 0;
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/**
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* Was the current presentation state for this frame restored from history?
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*/
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virtual bool DidHistoryRestore() = 0;
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/**
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* Clear the flag so that DidHistoryRestore() returns false until the next
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* RestoreState call.
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* @see nsIStatefulFrame::RestoreState
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*/
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virtual void ClearDidHistoryRestore() = 0;
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/**
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* Determine if the passed in rect is nearly visible according to the image
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* visibility heuristics for how close it is to the visible scrollport.
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*/
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virtual bool IsRectNearlyVisible(const nsRect& aRect) = 0;
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/**
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* Returns the origin passed in to the last ScrollToImpl call that took
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* effect.
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*/
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virtual nsIAtom* OriginOfLastScroll() = 0;
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/**
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* Returns the current generation counter for the scroll. This counter
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* increments every time the scroll position is set.
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*/
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virtual uint32_t CurrentScrollGeneration() = 0;
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/**
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* Clears the "origin of last scroll" property stored in this frame, if
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* the generation counter passed in matches the current scroll generation
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* counter.
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*/
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virtual void ResetOriginIfScrollAtGeneration(uint32_t aGeneration) = 0;
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/**
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* Determine whether it is desirable to be able to asynchronously scroll this
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* scroll frame.
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*/
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virtual bool WantAsyncScroll() const = 0;
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};
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#endif
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