gecko/browser/devtools/debugger/debugger-controller.js
Jim Blandy 4d6a633bba Bug 914753: Make Emacs file variable header lines correct, or at least consistent. DONTBUILD r=ehsan
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):

 - Never set the buffer's mode.

   Years ago, Emacs did not have a good JavaScript mode, so it made sense
   to use Java or C++ mode in .js files. However, Emacs has had js-mode for
   years now; it's perfectly serviceable, and is available and enabled by
   default in all major Emacs packagings.

   Selecting a mode in the -*- file variable line -*- is almost always the
   wrong thing to do anyway. It overrides Emacs's default choice, which is
   (now) reasonable; and even worse, it overrides settings the user might
   have made in their '.emacs' file for that file extension. It's only
   useful when there's something specific about that particular file that
   makes a particular mode appropriate.

 - Correctly propagate settings that establish the correct indentation
   level for this file: c-basic-offset and js2-basic-offset should be
   js-indent-level. Whatever value they're given should be preserved;
   different parts of our tree use different indentation styles.

 - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
   Remove tab-width: settings, at least in files that don't contain tab
   characters.

 - Remove js2-mode settings that belong in the user's .emacs file, like
   js2-skip-preprocessor-directives.
2014-06-24 22:12:07 -07:00

2289 lines
76 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { classes: Cc, interfaces: Ci, utils: Cu } = Components;
const DBG_STRINGS_URI = "chrome://browser/locale/devtools/debugger.properties";
const NEW_SOURCE_IGNORED_URLS = ["debugger eval code", "self-hosted", "XStringBundle"];
const NEW_SOURCE_DISPLAY_DELAY = 200; // ms
const FETCH_SOURCE_RESPONSE_DELAY = 200; // ms
const FETCH_EVENT_LISTENERS_DELAY = 200; // ms
const FRAME_STEP_CLEAR_DELAY = 100; // ms
const CALL_STACK_PAGE_SIZE = 25; // frames
// The panel's window global is an EventEmitter firing the following events:
const EVENTS = {
// When the debugger's source editor instance finishes loading or unloading.
EDITOR_LOADED: "Debugger:EditorLoaded",
EDITOR_UNLOADED: "Debugger:EditorUnoaded",
// When new sources are received from the debugger server.
NEW_SOURCE: "Debugger:NewSource",
SOURCES_ADDED: "Debugger:SourcesAdded",
// When a source is shown in the source editor.
SOURCE_SHOWN: "Debugger:EditorSourceShown",
SOURCE_ERROR_SHOWN: "Debugger:EditorSourceErrorShown",
// When the editor has shown a source and set the line / column position
EDITOR_LOCATION_SET: "Debugger:EditorLocationSet",
// When scopes, variables, properties and watch expressions are fetched and
// displayed in the variables view.
FETCHED_SCOPES: "Debugger:FetchedScopes",
FETCHED_VARIABLES: "Debugger:FetchedVariables",
FETCHED_PROPERTIES: "Debugger:FetchedProperties",
FETCHED_BUBBLE_PROPERTIES: "Debugger:FetchedBubbleProperties",
FETCHED_WATCH_EXPRESSIONS: "Debugger:FetchedWatchExpressions",
// When a breakpoint has been added or removed on the debugger server.
BREAKPOINT_ADDED: "Debugger:BreakpointAdded",
BREAKPOINT_REMOVED: "Debugger:BreakpointRemoved",
// When a breakpoint has been shown or hidden in the source editor
// or the pane.
BREAKPOINT_SHOWN_IN_EDITOR: "Debugger:BreakpointShownInEditor",
BREAKPOINT_SHOWN_IN_PANE: "Debugger:BreakpointShownInPane",
BREAKPOINT_HIDDEN_IN_EDITOR: "Debugger:BreakpointHiddenInEditor",
BREAKPOINT_HIDDEN_IN_PANE: "Debugger:BreakpointHiddenInPane",
// When a conditional breakpoint's popup is showing or hiding.
CONDITIONAL_BREAKPOINT_POPUP_SHOWING: "Debugger:ConditionalBreakpointPopupShowing",
CONDITIONAL_BREAKPOINT_POPUP_HIDING: "Debugger:ConditionalBreakpointPopupHiding",
// When event listeners are fetched or event breakpoints are updated.
EVENT_LISTENERS_FETCHED: "Debugger:EventListenersFetched",
EVENT_BREAKPOINTS_UPDATED: "Debugger:EventBreakpointsUpdated",
// When a file search was performed.
FILE_SEARCH_MATCH_FOUND: "Debugger:FileSearch:MatchFound",
FILE_SEARCH_MATCH_NOT_FOUND: "Debugger:FileSearch:MatchNotFound",
// When a function search was performed.
FUNCTION_SEARCH_MATCH_FOUND: "Debugger:FunctionSearch:MatchFound",
FUNCTION_SEARCH_MATCH_NOT_FOUND: "Debugger:FunctionSearch:MatchNotFound",
// When a global text search was performed.
GLOBAL_SEARCH_MATCH_FOUND: "Debugger:GlobalSearch:MatchFound",
GLOBAL_SEARCH_MATCH_NOT_FOUND: "Debugger:GlobalSearch:MatchNotFound",
// After the the StackFrames object has been filled with frames
AFTER_FRAMES_REFILLED: "Debugger:AfterFramesRefilled",
// After the stackframes are cleared and debugger won't pause anymore.
AFTER_FRAMES_CLEARED: "Debugger:AfterFramesCleared",
// When the options popup is showing or hiding.
OPTIONS_POPUP_SHOWING: "Debugger:OptionsPopupShowing",
OPTIONS_POPUP_HIDDEN: "Debugger:OptionsPopupHidden",
// When the widgets layout has been changed.
LAYOUT_CHANGED: "Debugger:LayoutChanged"
};
// Descriptions for what a stack frame represents after the debugger pauses.
const FRAME_TYPE = {
NORMAL: 0,
CONDITIONAL_BREAKPOINT_EVAL: 1,
WATCH_EXPRESSIONS_EVAL: 2,
PUBLIC_CLIENT_EVAL: 3
};
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/devtools/event-emitter.js");
Cu.import("resource:///modules/devtools/SimpleListWidget.jsm");
Cu.import("resource:///modules/devtools/BreadcrumbsWidget.jsm");
Cu.import("resource:///modules/devtools/SideMenuWidget.jsm");
Cu.import("resource:///modules/devtools/VariablesView.jsm");
Cu.import("resource:///modules/devtools/VariablesViewController.jsm");
Cu.import("resource:///modules/devtools/ViewHelpers.jsm");
const require = Cu.import("resource://gre/modules/devtools/Loader.jsm", {}).devtools.require;
const promise = require("devtools/toolkit/deprecated-sync-thenables");
const Editor = require("devtools/sourceeditor/editor");
const DebuggerEditor = require("devtools/sourceeditor/debugger.js");
const {Tooltip} = require("devtools/shared/widgets/Tooltip");
const FastListWidget = require("devtools/shared/widgets/FastListWidget");
XPCOMUtils.defineLazyModuleGetter(this, "Task",
"resource://gre/modules/Task.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "Parser",
"resource:///modules/devtools/Parser.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "devtools",
"resource://gre/modules/devtools/Loader.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "DevToolsUtils",
"resource://gre/modules/devtools/DevToolsUtils.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "ShortcutUtils",
"resource://gre/modules/ShortcutUtils.jsm");
Object.defineProperty(this, "NetworkHelper", {
get: function() {
return devtools.require("devtools/toolkit/webconsole/network-helper");
},
configurable: true,
enumerable: true
});
/**
* Object defining the debugger controller components.
*/
let DebuggerController = {
/**
* Initializes the debugger controller.
*/
initialize: function() {
dumpn("Initializing the DebuggerController");
this.startupDebugger = this.startupDebugger.bind(this);
this.shutdownDebugger = this.shutdownDebugger.bind(this);
this._onTabNavigated = this._onTabNavigated.bind(this);
this._onTabDetached = this._onTabDetached.bind(this);
},
/**
* Initializes the view.
*
* @return object
* A promise that is resolved when the debugger finishes startup.
*/
startupDebugger: Task.async(function*() {
if (this._startup) {
return;
}
yield DebuggerView.initialize();
this._startup = true;
}),
/**
* Destroys the view and disconnects the debugger client from the server.
*
* @return object
* A promise that is resolved when the debugger finishes shutdown.
*/
shutdownDebugger: Task.async(function*() {
if (this._shutdown) {
return;
}
yield DebuggerView.destroy();
this.SourceScripts.disconnect();
this.StackFrames.disconnect();
this.ThreadState.disconnect();
this.Tracer.disconnect();
this.disconnect();
this._shutdown = true;
}),
/**
* Initiates remote debugging based on the current target, wiring event
* handlers as necessary.
*
* @return object
* A promise that is resolved when the debugger finishes connecting.
*/
connect: Task.async(function*() {
if (this._connected) {
return;
}
let target = this._target;
let { client, form: { chromeDebugger, traceActor, addonActor } } = target;
target.on("close", this._onTabDetached);
target.on("navigate", this._onTabNavigated);
target.on("will-navigate", this._onTabNavigated);
this.client = client;
if (addonActor) {
yield this._startAddonDebugging(addonActor);
} else if (target.chrome) {
yield this._startChromeDebugging(chromeDebugger);
} else {
yield this._startDebuggingTab();
if (Prefs.tracerEnabled && traceActor) {
yield this._startTracingTab(traceActor);
}
}
}),
/**
* Disconnects the debugger client and removes event handlers as necessary.
*/
disconnect: function() {
// Return early if the client didn't even have a chance to instantiate.
if (!this.client) {
return;
}
this._connected = false;
this.client = null;
this.activeThread = null;
},
/**
* Called for each location change in the debugged tab.
*
* @param string aType
* Packet type.
* @param object aPacket
* Packet received from the server.
*/
_onTabNavigated: function(aType, aPacket) {
switch (aType) {
case "will-navigate": {
// Reset UI.
DebuggerView.handleTabNavigation();
// Discard all the cached sources *before* the target starts navigating.
// Sources may be fetched during navigation, in which case we don't
// want to hang on to the old source contents.
DebuggerController.SourceScripts.clearCache();
DebuggerController.Parser.clearCache();
SourceUtils.clearCache();
// Prevent performing any actions that were scheduled before navigation.
clearNamedTimeout("new-source");
clearNamedTimeout("event-breakpoints-update");
clearNamedTimeout("event-listeners-fetch");
break;
}
case "navigate": {
this.ThreadState.handleTabNavigation();
this.StackFrames.handleTabNavigation();
this.SourceScripts.handleTabNavigation();
break;
}
}
},
/**
* Called when the debugged tab is closed.
*/
_onTabDetached: function() {
this.shutdownDebugger();
},
/**
* Warn if resuming execution produced a wrongOrder error.
*/
_ensureResumptionOrder: function(aResponse) {
if (aResponse.error == "wrongOrder") {
DebuggerView.Toolbar.showResumeWarning(aResponse.lastPausedUrl);
}
},
/**
* Sets up a debugging session.
*
* @return object
* A promise resolved once the client attaches to the active thread.
*/
_startDebuggingTab: function() {
let deferred = promise.defer();
let threadOptions = {
useSourceMaps: Prefs.sourceMapsEnabled
};
this._target.activeTab.attachThread(threadOptions, (aResponse, aThreadClient) => {
if (!aThreadClient) {
deferred.reject(new Error("Couldn't attach to thread: " + aResponse.error));
return;
}
this.activeThread = aThreadClient;
this.ThreadState.connect();
this.StackFrames.connect();
this.SourceScripts.connect();
if (aThreadClient.paused) {
aThreadClient.resume(this._ensureResumptionOrder);
}
deferred.resolve();
});
return deferred.promise;
},
/**
* Sets up an addon debugging session.
*
* @param object aAddonActor
* The actor for the addon that is being debugged.
* @return object
* A promise resolved once the client attaches to the active thread.
*/
_startAddonDebugging: function(aAddonActor) {
let deferred = promise.defer();
this.client.attachAddon(aAddonActor, aResponse => {
this._startChromeDebugging(aResponse.threadActor).then(deferred.resolve);
});
return deferred.promise;
},
/**
* Sets up a chrome debugging session.
*
* @param object aChromeDebugger
* The remote protocol grip of the chrome debugger.
* @return object
* A promise resolved once the client attaches to the active thread.
*/
_startChromeDebugging: function(aChromeDebugger) {
let deferred = promise.defer();
let threadOptions = {
useSourceMaps: Prefs.sourceMapsEnabled
};
this.client.attachThread(aChromeDebugger, (aResponse, aThreadClient) => {
if (!aThreadClient) {
deferred.reject(new Error("Couldn't attach to thread: " + aResponse.error));
return;
}
this.activeThread = aThreadClient;
this.ThreadState.connect();
this.StackFrames.connect();
this.SourceScripts.connect();
if (aThreadClient.paused) {
aThreadClient.resume(this._ensureResumptionOrder);
}
deferred.resolve();
}, threadOptions);
return deferred.promise;
},
/**
* Sets up an execution tracing session.
*
* @param object aTraceActor
* The remote protocol grip of the trace actor.
* @return object
* A promise resolved once the client attaches to the tracer.
*/
_startTracingTab: function(aTraceActor) {
let deferred = promise.defer();
this.client.attachTracer(aTraceActor, (response, traceClient) => {
if (!traceClient) {
deferred.reject(new Error("Failed to attach to tracing actor."));
return;
}
this.traceClient = traceClient;
this.Tracer.connect();
deferred.resolve();
});
return deferred.promise;
},
/**
* Detach and reattach to the thread actor with useSourceMaps true, blow
* away old sources and get them again.
*/
reconfigureThread: function(aUseSourceMaps) {
this.activeThread.reconfigure({ useSourceMaps: aUseSourceMaps }, aResponse => {
if (aResponse.error) {
let msg = "Couldn't reconfigure thread: " + aResponse.message;
Cu.reportError(msg);
dumpn(msg);
return;
}
// Reset the view and fetch all the sources again.
DebuggerView.handleTabNavigation();
this.SourceScripts.handleTabNavigation();
// Update the stack frame list.
if (this.activeThread.paused) {
this.activeThread._clearFrames();
this.activeThread.fillFrames(CALL_STACK_PAGE_SIZE);
}
});
},
_startup: false,
_shutdown: false,
_connected: false,
client: null,
activeThread: null
};
/**
* ThreadState keeps the UI up to date with the state of the
* thread (paused/attached/etc.).
*/
function ThreadState() {
this._update = this._update.bind(this);
this.interruptedByResumeButton = false;
}
ThreadState.prototype = {
get activeThread() DebuggerController.activeThread,
/**
* Connect to the current thread client.
*/
connect: function() {
dumpn("ThreadState is connecting...");
this.activeThread.addListener("paused", this._update);
this.activeThread.addListener("resumed", this._update);
this.activeThread.pauseOnExceptions(Prefs.pauseOnExceptions,
Prefs.ignoreCaughtExceptions);
},
/**
* Disconnect from the client.
*/
disconnect: function() {
if (!this.activeThread) {
return;
}
dumpn("ThreadState is disconnecting...");
this.activeThread.removeListener("paused", this._update);
this.activeThread.removeListener("resumed", this._update);
},
/**
* Handles any initialization on a tab navigation event issued by the client.
*/
handleTabNavigation: function() {
if (!this.activeThread) {
return;
}
dumpn("Handling tab navigation in the ThreadState");
this._update();
},
/**
* Update the UI after a thread state change.
*/
_update: function(aEvent, aPacket) {
// Ignore "interrupted" events, to avoid UI flicker. These are generated
// by the slow script dialog and internal events such as setting
// breakpoints. Pressing the resume button does need to be shown, though.
if (aEvent == "paused" &&
aPacket.why.type == "interrupted" &&
!this.interruptedByResumeButton) {
return;
}
this.interruptedByResumeButton = false;
DebuggerView.Toolbar.toggleResumeButtonState(this.activeThread.state);
if (gTarget && (aEvent == "paused" || aEvent == "resumed")) {
gTarget.emit("thread-" + aEvent);
}
}
};
/**
* Keeps the stack frame list up-to-date, using the thread client's
* stack frame cache.
*/
function StackFrames() {
this._onPaused = this._onPaused.bind(this);
this._onResumed = this._onResumed.bind(this);
this._onFrames = this._onFrames.bind(this);
this._onFramesCleared = this._onFramesCleared.bind(this);
this._onBlackBoxChange = this._onBlackBoxChange.bind(this);
this._onPrettyPrintChange = this._onPrettyPrintChange.bind(this);
this._afterFramesCleared = this._afterFramesCleared.bind(this);
this.evaluate = this.evaluate.bind(this);
}
StackFrames.prototype = {
get activeThread() DebuggerController.activeThread,
currentFrameDepth: -1,
_currentFrameDescription: FRAME_TYPE.NORMAL,
_syncedWatchExpressions: null,
_currentWatchExpressions: null,
_currentBreakpointLocation: null,
_currentEvaluation: null,
_currentException: null,
_currentReturnedValue: null,
/**
* Connect to the current thread client.
*/
connect: function() {
dumpn("StackFrames is connecting...");
this.activeThread.addListener("paused", this._onPaused);
this.activeThread.addListener("resumed", this._onResumed);
this.activeThread.addListener("framesadded", this._onFrames);
this.activeThread.addListener("framescleared", this._onFramesCleared);
this.activeThread.addListener("blackboxchange", this._onBlackBoxChange);
this.activeThread.addListener("prettyprintchange", this._onPrettyPrintChange);
this.handleTabNavigation();
},
/**
* Disconnect from the client.
*/
disconnect: function() {
if (!this.activeThread) {
return;
}
dumpn("StackFrames is disconnecting...");
this.activeThread.removeListener("paused", this._onPaused);
this.activeThread.removeListener("resumed", this._onResumed);
this.activeThread.removeListener("framesadded", this._onFrames);
this.activeThread.removeListener("framescleared", this._onFramesCleared);
this.activeThread.removeListener("blackboxchange", this._onBlackBoxChange);
this.activeThread.removeListener("prettyprintchange", this._onPrettyPrintChange);
clearNamedTimeout("frames-cleared");
},
/**
* Handles any initialization on a tab navigation event issued by the client.
*/
handleTabNavigation: function() {
dumpn("Handling tab navigation in the StackFrames");
// Nothing to do here yet.
},
/**
* Handler for the thread client's paused notification.
*
* @param string aEvent
* The name of the notification ("paused" in this case).
* @param object aPacket
* The response packet.
*/
_onPaused: function(aEvent, aPacket) {
switch (aPacket.why.type) {
// If paused by a breakpoint, store the breakpoint location.
case "breakpoint":
this._currentBreakpointLocation = aPacket.frame.where;
break;
// If paused by a client evaluation, store the evaluated value.
case "clientEvaluated":
this._currentEvaluation = aPacket.why.frameFinished;
break;
// If paused by an exception, store the exception value.
case "exception":
this._currentException = aPacket.why.exception;
break;
// If paused while stepping out of a frame, store the returned value or
// thrown exception.
case "resumeLimit":
if (!aPacket.why.frameFinished) {
break;
} else if (aPacket.why.frameFinished.throw) {
this._currentException = aPacket.why.frameFinished.throw;
} else if (aPacket.why.frameFinished.return) {
this._currentReturnedValue = aPacket.why.frameFinished.return;
}
break;
// If paused by an explicit interrupt, which are generated by the slow
// script dialog and internal events such as setting breakpoints, ignore
// the event to avoid UI flicker.
case "interrupted":
return;
}
this.activeThread.fillFrames(CALL_STACK_PAGE_SIZE);
DebuggerView.editor.focus();
},
/**
* Handler for the thread client's resumed notification.
*/
_onResumed: function() {
// Prepare the watch expression evaluation string for the next pause.
if (this._currentFrameDescription != FRAME_TYPE.WATCH_EXPRESSIONS_EVAL) {
this._currentWatchExpressions = this._syncedWatchExpressions;
}
},
/**
* Handler for the thread client's framesadded notification.
*/
_onFrames: Task.async(function*() {
// Ignore useless notifications.
if (!this.activeThread || !this.activeThread.cachedFrames.length) {
return;
}
if (this._currentFrameDescription != FRAME_TYPE.NORMAL &&
this._currentFrameDescription != FRAME_TYPE.PUBLIC_CLIENT_EVAL) {
return;
}
// TODO: remove all of this deprecated code: Bug 990137.
yield this._handleConditionalBreakpoint();
// TODO: handle all of this server-side: Bug 832470, comment 14.
yield this._handleWatchExpressions();
// Make sure the debugger view panes are visible, then refill the frames.
DebuggerView.showInstrumentsPane();
this._refillFrames();
// No additional processing is necessary for this stack frame.
if (this._currentFrameDescription != FRAME_TYPE.NORMAL) {
this._currentFrameDescription = FRAME_TYPE.NORMAL;
}
}),
/**
* Fill the StackFrames view with the frames we have in the cache, compressing
* frames which have black boxed sources into single frames.
*/
_refillFrames: function() {
// Make sure all the previous stackframes are removed before re-adding them.
DebuggerView.StackFrames.empty();
for (let frame of this.activeThread.cachedFrames) {
let { depth, where: { url, line }, source } = frame;
let isBlackBoxed = source ? this.activeThread.source(source).isBlackBoxed : false;
let location = NetworkHelper.convertToUnicode(unescape(url));
let title = StackFrameUtils.getFrameTitle(frame);
DebuggerView.StackFrames.addFrame(title, location, line, depth, isBlackBoxed);
}
DebuggerView.StackFrames.selectedDepth = Math.max(this.currentFrameDepth, 0);
DebuggerView.StackFrames.dirty = this.activeThread.moreFrames;
window.emit(EVENTS.AFTER_FRAMES_REFILLED);
},
/**
* Handler for the thread client's framescleared notification.
*/
_onFramesCleared: function() {
switch (this._currentFrameDescription) {
case FRAME_TYPE.NORMAL:
this._currentEvaluation = null;
this._currentException = null;
this._currentReturnedValue = null;
break;
case FRAME_TYPE.CONDITIONAL_BREAKPOINT_EVAL:
this._currentBreakpointLocation = null;
break;
case FRAME_TYPE.WATCH_EXPRESSIONS_EVAL:
this._currentWatchExpressions = null;
break;
}
// After each frame step (in, over, out), framescleared is fired, which
// forces the UI to be emptied and rebuilt on framesadded. Most of the times
// this is not necessary, and will result in a brief redraw flicker.
// To avoid it, invalidate the UI only after a short time if necessary.
setNamedTimeout("frames-cleared", FRAME_STEP_CLEAR_DELAY, this._afterFramesCleared);
},
/**
* Handler for the debugger's blackboxchange notification.
*/
_onBlackBoxChange: function() {
if (this.activeThread.state == "paused") {
// Hack to avoid selecting the topmost frame after blackboxing a source.
this.currentFrameDepth = NaN;
this._refillFrames();
}
},
/**
* Handler for the debugger's prettyprintchange notification.
*/
_onPrettyPrintChange: function() {
if (this.activeThread.state != "paused") {
return;
}
// Makes sure the selected source remains selected
// after the fillFrames is called.
const source = DebuggerView.Sources.selectedValue;
this.activeThread.fillFrames(CALL_STACK_PAGE_SIZE, () => {
DebuggerView.Sources.selectedValue = source;
});
},
/**
* Called soon after the thread client's framescleared notification.
*/
_afterFramesCleared: function() {
// Ignore useless notifications.
if (this.activeThread.cachedFrames.length) {
return;
}
DebuggerView.editor.clearDebugLocation();
DebuggerView.StackFrames.empty();
DebuggerView.Sources.unhighlightBreakpoint();
DebuggerView.WatchExpressions.toggleContents(true);
DebuggerView.Variables.empty(0);
window.emit(EVENTS.AFTER_FRAMES_CLEARED);
},
/**
* Marks the stack frame at the specified depth as selected and updates the
* properties view with the stack frame's data.
*
* @param number aDepth
* The depth of the frame in the stack.
*/
selectFrame: function(aDepth) {
// Make sure the frame at the specified depth exists first.
let frame = this.activeThread.cachedFrames[this.currentFrameDepth = aDepth];
if (!frame) {
return;
}
// Check if the frame does not represent the evaluation of debuggee code.
let { environment, where } = frame;
if (!environment) {
return;
}
// Don't change the editor's location if the execution was paused by a
// public client evaluation. This is useful for adding overlays on
// top of the editor, like a variable inspection popup.
let isClientEval = this._currentFrameDescription == FRAME_TYPE.PUBLIC_CLIENT_EVAL;
let isPopupShown = DebuggerView.VariableBubble.contentsShown();
if (!isClientEval && !isPopupShown) {
// Move the editor's caret to the proper url and line.
DebuggerView.setEditorLocation(where.url, where.line);
} else {
// Highlight the line where the execution is paused in the editor.
DebuggerView.setEditorLocation(where.url, where.line, { noCaret: true });
}
// Highlight the breakpoint at the line and column if it exists.
DebuggerView.Sources.highlightBreakpointAtCursor();
// Don't display the watch expressions textbox inputs in the pane.
DebuggerView.WatchExpressions.toggleContents(false);
// Start recording any added variables or properties in any scope and
// clear existing scopes to create each one dynamically.
DebuggerView.Variables.empty();
// If watch expressions evaluation results are available, create a scope
// to contain all the values.
if (this._syncedWatchExpressions && aDepth == 0) {
let label = L10N.getStr("watchExpressionsScopeLabel");
let scope = DebuggerView.Variables.addScope(label);
// Customize the scope for holding watch expressions evaluations.
scope.descriptorTooltip = false;
scope.contextMenuId = "debuggerWatchExpressionsContextMenu";
scope.separatorStr = L10N.getStr("watchExpressionsSeparatorLabel");
scope.switch = DebuggerView.WatchExpressions.switchExpression;
scope.delete = DebuggerView.WatchExpressions.deleteExpression;
// The evaluation hasn't thrown, so fetch and add the returned results.
this._fetchWatchExpressions(scope, this._currentEvaluation.return);
// The watch expressions scope is always automatically expanded.
scope.expand();
}
do {
// Create a scope to contain all the inspected variables in the
// current environment.
let label = StackFrameUtils.getScopeLabel(environment);
let scope = DebuggerView.Variables.addScope(label);
let innermost = environment == frame.environment;
// Handle special additions to the innermost scope.
if (innermost) {
this._insertScopeFrameReferences(scope, frame);
}
// Handle the expansion of the scope, lazily populating it with the
// variables in the current environment.
DebuggerView.Variables.controller.addExpander(scope, environment);
// The innermost scope is always automatically expanded, because it
// contains the variables in the current stack frame which are likely to
// be inspected. The previously expanded scopes are also reexpanded here.
if (innermost || DebuggerView.Variables.wasExpanded(scope)) {
scope.expand();
}
} while ((environment = environment.parent));
// Signal that scope environments have been shown.
window.emit(EVENTS.FETCHED_SCOPES);
},
/**
* Loads more stack frames from the debugger server cache.
*/
addMoreFrames: function() {
this.activeThread.fillFrames(
this.activeThread.cachedFrames.length + CALL_STACK_PAGE_SIZE);
},
/**
* Evaluate an expression in the context of the selected frame.
*
* @param string aExpression
* The expression to evaluate.
* @param object aOptions [optional]
* Additional options for this client evaluation:
* - depth: the frame depth used for evaluation, 0 being the topmost.
* - meta: some meta-description for what this evaluation represents.
* @return object
* A promise that is resolved when the evaluation finishes,
* or rejected if there was no stack frame available or some
* other error occurred.
*/
evaluate: function(aExpression, aOptions = {}) {
let depth = "depth" in aOptions ? aOptions.depth : this.currentFrameDepth;
let frame = this.activeThread.cachedFrames[depth];
if (frame == null) {
return promise.reject(new Error("No stack frame available."));
}
let deferred = promise.defer();
this.activeThread.addOneTimeListener("paused", (aEvent, aPacket) => {
let { type, frameFinished } = aPacket.why;
if (type == "clientEvaluated") {
if (!("terminated" in frameFinished)) {
deferred.resolve(frameFinished);
} else {
deferred.reject(new Error("The execution was abruptly terminated."));
}
} else {
deferred.reject(new Error("Active thread paused unexpectedly."));
}
});
let meta = "meta" in aOptions ? aOptions.meta : FRAME_TYPE.PUBLIC_CLIENT_EVAL;
this._currentFrameDescription = meta;
this.activeThread.eval(frame.actor, aExpression);
return deferred.promise;
},
/**
* Add nodes for special frame references in the innermost scope.
*
* @param Scope aScope
* The scope where the references will be placed into.
* @param object aFrame
* The frame to get some references from.
*/
_insertScopeFrameReferences: function(aScope, aFrame) {
// Add any thrown exception.
if (this._currentException) {
let excRef = aScope.addItem("<exception>", { value: this._currentException });
DebuggerView.Variables.controller.addExpander(excRef, this._currentException);
}
// Add any returned value.
if (this._currentReturnedValue) {
let retRef = aScope.addItem("<return>", { value: this._currentReturnedValue });
DebuggerView.Variables.controller.addExpander(retRef, this._currentReturnedValue);
}
// Add "this".
if (aFrame.this) {
let thisRef = aScope.addItem("this", { value: aFrame.this });
DebuggerView.Variables.controller.addExpander(thisRef, aFrame.this);
}
},
/**
* Handles conditional breakpoints when the debugger pauses and the
* stackframes are received.
*
* We moved conditional breakpoint handling to the server, but
* need to support it in the client for a while until most of the
* server code in production is updated with it.
* TODO: remove all of this deprecated code: Bug 990137.
*
* @return object
* A promise that is resolved after a potential breakpoint's
* conditional expression is evaluated. If there's no breakpoint
* where the debugger is paused, the promise is resolved immediately.
*/
_handleConditionalBreakpoint: Task.async(function*() {
if (gClient.mainRoot.traits.conditionalBreakpoints) {
return;
}
let breakLocation = this._currentBreakpointLocation;
if (!breakLocation) {
return;
}
let breakpointPromise = DebuggerController.Breakpoints._getAdded(breakLocation);
if (!breakpointPromise) {
return;
}
let breakpointClient = yield breakpointPromise;
let conditionalExpression = breakpointClient.conditionalExpression;
if (!conditionalExpression) {
return;
}
// Evaluating the current breakpoint's conditional expression will
// cause the stack frames to be cleared and active thread to pause,
// sending a 'clientEvaluated' packed and adding the frames again.
let evaluationOptions = { depth: 0, meta: FRAME_TYPE.CONDITIONAL_BREAKPOINT_EVAL };
yield this.evaluate(conditionalExpression, evaluationOptions);
this._currentFrameDescription = FRAME_TYPE.NORMAL;
// If the breakpoint's conditional expression evaluation is falsy,
// automatically resume execution.
if (VariablesView.isFalsy({ value: this._currentEvaluation.return })) {
this.activeThread.resume(DebuggerController._ensureResumptionOrder);
}
}),
/**
* Handles watch expressions when the debugger pauses and the stackframes
* are received.
*
* @return object
* A promise that is resolved after the potential watch expressions
* are evaluated. If there are no watch expressions where the debugger
* is paused, the promise is resolved immediately.
*/
_handleWatchExpressions: Task.async(function*() {
// Ignore useless notifications.
if (!this.activeThread || !this.activeThread.cachedFrames.length) {
return;
}
let watchExpressions = this._currentWatchExpressions;
if (!watchExpressions) {
return;
}
// Evaluation causes the stack frames to be cleared and active thread to
// pause, sending a 'clientEvaluated' packet and adding the frames again.
let evaluationOptions = { depth: 0, meta: FRAME_TYPE.WATCH_EXPRESSIONS_EVAL };
yield this.evaluate(watchExpressions, evaluationOptions);
this._currentFrameDescription = FRAME_TYPE.NORMAL;
// If an error was thrown during the evaluation of the watch expressions,
// then at least one expression evaluation could not be performed. So
// remove the most recent watch expression and try again.
if (this._currentEvaluation.throw) {
DebuggerView.WatchExpressions.removeAt(0);
yield DebuggerController.StackFrames.syncWatchExpressions();
}
}),
/**
* Adds the watch expressions evaluation results to a scope in the view.
*
* @param Scope aScope
* The scope where the watch expressions will be placed into.
* @param object aExp
* The grip of the evaluation results.
*/
_fetchWatchExpressions: function(aScope, aExp) {
// Fetch the expressions only once.
if (aScope._fetched) {
return;
}
aScope._fetched = true;
// Add nodes for every watch expression in scope.
this.activeThread.pauseGrip(aExp).getPrototypeAndProperties(aResponse => {
let ownProperties = aResponse.ownProperties;
let totalExpressions = DebuggerView.WatchExpressions.itemCount;
for (let i = 0; i < totalExpressions; i++) {
let name = DebuggerView.WatchExpressions.getString(i);
let expVal = ownProperties[i].value;
let expRef = aScope.addItem(name, ownProperties[i]);
DebuggerView.Variables.controller.addExpander(expRef, expVal);
// Revert some of the custom watch expressions scope presentation flags,
// so that they don't propagate to child items.
expRef.switch = null;
expRef.delete = null;
expRef.descriptorTooltip = true;
expRef.separatorStr = L10N.getStr("variablesSeparatorLabel");
}
// Signal that watch expressions have been fetched.
window.emit(EVENTS.FETCHED_WATCH_EXPRESSIONS);
});
},
/**
* Updates a list of watch expressions to evaluate on each pause.
* TODO: handle all of this server-side: Bug 832470, comment 14.
*/
syncWatchExpressions: function() {
let list = DebuggerView.WatchExpressions.getAllStrings();
// Sanity check all watch expressions before syncing them. To avoid
// having the whole watch expressions array throw because of a single
// faulty expression, simply convert it to a string describing the error.
// There's no other information necessary to be offered in such cases.
let sanitizedExpressions = list.map(aString => {
// Reflect.parse throws when it encounters a syntax error.
try {
Parser.reflectionAPI.parse(aString);
return aString; // Watch expression can be executed safely.
} catch (e) {
return "\"" + e.name + ": " + e.message + "\""; // Syntax error.
}
});
if (!sanitizedExpressions.length) {
this._currentWatchExpressions = null;
this._syncedWatchExpressions = null;
} else {
this._syncedWatchExpressions =
this._currentWatchExpressions = "[" +
sanitizedExpressions.map(aString =>
"eval(\"" +
"try {" +
// Make sure all quotes are escaped in the expression's syntax,
// and add a newline after the statement to avoid comments
// breaking the code integrity inside the eval block.
aString.replace(/"/g, "\\$&") + "\" + " + "'\\n'" + " + \"" +
"} catch (e) {" +
"e.name + ': ' + e.message;" + // TODO: Bug 812765, 812764.
"}" +
"\")"
).join(",") +
"]";
}
this.currentFrameDepth = -1;
return this._onFrames();
}
};
/**
* Keeps the source script list up-to-date, using the thread client's
* source script cache.
*/
function SourceScripts() {
this._onNewGlobal = this._onNewGlobal.bind(this);
this._onNewSource = this._onNewSource.bind(this);
this._onSourcesAdded = this._onSourcesAdded.bind(this);
this._onBlackBoxChange = this._onBlackBoxChange.bind(this);
this._onPrettyPrintChange = this._onPrettyPrintChange.bind(this);
}
SourceScripts.prototype = {
get activeThread() DebuggerController.activeThread,
get debuggerClient() DebuggerController.client,
_cache: new Map(),
/**
* Connect to the current thread client.
*/
connect: function() {
dumpn("SourceScripts is connecting...");
this.debuggerClient.addListener("newGlobal", this._onNewGlobal);
this.debuggerClient.addListener("newSource", this._onNewSource);
this.activeThread.addListener("blackboxchange", this._onBlackBoxChange);
this.activeThread.addListener("prettyprintchange", this._onPrettyPrintChange);
this.handleTabNavigation();
},
/**
* Disconnect from the client.
*/
disconnect: function() {
if (!this.activeThread) {
return;
}
dumpn("SourceScripts is disconnecting...");
this.debuggerClient.removeListener("newGlobal", this._onNewGlobal);
this.debuggerClient.removeListener("newSource", this._onNewSource);
this.activeThread.removeListener("blackboxchange", this._onBlackBoxChange);
this.activeThread.addListener("prettyprintchange", this._onPrettyPrintChange);
},
/**
* Clears all the cached source contents.
*/
clearCache: function() {
this._cache.clear();
},
/**
* Handles any initialization on a tab navigation event issued by the client.
*/
handleTabNavigation: function() {
if (!this.activeThread) {
return;
}
dumpn("Handling tab navigation in the SourceScripts");
// Retrieve the list of script sources known to the server from before
// the client was ready to handle "newSource" notifications.
this.activeThread.getSources(this._onSourcesAdded);
},
/**
* Handler for the debugger client's unsolicited newGlobal notification.
*/
_onNewGlobal: function(aNotification, aPacket) {
// TODO: bug 806775, update the globals list using aPacket.hostAnnotations
// from bug 801084.
},
/**
* Handler for the debugger client's unsolicited newSource notification.
*/
_onNewSource: function(aNotification, aPacket) {
// Ignore bogus scripts, e.g. generated from 'clientEvaluate' packets.
if (NEW_SOURCE_IGNORED_URLS.indexOf(aPacket.source.url) != -1) {
return;
}
// Add the source in the debugger view sources container.
DebuggerView.Sources.addSource(aPacket.source, { staged: false });
// Select this source if it's the preferred one.
let preferredValue = DebuggerView.Sources.preferredValue;
if (aPacket.source.url == preferredValue) {
DebuggerView.Sources.selectedValue = preferredValue;
}
// ..or the first entry if there's none selected yet after a while
else {
setNamedTimeout("new-source", NEW_SOURCE_DISPLAY_DELAY, () => {
// If after a certain delay the preferred source still wasn't received,
// just give up on waiting and display the first entry.
if (!DebuggerView.Sources.selectedValue) {
DebuggerView.Sources.selectedIndex = 0;
}
});
}
// If there are any stored breakpoints for this source, display them again,
// both in the editor and the breakpoints pane.
DebuggerController.Breakpoints.updateEditorBreakpoints();
DebuggerController.Breakpoints.updatePaneBreakpoints();
// Make sure the events listeners are up to date.
if (DebuggerView.instrumentsPaneTab == "events-tab") {
DebuggerController.Breakpoints.DOM.scheduleEventListenersFetch();
}
// Signal that a new source has been added.
window.emit(EVENTS.NEW_SOURCE);
},
/**
* Callback for the debugger's active thread getSources() method.
*/
_onSourcesAdded: function(aResponse) {
if (aResponse.error) {
let msg = "Error getting sources: " + aResponse.message;
Cu.reportError(msg);
dumpn(msg);
return;
}
if (aResponse.sources.length === 0) {
DebuggerView.Sources.emptyText = L10N.getStr("noSourcesText");
window.emit(EVENTS.SOURCES_ADDED);
return;
}
// Add all the sources in the debugger view sources container.
for (let source of aResponse.sources) {
// Ignore bogus scripts, e.g. generated from 'clientEvaluate' packets.
if (NEW_SOURCE_IGNORED_URLS.indexOf(source.url) == -1) {
DebuggerView.Sources.addSource(source, { staged: true });
}
}
// Flushes all the prepared sources into the sources container.
DebuggerView.Sources.commit({ sorted: true });
// Select the preferred source if it exists and was part of the response.
let preferredValue = DebuggerView.Sources.preferredValue;
if (DebuggerView.Sources.containsValue(preferredValue)) {
DebuggerView.Sources.selectedValue = preferredValue;
}
// ..or the first entry if there's no one selected yet.
else if (!DebuggerView.Sources.selectedValue) {
DebuggerView.Sources.selectedIndex = 0;
}
// If there are any stored breakpoints for the sources, display them again,
// both in the editor and the breakpoints pane.
DebuggerController.Breakpoints.updateEditorBreakpoints();
DebuggerController.Breakpoints.updatePaneBreakpoints();
// Signal that sources have been added.
window.emit(EVENTS.SOURCES_ADDED);
},
/**
* Handler for the debugger client's 'blackboxchange' notification.
*/
_onBlackBoxChange: function (aEvent, { url, isBlackBoxed }) {
const item = DebuggerView.Sources.getItemByValue(url);
if (item) {
if (isBlackBoxed) {
item.target.classList.add("black-boxed");
} else {
item.target.classList.remove("black-boxed");
}
}
DebuggerView.Sources.updateToolbarButtonsState();
DebuggerView.maybeShowBlackBoxMessage();
},
/**
* Set the black boxed status of the given source.
*
* @param Object aSource
* The source form.
* @param bool aBlackBoxFlag
* True to black box the source, false to un-black box it.
* @returns Promise
* A promize that resolves to [aSource, isBlackBoxed] or rejects to
* [aSource, error].
*/
setBlackBoxing: function(aSource, aBlackBoxFlag) {
const sourceClient = this.activeThread.source(aSource);
const deferred = promise.defer();
sourceClient[aBlackBoxFlag ? "blackBox" : "unblackBox"](aPacket => {
const { error, message } = aPacket;
if (error) {
let msg = "Couldn't toggle black boxing for " + aSource.url + ": " + message;
dumpn(msg);
Cu.reportError(msg);
deferred.reject([aSource, msg]);
} else {
deferred.resolve([aSource, sourceClient.isBlackBoxed]);
}
});
return deferred.promise;
},
/**
* Toggle the pretty printing of a source's text. All subsequent calls to
* |getText| will return the pretty-toggled text. Nothing will happen for
* non-javascript files.
*
* @param Object aSource
* The source form from the RDP.
* @returns Promise
* A promise that resolves to [aSource, prettyText] or rejects to
* [aSource, error].
*/
togglePrettyPrint: function(aSource) {
// Only attempt to pretty print JavaScript sources.
if (!SourceUtils.isJavaScript(aSource.url, aSource.contentType)) {
return promise.reject([aSource, "Can't prettify non-javascript files."]);
}
const sourceClient = this.activeThread.source(aSource);
const wantPretty = !sourceClient.isPrettyPrinted;
// Only use the existing promise if it is pretty printed.
let textPromise = this._cache.get(aSource.url);
if (textPromise && textPromise.pretty === wantPretty) {
return textPromise;
}
const deferred = promise.defer();
deferred.promise.pretty = wantPretty;
this._cache.set(aSource.url, deferred.promise);
const afterToggle = ({ error, message, source: text, contentType }) => {
if (error) {
// Revert the rejected promise from the cache, so that the original
// source's text may be shown when the source is selected.
this._cache.set(aSource.url, textPromise);
deferred.reject([aSource, message || error]);
return;
}
deferred.resolve([aSource, text, contentType]);
};
if (wantPretty) {
sourceClient.prettyPrint(Prefs.editorTabSize, afterToggle);
} else {
sourceClient.disablePrettyPrint(afterToggle);
}
return deferred.promise;
},
/**
* Handler for the debugger's prettyprintchange notification.
*/
_onPrettyPrintChange: function(aEvent, { url }) {
// Remove the cached source AST from the Parser, to avoid getting
// wrong locations when searching for functions.
DebuggerController.Parser.clearSource(url);
},
/**
* Gets a specified source's text.
*
* @param object aSource
* The source object coming from the active thread.
* @param function aOnTimeout [optional]
* Function called when the source text takes a long time to fetch,
* but not necessarily failing. Long fetch times don't cause the
* rejection of the returned promise.
* @param number aDelay [optional]
* The amount of time it takes to consider a source slow to fetch.
* If unspecified, it defaults to a predefined value.
* @return object
* A promise that is resolved after the source text has been fetched.
*/
getText: function(aSource, aOnTimeout, aDelay = FETCH_SOURCE_RESPONSE_DELAY) {
// Fetch the source text only once.
let textPromise = this._cache.get(aSource.url);
if (textPromise) {
return textPromise;
}
let deferred = promise.defer();
this._cache.set(aSource.url, deferred.promise);
// If the source text takes a long time to fetch, invoke a callback.
if (aOnTimeout) {
var fetchTimeout = window.setTimeout(() => aOnTimeout(aSource), aDelay);
}
// Get the source text from the active thread.
this.activeThread.source(aSource).source(({ error, source: text, contentType }) => {
if (aOnTimeout) {
window.clearTimeout(fetchTimeout);
}
if (error) {
deferred.reject([aSource, error]);
} else {
deferred.resolve([aSource, text, contentType]);
}
});
return deferred.promise;
},
/**
* Starts fetching all the sources, silently.
*
* @param array aUrls
* The urls for the sources to fetch. If fetching a source's text
* takes too long, it will be discarded.
* @return object
* A promise that is resolved after source texts have been fetched.
*/
getTextForSources: function(aUrls) {
let deferred = promise.defer();
let pending = new Set(aUrls);
let fetched = [];
// Can't use promise.all, because if one fetch operation is rejected, then
// everything is considered rejected, thus no other subsequent source will
// be getting fetched. We don't want that. Something like Q's allSettled
// would work like a charm here.
// Try to fetch as many sources as possible.
for (let url of aUrls) {
let sourceItem = DebuggerView.Sources.getItemByValue(url);
let sourceForm = sourceItem.attachment.source;
this.getText(sourceForm, onTimeout).then(onFetch, onError);
}
/* Called if fetching a source takes too long. */
function onTimeout(aSource) {
onError([aSource]);
}
/* Called if fetching a source finishes successfully. */
function onFetch([aSource, aText, aContentType]) {
// If fetching the source has previously timed out, discard it this time.
if (!pending.has(aSource.url)) {
return;
}
pending.delete(aSource.url);
fetched.push([aSource.url, aText, aContentType]);
maybeFinish();
}
/* Called if fetching a source failed because of an error. */
function onError([aSource, aError]) {
pending.delete(aSource.url);
maybeFinish();
}
/* Called every time something interesting happens while fetching sources. */
function maybeFinish() {
if (pending.size == 0) {
// Sort the fetched sources alphabetically by their url.
deferred.resolve(fetched.sort(([aFirst], [aSecond]) => aFirst > aSecond));
}
}
return deferred.promise;
}
};
/**
* Tracer update the UI according to the messages exchanged with the tracer
* actor.
*/
function Tracer() {
this._trace = null;
this._idCounter = 0;
this.onTraces = this.onTraces.bind(this);
}
Tracer.prototype = {
get client() {
return DebuggerController.client;
},
get traceClient() {
return DebuggerController.traceClient;
},
get tracing() {
return !!this._trace;
},
/**
* Hooks up the debugger controller with the tracer client.
*/
connect: function() {
this._stack = [];
this.client.addListener("traces", this.onTraces);
},
/**
* Disconnects the debugger controller from the tracer client. Any further
* communcation with the tracer actor will not have any effect on the UI.
*/
disconnect: function() {
this._stack = null;
this.client.removeListener("traces", this.onTraces);
},
/**
* Instructs the tracer actor to start tracing.
*/
startTracing: function(aCallback = () => {}) {
if (this.tracing) {
return;
}
DebuggerView.Tracer.selectTab();
let id = this._trace = "dbg.trace" + Math.random();
let fields = [
"name",
"location",
"parameterNames",
"depth",
"arguments",
"return",
"throw",
"yield"
];
this.traceClient.startTrace(fields, id, aResponse => {
const { error } = aResponse;
if (error) {
DevToolsUtils.reportException("Tracer.prototype.startTracing", error);
this._trace = null;
}
aCallback(aResponse);
});
},
/**
* Instructs the tracer actor to stop tracing.
*/
stopTracing: function(aCallback = () => {}) {
if (!this.tracing) {
return;
}
this.traceClient.stopTrace(this._trace, aResponse => {
const { error } = aResponse;
if (error) {
DevToolsUtils.reportException("Tracer.prototype.stopTracing", error);
}
this._trace = null;
aCallback(aResponse);
});
},
onTraces: function (aEvent, { traces }) {
const tracesLength = traces.length;
let tracesToShow;
if (tracesLength > TracerView.MAX_TRACES) {
tracesToShow = traces.slice(tracesLength - TracerView.MAX_TRACES, tracesLength);
this._stack.splice(0, this._stack.length);
DebuggerView.Tracer.empty();
} else {
tracesToShow = traces;
}
for (let t of tracesToShow) {
if (t.type == "enteredFrame") {
this._onCall(t);
} else {
this._onReturn(t);
}
}
DebuggerView.Tracer.commit();
},
/**
* Callback for handling a new call frame.
*/
_onCall: function({ name, location, parameterNames, depth, arguments: args }) {
const item = {
name: name,
location: location,
id: this._idCounter++
};
this._stack.push(item);
DebuggerView.Tracer.addTrace({
type: "call",
name: name,
location: location,
depth: depth,
parameterNames: parameterNames,
arguments: args,
frameId: item.id
});
},
/**
* Callback for handling an exited frame.
*/
_onReturn: function(aPacket) {
if (!this._stack.length) {
return;
}
const { name, id, location } = this._stack.pop();
DebuggerView.Tracer.addTrace({
type: aPacket.why,
name: name,
location: location,
depth: aPacket.depth,
frameId: id,
returnVal: aPacket.return || aPacket.throw || aPacket.yield
});
},
/**
* Create an object which has the same interface as a normal object client,
* but since we already have all the information for an object that we will
* ever get (the server doesn't create actors when tracing, just firehoses
* data and forgets about it) just return the data immdiately.
*
* @param Object aObject
* The tracer object "grip" (more like a limited snapshot).
* @returns Object
* The synchronous client object.
*/
syncGripClient: function(aObject) {
return {
get isFrozen() { return aObject.frozen; },
get isSealed() { return aObject.sealed; },
get isExtensible() { return aObject.extensible; },
get ownProperties() { return aObject.ownProperties; },
get prototype() { return null; },
getParameterNames: callback => callback(aObject),
getPrototypeAndProperties: callback => callback(aObject),
getPrototype: callback => callback(aObject),
getOwnPropertyNames: (callback) => {
callback({
ownPropertyNames: aObject.ownProperties
? Object.keys(aObject.ownProperties)
: []
});
},
getProperty: (property, callback) => {
callback({
descriptor: aObject.ownProperties
? aObject.ownProperties[property]
: null
});
},
getDisplayString: callback => callback("[object " + aObject.class + "]"),
getScope: callback => callback({
error: "scopeNotAvailable",
message: "Cannot get scopes for traced objects"
})
};
},
/**
* Wraps object snapshots received from the tracer server so that we can
* differentiate them from long living object grips from the debugger server
* in the variables view.
*
* @param Object aObject
* The object snapshot from the tracer actor.
*/
WrappedObject: function(aObject) {
this.object = aObject;
}
};
/**
* Handles breaking on event listeners in the currently debugged target.
*/
function EventListeners() {
}
EventListeners.prototype = {
/**
* A list of event names on which the debuggee will automatically pause
* when invoked.
*/
activeEventNames: [],
/**
* Updates the list of events types with listeners that, when invoked,
* will automatically pause the debuggee. The respective events are
* retrieved from the UI.
*/
scheduleEventBreakpointsUpdate: function() {
// Make sure we're not sending a batch of closely repeated requests.
// This can easily happen when toggling all events of a certain type.
setNamedTimeout("event-breakpoints-update", 0, () => {
this.activeEventNames = DebuggerView.EventListeners.getCheckedEvents();
gThreadClient.pauseOnDOMEvents(this.activeEventNames);
// Notify that event breakpoints were added/removed on the server.
window.emit(EVENTS.EVENT_BREAKPOINTS_UPDATED);
});
},
/**
* Schedules fetching the currently attached event listeners from the debugee.
*/
scheduleEventListenersFetch: function() {
// Make sure we're not sending a batch of closely repeated requests.
// This can easily happen whenever new sources are fetched.
setNamedTimeout("event-listeners-fetch", FETCH_EVENT_LISTENERS_DELAY, () => {
if (gThreadClient.state != "paused") {
gThreadClient.interrupt(() => this._getListeners(() => gThreadClient.resume()));
} else {
this._getListeners();
}
});
},
/**
* Fetches the currently attached event listeners from the debugee.
* The thread client state is assumed to be "paused".
*
* @param function aCallback
* Invoked once the event listeners are fetched and displayed.
*/
_getListeners: function(aCallback) {
gThreadClient.eventListeners(Task.async(function*(aResponse) {
if (aResponse.error) {
throw "Error getting event listeners: " + aResponse.message;
}
// Add all the listeners in the debugger view event linsteners container.
for (let listener of aResponse.listeners) {
let definitionSite = yield this._getDefinitionSite(listener.function);
listener.function.url = definitionSite;
DebuggerView.EventListeners.addListener(listener, { staged: true });
}
// Flushes all the prepared events into the event listeners container.
DebuggerView.EventListeners.commit();
// Notify that event listeners were fetched and shown in the view,
// and callback to resume the active thread if necessary.
window.emit(EVENTS.EVENT_LISTENERS_FETCHED);
aCallback && aCallback();
}.bind(this)));
},
/**
* Gets a function's source-mapped definiton site.
*
* @param object aFunction
* The grip of the function to get the definition site for.
* @return object
* A promise that is resolved with the function's owner source url,
* or rejected if an error occured.
*/
_getDefinitionSite: function(aFunction) {
let deferred = promise.defer();
gThreadClient.pauseGrip(aFunction).getDefinitionSite(aResponse => {
if (aResponse.error) {
deferred.reject("Error getting function definition site: " + aResponse.message);
} else {
deferred.resolve(aResponse.url);
}
});
return deferred.promise;
}
};
/**
* Handles all the breakpoints in the current debugger.
*/
function Breakpoints() {
this._onEditorBreakpointAdd = this._onEditorBreakpointAdd.bind(this);
this._onEditorBreakpointRemove = this._onEditorBreakpointRemove.bind(this);
this.addBreakpoint = this.addBreakpoint.bind(this);
this.removeBreakpoint = this.removeBreakpoint.bind(this);
}
Breakpoints.prototype = {
/**
* A map of breakpoint promises as tracked by the debugger frontend.
* The keys consist of a string representation of the breakpoint location.
*/
_added: new Map(),
_removing: new Map(),
_disabled: new Map(),
/**
* Adds the source editor breakpoint handlers.
*
* @return object
* A promise that is resolved when the breakpoints finishes initializing.
*/
initialize: function() {
DebuggerView.editor.on("breakpointAdded", this._onEditorBreakpointAdd);
DebuggerView.editor.on("breakpointRemoved", this._onEditorBreakpointRemove);
// Initialization is synchronous, for now.
return promise.resolve(null);
},
/**
* Removes the source editor breakpoint handlers & all the added breakpoints.
*
* @return object
* A promise that is resolved when the breakpoints finishes destroying.
*/
destroy: function() {
DebuggerView.editor.off("breakpointAdded", this._onEditorBreakpointAdd);
DebuggerView.editor.off("breakpointRemoved", this._onEditorBreakpointRemove);
return this.removeAllBreakpoints();
},
/**
* Event handler for new breakpoints that come from the editor.
*
* @param number aLine
* Line number where breakpoint was set.
*/
_onEditorBreakpointAdd: Task.async(function*(_, aLine) {
let url = DebuggerView.Sources.selectedValue;
let location = { url: url, line: aLine + 1 };
let breakpointClient = yield this.addBreakpoint(location, { noEditorUpdate: true });
// Initialize the breakpoint, but don't update the editor, since this
// callback is invoked because a breakpoint was added in the editor itself.
this.addBreakpoint(location, { noEditorUpdate: true }).then(aBreakpointClient => {
// If the breakpoint client has a "requestedLocation" attached, then
// the original requested placement for the breakpoint wasn't accepted.
// In this case, we need to update the editor with the new location.
if (breakpointClient.requestedLocation) {
DebuggerView.editor.moveBreakpoint(
breakpointClient.requestedLocation.line - 1,
breakpointClient.location.line - 1
);
}
// Notify that we've shown a breakpoint in the source editor.
window.emit(EVENTS.BREAKPOINT_SHOWN_IN_EDITOR);
});
}),
/**
* Event handler for breakpoints that are removed from the editor.
*
* @param number aLine
* Line number where breakpoint was removed.
*/
_onEditorBreakpointRemove: Task.async(function*(_, aLine) {
let url = DebuggerView.Sources.selectedValue;
let location = { url: url, line: aLine + 1 };
yield this.removeBreakpoint(location, { noEditorUpdate: true });
// Notify that we've hidden a breakpoint in the source editor.
window.emit(EVENTS.BREAKPOINT_HIDDEN_IN_EDITOR);
}),
/**
* Update the breakpoints in the editor view. This function takes the list of
* breakpoints in the debugger and adds them back into the editor view.
* This is invoked when the selected script is changed, or when new sources
* are received via the _onNewSource and _onSourcesAdded event listeners.
*/
updateEditorBreakpoints: Task.async(function*() {
for (let breakpointPromise of this._addedOrDisabled) {
let breakpointClient = yield breakpointPromise;
let currentSourceUrl = DebuggerView.Sources.selectedValue;
let breakpointUrl = breakpointClient.location.url;
// Update the view only if the breakpoint is in the currently shown source.
if (currentSourceUrl == breakpointUrl) {
this._showBreakpoint(breakpointClient, { noPaneUpdate: true });
}
}
}),
/**
* Update the breakpoints in the pane view. This function takes the list of
* breakpoints in the debugger and adds them back into the breakpoints pane.
* This is invoked when new sources are received via the _onNewSource and
* _onSourcesAdded event listeners.
*/
updatePaneBreakpoints: Task.async(function*() {
for (let breakpointPromise of this._addedOrDisabled) {
let breakpointClient = yield breakpointPromise;
let container = DebuggerView.Sources;
let breakpointUrl = breakpointClient.location.url;
// Update the view only if the breakpoint exists in a known source.
if (container.containsValue(breakpointUrl)) {
this._showBreakpoint(breakpointClient, { noEditorUpdate: true });
}
}
}),
/**
* Add a breakpoint.
*
* @param object aLocation
* The location where you want the breakpoint.
* This object must have two properties:
* - url: the breakpoint's source location.
* - line: the breakpoint's line number.
* It can also have the following optional properties:
* - condition: only pause if this condition evaluates truthy
* @param object aOptions [optional]
* Additional options or flags supported by this operation:
* - openPopup: tells if the expression popup should be shown.
* - noEditorUpdate: tells if you want to skip editor updates.
* - noPaneUpdate: tells if you want to skip breakpoint pane updates.
* @return object
* A promise that is resolved after the breakpoint is added, or
* rejected if there was an error.
*/
addBreakpoint: Task.async(function*(aLocation, aOptions = {}) {
// Make sure a proper location is available.
if (!aLocation) {
throw new Error("Invalid breakpoint location.");
}
let addedPromise, removingPromise;
// If the breakpoint was already added, or is currently being added at the
// specified location, then return that promise immediately.
if ((addedPromise = this._getAdded(aLocation))) {
return addedPromise;
}
// If the breakpoint is currently being removed from the specified location,
// then wait for that to finish.
if ((removingPromise = this._getRemoving(aLocation))) {
yield removingPromise;
}
let deferred = promise.defer();
// Remember the breakpoint initialization promise in the store.
let identifier = this.getIdentifier(aLocation);
this._added.set(identifier, deferred.promise);
// Try adding the breakpoint.
gThreadClient.setBreakpoint(aLocation, Task.async(function*(aResponse, aBreakpointClient) {
// If the breakpoint response has an "actualLocation" attached, then
// the original requested placement for the breakpoint wasn't accepted.
if (aResponse.actualLocation) {
// Remember the initialization promise for the new location instead.
let oldIdentifier = identifier;
let newIdentifier = identifier = this.getIdentifier(aResponse.actualLocation);
this._added.delete(oldIdentifier);
this._added.set(newIdentifier, deferred.promise);
}
// By default, new breakpoints are always enabled. Disabled breakpoints
// are, in fact, removed from the server but preserved in the frontend,
// so that they may not be forgotten across target navigations.
let disabledPromise = this._disabled.get(identifier);
if (disabledPromise) {
let aPrevBreakpointClient = yield disabledPromise;
let condition = aPrevBreakpointClient.getCondition();
this._disabled.delete(identifier);
if (condition) {
aBreakpointClient = yield aBreakpointClient.setCondition(
gThreadClient,
condition
);
}
}
if (aResponse.actualLocation) {
// Store the originally requested location in case it's ever needed
// and update the breakpoint client with the actual location.
aBreakpointClient.requestedLocation = aLocation;
aBreakpointClient.location = aResponse.actualLocation;
}
// Preserve information about the breakpoint's line text, to display it
// in the sources pane without requiring fetching the source (for example,
// after the target navigated). Note that this will get out of sync
// if the source text contents change.
let line = aBreakpointClient.location.line - 1;
aBreakpointClient.text = DebuggerView.editor.getText(line).trim();
// Show the breakpoint in the editor and breakpoints pane, and resolve.
this._showBreakpoint(aBreakpointClient, aOptions);
// Notify that we've added a breakpoint.
window.emit(EVENTS.BREAKPOINT_ADDED, aBreakpointClient);
deferred.resolve(aBreakpointClient);
}.bind(this)));
return deferred.promise;
}),
/**
* Remove a breakpoint.
*
* @param object aLocation
* @see DebuggerController.Breakpoints.addBreakpoint
* @param object aOptions [optional]
* @see DebuggerController.Breakpoints.addBreakpoint
* @return object
* A promise that is resolved after the breakpoint is removed, or
* rejected if there was an error.
*/
removeBreakpoint: function(aLocation, aOptions = {}) {
// Make sure a proper location is available.
if (!aLocation) {
return promise.reject(new Error("Invalid breakpoint location."));
}
// If the breakpoint was already removed, or has never even been added,
// then return a resolved promise immediately.
let addedPromise = this._getAdded(aLocation);
if (!addedPromise) {
return promise.resolve(aLocation);
}
// If the breakpoint is currently being removed from the specified location,
// then return that promise immediately.
let removingPromise = this._getRemoving(aLocation);
if (removingPromise) {
return removingPromise;
}
let deferred = promise.defer();
// Remember the breakpoint removal promise in the store.
let identifier = this.getIdentifier(aLocation);
this._removing.set(identifier, deferred.promise);
// Retrieve the corresponding breakpoint client first.
addedPromise.then(aBreakpointClient => {
// Try removing the breakpoint.
aBreakpointClient.remove(aResponse => {
// If there was an error removing the breakpoint, reject the promise
// and forget about it that the breakpoint may be re-removed later.
if (aResponse.error) {
deferred.reject(aResponse);
return void this._removing.delete(identifier);
}
// When a breakpoint is removed, the frontend may wish to preserve some
// details about it, so that it can be easily re-added later. In such
// cases, breakpoints are marked and stored as disabled, so that they
// may not be forgotten across target navigations.
if (aOptions.rememberDisabled) {
aBreakpointClient.disabled = true;
this._disabled.set(identifier, promise.resolve(aBreakpointClient));
}
// Forget both the initialization and removal promises from the store.
this._added.delete(identifier);
this._removing.delete(identifier);
// Hide the breakpoint from the editor and breakpoints pane, and resolve.
this._hideBreakpoint(aLocation, aOptions);
// Notify that we've removed a breakpoint.
window.emit(EVENTS.BREAKPOINT_REMOVED, aLocation);
deferred.resolve(aLocation);
});
});
return deferred.promise;
},
/**
* Removes all the currently enabled breakpoints.
*
* @return object
* A promise that is resolved after all breakpoints are removed, or
* rejected if there was an error.
*/
removeAllBreakpoints: function() {
/* Gets an array of all the existing breakpoints promises. */
let getActiveBreakpoints = (aPromises, aStore = []) => {
for (let [, breakpointPromise] of aPromises) {
aStore.push(breakpointPromise);
}
return aStore;
}
/* Gets an array of all the removed breakpoints promises. */
let getRemovedBreakpoints = (aClients, aStore = []) => {
for (let breakpointClient of aClients) {
aStore.push(this.removeBreakpoint(breakpointClient.location));
}
return aStore;
}
// First, populate an array of all the currently added breakpoints promises.
// Then, once all the breakpoints clients are retrieved, populate an array
// of all the removed breakpoints promises and wait for their fulfillment.
return promise.all(getActiveBreakpoints(this._added)).then(aBreakpointClients => {
return promise.all(getRemovedBreakpoints(aBreakpointClients));
});
},
/**
* Update the condition of a breakpoint.
*
* @param object aLocation
* @see DebuggerController.Breakpoints.addBreakpoint
* @param string aClients
* The condition to set on the breakpoint
* @return object
* A promise that will be resolved with the breakpoint client
*/
updateCondition: Task.async(function*(aLocation, aCondition) {
let addedPromise = this._getAdded(aLocation);
if (!addedPromise) {
throw new Error("Breakpoint does not exist at the specified location");
}
let breakpointClient = yield addedPromise;
let promise = breakpointClient.setCondition(gThreadClient, aCondition);
// `setCondition` returns a new breakpoint that has the condition,
// so we need to update the store
this._added.set(this.getIdentifier(aLocation), promise);
return promise;
}),
/**
* Update the editor and breakpoints pane to show a specified breakpoint.
*
* @param object aBreakpointData
* Information about the breakpoint to be shown.
* This object must have the following properties:
* - location: the breakpoint's source location and line number
* - disabled: the breakpoint's disabled state, boolean
* - text: the breakpoint's line text to be displayed
* @param object aOptions [optional]
* @see DebuggerController.Breakpoints.addBreakpoint
*/
_showBreakpoint: function(aBreakpointData, aOptions = {}) {
let currentSourceUrl = DebuggerView.Sources.selectedValue;
let location = aBreakpointData.location;
// Update the editor if required.
if (!aOptions.noEditorUpdate && !aBreakpointData.disabled) {
if (location.url == currentSourceUrl) {
DebuggerView.editor.addBreakpoint(location.line - 1);
}
}
// Update the breakpoints pane if required.
if (!aOptions.noPaneUpdate) {
DebuggerView.Sources.addBreakpoint(aBreakpointData, aOptions);
}
},
/**
* Update the editor and breakpoints pane to hide a specified breakpoint.
*
* @param object aLocation
* @see DebuggerController.Breakpoints.addBreakpoint
* @param object aOptions [optional]
* @see DebuggerController.Breakpoints.addBreakpoint
*/
_hideBreakpoint: function(aLocation, aOptions = {}) {
let currentSourceUrl = DebuggerView.Sources.selectedValue;
// Update the editor if required.
if (!aOptions.noEditorUpdate) {
if (aLocation.url == currentSourceUrl) {
DebuggerView.editor.removeBreakpoint(aLocation.line - 1);
}
}
// Update the breakpoints pane if required.
if (!aOptions.noPaneUpdate) {
DebuggerView.Sources.removeBreakpoint(aLocation);
}
},
/**
* Get a Promise for the BreakpointActor client object which is already added
* or currently being added at the given location.
*
* @param object aLocation
* @see DebuggerController.Breakpoints.addBreakpoint
* @return object | null
* A promise that is resolved after the breakpoint is added, or
* null if no breakpoint was found.
*/
_getAdded: function(aLocation) {
return this._added.get(this.getIdentifier(aLocation));
},
/**
* Get a Promise for the BreakpointActor client object which is currently
* being removed from the given location.
*
* @param object aLocation
* @see DebuggerController.Breakpoints.addBreakpoint
* @return object | null
* A promise that is resolved after the breakpoint is removed, or
* null if no breakpoint was found.
*/
_getRemoving: function(aLocation) {
return this._removing.get(this.getIdentifier(aLocation));
},
/**
* Get an identifier string for a given location. Breakpoint promises are
* identified in the store by a string representation of their location.
*
* @param object aLocation
* The location to serialize to a string.
* @return string
* The identifier string.
*/
getIdentifier: function(aLocation) {
return aLocation.url + ":" + aLocation.line;
}
};
/**
* Gets all Promises for the BreakpointActor client objects that are
* either enabled (added to the server) or disabled (removed from the server,
* but for which some details are preserved).
*/
Object.defineProperty(Breakpoints.prototype, "_addedOrDisabled", {
get: function* () {
yield* this._added.values();
yield* this._disabled.values();
}
});
/**
* Localization convenience methods.
*/
let L10N = new ViewHelpers.L10N(DBG_STRINGS_URI);
/**
* Shortcuts for accessing various debugger preferences.
*/
let Prefs = new ViewHelpers.Prefs("devtools", {
sourcesWidth: ["Int", "debugger.ui.panes-sources-width"],
instrumentsWidth: ["Int", "debugger.ui.panes-instruments-width"],
panesVisibleOnStartup: ["Bool", "debugger.ui.panes-visible-on-startup"],
variablesSortingEnabled: ["Bool", "debugger.ui.variables-sorting-enabled"],
variablesOnlyEnumVisible: ["Bool", "debugger.ui.variables-only-enum-visible"],
variablesSearchboxVisible: ["Bool", "debugger.ui.variables-searchbox-visible"],
pauseOnExceptions: ["Bool", "debugger.pause-on-exceptions"],
ignoreCaughtExceptions: ["Bool", "debugger.ignore-caught-exceptions"],
sourceMapsEnabled: ["Bool", "debugger.source-maps-enabled"],
prettyPrintEnabled: ["Bool", "debugger.pretty-print-enabled"],
autoPrettyPrint: ["Bool", "debugger.auto-pretty-print"],
tracerEnabled: ["Bool", "debugger.tracer"],
editorTabSize: ["Int", "editor.tabsize"]
});
/**
* Convenient way of emitting events from the panel window.
*/
EventEmitter.decorate(this);
/**
* Preliminary setup for the DebuggerController object.
*/
DebuggerController.initialize();
DebuggerController.Parser = new Parser();
DebuggerController.ThreadState = new ThreadState();
DebuggerController.StackFrames = new StackFrames();
DebuggerController.SourceScripts = new SourceScripts();
DebuggerController.Breakpoints = new Breakpoints();
DebuggerController.Breakpoints.DOM = new EventListeners();
DebuggerController.Tracer = new Tracer();
/**
* Export some properties to the global scope for easier access.
*/
Object.defineProperties(window, {
"gTarget": {
get: function() DebuggerController._target
},
"gHostType": {
get: function() DebuggerView._hostType
},
"gClient": {
get: function() DebuggerController.client
},
"gThreadClient": {
get: function() DebuggerController.activeThread
},
"gCallStackPageSize": {
get: function() CALL_STACK_PAGE_SIZE
}
});
/**
* Helper method for debugging.
* @param string
*/
function dumpn(str) {
if (wantLogging) {
dump("DBG-FRONTEND: " + str + "\n");
}
}
let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");