gecko/gfx/gl/EGLUtils.cpp

115 lines
3.4 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EGLUtils.h"
#include "GLContextEGL.h"
namespace mozilla {
namespace gl {
bool
DoesEGLContextSupportSharingWithEGLImage(GLContext* gl)
{
return sEGLLibrary.HasKHRImageBase() &&
sEGLLibrary.HasKHRImageTexture2D() &&
gl->IsExtensionSupported(GLContext::OES_EGL_image);
}
EGLImage
CreateEGLImage(GLContext* gl, GLuint tex)
{
MOZ_ASSERT(DoesEGLContextSupportSharingWithEGLImage(gl));
EGLClientBuffer clientBuffer = (EGLClientBuffer)((uint64_t)tex);
EGLContext eglContext = GLContextEGL::Cast(gl)->mContext;
EGLImage image = sEGLLibrary.fCreateImage(EGL_DISPLAY(),
eglContext,
LOCAL_EGL_GL_TEXTURE_2D,
clientBuffer,
nullptr);
return image;
}
////////////////////////////////////////////////////////////////////////
// EGLImageWrapper
/*static*/ EGLImageWrapper*
EGLImageWrapper::Create(GLContext* gl, GLuint tex)
{
MOZ_ASSERT(DoesEGLContextSupportSharingWithEGLImage(gl));
GLLibraryEGL& library = sEGLLibrary;
EGLDisplay display = EGL_DISPLAY();
EGLContext eglContext = GLContextEGL::Cast(gl)->mContext;
EGLClientBuffer clientBuffer = (EGLClientBuffer)((uint64_t)tex);
EGLImage image = library.fCreateImage(display,
eglContext,
LOCAL_EGL_GL_TEXTURE_2D,
clientBuffer,
nullptr);
if (!image) {
#ifdef DEBUG
printf_stderr("Could not create EGL images: ERROR (0x%04x)\n",
sEGLLibrary.fGetError());
#endif
return nullptr;
}
return new EGLImageWrapper(library, display, image);
}
EGLImageWrapper::~EGLImageWrapper()
{
mLibrary.fDestroyImage(mDisplay, mImage);
}
bool
EGLImageWrapper::FenceSync(GLContext* gl)
{
MOZ_ASSERT(!mSync);
if (mLibrary.IsExtensionSupported(GLLibraryEGL::KHR_fence_sync)) {
mSync = mLibrary.fCreateSync(mDisplay,
LOCAL_EGL_SYNC_FENCE,
nullptr);
// We need to flush to make sure the sync object enters the command stream;
// we can't use EGL_SYNC_FLUSH_COMMANDS_BIT at wait time, because the wait
// happens on a different thread/context.
gl->fFlush();
}
if (!mSync) {
// we failed to create one, so just do a finish
gl->fFinish();
}
return true;
}
bool
EGLImageWrapper::ClientWaitSync()
{
if (!mSync) {
// if we have no sync object, then we did a Finish() earlier
return true;
}
// wait at most 1 second; this should really be never/rarely hit
const uint64_t ns_per_ms = 1000 * 1000;
EGLTime timeout = 1000 * ns_per_ms;
EGLint result = mLibrary.fClientWaitSync(mDisplay,
mSync,
0,
timeout);
mLibrary.fDestroySync(mDisplay, mSync);
mSync = nullptr;
return result == LOCAL_EGL_CONDITION_SATISFIED;
}
} // namespace gl
} // namespace mozilla