gecko/dom/inputmethod/mochitest/test_bug953044.html

53 lines
1.5 KiB
HTML

<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=953044
-->
<head>
<title>Basic test for InputMethod API.</title>
<script type="application/javascript;version=1.7" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript;version=1.7" src="inputmethod_common.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=953044">Mozilla Bug 953044</a>
<p id="display"></p>
<pre id="test">
<script class="testbody" type="application/javascript;version=1.7">
inputmethod_setup(function() {
runTest();
});
function runTest() {
// Create an app frame to recieve keyboard inputs.
let app = document.createElement('iframe');
app.src = 'file_test_app.html';
app.setAttribute('mozbrowser', true);
document.body.appendChild(app);
// Create a browser frame to load the input method app.
let keyboard = document.createElement('iframe');
keyboard.setAttribute('mozbrowser', true);
document.body.appendChild(keyboard);
// Bug 953044 setInputMethodActive(false) before input method app loads should
// always succeed.
let req = keyboard.setInputMethodActive(false);
req.onsuccess = function() {
ok(true, 'setInputMethodActive before loading succeeded.');
inputmethod_cleanup();
};
req.onerror = function() {
ok(false, 'setInputMethodActive before loading failed: ' + this.error.name);
inputmethod_cleanup();
};
}
</script>
</pre>
</body>
</html>