gecko/gfx/gl/GLContextProviderCGL.mm
Wes Kocher 546f98d63d Backed out 6 changesets (bug 877115) for mochitest-1 and reftest orange on this CLOSED TREE
Backed out changeset 65ad9d8860d6 (bug 877115)
Backed out changeset bf8095c168fb (bug 877115)
Backed out changeset 290ad5863615 (bug 877115)
Backed out changeset 4488ec28910e (bug 877115)
Backed out changeset 45f8859c6fd6 (bug 877115)
Backed out changeset 111cc426fa9e (bug 877115)
2013-12-16 16:33:07 -08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContext.h"
#include "TextureImageCGL.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "OpenGL/OpenGL.h"
#include <OpenGL/gl.h>
#include <AppKit/NSOpenGL.h>
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxQuartzSurface.h"
#include "gfxPlatform.h"
#include "gfxFailure.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
#include "GeckoProfiler.h"
#include "mozilla/gfx/MacIOSurface.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace gl {
static bool gUseDoubleBufferedWindows = true;
class CGLLibrary
{
public:
CGLLibrary()
: mInitialized(false),
mOGLLibrary(nullptr),
mPixelFormat(nullptr)
{ }
bool EnsureInitialized()
{
if (mInitialized) {
return true;
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL Framework.");
return false;
}
}
const char* db = PR_GetEnv("MOZ_CGL_DB");
gUseDoubleBufferedWindows = (!db || *db != '0');
mInitialized = true;
return true;
}
NSOpenGLPixelFormat *PixelFormat()
{
if (mPixelFormat == nullptr) {
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers,
NSOpenGLPFADoubleBuffer,
0
};
if (!gUseDoubleBufferedWindows) {
attribs[2] = 0;
}
mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
}
return mPixelFormat;
}
private:
bool mInitialized;
PRLibrary *mOGLLibrary;
NSOpenGLPixelFormat *mPixelFormat;
};
CGLLibrary sCGLLibrary;
class GLContextCGL : public GLContext
{
friend class GLContextProviderCGL;
public:
GLContextCGL(const SurfaceCaps& caps,
GLContext *shareContext,
NSOpenGLContext *context,
bool isOffscreen = false)
: GLContext(caps, shareContext, isOffscreen),
mContext(context),
mTempTextureName(0)
{
SetProfileVersion(ContextProfile::OpenGLCompatibility, 210);
}
~GLContextCGL()
{
MarkDestroyed();
if (mContext) {
if ([NSOpenGLContext currentContext] == mContext) {
// Clear the current context before releasing. If we don't do
// this, the next time we call [NSOpenGLContext currentContext],
// "invalid context" will be printed to the console.
[NSOpenGLContext clearCurrentContext];
}
[mContext release];
}
}
GLContextType GetContextType() {
return ContextTypeCGL;
}
bool Init()
{
if (!InitWithPrefix("gl", true))
return false;
return true;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
case NativeCGLContext:
return [mContext CGLContextObj];
default:
return nullptr;
}
}
bool MakeCurrentImpl(bool aForce = false)
{
if (!aForce && [NSOpenGLContext currentContext] == mContext) {
return true;
}
if (mContext) {
[mContext makeCurrentContext];
// Use non-blocking swap in "ASAP mode".
// ASAP mode means that rendering is iterated as fast as possible.
// ASAP mode is entered when layout.frame_rate=0 (requires restart).
// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
// When we're iterating as fast as possible, however, we want a non-blocking
// glSwapBuffers, which will happen when swapInt==0.
GLint swapInt = gfxPlatform::GetPrefLayoutFrameRate() == 0 ? 0 : 1;
[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
virtual bool IsCurrent() {
return [NSOpenGLContext currentContext] == mContext;
}
virtual GLenum GetPreferredARGB32Format() MOZ_OVERRIDE { return LOCAL_GL_BGRA; }
bool SetupLookupFunction()
{
return false;
}
bool IsDoubleBuffered()
{
return gUseDoubleBufferedWindows;
}
bool SupportsRobustness()
{
return false;
}
bool SwapBuffers()
{
PROFILER_LABEL("GLContext", "SwapBuffers");
[mContext flushBuffer];
return true;
}
bool ResizeOffscreen(const gfxIntSize& aNewSize);
NSOpenGLContext *mContext;
GLuint mTempTextureName;
};
bool
GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize)
{
return ResizeScreenBuffer(aNewSize);
}
static GLContextCGL *
GetGlobalContextCGL()
{
return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = GetGlobalContextCGL();
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:sCGLLibrary.PixelFormat()
shareContext:(shareContext ? shareContext->mContext : NULL)];
if (!context) {
return nullptr;
}
// make the context transparent
GLint opaque = 0;
[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
SurfaceCaps caps = SurfaceCaps::ForRGBA();
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps,
shareContext,
context);
if (!glContext->Init()) {
return nullptr;
}
return glContext.forget();
}
static already_AddRefed<GLContextCGL>
CreateOffscreenFBOContext(bool aShare = true)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
if (aShare && !shareContext) {
// if there is no share context, then we can't use FBOs.
return nullptr;
}
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:sCGLLibrary.PixelFormat()
shareContext:shareContext ? shareContext->mContext : NULL];
if (!context) {
return nullptr;
}
SurfaceCaps dummyCaps = SurfaceCaps::Any();
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, shareContext, context, true);
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size,
const SurfaceCaps& caps,
const ContextFlags flags)
{
nsRefPtr<GLContextCGL> glContext = CreateOffscreenFBOContext();
if (glContext &&
glContext->Init() &&
glContext->InitOffscreen(size, caps))
{
return glContext.forget();
}
// everything failed
return nullptr;
}
static nsRefPtr<GLContext> gGlobalContext;
GLContext *
GLContextProviderCGL::GetGlobalContext(const ContextFlags)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
if (!gGlobalContext) {
// There are bugs in some older drivers with pbuffers less
// than 16x16 in size; also 16x16 is POT so that we can do
// a FBO with it on older video cards. A FBO context for
// sharing is preferred since it has no associated target.
gGlobalContext = CreateOffscreenFBOContext(false);
if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
NS_WARNING("Couldn't init gGlobalContext.");
gGlobalContext = nullptr;
return nullptr;
}
gGlobalContext->SetIsGlobalSharedContext(true);
}
return gGlobalContext;
}
void
GLContextProviderCGL::Shutdown()
{
gGlobalContext = nullptr;
}
} /* namespace gl */
} /* namespace mozilla */