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https://gitlab.winehq.org/wine/wine-gecko.git
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878 lines
34 KiB
C++
878 lines
34 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Code to start and animate CSS transitions. */
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#include "nsTransitionManager.h"
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#include "nsAnimationManager.h"
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#include "nsIContent.h"
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#include "nsStyleContext.h"
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#include "nsCSSProps.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/TimeStamp.h"
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#include "nsRefreshDriver.h"
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#include "nsRuleProcessorData.h"
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#include "nsRuleWalker.h"
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#include "nsCSSPropertySet.h"
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#include "mozilla/EventDispatcher.h"
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#include "mozilla/ContentEvents.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/dom/Element.h"
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#include "nsIFrame.h"
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#include "Layers.h"
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#include "FrameLayerBuilder.h"
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#include "nsDisplayList.h"
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#include "nsStyleChangeList.h"
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#include "nsStyleSet.h"
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#include "RestyleManager.h"
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using mozilla::TimeStamp;
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using mozilla::TimeDuration;
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using mozilla::dom::AnimationPlayer;
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using mozilla::dom::Animation;
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::css;
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double
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ElementPropertyTransition::CurrentValuePortion() const
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{
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// It would be easy enough to handle finished transitions by using a time
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// fraction of 1 but currently we should not be called for finished
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// transitions.
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MOZ_ASSERT(!IsFinishedTransition(),
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"Getting the value portion of a finished transition");
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MOZ_ASSERT(!GetLocalTime().IsNull(),
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"Getting the value portion of an animation that's not being "
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"sampled");
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// Transitions use a fill mode of 'backwards' so GetComputedTiming will
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// never return a null time fraction due to being *before* the animation
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// interval. However, it might be possible that we're behind on flushing
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// causing us to get called *after* the animation interval. So, just in
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// case, we override the fill mode to 'both' to ensure the time fraction
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// is never null.
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AnimationTiming timingToUse = mTiming;
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timingToUse.mFillMode = NS_STYLE_ANIMATION_FILL_MODE_BOTH;
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ComputedTiming computedTiming = GetComputedTiming(&timingToUse);
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MOZ_ASSERT(computedTiming.mTimeFraction != ComputedTiming::kNullTimeFraction,
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"Got a null time fraction for a fill mode of 'both'");
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MOZ_ASSERT(mProperties.Length() == 1,
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"Should have one animation property for a transition");
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MOZ_ASSERT(mProperties[0].mSegments.Length() == 1,
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"Animation property should have one segment for a transition");
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return mProperties[0].mSegments[0].mTimingFunction
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.GetValue(computedTiming.mTimeFraction);
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}
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/*****************************************************************************
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* nsTransitionManager *
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*****************************************************************************/
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void
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nsTransitionManager::ElementCollectionRemoved()
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{
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// If we have no transitions or animations left, remove ourselves from
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// the refresh driver.
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if (PR_CLIST_IS_EMPTY(&mElementCollections)) {
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mPresContext->RefreshDriver()->RemoveRefreshObserver(this, Flush_Style);
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}
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}
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void
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nsTransitionManager::AddElementCollection(
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AnimationPlayerCollection* aCollection)
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{
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if (PR_CLIST_IS_EMPTY(&mElementCollections)) {
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// We need to observe the refresh driver.
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nsRefreshDriver *rd = mPresContext->RefreshDriver();
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rd->AddRefreshObserver(this, Flush_Style);
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}
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PR_INSERT_BEFORE(aCollection, &mElementCollections);
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}
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already_AddRefed<nsIStyleRule>
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nsTransitionManager::StyleContextChanged(dom::Element *aElement,
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nsStyleContext *aOldStyleContext,
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nsStyleContext *aNewStyleContext)
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{
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NS_PRECONDITION(aOldStyleContext->GetPseudo() ==
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aNewStyleContext->GetPseudo(),
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"pseudo type mismatch");
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if (mInAnimationOnlyStyleUpdate) {
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// If we're doing an animation-only style update, return, since the
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// purpose of an animation-only style update is to update only the
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// animation styles so that we don't consider style changes
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// resulting from changes in the animation time for starting a
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// transition.
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return nullptr;
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}
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if (!mPresContext->IsDynamic()) {
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// For print or print preview, ignore transitions.
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return nullptr;
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}
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if (aOldStyleContext->HasPseudoElementData() !=
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aNewStyleContext->HasPseudoElementData()) {
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// If the old style context and new style context differ in terms of
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// whether they're inside ::first-letter, ::first-line, or similar,
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// bail. We can't hit this codepath for normal style changes
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// involving moving frames around the boundaries of these
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// pseudo-elements since we don't call StyleContextChanged from
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// ReparentStyleContext. However, we can hit this codepath during
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// the handling of transitions that start across reframes.
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//
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// While there isn't an easy *perfect* way to handle this case, err
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// on the side of missing some transitions that we ought to have
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// rather than having bogus transitions that we shouldn't.
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//
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// We could consider changing this handling, although it's worth
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// thinking about whether the code below could do anything weird in
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// this case.
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return nullptr;
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}
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// NOTE: Things in this function (and ConsiderStartingTransition)
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// should never call PeekStyleData because we don't preserve gotten
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// structs across reframes.
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// Return sooner (before the startedAny check below) for the most
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// common case: no transitions specified or running.
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const nsStyleDisplay *disp = aNewStyleContext->StyleDisplay();
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nsCSSPseudoElements::Type pseudoType = aNewStyleContext->GetPseudoType();
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if (pseudoType != nsCSSPseudoElements::ePseudo_NotPseudoElement) {
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if (pseudoType != nsCSSPseudoElements::ePseudo_before &&
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pseudoType != nsCSSPseudoElements::ePseudo_after) {
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return nullptr;
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}
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NS_ASSERTION((pseudoType == nsCSSPseudoElements::ePseudo_before &&
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aElement->Tag() == nsGkAtoms::mozgeneratedcontentbefore) ||
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(pseudoType == nsCSSPseudoElements::ePseudo_after &&
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aElement->Tag() == nsGkAtoms::mozgeneratedcontentafter),
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"Unexpected aElement coming through");
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// Else the element we want to use from now on is the element the
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// :before or :after is attached to.
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aElement = aElement->GetParent()->AsElement();
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}
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AnimationPlayerCollection* collection =
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GetElementTransitions(aElement, pseudoType, false);
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if (!collection &&
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disp->mTransitionPropertyCount == 1 &&
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disp->mTransitions[0].GetDelay() == 0.0f &&
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disp->mTransitions[0].GetDuration() == 0.0f) {
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return nullptr;
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}
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if (aNewStyleContext->PresContext()->IsProcessingAnimationStyleChange()) {
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return nullptr;
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}
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if (aNewStyleContext->GetParent() &&
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aNewStyleContext->GetParent()->HasPseudoElementData()) {
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// Ignore transitions on things that inherit properties from
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// pseudo-elements.
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// FIXME (Bug 522599): Add tests for this.
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return nullptr;
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}
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NS_WARN_IF_FALSE(!nsLayoutUtils::AreAsyncAnimationsEnabled() ||
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mPresContext->RestyleManager()->
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ThrottledAnimationStyleIsUpToDate(),
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"throttled animations not up to date");
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// Per http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html
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// I'll consider only the transitions from the number of items in
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// 'transition-property' on down, and later ones will override earlier
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// ones (tracked using |whichStarted|).
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bool startedAny = false;
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nsCSSPropertySet whichStarted;
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for (uint32_t i = disp->mTransitionPropertyCount; i-- != 0; ) {
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const StyleTransition& t = disp->mTransitions[i];
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// Check delay and duration first, since they default to zero, and
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// when they're both zero, we can ignore the transition.
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if (t.GetDelay() != 0.0f || t.GetDuration() != 0.0f) {
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// We might have something to transition. See if any of the
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// properties in question changed and are animatable.
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// FIXME: Would be good to find a way to share code between this
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// interpretation of transition-property and the one below.
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nsCSSProperty property = t.GetProperty();
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if (property == eCSSPropertyExtra_no_properties ||
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property == eCSSPropertyExtra_variable ||
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property == eCSSProperty_UNKNOWN) {
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// Nothing to do, but need to exclude this from cases below.
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} else if (property == eCSSPropertyExtra_all_properties) {
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for (nsCSSProperty p = nsCSSProperty(0);
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p < eCSSProperty_COUNT_no_shorthands;
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p = nsCSSProperty(p + 1)) {
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ConsiderStartingTransition(p, t, aElement, collection,
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aOldStyleContext, aNewStyleContext,
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&startedAny, &whichStarted);
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}
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} else if (nsCSSProps::IsShorthand(property)) {
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CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property) {
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ConsiderStartingTransition(*subprop, t, aElement, collection,
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aOldStyleContext, aNewStyleContext,
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&startedAny, &whichStarted);
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}
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} else {
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ConsiderStartingTransition(property, t, aElement, collection,
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aOldStyleContext, aNewStyleContext,
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&startedAny, &whichStarted);
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}
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}
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}
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// Stop any transitions for properties that are no longer in
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// 'transition-property'.
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// Also stop any transitions for properties that just changed (and are
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// still in the set of properties to transition), but we didn't just
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// start the transition because delay and duration are both zero.
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if (collection) {
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bool checkProperties =
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disp->mTransitions[0].GetProperty() != eCSSPropertyExtra_all_properties;
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nsCSSPropertySet allTransitionProperties;
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if (checkProperties) {
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for (uint32_t i = disp->mTransitionPropertyCount; i-- != 0; ) {
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const StyleTransition& t = disp->mTransitions[i];
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// FIXME: Would be good to find a way to share code between this
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// interpretation of transition-property and the one above.
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nsCSSProperty property = t.GetProperty();
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if (property == eCSSPropertyExtra_no_properties ||
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property == eCSSPropertyExtra_variable ||
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property == eCSSProperty_UNKNOWN) {
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// Nothing to do, but need to exclude this from cases below.
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} else if (property == eCSSPropertyExtra_all_properties) {
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for (nsCSSProperty p = nsCSSProperty(0);
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p < eCSSProperty_COUNT_no_shorthands;
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p = nsCSSProperty(p + 1)) {
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allTransitionProperties.AddProperty(p);
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}
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} else if (nsCSSProps::IsShorthand(property)) {
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CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(subprop, property) {
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allTransitionProperties.AddProperty(*subprop);
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}
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} else {
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allTransitionProperties.AddProperty(property);
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}
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}
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}
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AnimationPlayerPtrArray& players = collection->mPlayers;
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size_t i = players.Length();
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NS_ABORT_IF_FALSE(i != 0, "empty transitions list?");
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StyleAnimationValue currentValue;
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do {
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--i;
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AnimationPlayer* player = players[i];
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dom::Animation* anim = player->GetSource();
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MOZ_ASSERT(anim && anim->Properties().Length() == 1,
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"Should have one animation property for a transition");
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MOZ_ASSERT(anim && anim->Properties()[0].mSegments.Length() == 1,
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"Animation property should have one segment for a transition");
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const AnimationProperty& prop = anim->Properties()[0];
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const AnimationPropertySegment& segment = prop.mSegments[0];
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// properties no longer in 'transition-property'
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if ((checkProperties &&
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!allTransitionProperties.HasProperty(prop.mProperty)) ||
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// properties whose computed values changed but delay and
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// duration are both zero
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!ExtractComputedValueForTransition(prop.mProperty, aNewStyleContext,
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currentValue) ||
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currentValue != segment.mToValue) {
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// stop the transition
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players.RemoveElementAt(i);
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collection->UpdateAnimationGeneration(mPresContext);
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}
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} while (i != 0);
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if (players.IsEmpty()) {
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collection->Destroy();
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collection = nullptr;
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}
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}
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if (!startedAny) {
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return nullptr;
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}
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NS_ABORT_IF_FALSE(collection, "must have element transitions if we started "
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"any transitions");
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// In the CSS working group discussion (2009 Jul 15 telecon,
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// http://www.w3.org/mid/4A5E1470.4030904@inkedblade.net ) of
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// http://lists.w3.org/Archives/Public/www-style/2009Jun/0121.html ,
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// the working group decided that a transition property on an
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// element should not cause any transitions if the property change
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// is itself inheriting a value that is transitioning on an
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// ancestor. So, to get the correct behavior, we continue the
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// restyle that caused this transition using a "covering" rule that
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// covers up any changes on which we started transitions, so that
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// descendants don't start their own transitions. (In the case of
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// negative transition delay, this covering rule produces different
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// results than applying the transition rule immediately would).
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// Our caller is responsible for restyling again using this covering
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// rule.
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nsRefPtr<css::AnimValuesStyleRule> coverRule = new css::AnimValuesStyleRule;
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AnimationPlayerPtrArray& players = collection->mPlayers;
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for (size_t i = 0, i_end = players.Length(); i < i_end; ++i) {
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dom::Animation* anim = players[i]->GetSource();
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MOZ_ASSERT(anim && anim->Properties().Length() == 1,
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"Should have one animation property for a transition");
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MOZ_ASSERT(anim && anim->Properties()[0].mSegments.Length() == 1,
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"Animation property should have one segment for a transition");
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AnimationProperty& prop = anim->Properties()[0];
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AnimationPropertySegment& segment = prop.mSegments[0];
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if (whichStarted.HasProperty(prop.mProperty)) {
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coverRule->AddValue(prop.mProperty, segment.mFromValue);
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}
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}
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// Set the style rule refresh time to null so that EnsureStyleRuleFor
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// creates a new style rule.
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collection->mStyleRuleRefreshTime = TimeStamp();
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return coverRule.forget();
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}
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void
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nsTransitionManager::ConsiderStartingTransition(
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nsCSSProperty aProperty,
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const StyleTransition& aTransition,
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dom::Element* aElement,
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AnimationPlayerCollection*& aElementTransitions,
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nsStyleContext* aOldStyleContext,
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nsStyleContext* aNewStyleContext,
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bool* aStartedAny,
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nsCSSPropertySet* aWhichStarted)
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{
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// IsShorthand itself will assert if aProperty is not a property.
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NS_ABORT_IF_FALSE(!nsCSSProps::IsShorthand(aProperty),
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"property out of range");
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NS_ASSERTION(!aElementTransitions ||
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aElementTransitions->mElement == aElement, "Element mismatch");
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if (aWhichStarted->HasProperty(aProperty)) {
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// A later item in transition-property already started a
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// transition for this property, so we ignore this one.
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// See comment above and
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// http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
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return;
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}
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if (nsCSSProps::kAnimTypeTable[aProperty] == eStyleAnimType_None) {
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return;
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}
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dom::AnimationTimeline* timeline = aElement->OwnerDoc()->Timeline();
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StyleAnimationValue startValue, endValue, dummyValue;
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bool haveValues =
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ExtractComputedValueForTransition(aProperty, aOldStyleContext,
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startValue) &&
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ExtractComputedValueForTransition(aProperty, aNewStyleContext,
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endValue);
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bool haveChange = startValue != endValue;
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bool shouldAnimate =
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haveValues &&
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haveChange &&
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// Check that we can interpolate between these values
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// (If this is ever a performance problem, we could add a
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// CanInterpolate method, but it seems fine for now.)
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StyleAnimationValue::Interpolate(aProperty, startValue, endValue,
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0.5, dummyValue);
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bool haveCurrentTransition = false;
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size_t currentIndex = nsTArray<ElementPropertyTransition>::NoIndex;
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const ElementPropertyTransition *oldPT = nullptr;
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if (aElementTransitions) {
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AnimationPlayerPtrArray& players = aElementTransitions->mPlayers;
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for (size_t i = 0, i_end = players.Length(); i < i_end; ++i) {
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MOZ_ASSERT(players[i]->GetSource() &&
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players[i]->GetSource()->Properties().Length() == 1,
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"Should have one animation property for a transition");
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if (players[i]->GetSource()->Properties()[0].mProperty == aProperty) {
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haveCurrentTransition = true;
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currentIndex = i;
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oldPT = players[currentIndex]->GetSource()->AsTransition();
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break;
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}
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}
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}
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// If we got a style change that changed the value to the endpoint
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// of the currently running transition, we don't want to interrupt
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// its timing function.
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// This needs to be before the !shouldAnimate && haveCurrentTransition
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// case below because we might be close enough to the end of the
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// transition that the current value rounds to the final value. In
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// this case, we'll end up with shouldAnimate as false (because
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// there's no value change), but we need to return early here rather
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// than cancel the running transition because shouldAnimate is false!
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MOZ_ASSERT(!oldPT || oldPT->Properties()[0].mSegments.Length() == 1,
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"Should have one animation property segment for a transition");
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if (haveCurrentTransition && haveValues &&
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oldPT->Properties()[0].mSegments[0].mToValue == endValue) {
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// WalkTransitionRule already called RestyleForAnimation.
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return;
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}
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nsPresContext *presContext = aNewStyleContext->PresContext();
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if (!shouldAnimate) {
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if (haveCurrentTransition) {
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// We're in the middle of a transition, and just got a non-transition
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// style change to something that we can't animate. This might happen
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// because we got a non-transition style change changing to the current
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// in-progress value (which is particularly easy to cause when we're
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// currently in the 'transition-delay'). It also might happen because we
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// just got a style change to a value that can't be interpolated.
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AnimationPlayerPtrArray& players = aElementTransitions->mPlayers;
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oldPT = nullptr; // Clear pointer so it doesn't dangle
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players.RemoveElementAt(currentIndex);
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aElementTransitions->UpdateAnimationGeneration(mPresContext);
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if (players.IsEmpty()) {
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aElementTransitions->Destroy();
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// |aElementTransitions| is now a dangling pointer!
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aElementTransitions = nullptr;
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}
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// WalkTransitionRule already called RestyleForAnimation.
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}
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return;
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}
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const nsTimingFunction &tf = aTransition.GetTimingFunction();
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float delay = aTransition.GetDelay();
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float duration = aTransition.GetDuration();
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if (duration < 0.0) {
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// The spec says a negative duration is treated as zero.
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duration = 0.0;
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}
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StyleAnimationValue startForReversingTest = startValue;
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double reversePortion = 1.0;
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// If the new transition reverses an existing one, we'll need to
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// handle the timing differently.
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if (haveCurrentTransition &&
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!oldPT->IsFinishedTransition() &&
|
|
oldPT->mStartForReversingTest == endValue) {
|
|
// Compute the appropriate negative transition-delay such that right
|
|
// now we'd end up at the current position.
|
|
double valuePortion =
|
|
oldPT->CurrentValuePortion() * oldPT->mReversePortion +
|
|
(1.0 - oldPT->mReversePortion);
|
|
// A timing function with negative y1 (or y2!) might make
|
|
// valuePortion negative. In this case, we still want to apply our
|
|
// reversing logic based on relative distances, not make duration
|
|
// negative.
|
|
if (valuePortion < 0.0) {
|
|
valuePortion = -valuePortion;
|
|
}
|
|
// A timing function with y2 (or y1!) greater than one might
|
|
// advance past its terminal value. It's probably a good idea to
|
|
// clamp valuePortion to be at most one to preserve the invariant
|
|
// that a transition will complete within at most its specified
|
|
// time.
|
|
if (valuePortion > 1.0) {
|
|
valuePortion = 1.0;
|
|
}
|
|
|
|
// Negative delays are essentially part of the transition
|
|
// function, so reduce them along with the duration, but don't
|
|
// reduce positive delays.
|
|
if (delay < 0.0f) {
|
|
delay *= valuePortion;
|
|
}
|
|
|
|
duration *= valuePortion;
|
|
|
|
startForReversingTest = oldPT->Properties()[0].mSegments[0].mToValue;
|
|
reversePortion = valuePortion;
|
|
}
|
|
|
|
AnimationTiming timing;
|
|
timing.mIterationDuration = TimeDuration::FromMilliseconds(duration);
|
|
timing.mDelay = TimeDuration::FromMilliseconds(delay);
|
|
timing.mIterationCount = 1;
|
|
timing.mDirection = NS_STYLE_ANIMATION_DIRECTION_NORMAL;
|
|
timing.mFillMode = NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
|
|
|
|
nsRefPtr<ElementPropertyTransition> pt =
|
|
new ElementPropertyTransition(aElement->OwnerDoc(), timing);
|
|
pt->mStartForReversingTest = startForReversingTest;
|
|
pt->mReversePortion = reversePortion;
|
|
|
|
AnimationProperty& prop = *pt->Properties().AppendElement();
|
|
prop.mProperty = aProperty;
|
|
|
|
AnimationPropertySegment& segment = *prop.mSegments.AppendElement();
|
|
segment.mFromValue = startValue;
|
|
segment.mToValue = endValue;
|
|
segment.mFromKey = 0;
|
|
segment.mToKey = 1;
|
|
segment.mTimingFunction.Init(tf);
|
|
|
|
nsRefPtr<dom::AnimationPlayer> player = new dom::AnimationPlayer(timeline);
|
|
player->mStartTime = timeline->GetCurrentTimeDuration();
|
|
player->SetSource(pt);
|
|
|
|
if (!aElementTransitions) {
|
|
aElementTransitions =
|
|
GetElementTransitions(aElement, aNewStyleContext->GetPseudoType(),
|
|
true);
|
|
if (!aElementTransitions) {
|
|
NS_WARNING("allocating CommonAnimationManager failed");
|
|
return;
|
|
}
|
|
}
|
|
|
|
AnimationPlayerPtrArray& players = aElementTransitions->mPlayers;
|
|
#ifdef DEBUG
|
|
for (size_t i = 0, i_end = players.Length(); i < i_end; ++i) {
|
|
NS_ABORT_IF_FALSE(players[i]->GetSource() &&
|
|
players[i]->GetSource()->Properties().Length() == 1,
|
|
"Should have one animation property for a transition");
|
|
NS_ABORT_IF_FALSE(i == currentIndex ||
|
|
(players[i]->GetSource() &&
|
|
players[i]->GetSource()->Properties()[0].mProperty
|
|
!= aProperty),
|
|
"duplicate transitions for property");
|
|
}
|
|
#endif
|
|
if (haveCurrentTransition) {
|
|
players[currentIndex] = player;
|
|
} else {
|
|
if (!players.AppendElement(player)) {
|
|
NS_WARNING("out of memory");
|
|
return;
|
|
}
|
|
}
|
|
aElementTransitions->UpdateAnimationGeneration(mPresContext);
|
|
aElementTransitions->PostRestyleForAnimation(presContext);
|
|
|
|
*aStartedAny = true;
|
|
aWhichStarted->AddProperty(aProperty);
|
|
}
|
|
|
|
AnimationPlayerCollection*
|
|
nsTransitionManager::GetElementTransitions(
|
|
dom::Element *aElement,
|
|
nsCSSPseudoElements::Type aPseudoType,
|
|
bool aCreateIfNeeded)
|
|
{
|
|
if (!aCreateIfNeeded && PR_CLIST_IS_EMPTY(&mElementCollections)) {
|
|
// Early return for the most common case.
|
|
return nullptr;
|
|
}
|
|
|
|
nsIAtom *propName;
|
|
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
|
|
propName = nsGkAtoms::transitionsProperty;
|
|
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
|
|
propName = nsGkAtoms::transitionsOfBeforeProperty;
|
|
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
|
|
propName = nsGkAtoms::transitionsOfAfterProperty;
|
|
} else {
|
|
NS_ASSERTION(!aCreateIfNeeded,
|
|
"should never try to create transitions for pseudo "
|
|
"other than :before or :after");
|
|
return nullptr;
|
|
}
|
|
AnimationPlayerCollection* collection =
|
|
static_cast<AnimationPlayerCollection*>(aElement->GetProperty(propName));
|
|
if (!collection && aCreateIfNeeded) {
|
|
// FIXME: Consider arena-allocating?
|
|
collection = new AnimationPlayerCollection(aElement, propName, this,
|
|
mPresContext->RefreshDriver()->MostRecentRefresh());
|
|
nsresult rv =
|
|
aElement->SetProperty(propName, collection,
|
|
&AnimationPlayerCollection::PropertyDtor, false);
|
|
if (NS_FAILED(rv)) {
|
|
NS_WARNING("SetProperty failed");
|
|
delete collection;
|
|
return nullptr;
|
|
}
|
|
if (propName == nsGkAtoms::transitionsProperty) {
|
|
aElement->SetMayHaveAnimations();
|
|
}
|
|
|
|
AddElementCollection(collection);
|
|
}
|
|
|
|
return collection;
|
|
}
|
|
|
|
/*
|
|
* nsIStyleRuleProcessor implementation
|
|
*/
|
|
|
|
void
|
|
nsTransitionManager::WalkTransitionRule(
|
|
ElementDependentRuleProcessorData* aData,
|
|
nsCSSPseudoElements::Type aPseudoType)
|
|
{
|
|
AnimationPlayerCollection* collection =
|
|
GetElementTransitions(aData->mElement, aPseudoType, false);
|
|
if (!collection) {
|
|
return;
|
|
}
|
|
|
|
if (!mPresContext->IsDynamic()) {
|
|
// For print or print preview, ignore animations.
|
|
return;
|
|
}
|
|
|
|
if (aData->mPresContext->IsProcessingRestyles() &&
|
|
!aData->mPresContext->IsProcessingAnimationStyleChange()) {
|
|
// If we're processing a normal style change rather than one from
|
|
// animation, don't add the transition rule. This allows us to
|
|
// compute the new style value rather than having the transition
|
|
// override it, so that we can start transitioning differently.
|
|
|
|
// We need to immediately restyle with animation
|
|
// after doing this.
|
|
collection->PostRestyleForAnimation(mPresContext);
|
|
return;
|
|
}
|
|
|
|
collection->mNeedsRefreshes = true;
|
|
collection->EnsureStyleRuleFor(
|
|
aData->mPresContext->RefreshDriver()->MostRecentRefresh(),
|
|
EnsureStyleRule_IsNotThrottled);
|
|
|
|
if (collection->mStyleRule) {
|
|
aData->mRuleWalker->Forward(collection->mStyleRule);
|
|
}
|
|
}
|
|
|
|
/* virtual */ void
|
|
nsTransitionManager::RulesMatching(ElementRuleProcessorData* aData)
|
|
{
|
|
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
|
|
"pres context mismatch");
|
|
WalkTransitionRule(aData,
|
|
nsCSSPseudoElements::ePseudo_NotPseudoElement);
|
|
}
|
|
|
|
/* virtual */ void
|
|
nsTransitionManager::RulesMatching(PseudoElementRuleProcessorData* aData)
|
|
{
|
|
NS_ABORT_IF_FALSE(aData->mPresContext == mPresContext,
|
|
"pres context mismatch");
|
|
|
|
// Note: If we're the only thing keeping a pseudo-element frame alive
|
|
// (per ProbePseudoStyleContext), we still want to keep it alive, so
|
|
// this is ok.
|
|
WalkTransitionRule(aData, aData->mPseudoType);
|
|
}
|
|
|
|
/* virtual */ void
|
|
nsTransitionManager::RulesMatching(AnonBoxRuleProcessorData* aData)
|
|
{
|
|
}
|
|
|
|
#ifdef MOZ_XUL
|
|
/* virtual */ void
|
|
nsTransitionManager::RulesMatching(XULTreeRuleProcessorData* aData)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
/* virtual */ size_t
|
|
nsTransitionManager::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return CommonAnimationManager::SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
/* virtual */ size_t
|
|
nsTransitionManager::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
struct TransitionEventInfo {
|
|
nsCOMPtr<nsIContent> mElement;
|
|
InternalTransitionEvent mEvent;
|
|
|
|
TransitionEventInfo(nsIContent *aElement, nsCSSProperty aProperty,
|
|
TimeDuration aDuration, const nsAString& aPseudoElement)
|
|
: mElement(aElement)
|
|
, mEvent(true, NS_TRANSITION_END)
|
|
{
|
|
// XXX Looks like nobody initialize WidgetEvent::time
|
|
mEvent.propertyName =
|
|
NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(aProperty));
|
|
mEvent.elapsedTime = aDuration.ToSeconds();
|
|
mEvent.pseudoElement = aPseudoElement;
|
|
}
|
|
|
|
// InternalTransitionEvent doesn't support copy-construction, so we need
|
|
// to ourselves in order to work with nsTArray
|
|
TransitionEventInfo(const TransitionEventInfo &aOther)
|
|
: mElement(aOther.mElement)
|
|
, mEvent(true, NS_TRANSITION_END)
|
|
{
|
|
mEvent.AssignTransitionEventData(aOther.mEvent, false);
|
|
}
|
|
};
|
|
|
|
/* virtual */ void
|
|
nsTransitionManager::WillRefresh(mozilla::TimeStamp aTime)
|
|
{
|
|
NS_ABORT_IF_FALSE(mPresContext,
|
|
"refresh driver should not notify additional observers "
|
|
"after pres context has been destroyed");
|
|
if (!mPresContext->GetPresShell()) {
|
|
// Someone might be keeping mPresContext alive past the point
|
|
// where it has been torn down; don't bother doing anything in
|
|
// this case. But do get rid of all our transitions so we stop
|
|
// triggering refreshes.
|
|
RemoveAllElementCollections();
|
|
return;
|
|
}
|
|
|
|
FlushTransitions(Can_Throttle);
|
|
}
|
|
|
|
void
|
|
nsTransitionManager::FlushTransitions(FlushFlags aFlags)
|
|
{
|
|
if (PR_CLIST_IS_EMPTY(&mElementCollections)) {
|
|
// no transitions, leave early
|
|
return;
|
|
}
|
|
|
|
nsTArray<TransitionEventInfo> events;
|
|
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh();
|
|
bool didThrottle = false;
|
|
// Trim transitions that have completed, post restyle events for frames that
|
|
// are still transitioning, and start transitions with delays.
|
|
{
|
|
PRCList *next = PR_LIST_HEAD(&mElementCollections);
|
|
while (next != &mElementCollections) {
|
|
AnimationPlayerCollection* collection =
|
|
static_cast<AnimationPlayerCollection*>(next);
|
|
next = PR_NEXT_LINK(next);
|
|
|
|
collection->Tick();
|
|
bool canThrottleTick = aFlags == Can_Throttle &&
|
|
collection->CanPerformOnCompositorThread(
|
|
AnimationPlayerCollection::CanAnimateFlags(0)) &&
|
|
collection->CanThrottleAnimation(now);
|
|
|
|
NS_ABORT_IF_FALSE(collection->mElement->GetCrossShadowCurrentDoc() ==
|
|
mPresContext->Document(),
|
|
"Element::UnbindFromTree should have "
|
|
"destroyed the element transitions object");
|
|
|
|
size_t i = collection->mPlayers.Length();
|
|
NS_ABORT_IF_FALSE(i != 0, "empty transitions list?");
|
|
bool transitionStartedOrEnded = false;
|
|
do {
|
|
--i;
|
|
AnimationPlayer* player = collection->mPlayers[i];
|
|
if (player->GetSource()->IsFinishedTransition()) {
|
|
// Actually remove transitions one throttle-able cycle after their
|
|
// completion. We only clear on a throttle-able cycle because that
|
|
// means it is a regular restyle tick and thus it is safe to discard
|
|
// the transition. If the flush is not throttle-able, we might still
|
|
// have new transitions left to process. See comment below.
|
|
if (aFlags == Can_Throttle) {
|
|
collection->mPlayers.RemoveElementAt(i);
|
|
}
|
|
} else {
|
|
MOZ_ASSERT(player->GetSource(),
|
|
"Transitions should have source content");
|
|
ComputedTiming computedTiming =
|
|
player->GetSource()->GetComputedTiming();
|
|
if (computedTiming.mPhase == ComputedTiming::AnimationPhase_After) {
|
|
MOZ_ASSERT(player->GetSource()->Properties().Length() == 1,
|
|
"Should have one animation property for a transition");
|
|
nsCSSProperty prop = player->GetSource()->Properties()[0].mProperty;
|
|
if (nsCSSProps::PropHasFlags(prop, CSS_PROPERTY_REPORT_OTHER_NAME))
|
|
{
|
|
prop = nsCSSProps::OtherNameFor(prop);
|
|
}
|
|
TimeDuration duration =
|
|
player->GetSource()->Timing().mIterationDuration;
|
|
events.AppendElement(
|
|
TransitionEventInfo(collection->mElement, prop,
|
|
duration,
|
|
collection->PseudoElement()));
|
|
|
|
// Leave this transition in the list for one more refresh
|
|
// cycle, since we haven't yet processed its style change, and
|
|
// if we also have (already, or will have from processing
|
|
// transitionend events or other refresh driver notifications)
|
|
// a non-animation style change that would affect it, we need
|
|
// to know not to start a new transition for the transition
|
|
// from the almost-completed value to the final value.
|
|
player->GetSource()->SetIsFinishedTransition();
|
|
collection->UpdateAnimationGeneration(mPresContext);
|
|
transitionStartedOrEnded = true;
|
|
} else if ((computedTiming.mPhase ==
|
|
ComputedTiming::AnimationPhase_Active) &&
|
|
canThrottleTick &&
|
|
!player->mIsRunningOnCompositor) {
|
|
// Start a transition with a delay where we should start the
|
|
// transition proper.
|
|
collection->UpdateAnimationGeneration(mPresContext);
|
|
transitionStartedOrEnded = true;
|
|
}
|
|
}
|
|
} while (i != 0);
|
|
|
|
// We need to restyle even if the transition rule no longer
|
|
// applies (in which case we just made it not apply).
|
|
MOZ_ASSERT(collection->mElementProperty ==
|
|
nsGkAtoms::transitionsProperty ||
|
|
collection->mElementProperty ==
|
|
nsGkAtoms::transitionsOfBeforeProperty ||
|
|
collection->mElementProperty ==
|
|
nsGkAtoms::transitionsOfAfterProperty,
|
|
"Unexpected element property; might restyle too much");
|
|
if (!canThrottleTick || transitionStartedOrEnded) {
|
|
collection->PostRestyleForAnimation(mPresContext);
|
|
} else {
|
|
didThrottle = true;
|
|
}
|
|
|
|
if (collection->mPlayers.IsEmpty()) {
|
|
collection->Destroy();
|
|
// |collection| is now a dangling pointer!
|
|
collection = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (didThrottle) {
|
|
mPresContext->Document()->SetNeedStyleFlush();
|
|
}
|
|
|
|
for (uint32_t i = 0, i_end = events.Length(); i < i_end; ++i) {
|
|
TransitionEventInfo &info = events[i];
|
|
EventDispatcher::Dispatch(info.mElement, mPresContext, &info.mEvent);
|
|
|
|
if (!mPresContext) {
|
|
break;
|
|
}
|
|
}
|
|
}
|