mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
01f08c5a61
--HG-- extra : rebase_source : 4a5b5b8001a7a9e1bf0aae3ecd6bb600b6d15154
309 lines
10 KiB
JavaScript
309 lines
10 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
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let { Services } = Cu.import("resource://gre/modules/Services.jsm", {});
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let gEnableLogging = Services.prefs.getBoolPref("devtools.debugger.log");
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// To enable logging for try runs, just set the pref to true.
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Services.prefs.setBoolPref("devtools.debugger.log", false);
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let { Task } = Cu.import("resource://gre/modules/Task.jsm", {});
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let { Promise: promise } = Cu.import("resource://gre/modules/Promise.jsm", {});
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let { gDevTools } = Cu.import("resource:///modules/devtools/gDevTools.jsm", {});
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let { devtools } = Cu.import("resource://gre/modules/devtools/Loader.jsm", {});
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let { DebuggerServer } = Cu.import("resource://gre/modules/devtools/dbg-server.jsm", {});
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let { DebuggerClient } = Cu.import("resource://gre/modules/devtools/dbg-client.jsm", {});
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let { WebGLFront } = devtools.require("devtools/server/actors/webgl");
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let TiltGL = devtools.require("devtools/tilt/tilt-gl");
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let TargetFactory = devtools.TargetFactory;
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let Toolbox = devtools.Toolbox;
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const EXAMPLE_URL = "http://example.com/browser/browser/devtools/shadereditor/test/";
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const SIMPLE_CANVAS_URL = EXAMPLE_URL + "doc_simple-canvas.html";
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const SHADER_ORDER_URL = EXAMPLE_URL + "doc_shader-order.html";
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const MULTIPLE_CONTEXTS_URL = EXAMPLE_URL + "doc_multiple-contexts.html";
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const OVERLAPPING_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_overlapping-geometry.html";
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const BLENDED_GEOMETRY_CANVAS_URL = EXAMPLE_URL + "doc_blended-geometry.html";
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// All tests are asynchronous.
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waitForExplicitFinish();
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let gToolEnabled = Services.prefs.getBoolPref("devtools.shadereditor.enabled");
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registerCleanupFunction(() => {
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info("finish() was called, cleaning up...");
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Services.prefs.setBoolPref("devtools.debugger.log", gEnableLogging);
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Services.prefs.setBoolPref("devtools.shadereditor.enabled", gToolEnabled);
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// These tests use a lot of memory due to GL contexts, so force a GC to help
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// fragmentation.
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info("Forcing GC after shadereditor test.");
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Cu.forceGC();
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});
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function addTab(aUrl, aWindow) {
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info("Adding tab: " + aUrl);
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let deferred = promise.defer();
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let targetWindow = aWindow || window;
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let targetBrowser = targetWindow.gBrowser;
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targetWindow.focus();
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let tab = targetBrowser.selectedTab = targetBrowser.addTab(aUrl);
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let linkedBrowser = tab.linkedBrowser;
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linkedBrowser.addEventListener("load", function onLoad() {
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linkedBrowser.removeEventListener("load", onLoad, true);
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info("Tab added and finished loading: " + aUrl);
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deferred.resolve(tab);
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}, true);
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return deferred.promise;
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}
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function removeTab(aTab, aWindow) {
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info("Removing tab.");
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let deferred = promise.defer();
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let targetWindow = aWindow || window;
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let targetBrowser = targetWindow.gBrowser;
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let tabContainer = targetBrowser.tabContainer;
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tabContainer.addEventListener("TabClose", function onClose(aEvent) {
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tabContainer.removeEventListener("TabClose", onClose, false);
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info("Tab removed and finished closing.");
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deferred.resolve();
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}, false);
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targetBrowser.removeTab(aTab);
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return deferred.promise;
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}
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function handleError(aError) {
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ok(false, "Got an error: " + aError.message + "\n" + aError.stack);
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finish();
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}
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function ifWebGLSupported() {
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ok(false, "You need to define a 'ifWebGLSupported' function.");
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finish();
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}
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function ifWebGLUnsupported() {
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todo(false, "Skipping test because WebGL isn't supported.");
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finish();
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}
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function test() {
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let generator = isWebGLSupported() ? ifWebGLSupported : ifWebGLUnsupported;
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Task.spawn(generator).then(null, handleError);
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}
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function createCanvas() {
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return document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
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}
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function isWebGLSupported() {
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let supported =
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!TiltGL.isWebGLForceEnabled() &&
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TiltGL.isWebGLSupported() &&
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TiltGL.create3DContext(createCanvas());
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info("Apparently, WebGL is" + (supported ? "" : " not") + " supported.");
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return supported;
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}
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function once(aTarget, aEventName, aUseCapture = false) {
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info("Waiting for event: '" + aEventName + "' on " + aTarget + ".");
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let deferred = promise.defer();
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for (let [add, remove] of [
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["on", "off"], // Use event emitter before DOM events for consistency
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["addEventListener", "removeEventListener"],
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["addListener", "removeListener"]
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]) {
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if ((add in aTarget) && (remove in aTarget)) {
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aTarget[add](aEventName, function onEvent(...aArgs) {
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aTarget[remove](aEventName, onEvent, aUseCapture);
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deferred.resolve(...aArgs);
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}, aUseCapture);
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break;
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}
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}
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return deferred.promise;
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}
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// Hack around `once`, as that only resolves to a single (first) argument
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// and discards the rest. `onceSpread` is similar, except resolves to an
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// array of all of the arguments in the handler. These should be consolidated
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// into the same function, but many tests will need to be changed.
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function onceSpread(aTarget, aEvent) {
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let deferred = promise.defer();
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aTarget.once(aEvent, (...args) => deferred.resolve(args));
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return deferred.promise;
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}
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function observe(aNotificationName, aOwnsWeak = false) {
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info("Waiting for observer notification: '" + aNotificationName + ".");
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let deferred = promise.defer();
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Services.obs.addObserver(function onNotification(...aArgs) {
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Services.obs.removeObserver(onNotification, aNotificationName);
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deferred.resolve.apply(deferred, aArgs);
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}, aNotificationName, aOwnsWeak);
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return deferred.promise;
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}
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function waitForFrame(aDebuggee) {
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let deferred = promise.defer();
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aDebuggee.requestAnimationFrame(deferred.resolve);
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return deferred.promise;
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}
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function isApprox(aFirst, aSecond, aMargin = 1) {
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return Math.abs(aFirst - aSecond) <= aMargin;
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}
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function isApproxColor(aFirst, aSecond, aMargin) {
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return isApprox(aFirst.r, aSecond.r, aMargin) &&
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isApprox(aFirst.g, aSecond.g, aMargin) &&
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isApprox(aFirst.b, aSecond.b, aMargin) &&
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isApprox(aFirst.a, aSecond.a, aMargin);
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}
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function getPixels(aDebuggee, aSelector = "canvas") {
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let canvas = aDebuggee.document.querySelector(aSelector);
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let gl = canvas.getContext("webgl");
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let { width, height } = canvas;
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let buffer = new aDebuggee.Uint8Array(width * height * 4);
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gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
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info("Retrieved pixels: " + width + "x" + height);
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return [buffer, width, height];
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}
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function getPixel(aDebuggee, aPosition, aSelector = "canvas") {
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let canvas = aDebuggee.document.querySelector(aSelector);
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let gl = canvas.getContext("webgl");
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let { width, height } = canvas;
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let { x, y } = aPosition;
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let buffer = new aDebuggee.Uint8Array(4);
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gl.readPixels(x, height - y - 1, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
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let pixel = { r: buffer[0], g: buffer[1], b: buffer[2], a: buffer[3] };
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info("Retrieved pixel: " + pixel.toSource() + " at " + aPosition.toSource());
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return pixel;
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}
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function ensurePixelIs(aDebuggee, aPosition, aColor, aWaitFlag = false, aSelector = "canvas") {
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let pixel = getPixel(aDebuggee, aPosition, aSelector);
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if (isApproxColor(pixel, aColor)) {
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ok(true, "Expected pixel is shown at: " + aPosition.toSource());
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return promise.resolve(null);
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}
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if (aWaitFlag) {
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return Task.spawn(function() {
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yield waitForFrame(aDebuggee);
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yield ensurePixelIs(aDebuggee, aPosition, aColor, aWaitFlag, aSelector);
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});
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}
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ok(false, "Expected pixel was not already shown at: " + aPosition.toSource());
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return promise.reject(null);
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}
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function navigateInHistory(aTarget, aDirection, aWaitForTargetEvent = "navigate") {
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executeSoon(() => content.history[aDirection]());
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return once(aTarget, aWaitForTargetEvent);
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}
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function navigate(aTarget, aUrl, aWaitForTargetEvent = "navigate") {
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executeSoon(() => aTarget.activeTab.navigateTo(aUrl));
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return once(aTarget, aWaitForTargetEvent);
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}
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function reload(aTarget, aWaitForTargetEvent = "navigate") {
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executeSoon(() => aTarget.activeTab.reload());
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return once(aTarget, aWaitForTargetEvent);
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}
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function initBackend(aUrl) {
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info("Initializing a shader editor front.");
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if (!DebuggerServer.initialized) {
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DebuggerServer.init(() => true);
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DebuggerServer.addBrowserActors();
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}
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return Task.spawn(function*() {
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let tab = yield addTab(aUrl);
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let target = TargetFactory.forTab(tab);
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let debuggee = target.window.wrappedJSObject;
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yield target.makeRemote();
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let front = new WebGLFront(target.client, target.form);
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return [target, debuggee, front];
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});
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}
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function initShaderEditor(aUrl) {
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info("Initializing a shader editor pane.");
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return Task.spawn(function*() {
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let tab = yield addTab(aUrl);
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let target = TargetFactory.forTab(tab);
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let debuggee = target.window.wrappedJSObject;
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yield target.makeRemote();
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Services.prefs.setBoolPref("devtools.shadereditor.enabled", true);
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let toolbox = yield gDevTools.showToolbox(target, "shadereditor");
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let panel = toolbox.getCurrentPanel();
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return [target, debuggee, panel];
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});
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}
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function teardown(aPanel) {
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info("Destroying the specified shader editor.");
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return promise.all([
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once(aPanel, "destroyed"),
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removeTab(aPanel.target.tab)
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]);
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}
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// Due to `program-linked` events firing synchronously, we cannot
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// just yield/chain them together, as then we miss all actors after the
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// first event since they're fired consecutively. This allows us to capture
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// all actors and returns an array containing them.
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//
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// Takes a `front` object that is an event emitter, the number of
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// programs that should be listened to and waited on, and an optional
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// `onAdd` function that calls with the entire actors array on program link
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function getPrograms(front, count, onAdd) {
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let actors = [];
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let deferred = promise.defer();
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front.on("program-linked", function onLink (actor) {
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if (actors.length !== count) {
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actors.push(actor);
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if (typeof onAdd === 'function') onAdd(actors)
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}
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if (actors.length === count) {
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front.off("program-linked", onLink);
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deferred.resolve(actors);
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}
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});
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return deferred.promise;
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}
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