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74 lines
2.9 KiB
JavaScript
74 lines
2.9 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if editing a vertex and a fragment shader works properly.
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*/
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function ifWebGLSupported() {
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let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
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let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin;
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reload(target);
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yield promise.all([
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once(gFront, "program-linked"),
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once(panel.panelWin, EVENTS.SOURCES_SHOWN)
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]);
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let vsEditor = yield ShadersEditorsView._getEditor("vs");
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let fsEditor = yield ShadersEditorsView._getEditor("fs");
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is(vsEditor.getText().indexOf("gl_Position"), 170,
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"The vertex shader editor contains the correct text.");
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is(fsEditor.getText().indexOf("gl_FragColor"), 97,
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"The fragment shader editor contains the correct text.");
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is($("#vs-editor-label").hasAttribute("selected"), false,
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"The vertex shader editor shouldn't be initially selected.");
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is($("#fs-editor-label").hasAttribute("selected"), false,
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"The vertex shader editor shouldn't be initially selected.");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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vsEditor.focus();
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is($("#vs-editor-label").hasAttribute("selected"), true,
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"The vertex shader editor should now be selected.");
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is($("#fs-editor-label").hasAttribute("selected"), false,
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"The vertex shader editor shouldn't still not be selected.");
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vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 });
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yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(true, "Vertex shader was changed.");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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ok(true, "The vertex shader was recompiled successfully.");
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fsEditor.focus();
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is($("#vs-editor-label").hasAttribute("selected"), false,
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"The vertex shader editor should now be deselected.");
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is($("#fs-editor-label").hasAttribute("selected"), true,
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"The vertex shader editor should now be selected.");
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fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 });
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yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
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ok(true, "Fragment shader was changed.");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
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yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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ok(true, "The fragment shader was recompiled successfully.");
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yield teardown(panel);
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finish();
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}
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