gecko/browser/devtools/shadereditor/test/browser_se_programs-cache.js

42 lines
1.4 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that program and shader actors are cached in the frontend.
*/
function ifWebGLSupported() {
let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
let { EVENTS, gFront, ShadersListView, ShadersEditorsView } = panel.panelWin;
reload(target);
let [[programActor]] = yield promise.all([
getPrograms(gFront, 1),
once(panel.panelWin, EVENTS.SOURCES_SHOWN)
]);
let programItem = ShadersListView.selectedItem;
is(programItem.attachment.programActor, programActor,
"The correct program actor is cached for the selected item.");
is((yield programActor.getVertexShader()),
(yield programItem.attachment.vs),
"The cached vertex shader promise returns the correct actor.");
is((yield programActor.getFragmentShader()),
(yield programItem.attachment.fs),
"The cached fragment shader promise returns the correct actor.");
is((yield (yield programActor.getVertexShader()).getText()),
(yield (yield ShadersEditorsView._getEditor("vs")).getText()),
"The cached vertex shader promise returns the correct text.");
is((yield (yield programActor.getFragmentShader()).getText()),
(yield (yield ShadersEditorsView._getEditor("fs")).getText()),
"The cached fragment shader promise returns the correct text.");
yield teardown(panel);
finish();
}