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450 lines
15 KiB
JavaScript
450 lines
15 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Bookmarks Sync.
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*
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* The Initial Developer of the Original Code is Mozilla.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Dan Mills <thunder@mozilla.com>
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* Myk Melez <myk@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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const EXPORTED_SYMBOLS = ['Engines',
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'Engine'];
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cr = Components.results;
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const Cu = Components.utils;
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://weave/log4moz.js");
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Cu.import("resource://weave/constants.js");
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Cu.import("resource://weave/util.js");
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Cu.import("resource://weave/wrap.js");
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Cu.import("resource://weave/crypto.js");
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Cu.import("resource://weave/dav.js");
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Cu.import("resource://weave/remote.js");
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Cu.import("resource://weave/identity.js");
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Cu.import("resource://weave/stores.js");
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Cu.import("resource://weave/syncCores.js");
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Cu.import("resource://weave/trackers.js");
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Cu.import("resource://weave/async.js");
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Function.prototype.async = Async.sugar;
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// Singleton service, holds registered engines
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Utils.lazy(this, 'Engines', EngineManagerSvc);
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function EngineManagerSvc() {
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this._engines = {};
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}
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EngineManagerSvc.prototype = {
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get: function EngMgr_get(name) {
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return this._engines[name];
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},
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getAll: function EngMgr_getAll() {
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let ret = [];
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for (key in this._engines) {
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ret.push(this._engines[key]);
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}
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return ret;
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},
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register: function EngMgr_register(engine) {
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this._engines[engine.name] = engine;
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},
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unregister: function EngMgr_unregister(val) {
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let name = val;
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if (val instanceof Engine)
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name = val.name;
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delete this._engines[name];
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}
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};
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function Engine() {}
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Engine.prototype = {
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_notify: Wrap.notify,
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// "default-engine";
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get name() { throw "name property must be overridden in subclasses"; },
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// "DefaultEngine";
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get logName() { throw "logName property must be overridden in subclasses"; },
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// "user-data/default-engine/";
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get serverPrefix() { throw "serverPrefix property must be overridden in subclasses"; },
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get snapshot() this._snapshot,
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get _remote() {
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if (!this.__remote)
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this.__remote = new RemoteStore(this);
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return this.__remote;
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},
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get enabled() {
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return Utils.prefs.getBoolPref("engine." + this.name);
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},
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__os: null,
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get _os() {
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if (!this.__os)
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this.__os = Cc["@mozilla.org/observer-service;1"]
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.getService(Ci.nsIObserverService);
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return this.__os;
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},
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__json: null,
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get _json() {
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if (!this.__json)
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this.__json = Cc["@mozilla.org/dom/json;1"].
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createInstance(Ci.nsIJSON);
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return this.__json;
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},
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// _core, _store and _tracker need to be overridden in subclasses
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__core: null,
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get _core() {
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if (!this.__core)
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this.__core = new SyncCore();
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return this.__core;
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},
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__store: null,
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get _store() {
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if (!this.__store)
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this.__store = new Store();
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return this.__store;
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},
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__tracker: null,
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get _tracker() {
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if (!this.__tracker)
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this.__tracker = new Tracker();
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return this.__tracker;
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},
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__snapshot: null,
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get _snapshot() {
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if (!this.__snapshot)
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this.__snapshot = new SnapshotStore(this.name);
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return this.__snapshot;
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},
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set _snapshot(value) {
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this.__snapshot = value;
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},
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get engineId() {
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let id = ID.get('Engine:' + this.name);
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if (!id) {
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// Copy the service login from WeaveID
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let masterID = ID.get('WeaveID');
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id = new Identity(this.logName, masterID.username, masterID.password);
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ID.set('Engine:' + this.name, id);
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}
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return id;
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},
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_init: function Engine__init() {
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this._log = Log4Moz.Service.getLogger("Service." + this.logName);
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this._log.level =
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Log4Moz.Level[Utils.prefs.getCharPref("log.logger.service.engine")];
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this._osPrefix = "weave:" + this.name + ":";
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this._snapshot.load();
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},
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_serializeCommands: function Engine__serializeCommands(commands) {
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let json = this._json.encode(commands);
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//json = json.replace(/ {action/g, "\n {action");
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return json;
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},
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_serializeConflicts: function Engine__serializeConflicts(conflicts) {
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let json = this._json.encode(conflicts);
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//json = json.replace(/ {action/g, "\n {action");
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return json;
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},
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_resetServer: function Engine__resetServer() {
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let self = yield;
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yield this._remote.wipe(self.cb);
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},
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_resetClient: function Engine__resetClient() {
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let self = yield;
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this._log.debug("Resetting client state");
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this._snapshot.wipe();
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this._store.wipe();
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this._log.debug("Client reset completed successfully");
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},
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// original
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// / \
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// A / \ B
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// / \
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// client --C-> server
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// \ /
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// D \ / C
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// \ /
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// final
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// If we have a saved snapshot, original == snapshot. Otherwise,
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// it's the empty set {}.
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// C is really the diff between server -> final, so if we determine
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// D we can calculate C from that. In the case where A and B have
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// no conflicts, C == A and D == B.
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// Sync flow:
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// 1) Fetch server deltas
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// 1.1) Construct current server status from snapshot + server deltas
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// 1.2) Generate single delta from snapshot -> current server status ("B")
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// 2) Generate local deltas from snapshot -> current client status ("A")
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// 3) Reconcile client/server deltas and generate new deltas for them.
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// Reconciliation won't generate C directly, we will simply diff
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// server->final after step 3.1.
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// 3.1) Apply local delta with server changes ("D")
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// 3.2) Append server delta to the delta file and upload ("C")
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_sync: function Engine__sync() {
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let self = yield;
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this._log.info("Beginning sync");
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try {
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yield this._remote.openSession(self.cb);
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} catch (e if e.status == 404) {
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yield this._initialUpload.async(this, self.cb);
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return;
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}
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if (this._remote.status.data.GUID != this._snapshot.GUID) {
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this._log.debug("Remote/local sync GUIDs do not match. " +
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"Forcing initial sync.");
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this._log.trace("Remote: " + this._remote.status.data.GUID);
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this._log.trace("Local: " + this._snapshot.GUID);
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yield this._store.resetGUIDs(self.cb);
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this._snapshot.data = {};
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this._snapshot.version = -1;
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this._snapshot.GUID = this._remote.status.data.GUID;
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}
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this._log.info("Local snapshot version: " + this._snapshot.version);
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this._log.info("Server maxVersion: " + this._remote.status.data.maxVersion);
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if ("none" != Utils.prefs.getCharPref("encryption"))
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yield this._remote.keys.getKeyAndIV(self.cb, this.engineId);
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// 1) Fetch server deltas
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let server = {};
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let serverSnap = yield this._remote.wrap(self.cb, this._snapshot);
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server.snapshot = serverSnap.data;
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this._core.detectUpdates(self.cb, this._snapshot.data, server.snapshot);
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server.updates = yield;
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// 2) Generate local deltas from snapshot -> current client status
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let localJson = new SnapshotStore();
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localJson.data = this._store.wrap();
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this._core.detectUpdates(self.cb, this._snapshot.data, localJson.data);
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let localUpdates = yield;
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this._log.trace("local json:\n" + localJson.serialize());
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this._log.trace("Local updates: " + this._serializeCommands(localUpdates));
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this._log.trace("Server updates: " + this._serializeCommands(server.updates));
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if (server.updates.length == 0 && localUpdates.length == 0) {
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this._snapshot.version = this._remote.status.data.maxVersion;
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this._log.info("Sync complete: no changes needed on client or server");
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self.done(true);
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return;
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}
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// 3) Reconcile client/server deltas and generate new deltas for them.
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this._log.info("Reconciling client/server updates");
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this._core.reconcile(self.cb, localUpdates, server.updates);
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let ret = yield;
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let clientChanges = ret.propagations[0];
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let serverChanges = ret.propagations[1];
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let clientConflicts = ret.conflicts[0];
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let serverConflicts = ret.conflicts[1];
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this._log.info("Changes for client: " + clientChanges.length);
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this._log.info("Predicted changes for server: " + serverChanges.length);
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this._log.info("Client conflicts: " + clientConflicts.length);
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this._log.info("Server conflicts: " + serverConflicts.length);
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this._log.trace("Changes for client: " + this._serializeCommands(clientChanges));
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this._log.trace("Predicted changes for server: " + this._serializeCommands(serverChanges));
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this._log.trace("Client conflicts: " + this._serializeConflicts(clientConflicts));
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this._log.trace("Server conflicts: " + this._serializeConflicts(serverConflicts));
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if (!(clientChanges.length || serverChanges.length ||
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clientConflicts.length || serverConflicts.length)) {
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this._log.info("Sync complete: no changes needed on client or server");
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this._snapshot.data = localJson.data;
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this._snapshot.version = this._remote.status.data.maxVersion;
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this._snapshot.save();
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self.done(true);
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return;
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}
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if (clientConflicts.length || serverConflicts.length) {
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this._log.warn("Conflicts found! Discarding server changes");
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}
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let savedSnap = Utils.deepCopy(this._snapshot.data);
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let savedVersion = this._snapshot.version;
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let newSnapshot;
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// 3.1) Apply server changes to local store
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if (clientChanges.length) {
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this._log.info("Applying changes locally");
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// Note that we need to need to apply client changes to the
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// current tree, not the saved snapshot
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localJson.applyCommands.async(localJson, self.cb, clientChanges);
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yield;
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this._snapshot.data = localJson.data;
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this._snapshot.version = this._remote.status.data.maxVersion;
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this._store.applyCommands.async(this._store, self.cb, clientChanges);
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yield;
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newSnapshot = this._store.wrap();
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this._core.detectUpdates(self.cb, this._snapshot.data, newSnapshot);
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let diff = yield;
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if (diff.length != 0) {
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this._log.warn("Commands did not apply correctly");
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this._log.trace("Diff from snapshot+commands -> " +
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"new snapshot after commands:\n" +
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this._serializeCommands(diff));
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// FIXME: do we really want to revert the snapshot here?
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this._snapshot.data = Utils.deepCopy(savedSnap);
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this._snapshot.version = savedVersion;
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}
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this._snapshot.save();
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}
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// 3.2) Append server delta to the delta file and upload
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// Generate a new diff, from the current server snapshot to the
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// current client snapshot. In the case where there are no
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// conflicts, it should be the same as what the resolver returned
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newSnapshot = this._store.wrap();
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this._core.detectUpdates(self.cb, server.snapshot, newSnapshot);
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let serverDelta = yield;
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// Log an error if not the same
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if (!(serverConflicts.length ||
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Utils.deepEquals(serverChanges, serverDelta)))
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this._log.warn("Predicted server changes differ from " +
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"actual server->client diff (can be ignored in many cases)");
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this._log.info("Actual changes for server: " + serverDelta.length);
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this._log.trace("Actual changes for server: " +
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this._serializeCommands(serverDelta));
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if (serverDelta.length) {
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this._log.info("Uploading changes to server");
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this._snapshot.data = newSnapshot;
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this._snapshot.version = ++this._remote.status.data.maxVersion;
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// XXX don't append delta if we do a full upload?
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if (this._remote.status.data.formatVersion != ENGINE_STORAGE_FORMAT_VERSION)
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yield this._remote.initialize(self.cb, this._snapshot);
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let c = 0;
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for (GUID in this._snapshot.data)
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c++;
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this._remote.appendDelta(self.cb, serverDelta,
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{maxVersion: this._snapshot.version,
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deltasEncryption: Crypto.defaultAlgorithm,
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itemCount: c});
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yield;
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this._log.info("Successfully updated deltas and status on server");
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this._snapshot.save();
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}
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this._log.info("Sync complete");
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self.done(true);
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},
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_initialUpload: function Engine__initialUpload() {
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let self = yield;
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this._log.info("Initial upload to server");
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this._snapshot.data = this._store.wrap();
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this._snapshot.version = 0;
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this._snapshot.GUID = null; // in case there are other snapshots out there
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yield this._remote.initialize(self.cb, this._snapshot);
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this._snapshot.save();
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},
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_share: function Engine__share(guid, username) {
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let self = yield;
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/* This should be overridden by the engine subclass for each datatype.
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Implementation should share the data node identified by guid,
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and all its children, if any, with the user identified by username. */
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self.done();
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},
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_stopSharing: function Engine__stopSharing(guid, username) {
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let self = yield;
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/* This should be overridden by the engine subclass for each datatype.
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Stop sharing the data node identified by guid with the user identified
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by username.*/
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self.done();
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},
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sync: function Engine_sync(onComplete) {
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return this._sync.async(this, onComplete);
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},
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share: function Engine_share(onComplete, guid, username) {
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return this._share.async(this, onComplete, guid, username);
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},
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stopSharing: function Engine_share(onComplete, guid, username) {
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return this._stopSharing.async(this, onComplete, guid, username);
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},
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resetServer: function Engimne_resetServer(onComplete) {
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this._notify("reset-server", this._resetServer).async(this, onComplete);
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},
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resetClient: function Engine_resetClient(onComplete) {
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this._notify("reset-client", this._resetClient).async(this, onComplete);
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}
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};
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