gecko/intl/uconv/ucvcn/nsHZToUnicode.cpp

193 lines
6.7 KiB
C++

/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/**
* A character set converter from HZ to Unicode.
*
*
* @created 08/Sept/1999
* @author Yueheng Xu, Yueheng.Xu@intel.com
*
* Note: in this HZ-GB-2312 converter, we accept a string composed of 7-bit HZ
* encoded Chinese chars,as it is defined in RFC1843 available at
* http://www.cis.ohio-state.edu/htbin/rfc/rfc1843.html
* and RFC1842 available at http://www.cis.ohio-state.edu/htbin/rfc/rfc1842.html.
*
* In an effort to match the similar extended capability of Microsoft Internet Explorer
* 5.0. We also accept the 8-bit GB encoded chars mixed in a HZ string.
* But this should not be a recommendedd practice for HTML authors.
*
* The priority of converting are as follows: first convert 8-bit GB code; then,
* consume HZ ESC sequences such as '~{', '~}', '~~'; then, depending on the current
* state ( default to ASCII state ) of the string, each 7-bit char is converted as an
* ASCII, or two 7-bit chars are converted into a Chinese character.
*/
#include "nsUCvCnDll.h"
#include "nsHZToUnicode.h"
#include "gbku.h"
//----------------------------------------------------------------------
// Class nsHZToUnicode [implementation]
//----------------------------------------------------------------------
// Subclassing of nsTablesDecoderSupport class [implementation]
#define HZ_STATE_GB 1
#define HZ_STATE_ASCII 2
#define HZ_STATE_ODD_BYTE_FLAG 0x80
#define HZLEAD1 '~'
#define HZLEAD2 '{'
#define HZLEAD3 '}'
#define HZLEAD4 '\n'
#define HZ_ODD_BYTE_STATE (mHZState & (HZ_STATE_ODD_BYTE_FLAG))
#define HZ_ENCODING_STATE (mHZState & ~(HZ_STATE_ODD_BYTE_FLAG))
nsHZToUnicode::nsHZToUnicode() : nsBufferDecoderSupport(1)
{
mHZState = HZ_STATE_ASCII; // per HZ spec, default to ASCII state
mRunLength = 0;
mOddByte = 0;
}
//Overwriting the ConvertNoBuff() in nsUCvCnSupport.cpp.
NS_IMETHODIMP nsHZToUnicode::ConvertNoBuff(
const char* aSrc,
PRInt32 * aSrcLength,
PRUnichar *aDest,
PRInt32 * aDestLength)
{
PRInt32 i=0;
PRInt32 iSrcLength = *aSrcLength;
PRInt32 iDestlen = 0;
*aSrcLength=0;
nsresult res = NS_OK;
char oddByte = mOddByte;
for (i=0; i<iSrcLength; i++) {
if (iDestlen >= (*aDestLength)) {
res = NS_OK_UDEC_MOREOUTPUT;
break;
}
char srcByte = *aSrc++;
(*aSrcLength)++;
if (!HZ_ODD_BYTE_STATE) {
if (srcByte & 0x80 || srcByte == HZLEAD1 || HZ_ENCODING_STATE == HZ_STATE_GB) {
oddByte = srcByte;
mHZState |= HZ_STATE_ODD_BYTE_FLAG;
} else {
*aDest++ = CAST_CHAR_TO_UNICHAR(srcByte);
iDestlen++;
}
} else {
if (oddByte & 0x80) { // if it is a 8-bit byte
if (UINT8_IN_RANGE(0x81, oddByte, 0xFE) &&
UINT8_IN_RANGE(0x40, srcByte, 0xFE)) {
// The source is a 8-bit GBCode
*aDest++ = mUtil.GBKCharToUnicode(oddByte, srcByte);
} else {
*aDest++ = UCS2_NO_MAPPING;
}
iDestlen++;
// otherwise, it is a 7-bit byte
// The source will be an ASCII or a 7-bit HZ code depending on oddByte
} else if (oddByte == HZLEAD1) { // if it is lead by '~'
switch (srcByte) {
case HZLEAD2:
// we got a '~{'
// we are switching to HZ state
mHZState = HZ_STATE_GB | HZ_ODD_BYTE_STATE;
mRunLength = 0;
break;
case HZLEAD3:
// we got a '~}'
// we are switching to ASCII state
mHZState = HZ_STATE_ASCII | HZ_ODD_BYTE_STATE;
if (mRunLength == 0) {
*aDest++ = UCS2_NO_MAPPING;
iDestlen++;
}
mRunLength = 0;
break;
case HZLEAD1:
// we got a '~~', process like an ASCII, but no state change
*aDest++ = CAST_CHAR_TO_UNICHAR(srcByte);
iDestlen++;
mRunLength++;
break;
case HZLEAD4:
// we got a "~\n", it means maintain double byte mode cross lines,
// ignore the '~' itself
// mHZState = HZ_STATE_GB;
// I find that "~\n" should interpreted as line continuation
// without mode change
// It should not be interpreted as line continuation with double
// byte mode on
break;
default:
// undefined ESC sequence '~X' are ignored since this is an
// illegal combination
*aDest++ = UCS2_NO_MAPPING;
iDestlen++;
break;
}
} else if (HZ_ENCODING_STATE == HZ_STATE_GB) {
*aDest++ = mUtil.GBKCharToUnicode(oddByte|0x80, srcByte|0x80);
mRunLength++;
iDestlen++;
} else {
NS_NOTREACHED("2-byte sequence that we don't know how to handle");
*aDest++ = UCS2_NO_MAPPING;
iDestlen++;
}
oddByte = 0;
mHZState &= ~HZ_STATE_ODD_BYTE_FLAG;
}
} // for loop
mOddByte = HZ_ODD_BYTE_STATE ? oddByte : 0;
*aDestLength = iDestlen;
return res;
}