mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1507 lines
52 KiB
XML
1507 lines
52 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE bindings PUBLIC "-//MOZILLA//DTD XBL V1.0//EN" "http://www.mozilla.org/xbl">
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<bindings
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xmlns="http://www.mozilla.org/xbl"
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xmlns:xbl="http://www.mozilla.org/xbl"
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xmlns:html="http://www.w3.org/1999/xhtml"
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xmlns:xul="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
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<binding id="deckbrowser">
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<content>
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<xul:deck flex="1" selectedIndex="0">
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<xul:stack flex="1">
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<html:div anonid="viewport" style="-moz-stack-sizing: ignore; overflow: hidden; background-image:url('chrome://browser/content/checkerboard.png')">
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<html:canvas anonid="ccanvas"
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moz-opaque="true"
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style="height: 200%; width: 200%;"/>
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</html:div>
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</xul:stack>
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<xul:deck anonid="display-list" flex="1"/>
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</xul:deck>
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</content>
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<resources>
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<stylesheet src="chrome://global/content/deckbrowser.css"/>
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</resources>
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<implementation implements="nsIObserver">
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<constructor><![CDATA[
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this._zoomLevel = 1;
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var prefsvc = Components.classes["@mozilla.org/preferences-service;1"].
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getService(Components.interfaces.nsIPrefBranch2);
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this._allowKinetic = prefsvc.getBoolPref("browser.ui.panning.kinetic");
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// panning
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this._viewport.addEventListener("mousedown", this.stackEventHandler, true);
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// need mouseup handled on the window to catch mouseups on e.g. the toolbar
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window.addEventListener("mouseup", this.stackEventHandler, true);
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this._viewport.addEventListener("mousemove", this.stackEventHandler, true);
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// zoom
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// FIXME: dblclicks don't work on the device
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// this._viewport.addEventListener("dblclick", this.stackEventHandler, true);
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this._viewport.addEventListener("DOMMouseScroll", this.stackEventHandler, true);
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var self = this;
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var obs = Components.classes["@mozilla.org/observer-service;1"].
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getService(Components.interfaces.nsIObserverService);
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obs.addObserver(function(subject, topic, data) self.destroyEarliestBrowser(),
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"memory-pressure", false);
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this._dragStartTimeout = -1;
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this.PAN_EVENTS_TO_TRACK = 2;
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this._panEventTracker = new Array(this.PAN_EVENTS_TO_TRACK);
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this._panEventTrackerIndex = 0;
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]]></constructor>
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<property name="viewportDimensions" readonly="true">
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<getter><![CDATA[
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var rect = this._viewport.getBoundingClientRect();
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return [rect.width, rect.height];
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]]></getter>
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</property>
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<property name="_effectiveViewportDimensions" readonly="true">
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<getter><![CDATA[
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var [w, h] = this.viewportDimensions;
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return [this._screenToPage(w), this._screenToPage(h)];
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]]></getter>
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</property>
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<property name="_effectiveCanvasDimensions" readonly="true">
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<getter><![CDATA[
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let canvasRect = this._canvas.getBoundingClientRect();
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return [this._screenToPage(canvasRect.width),
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this._screenToPage(canvasRect.height)];
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]]></getter>
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</property>
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<property name="dragData" readonly="true">
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<getter>
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<![CDATA[
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if (!this.currentTab.dragData) {
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this.currentTab.dragData = {
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dragging: false,
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dragX: 0,
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dragY: 0,
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sX: 0,
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sY: 0,
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pageX: 0,
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pageY: 0,
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oldPageX: 0,
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oldPageY: 0
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}
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}
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return this.currentTab.dragData;
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]]>
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</getter>
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</property>
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<field name="_viewport">
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document.getAnonymousElementByAttribute(this, "anonid", "viewport");
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</field>
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<field name="_canvas">
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document.getAnonymousElementByAttribute(this, "anonid", "ccanvas");
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</field>
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<property name="browser" readonly="true">
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<getter>
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<![CDATA[
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return this.getBrowserForDisplay(this.displayList.selectedPanel);
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]]>
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</getter>
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</property>
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<property name="browsers" readonly="true">
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<getter>
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<![CDATA[
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var browsers = [];
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var tabList = this.tabList.children;
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for (var t = 0; t < tabList.length; t++)
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browsers.push(getBrowserForDisplay(this.displayList.childNodes[t]));
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return browsers;
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]]>
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</getter>
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</property>
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<property name="displayList" readonly="true">
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<getter>
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return document.getAnonymousElementByAttribute(this, "anonid", "display-list");
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</getter>
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</property>
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<field name="tabList">
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null
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</field>
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<field name="progressListenerCreator"/>
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<method name="updateCanvasState">
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<body><![CDATA[
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// Clear the whole canvas
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// we clear the whole canvas because the browser's width or height
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// could be less than the area we end up actually drawing.
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// XXX we could be smarter about this and only clear when necessary
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var ctx = this._canvas.getContext("2d");
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ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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// Reset pan data
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this.dragData.pageX = 0;
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this.dragData.pageY = 0;
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this._zoomed = false;
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this.zoomToPage();
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]]></body>
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</method>
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<field name="currentTab"/>
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<method name="getDisplayForTab">
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<parameter name="tab"/>
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<body><![CDATA[
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var tabList = this.tabList.children;
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for (var t = 0; t < tabList.length; t++) {
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if (tab == tabList[t])
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return this.displayList.childNodes[t];
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}
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return null;
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]]>
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</body>
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</method>
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<method name="getTabForDisplay">
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<parameter name="display"/>
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<body><![CDATA[
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var displayList = this.displayList.childNodes;
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for (var t = 0; t < displayList.length; t++) {
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if (display == displayList[t])
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return this.tabList.getItemAtIndex(t);
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}
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return null;
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]]>
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</body>
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</method>
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<method name="getBrowserForDisplay">
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<parameter name="display"/>
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<body><![CDATA[
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if (!display)
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return null;
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var browser = display.firstChild;
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if (browser && browser.localName == "browser")
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return browser;
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browser = display.lastChild;
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return (browser && browser.localName == "browser") ? browser : null;
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]]>
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</body>
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</method>
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<method name="isLoading">
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<parameter name="browser"/>
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<body><![CDATA[
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return browser.parentNode.loading || false;
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]]></body>
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</method>
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<method name="setLoading">
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<parameter name="browser"/>
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<parameter name="state"/>
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<body><![CDATA[
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browser.parentNode.loading = state;
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if (state) {
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var tab = this.getTabForDisplay(browser.parentNode);
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if (tab)
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tab.dragData = null;
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}
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]]></body>
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</method>
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<method name="updateBrowser">
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<parameter name="browser"/>
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<parameter name="done"/>
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<body><![CDATA[
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var display = browser.parentNode;
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var domWin = browser.contentWindow;
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display.url = domWin.location.toString();
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if (!done || domWin.location == "about:blank")
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return;
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this.restoreBrowserState(display);
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var tab = this.getTabForDisplay(display);
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if (tab) {
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tab.updateTab(browser);
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var canvas = display.firstChild;
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if (canvas.localName == "canvas")
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display.removeChild(canvas);
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}
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]]></body>
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</method>
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<field name="browserRedrawHandler">
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<![CDATA[
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({
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deckbrowser: this,
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handleEvent: function (aEvent) {
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let self = this.deckbrowser;
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if (self.dragData.dragging || self.dragData.kineticId)
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return;
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let cwin = self.browser.contentWindow;
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for (let i = 0; i < aEvent.clientRects.length; i++) {
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let e = aEvent.clientRects.item(i);
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//dump(Math.floor(e.left + cwin.scrollX),
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// Math.floor(e.top + cwin.scrollY),
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// Math.ceil(e.width), Math.ceil(e.height));
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self._redrawRect(Math.floor(e.left + cwin.scrollX),
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Math.floor(e.top + cwin.scrollY),
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Math.ceil(e.width), Math.ceil(e.height));
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}
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}
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});
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]]>
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</field>
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<method name="selectTab">
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<parameter name="tab"/>
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<body><![CDATA[
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var currentTab = this.currentTab;
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this.currentTab = tab;
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if (currentTab) {
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var currentDisplay = this.getDisplayForTab(currentTab);
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var currentBrowser = this.getBrowserForDisplay(currentDisplay);
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if (currentBrowser) {
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// stop monitor paint events for this browser
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currentBrowser.removeEventListener("MozAfterPaint", this.browserRedrawHandler, false);
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currentDisplay.url = currentBrowser.contentWindow.location.toString();
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currentBrowser.setAttribute("type", "content");
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currentTab.updateTab(currentBrowser);
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}
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}
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var display = this.getDisplayForTab(tab);
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var browser = this.getBrowserForDisplay(display);
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if (!browser) {
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browser = this.createBrowser(true, tab, display);
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browser.loadURI(display.url, null, null, false);
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}
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display.lastAccess = Date.now();
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browser.setAttribute("type", "content-primary");
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this.displayList.selectedPanel = display;
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// start monitoring paint events for this browser
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browser.addEventListener("MozAfterPaint", this.browserRedrawHandler, false);
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// force a repaint of the selected tab
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this._browserToCanvas();
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var event = document.createEvent("Events");
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event.initEvent("TabSelect", true, false);
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tab.dispatchEvent(event);
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]]></body>
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</method>
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<method name="newTab">
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<parameter name="makeFront"/>
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<body><![CDATA[
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var browser = this.createBrowser(makeFront, null, null);
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if (!browser)
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return null;
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var tab = this.getTabForDisplay(browser.parentNode);
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var evt = document.createEvent("Events");
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evt.initEvent("TabOpen", true, false);
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tab.dispatchEvent(evt);
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return tab;
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]]></body>
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</method>
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<method name="removeTab">
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<parameter name="tab"/>
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<body><![CDATA[
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if (!tab)
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return;
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var tabList = this.tabList;
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var nextTab = tabList.selectedItem;
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var tabidx = tabList.getIndexOfItem(tab);
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if (tab == tabList.selectedItem) {
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nextTab = tabList.getItemAtIndex(tabidx + 1) || tabList.getItemAtIndex(tabidx - 1);
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if (!nextTab)
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return;
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}
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var display = this.getDisplayForTab(tab);
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if (display)
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display.parentNode.removeChild(display);
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tabList.removeTab(tab);
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// redraw the tabs
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for (var t = tabidx; t < this.tabList.itemCount; t++) {
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var tab = tabList.getItemAtIndex(t);
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var browser = this.getBrowserForDisplay(this.getDisplayForTab(tab));
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if (browser)
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tab.updateTab(browser);
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}
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this.tabList.selectedItem = nextTab;
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this.displayList.selectedPanel = this.getDisplayForTab(nextTab);
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this.selectTab(nextTab);
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var evt = document.createEvent("Events");
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evt.initEvent("TabClose", true, false);
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tab.dispatchEvent(evt);
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]]></body>
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</method>
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<method name="createBrowser">
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<parameter name="makeFront"/>
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<parameter name="tab"/>
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<parameter name="display"/>
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<body><![CDATA[
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const XUL_NS = "http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul";
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var browser = document.createElementNS(XUL_NS, "browser");
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browser.className = "deckbrowser-browser";
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browser.setAttribute("style", "overflow: hidden");
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browser.setAttribute("contextmenu", this.getAttribute("contextmenu"));
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browser.setAttribute("autocompletepopup", this.getAttribute("autocompletepopup"));
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browser.flex = 1;
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if (makeFront)
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browser.setAttribute("type", "content-primary");
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else
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browser.setAttribute("type", "content");
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var nextDisplay;
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var displayList = this.displayList;
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if (tab) {
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var nextTab = tab.nextSibling;
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if (nextTab)
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nextDisplay = this.getDisplayForTab(nextTab);
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}
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var uniqueId = Date.now() + displayList.childNodes.length;
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if (!display) {
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display = document.createElementNS(XUL_NS, "deck");
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display.setAttribute("id", "display-" + uniqueId)
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displayList.insertBefore(display, nextDisplay);
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}
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display.appendChild(browser);
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display.selectedIndex = 0;
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if (this.progressListenerCreator) {
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var listener = this.progressListenerCreator(this, browser);
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browser.addProgressListener(listener);
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display.progressListener = listener;
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}
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if (!tab) {
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tab = document.createElementNS(XUL_NS, "richlistitem");
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tab.setAttribute("id", "tab-" + uniqueId)
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tab.setAttribute("type", "documenttab");
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this.tabList.addTab(tab);
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}
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if (tab == this.tabList.selectedItem) {
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// already selected, but need to update the selected panel
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display.lastAccess = Date.now();
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displayList.selectedPanel = display;
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}
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else if (makeFront) {
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this.tabList.selectedItem = tab;
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}
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return browser;
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]]></body>
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</method>
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<method name="destroyBrowser">
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<parameter name="browser"/>
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<body><![CDATA[
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if (!browser || browser == this.browser)
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return;
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var display = browser.parentNode;
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this.saveBrowserState(display);
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var domWin = browser.contentWindow;
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var tab = this.getTabForDisplay(display);
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if (tab)
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tab.markInvalid();
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const XHTML_NS = "http://www.w3.org/1999/xhtml";
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var canvas = document.createElementNS(XHTML_NS, "canvas");
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canvas.setAttribute("width", domWin.innerWidth);
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canvas.setAttribute("height", domWin.innerHeight);
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var ctx = canvas.getContext("2d");
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ctx.drawWindow(domWin, 0, 0,
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domWin.innerWidth, domWin.innerHeight, "white");
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display.insertBefore(canvas, display.firstChild);
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display.lastAccess = Date.now();
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display.progressListener = null;
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display.removeChild(browser);
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]]></body>
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</method>
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<method name="destroyEarliestBrowser">
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<body><![CDATA[
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var earliestBrowser = null;
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var earliest = Date.now();
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var displayList = this.displayList.childNodes;
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for (var t = 0; t < displayList.length; t++) {
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var display = displayList[t];
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var browser = this.getBrowserForDisplay(display);
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if (browser &&
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display != this.displayList.selectedItem &&
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display.lastAccess < earliest) {
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earliestBrowser = browser;
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earliest = display.lastAccess;
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}
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}
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if (earliestBrowser)
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this.destroyBrowser(earliestBrowser);
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]]></body>
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</method>
|
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|
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<method name="saveBrowserState">
|
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<parameter name="display"/>
|
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<body><![CDATA[
|
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var state = { };
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|
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var browser = this.getBrowserForDisplay(display);
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var doc = browser.contentDocument;
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if (doc instanceof HTMLDocument) {
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var tags = ["input", "textarea", "select"];
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|
|
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for (var t = 0; t < tags.length; t++) {
|
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var elements = doc.getElementsByTagName(tags[t]);
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for (var e = 0; e < elements.length; e++) {
|
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var element = elements[e];
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var id;
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|
if (element.id)
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id = "#" + element.id;
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else if (element.name)
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id = "$" + element.name;
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|
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if (id)
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state[id] = element.value;
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}
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}
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}
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state._scrollX = browser.contentWindow.scrollX;
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state._scrollY = browser.contentWindow.scrollY;
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display.state = state;
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]]></body>
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</method>
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|
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<method name="restoreBrowserState">
|
|
<parameter name="display"/>
|
|
<body><![CDATA[
|
|
var state = display.state;
|
|
if (!state)
|
|
return;
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|
|
|
var browser = this.getBrowserForDisplay(display);
|
|
var doc = browser.contentDocument;
|
|
for (item in state) {
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var elem = null;
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if (item.charAt(0) == "#") {
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elem = doc.getElementById(item.substring(1));
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}
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|
else if (item.charAt(0) == "$") {
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var list = doc.getElementsByName(item.substring(1));
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if (list.length)
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elem = list[0];
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}
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|
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if (elem)
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elem.value = state[item];
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}
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this.browser.contentWindow.scrollTo(state._scrollX, state._scrollY);
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]]></body>
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</method>
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|
|
<property name="_canvasPageOffset" readonly="true">
|
|
<getter><![CDATA[
|
|
let [canvasW, canvasH] = this._effectiveCanvasDimensions;
|
|
let [viewportW, viewportH] = this._effectiveViewportDimensions;
|
|
let offscreenCanvasW = (canvasW - viewportW);
|
|
let offscreenCanvasH = (canvasH - viewportH);
|
|
let [contentWidth, contentHeight] = this._contentAreaDimensions;
|
|
|
|
let left = Math.max(-this.dragData.pageX, -(offscreenCanvasW / 2));
|
|
let rightMost = (contentWidth - canvasW);
|
|
if (left > rightMost && rightMost > 0)
|
|
left = rightMost;
|
|
|
|
let top = Math.max(-this.dragData.pageY, -(offscreenCanvasH / 2));
|
|
let bottomMost = (contentHeight - canvasH);
|
|
if (top > bottomMost && bottomMost > 0)
|
|
top = bottomMost;
|
|
|
|
return [left, top];
|
|
]]></getter>
|
|
</property>
|
|
|
|
<property name="_drawOffset" readonly="true">
|
|
<getter><![CDATA[
|
|
let [offX, offY] = this._canvasPageOffset;
|
|
return [this.dragData.pageX + offX, this.dragData.pageY + offY];
|
|
]]></getter>
|
|
</property>
|
|
|
|
<method name="_browserToCanvas">
|
|
<body><![CDATA[
|
|
// FIXME: canvas needs to know it's actual width/height
|
|
// we should be able to use _canvas.width/_canvas.height here
|
|
// and can, most of the time
|
|
var rect = this._canvas.getBoundingClientRect();
|
|
this._canvas.width = rect.width;
|
|
this._canvas.height = rect.height;
|
|
|
|
var [x, y] = this._drawOffset;
|
|
|
|
var ctx = this._canvas.getContext("2d");
|
|
ctx.save();
|
|
ctx.scale(this._zoomLevel, this._zoomLevel);
|
|
ctx.drawWindow(this.browser.contentWindow,
|
|
x, y,
|
|
this._screenToPage(rect.width),
|
|
this._screenToPage(rect.height),
|
|
"white",
|
|
ctx.DRAWWINDOW_DO_NOT_FLUSH);
|
|
ctx.restore();
|
|
|
|
this._updateCanvasPosition();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_redrawRect">
|
|
<parameter name="x"/>
|
|
<parameter name="y"/>
|
|
<parameter name="width"/>
|
|
<parameter name="height"/>
|
|
<body><![CDATA[
|
|
function intersect(r1, r2) {
|
|
let xmost1 = r1.x + r1.width;
|
|
let ymost1 = r1.y + r1.height;
|
|
let xmost2 = r2.x + r2.width;
|
|
let ymost2 = r2.y + r2.height;
|
|
|
|
let x = Math.max(r1.x, r2.x);
|
|
let y = Math.max(r1.y, r2.y);
|
|
|
|
let temp = Math.min(xmost1, xmost2);
|
|
if (temp <= x)
|
|
return null;
|
|
|
|
let width = temp - x;
|
|
|
|
temp = Math.min(ymost1, ymost2);
|
|
if (temp <= y)
|
|
return null;
|
|
|
|
let height = temp - y;
|
|
|
|
return {
|
|
x: x,
|
|
y: y,
|
|
width: width,
|
|
height: height
|
|
};
|
|
}
|
|
|
|
let r1 = { x : x,
|
|
y : y,
|
|
width : width,
|
|
height: height };
|
|
|
|
// check to see if the input coordinates are inside the visiable destination
|
|
let r2 = { x : this.dragData.pageX,
|
|
y : this.dragData.pageY,
|
|
width : this._canvas.width / this._zoomLevel,
|
|
height: this._canvas.height / this._zoomLevel };
|
|
|
|
let dest = intersect(r1, r2);
|
|
|
|
if (!dest)
|
|
return;
|
|
|
|
var ctx = this._canvas.getContext("2d");
|
|
|
|
ctx.save();
|
|
ctx.scale(this._zoomLevel, this._zoomLevel);
|
|
|
|
var [offX, offY] = this._drawOffset;
|
|
ctx.translate(dest.x - offX,
|
|
dest.y - offY);
|
|
|
|
ctx.drawWindow(this.browser.contentWindow,
|
|
dest.x, dest.y,
|
|
dest.width, dest.height,
|
|
"white",
|
|
ctx.DRAWWINDOW_DO_NOT_FLUSH);
|
|
|
|
ctx.restore();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_updateCheckerboard">
|
|
<body><![CDATA[
|
|
let x = Math.round(this.dragData.dragX);
|
|
let y = Math.round(this.dragData.dragY);
|
|
|
|
this._viewport.style.backgroundPosition = x+"px "+ y+"px";
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_updateCanvasPosition">
|
|
<body><![CDATA[
|
|
let x = Math.round(this.dragData.dragX);
|
|
let y = Math.round(this.dragData.dragY);
|
|
|
|
let [offX, offY] = this._canvasPageOffset;
|
|
[x, y] = [this._pageToScreen(offX) + x, this._pageToScreen(offY) + y];
|
|
|
|
this._canvas.style.marginLeft = x + "px";
|
|
this._canvas.style.marginRight = -x + "px";
|
|
this._canvas.style.marginTop = y + "px";
|
|
this._canvas.style.marginBottom = -y + "px";
|
|
|
|
this._updateCheckerboard();
|
|
|
|
// Force a sync redraw
|
|
window.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
|
|
.getInterface(Components.interfaces.nsIDOMWindowUtils)
|
|
.processUpdates();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_clampZoomLevel">
|
|
<parameter name="aZoomLevel"/>
|
|
<body><![CDATA[
|
|
const min = 0.2;
|
|
const max = 2.0;
|
|
|
|
return Math.min(Math.max(min, aZoomLevel), max);
|
|
]]></body>
|
|
</method>
|
|
|
|
<property name="zoomLevel" onget="return this._zoomLevel;">
|
|
<setter><![CDATA[
|
|
this._zoomLevel = this._clampZoomLevel(val);
|
|
|
|
this._browserToCanvas();
|
|
|
|
return val;
|
|
]]></setter>
|
|
</property>
|
|
|
|
<method name="zoom">
|
|
<parameter name="aDirection"/>
|
|
<body><![CDATA[
|
|
if (aDirection == 0)
|
|
return;
|
|
|
|
var zoomDelta = 0.05; // 1/20
|
|
if (aDirection >= 0)
|
|
zoomDelta *= -1;
|
|
|
|
this._zoomLevel = this._clampZoomLevel(this._zoomLevel + zoomDelta);
|
|
|
|
this._browserToCanvas();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="zoomToPage">
|
|
<body><![CDATA[
|
|
// Adjust the zoomLevel to fit the page contents in our window
|
|
// width
|
|
var [contentWidth, ] = this._contentAreaDimensions;
|
|
var [viewportW, ] = this.viewportDimensions;
|
|
|
|
this._zoomLevel = viewportW / contentWidth;
|
|
|
|
this._browserToCanvas();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="zoomToElement">
|
|
<parameter name="aElement"/>
|
|
<body><![CDATA[
|
|
const margin = 15;
|
|
|
|
// scale to the element's width
|
|
var elRect = this._getPagePosition(aElement);
|
|
var zoomLevel = this.browser.boxObject.width / (elRect.width + (2 * margin));
|
|
this._zoomLevel = Math.min(zoomLevel, 10);
|
|
|
|
// pan to the element
|
|
this.panTo(Math.max(elRect.x - margin, 0),
|
|
Math.max(0, elRect.y - margin));
|
|
]]></body>
|
|
</method>
|
|
|
|
/**
|
|
* Retrieve the content element for a given point (relative to the top
|
|
* left corner of the browser window).
|
|
*/
|
|
<method name="elementFromPoint">
|
|
<parameter name="aX"/>
|
|
<parameter name="aY"/>
|
|
<body><![CDATA[
|
|
var cdoc = this.browser.contentDocument;
|
|
|
|
var [x, y] = this._clientToContentCoords(aX, aY);
|
|
var element = cdoc.elementFromPoint(x, y);
|
|
|
|
return element;
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_getPagePosition">
|
|
<parameter name="aElement"/>
|
|
<body><![CDATA[
|
|
var r = aElement.getBoundingClientRect();
|
|
var retVal = {
|
|
width: r.width,
|
|
height: r.height,
|
|
x: r.left,
|
|
y: r.top
|
|
};
|
|
|
|
return retVal;
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_redispatchMouseEvent">
|
|
<parameter name="aEvent"/>
|
|
<parameter name="aType"/>
|
|
<body><![CDATA[
|
|
if (!(aEvent instanceof MouseEvent)) {
|
|
Components.utils.reportError("_redispatchMouseEvent called with a non-mouse event");
|
|
return;
|
|
}
|
|
|
|
var [x, y] = this._clientToContentCoords(aEvent.clientX, aEvent.clientY);
|
|
|
|
var cwin = this.browser.contentWindow;
|
|
var cwu = cwin.QueryInterface(Components.interfaces.nsIInterfaceRequestor)
|
|
.getInterface(Components.interfaces.nsIDOMWindowUtils);
|
|
cwu.sendMouseEvent(aType || aEvent.type,
|
|
x, y,
|
|
aEvent.button || 0,
|
|
aEvent.detail || 1,
|
|
0);
|
|
]]></body>
|
|
</method>
|
|
|
|
<!-- Given a set of client coordinates (relative to the app window),
|
|
scrolls the content window as close to the clicked on content item
|
|
as possible, and returns the remaining offsets into the content
|
|
window if the object isn't at 0, 0. Callers should be sure to reset
|
|
scroll state after calling this method.
|
|
-->
|
|
<method name="_clientToContentCoords">
|
|
<parameter name="aClientX"/>
|
|
<parameter name="aClientY"/>
|
|
<body><![CDATA[
|
|
// Need to adjust for the deckbrowser not being at 0,0
|
|
// (e.g. due to other browser UI)
|
|
var browserRect = this.getBoundingClientRect();
|
|
|
|
var clickOffsetX = this._screenToPage(aClientX - browserRect.left) + this.dragData.pageX;
|
|
var clickOffsetY = this._screenToPage(aClientY - browserRect.top) + this.dragData.pageY;
|
|
|
|
// Scroll the browser so that the event is targeted properly
|
|
var cwin = this.browser.contentWindow;
|
|
cwin.scrollTo(clickOffsetX, clickOffsetY);
|
|
|
|
// Might not have been able to scroll all the way if we're zoomed in,
|
|
// so we need to account for that difference.
|
|
var pageOffsetX = clickOffsetX - cwin.scrollX;
|
|
var pageOffsetY = clickOffsetY - cwin.scrollY;
|
|
|
|
return [pageOffsetX, pageOffsetY];
|
|
]]></body>
|
|
</method>
|
|
|
|
<property name="_contentAreaDimensions" readonly="true">
|
|
<getter>
|
|
var cdoc = this.browser.contentDocument;
|
|
|
|
// Return the document width/height for XUL documents (which is
|
|
// essentially the same as the viewport width/height).
|
|
if (cdoc instanceof XULDocument)
|
|
return [cdoc.width, cdoc.height];
|
|
|
|
// These might not exist yet depending on page load state
|
|
var body = cdoc.body || {};
|
|
var html = cdoc.documentElement || {};
|
|
|
|
var w = Math.max(body.scrollWidth, html.scrollWidth);
|
|
var h = Math.max(body.scrollHeight, html.scrollHeight);
|
|
|
|
if (isNaN(w) || isNaN(h))
|
|
return [this._canvas.width, this._canvas.height];
|
|
|
|
return [w, h];
|
|
</getter>
|
|
</property>
|
|
|
|
<property name="scrollX" readonly="true">
|
|
<getter><![CDATA[
|
|
return this.dragData.pageX - this._screenToPage(this.dragData.dragX);
|
|
]]></getter>
|
|
</property>
|
|
|
|
<property name="scrollY" readonly="true">
|
|
<getter><![CDATA[
|
|
return this.dragData.pageY - this._screenToPage(this.dragData.dragY);
|
|
]]></getter>
|
|
</property>
|
|
|
|
/**
|
|
* Given a set of page coordinates, constrain them such that they
|
|
* fit within the rect defined by [0,0] and [x,y], where x and y are
|
|
* the maximum values that can be used for the canvas' .top and .left
|
|
* such that it is still within the scrollable area of the page, taking
|
|
* into account the current zoomLevel.
|
|
*/
|
|
<method name="_constrainPanCoords">
|
|
<parameter name="aX"/>
|
|
<parameter name="aY"/>
|
|
<body><![CDATA[
|
|
var [contentAreaWidth, contentAreaHeight] = this._contentAreaDimensions;
|
|
var [viewportW, viewportH] = this._effectiveViewportDimensions;
|
|
|
|
var offscreenWidth = contentAreaWidth - viewportW;
|
|
if (offscreenWidth <= 0) {
|
|
// Content is narrower than viewport, no need to pan horizontally
|
|
aX = 0;
|
|
} else {
|
|
// min of 0, max of contentAreaWidth - viewportW
|
|
var newPageX = Math.min(this.dragData.pageX + aX, offscreenWidth);
|
|
newPageX = Math.max(newPageX, 0);
|
|
aX = newPageX - this.dragData.pageX;
|
|
}
|
|
|
|
var offscreenHeight = contentAreaHeight - viewportH;
|
|
if (offscreenHeight <= 0) {
|
|
// Content is shorter than viewport, no need to pan vertically
|
|
aY = 0;
|
|
} else {
|
|
// min of 0, max of contentAreaHeight - viewportH
|
|
var newPageY = Math.min(this.dragData.pageY + aY, offscreenHeight);
|
|
newPageY = Math.max(newPageY, 0);
|
|
aY = newPageY - this.dragData.pageY;
|
|
}
|
|
|
|
return [aX, aY];
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_screenToPage">
|
|
<parameter name="aValue"/>
|
|
<body><![CDATA[
|
|
return aValue / this._zoomLevel;
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_pageToScreen">
|
|
<parameter name="aValue"/>
|
|
<body><![CDATA[
|
|
return aValue * this._zoomLevel;
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_moveCanvas">
|
|
<parameter name="aDx"/>
|
|
<parameter name="aDy"/>
|
|
<body><![CDATA[
|
|
// Constrain offsets to the actual scrollWidth/scrollHeight
|
|
var [x, y] = this._constrainPanCoords(this._screenToPage(aDx), this._screenToPage(aDy));
|
|
|
|
// Canvas needs to move up for content to scroll down
|
|
this.dragData.dragX = -this._pageToScreen(x);
|
|
this.dragData.dragY = -this._pageToScreen(y);
|
|
|
|
this._updateCanvasPosition();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_startKinetic">
|
|
<body><![CDATA[
|
|
// Get the first and last mouse move event
|
|
let p2 = this._panEventTracker[this._panEventTrackerIndex];
|
|
let p1 = this._panEventTracker[(this._panEventTrackerIndex + 1) % this.PAN_EVENTS_TO_TRACK];
|
|
if (p2 && p1) {
|
|
let dx = p2.x - p1.x;
|
|
let dy = p2.y - p1.y;
|
|
let dt = p2.t - p1.t;
|
|
if (dt > 0) { // dt should never be less than 0
|
|
this.dragData.velocityX = dx / dt;
|
|
this.dragData.velocityY = dy / dt;
|
|
|
|
// Save the original x.y we're starting from to make sure
|
|
// we don't go backwards
|
|
this.dragData.originalX = this.dragData.dragX;
|
|
this.dragData.originalY = this.dragData.dragY;
|
|
|
|
|
|
// s = S0 + 0.5 * v0^2 * 1/CoK); s = position, s0 = initial pos
|
|
// v0 = initial velocity, CoK = Coefficient of Kinetic friction
|
|
// All in page coords
|
|
let idealDestScreenX = this.dragData.dragX + Math.abs(this.dragData.velocityX)
|
|
* this.dragData.velocityX * 200;
|
|
let idealDestScreenY = this.dragData.dragY + Math.abs(this.dragData.velocityY)
|
|
* this.dragData.velocityY * 200
|
|
|
|
let [destPageX, destPageY] = this._constrainPanCoords(-this._screenToPage(idealDestScreenX),
|
|
-this._screenToPage(idealDestScreenY));
|
|
|
|
|
|
// Convert to screen coords
|
|
this.dragData.destinationX = -this._pageToScreen(destPageX);
|
|
this.dragData.destinationY = -this._pageToScreen(destPageY);
|
|
|
|
// If we have a kinetic timer, kill it. This shouldn't happen
|
|
if (this.dragData.kineticId)
|
|
window.clearInterval(this.dragData.kineticId);
|
|
// Start timer for kinetic movements
|
|
let interval = dt / (this.PAN_EVENTS_TO_TRACK - 1);
|
|
this.dragData.kineticId = window.setInterval(this._doKinetic, interval, this, interval);
|
|
} else {
|
|
// dt <= 0, this is bad
|
|
this._endPan();
|
|
}
|
|
} else {
|
|
// p1 or p2 is null, either we didn't pan enough, or something went wrong
|
|
this._endPan()
|
|
}
|
|
|
|
// Clear out the old events since they aren't needed anymore
|
|
for (var i = 0; i < this.PAN_EVENTS_TO_TRACK; i++) {
|
|
this._panEventTracker[i] = null;
|
|
}
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_doKinetic">
|
|
<parameter name="self"/>
|
|
<parameter name="dt"/>
|
|
<body><![CDATA[
|
|
// record where we're starting so we can test how far we went later
|
|
let startX = self.dragData.dragX;
|
|
let startY = self.dragData.dragY;
|
|
const stopTheshold = 3; //Distance from the destination point that we'll consider to be "there"
|
|
let dx = 0;
|
|
let dy = 0;
|
|
if (Math.abs(self.dragData.destinationX - self.dragData.dragX) < stopTheshold) {
|
|
dx = self.dragData.destinationX - self.dragData.dragX;
|
|
self.dragData.velocityX = dx/dt;
|
|
} else {
|
|
// decelerate, this assumes we decelerate perfectly to our destination
|
|
// it gets skewed if we're hitting an edge since we're using our progress
|
|
// instead of the time
|
|
dx = self.dragData.velocityX * dt * (Math.sqrt(Math.abs(self.dragData.destinationX - self.dragData.dragX))
|
|
/ Math.sqrt(Math.abs(self.dragData.destinationX - self.dragData.originalX)));
|
|
// if we're already at the destination, we don't want to move anymore
|
|
dx = self.dragData.originalX == self.dragData.destinationX ? 0 : dx;
|
|
}
|
|
|
|
if (Math.abs(self.dragData.destinationY - self.dragData.dragY) < stopTheshold) {
|
|
dx = self.dragData.destinationY - self.dragData.dragY;
|
|
self.dragData.velocityY = dx/dt;
|
|
} else {
|
|
// decelerate, this assumes we decelerate perfectly to our destination
|
|
// it gets skewed if we're hitting an edge since we're using our progress
|
|
// instead of the time
|
|
dy = self.dragData.velocityY * dt * (Math.sqrt(Math.abs(self.dragData.destinationY - self.dragData.dragY))
|
|
/ Math.sqrt(Math.abs(self.dragData.destinationY - self.dragData.originalY)));
|
|
// if we're already at the destination, we don't want to move anymore
|
|
dy = self.dragData.originalY == self.dragData.destinationY ? 0 : dy;
|
|
|
|
}
|
|
|
|
// Calculate the next x, y in screen space
|
|
let nextX = self.dragData.dragX + dx;
|
|
let nextY = self.dragData.dragY + dy;
|
|
|
|
// make sure we're still between original and destination coords
|
|
if((self.dragData.originalX > nextX &&
|
|
nextX > self.dragData.destinationX) ||
|
|
(self.dragData.originalX < nextX &&
|
|
nextX < self.dragData.destinationX))
|
|
self.dragData.dragX = nextX;
|
|
else
|
|
self.dragData.dragX = self.dragData.destinationX;
|
|
if((self.dragData.originalY > nextY &&
|
|
nextY > self.dragData.destinationY) ||
|
|
(self.dragData.originalY < nextY &&
|
|
nextY < self.dragData.destinationY))
|
|
self.dragData.dragY = nextY;
|
|
else
|
|
self.dragData.dragY = self.dragData.destinationY;
|
|
|
|
self._updateCanvasPosition();
|
|
|
|
// calculate how much we've actually moved and end if less than 4px
|
|
let actualDx = startX - self.dragData.dragX;
|
|
let actualDy = startY - self.dragData.dragY;
|
|
if ((actualDx / (self.dragData.destinationX - self.dragData.originalX) < 0 &&
|
|
actualDy / (self.dragData.destinationY - self.dragData.originalY) < 0) ||
|
|
(Math.abs(actualDx) < 4 && Math.abs(actualDy) < 4)) {
|
|
self._endKinetic();
|
|
}
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_endKinetic">
|
|
<body><![CDATA[
|
|
window.clearInterval(this.dragData.kineticId);
|
|
this.dragData.kineticId = 0;
|
|
|
|
this._endPan();
|
|
]]></body>
|
|
</method>
|
|
|
|
<!-- ensures that a given content element is visible -->
|
|
<method name="ensureElementIsVisible">
|
|
<parameter name="aElement"/>
|
|
<body><![CDATA[
|
|
let elRect = this._getPagePosition(aElement);
|
|
let [viewportW, viewportH] = this._effectiveViewportDimensions;
|
|
let curRect = {
|
|
x: this.dragData.pageX,
|
|
y: this.dragData.pageY,
|
|
width: viewportW,
|
|
height: viewportH
|
|
}
|
|
|
|
// Adjust for part of our viewport being offscreen
|
|
// XXX this assumes that the browser is meant to be fullscreen
|
|
let browserRect = this.getBoundingClientRect();
|
|
curRect.height -= this._screenToPage(Math.abs(browserRect.top));
|
|
if (browserRect.top < 0)
|
|
curRect.y -= this._screenToPage(browserRect.top);
|
|
curRect.width -= this._screenToPage(Math.abs(browserRect.left));
|
|
if (browserRect.left < 0)
|
|
curRect.x -= this._screenToPage(browserRect.left);
|
|
|
|
let newx = curRect.x;
|
|
let newy = curRect.y;
|
|
|
|
if (elRect.x + elRect.width > curRect.x + curRect.width) {
|
|
newx = curRect.x + ((elRect.x + elRect.width)-(curRect.x + curRect.width));
|
|
} else if (elRect.x < curRect.x) {
|
|
newx = elRect.x;
|
|
}
|
|
|
|
if (elRect.y + elRect.height > curRect.y + curRect.height) {
|
|
newy = curRect.y + ((elRect.y + elRect.height)-(curRect.y + curRect.height));
|
|
} else if (elRect.y < curRect.y) {
|
|
newy = elRect.y;
|
|
}
|
|
|
|
this.panTo(newx, newy);
|
|
]]></body>
|
|
</method>
|
|
|
|
<!-- Pans directly to a given content element -->
|
|
<method name="panToElement">
|
|
<parameter name="aElement"/>
|
|
<body><![CDATA[
|
|
var elRect = this._getPagePosition(aElement);
|
|
|
|
this.panTo(elRect.x, elRect.y);
|
|
]]></body>
|
|
</method>
|
|
|
|
<!-- Pans directly to a given X/Y (in content coordinates) -->
|
|
<method name="panTo">
|
|
<parameter name="aX"/>
|
|
<parameter name="aY"/>
|
|
<body><![CDATA[
|
|
this.panBy(aX - this.dragData.pageX, aY - this.dragData.pageY);
|
|
]]></body>
|
|
</method>
|
|
|
|
<!-- Pans X/Y pixels (in content coordinates) -->
|
|
<method name="panBy">
|
|
<parameter name="dX"/>
|
|
<parameter name="dY"/>
|
|
<body><![CDATA[
|
|
if (dX == 0 && dY == 0)
|
|
return;
|
|
|
|
var [deltaX, deltaY] = this._constrainPanCoords(dX, dY);
|
|
|
|
this.dragData.pageX += deltaX;
|
|
this.dragData.pageY += deltaY;
|
|
|
|
this._browserToCanvas();
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_dragStartTimer">
|
|
<body><![CDATA[
|
|
this.dragData.dragging = true;
|
|
this._dragStartTimeout = -1;
|
|
]]></body>
|
|
</method>
|
|
|
|
<method name="_endPan">
|
|
<body><![CDATA[
|
|
// dragX/dragY are guaranteed to be within the correct bounds, so just
|
|
// update pageX/pageY directly.
|
|
this.dragData.pageX -= this._screenToPage(this.dragData.dragX);
|
|
this.dragData.pageY -= this._screenToPage(this.dragData.dragY);
|
|
|
|
// reset the drag data
|
|
this.dragData.dragX = 0;
|
|
this.dragData.dragY = 0;
|
|
|
|
// update the canvas and move it to the right position
|
|
this._browserToCanvas();
|
|
]]></body>
|
|
</method>
|
|
|
|
<field name="stackEventHandler">
|
|
<![CDATA[
|
|
({
|
|
deckbrowser: this,
|
|
|
|
handleEvent: function seh_handleEvent(aEvent) {
|
|
if (!(aEvent.type in this)) {
|
|
Components.reportError("MouseController called with unknown event type " + aEvent.type + "\n");
|
|
return;
|
|
}
|
|
this[aEvent.type](aEvent);
|
|
},
|
|
|
|
mousedown: function seh_mousedown(aEvent) {
|
|
if (aEvent.button != 0)
|
|
return;
|
|
|
|
// stop kinetic scrolling if it's in progress
|
|
// avoid setting _lastMouseDown in that case so that we don't
|
|
// redispatch it in mouseup
|
|
let dragData = this.deckbrowser.dragData;
|
|
if (dragData.kineticId) {
|
|
this.deckbrowser._endKinetic();
|
|
} else {
|
|
// Keep a reference to the event so that we can redispatch it
|
|
// on mouseup
|
|
this._lastMouseDown = aEvent;
|
|
}
|
|
|
|
// kinetic gets canceled above, so we should be guaranteed to not be
|
|
// in the panning state
|
|
if (dragData.dragging)
|
|
throw "Mousedown while panning - how'd this happen?";
|
|
|
|
// The start of the current portion drag
|
|
dragData.sX = aEvent.screenX;
|
|
dragData.sY = aEvent.screenY;
|
|
|
|
// The total delta between current mouse position and sX/sY
|
|
dragData.dragX = 0;
|
|
dragData.dragY = 0;
|
|
|
|
this.deckbrowser._dragStartTimeout = setTimeout(function (db) {
|
|
db._dragStartTimer();
|
|
}, 200, this.deckbrowser);
|
|
},
|
|
|
|
mouseup: function seh_mouseup(aEvent) {
|
|
if (aEvent.button != 0)
|
|
return;
|
|
|
|
// cancel scrollStart timer if it's pending
|
|
clearTimeout(this.deckbrowser._dragStartTimeout);
|
|
this.deckbrowser._dragStartTimeout = -1;
|
|
|
|
// If we're panning, stop dragging and start kinetic scrolling
|
|
if (this.deckbrowser.dragData.dragging) {
|
|
this.deckbrowser.dragData.dragging = false;
|
|
|
|
if (this.deckbrowser._allowKinetic)
|
|
this.deckbrowser._startKinetic();
|
|
else
|
|
this.deckbrowser._endPan();
|
|
|
|
return;
|
|
}
|
|
|
|
// Otherwise, dispatch the click event (if this mouseup was on the canvas)
|
|
if (this._lastMouseDown &&
|
|
aEvent.originalTarget == this.deckbrowser._canvas) {
|
|
// send mousedown & mouseup
|
|
this.deckbrowser._redispatchMouseEvent(this._lastMouseDown);
|
|
this._lastMouseDown = null;
|
|
this.deckbrowser._redispatchMouseEvent(aEvent);
|
|
|
|
// FIXME: dblclick events don't fire on the n810, check to see if
|
|
// we should treat this as a double-click
|
|
if (this._lastMouseUp &&
|
|
(aEvent.timeStamp - this._lastMouseUp.timeStamp) < 400 &&
|
|
Math.abs(aEvent.clientX - this._lastMouseUp.clientX) < 30 &&
|
|
Math.abs(aEvent.clientY - this._lastMouseUp.clientY) < 30) {
|
|
this.dblclick(aEvent);
|
|
|
|
return;
|
|
}
|
|
|
|
this._lastMouseUp = aEvent;
|
|
}
|
|
},
|
|
|
|
mousemove: function seh_mousemove(aEvent) {
|
|
if (!this.deckbrowser.dragData.dragging) {
|
|
// If we've moved more than N pixels lets go ahead and assume we're dragging
|
|
// and not wait for the timeout to complete.
|
|
if (this.deckbrowser._dragStartTimeout != -1 &&
|
|
(Math.abs(this.deckbrowser.dragData.sX - aEvent.screenX) > 10 ||
|
|
Math.abs(this.deckbrowser.dragData.sY - aEvent.screenY) > 10)) {
|
|
clearTimeout(this.deckbrowser._dragStartTimeout);
|
|
this.deckbrowser._dragStartTimer();
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
var dx = this.deckbrowser.dragData.sX - aEvent.screenX;
|
|
var dy = this.deckbrowser.dragData.sY - aEvent.screenY;
|
|
|
|
// Filter out noise in big panning operations which are
|
|
// almost certainly intended to be on-axis horizontal or
|
|
// vertical pans.
|
|
if (Math.abs(dx) > 40 || Math.abs(dy) > 40) {
|
|
if (Math.abs(dx/dy) < 0.3) // dx is a lot less than dy, probably a vertical drag
|
|
dx = 0;
|
|
else if (Math.abs(dy/dx) < 0.3) // probably a horizontal drag
|
|
dy = 0;
|
|
}
|
|
let now = Date.now();
|
|
|
|
this.deckbrowser._panEventTrackerIndex = (this.deckbrowser._panEventTrackerIndex + 1) % this.deckbrowser.PAN_EVENTS_TO_TRACK;
|
|
var pt = {
|
|
x: aEvent.screenX,
|
|
y: aEvent.screenY,
|
|
t: now
|
|
};
|
|
this.deckbrowser._panEventTracker[this.deckbrowser._panEventTrackerIndex] = pt;
|
|
|
|
this.deckbrowser._moveCanvas(dx, dy);
|
|
|
|
aEvent.preventDefault();
|
|
return true;
|
|
},
|
|
|
|
DOMMouseScroll: function seh_DOMMouseScroll(aEvent) {
|
|
this.deckbrowser.zoom(aEvent.detail);
|
|
},
|
|
|
|
dblclick: function seh_dblclick(aEvent) {
|
|
var target = aEvent.originalTarget;
|
|
var dragData = this.deckbrowser.dragData;
|
|
|
|
if (this.deckbrowser._zoomed) {
|
|
// reset zoom, pan state
|
|
this.deckbrowser._zoomLevel = this._oldZoomLevel;
|
|
[dragData.pageX, dragData.pageY] = [dragData.oldPageX, dragData.oldPageY];
|
|
|
|
this.deckbrowser._browserToCanvas();
|
|
this.deckbrowser._zoomed = false;
|
|
} else {
|
|
var element = this.deckbrowser.elementFromPoint(aEvent.clientX, aEvent.clientY);
|
|
if (!element) {
|
|
Components.utils.reportError("elementFromPoint returned null\n");
|
|
return;
|
|
}
|
|
|
|
// Find the nearest non-inline ancestor
|
|
while (element.parentNode) {
|
|
var display = window.getComputedStyle(element, "").getPropertyValue("display");
|
|
var zoomable = /table/.test(display) || /block/.test(display);
|
|
if (zoomable)
|
|
break;
|
|
|
|
element = element.parentNode;
|
|
}
|
|
|
|
// Remember pageX/pageY
|
|
[dragData.oldPageX, dragData.oldPageY] = [dragData.pageX, dragData.pageY];
|
|
this._oldZoomLevel = this.deckbrowser._zoomLevel;
|
|
|
|
this.deckbrowser.zoomToElement(element);
|
|
this.deckbrowser._zoomed = true;
|
|
}
|
|
}
|
|
});
|
|
]]>
|
|
</field>
|
|
</implementation>
|
|
</binding>
|
|
|
|
<binding id="documenttab"
|
|
extends="chrome://global/content/bindings/richlistbox.xml#richlistitem">
|
|
<content>
|
|
<xul:stack anonid="page" class="documenttab-container" flex="1">
|
|
<html:canvas anonid="canvas" class="documenttab-canvas" width="80" height="60"/>
|
|
<xul:vbox align="start">
|
|
<xul:image anonid="close" class="documenttab-close"/>
|
|
</xul:vbox>
|
|
</xul:stack>
|
|
</content>
|
|
<implementation>
|
|
<constructor><![CDATA[
|
|
let close = document.getAnonymousElementByAttribute(this, "anonid", "close");
|
|
let closefn = new Function("event", this.control.getAttribute("onclosetab"));
|
|
var self = this;
|
|
close.addEventListener("mousedown", function(event) { closefn.call(self, event); event.stopPropagation(); }, true);
|
|
]]></constructor>
|
|
|
|
<method name="updateTab">
|
|
<parameter name="browser"/>
|
|
<body>
|
|
<![CDATA[
|
|
let canvas = document.getAnonymousElementByAttribute(this, "anonid", "canvas");
|
|
|
|
let domWin = browser.contentWindow;
|
|
let width = domWin.innerWidth;
|
|
let height = domWin.innerHeight;
|
|
|
|
let ctx = canvas.getContext("2d");
|
|
|
|
ctx.clearRect(0, 0, 80, 60);
|
|
ctx.restore(); // XXXndeakin remove this
|
|
ctx.save();
|
|
ctx.scale(80 / width, 60 / height);
|
|
ctx.drawWindow(domWin, 0, 0, width, height, "white");
|
|
ctx.restore();
|
|
]]>
|
|
</body>
|
|
</method>
|
|
|
|
<method name="markInvalid">
|
|
<parameter name="browser"/>
|
|
<body>
|
|
<![CDATA[
|
|
let canvas = document.getAnonymousElementByAttribute(this, "anonid", "canvas");
|
|
let ctx = canvas.getContext("2d");
|
|
|
|
ctx.save();
|
|
ctx.strokeStyle = "red";
|
|
ctx.moveTo(63, 43);
|
|
ctx.lineTo(78, 58);
|
|
ctx.moveTo(78, 43);
|
|
ctx.lineTo(63, 58);
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
]]>
|
|
</body>
|
|
</method>
|
|
</implementation>
|
|
</binding>
|
|
|
|
<!-- very hacky, used to display richlistitems in multiple columns -->
|
|
<binding id="tablist"
|
|
extends="chrome://global/content/bindings/richlistbox.xml#richlistbox">
|
|
<content>
|
|
<children includes="listheader"/>
|
|
<xul:scrollbox allowevents="true" orient="horizontal" anonid="main-box"
|
|
flex="1" style="overflow: auto;">
|
|
<children/>
|
|
</xul:scrollbox>
|
|
</content>
|
|
|
|
<implementation>
|
|
<field name="tabsPerColumn">4</field>
|
|
<property name="children" readonly="true">
|
|
<getter>
|
|
<![CDATA[
|
|
var childNodes = [];
|
|
for (var box = this.firstChild; box; box = box.nextSibling) {
|
|
for (var child = box.firstChild; child; child = child.nextSibling) {
|
|
if (child instanceof Components.interfaces.nsIDOMXULSelectControlItemElement)
|
|
childNodes.push(child);
|
|
}
|
|
}
|
|
return childNodes;
|
|
]]>
|
|
</getter>
|
|
</property>
|
|
<method name="addTab">
|
|
<parameter name="tab"/>
|
|
<body>
|
|
<![CDATA[
|
|
if (this.children.length % this.tabsPerColumn == 0)
|
|
this.appendChild(document.createElement("vbox"));
|
|
this.lastChild.appendChild(tab);
|
|
|
|
return tab;
|
|
]]>
|
|
</body>
|
|
</method>
|
|
<method name="removeTab">
|
|
<parameter name="tab"/>
|
|
<body>
|
|
<![CDATA[
|
|
var idx = this.getIndexOfItem(tab);
|
|
if (idx == -1)
|
|
return;
|
|
|
|
// remove all later tabs and readd them so that there aren't empty columns
|
|
var count = this.itemCount - 1;
|
|
var tomove = [ ];
|
|
for (var c = count; c >= idx; c--) {
|
|
var tab = this.getItemAtIndex(c);
|
|
tomove.push(tab.parentNode.removeChild(tab));
|
|
if (!this.lastChild.hasChildNodes())
|
|
this.removeChild(this.lastChild);
|
|
}
|
|
|
|
// subtract 2 because the tab to remove should not be added back again
|
|
for (var m = tomove.length - 2; m >= 0; m--)
|
|
this.addTab(tomove[m]);
|
|
]]>
|
|
</body>
|
|
</method>
|
|
</implementation>
|
|
</binding>
|
|
|
|
</bindings>
|