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c6384d518e
This patch stores the animation name on the Animation object rather than its AnimationPlayer. This is because Animation objects don't have a reference to their AnimationPlayer but their AnimationEffect needs access to the animation name. This patch also adds an accessor for AnimationPlayer to get the name from its Animation (since players *do* have a reference to their source animation content).
171 lines
5.9 KiB
C++
171 lines
5.9 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsAnimationManager_h_
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#define nsAnimationManager_h_
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#include "mozilla/Attributes.h"
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#include "mozilla/ContentEvents.h"
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#include "AnimationCommon.h"
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#include "nsCSSPseudoElements.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/TimeStamp.h"
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class nsCSSKeyframesRule;
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class nsStyleContext;
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namespace mozilla {
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namespace css {
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class Declaration;
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}
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}
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struct AnimationEventInfo {
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nsRefPtr<mozilla::dom::Element> mElement;
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mozilla::InternalAnimationEvent mEvent;
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AnimationEventInfo(mozilla::dom::Element *aElement,
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const nsSubstring& aAnimationName,
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uint32_t aMessage, mozilla::TimeDuration aElapsedTime,
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const nsAString& aPseudoElement)
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: mElement(aElement), mEvent(true, aMessage)
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{
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// XXX Looks like nobody initialize WidgetEvent::time
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mEvent.animationName = aAnimationName;
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mEvent.elapsedTime = aElapsedTime.ToSeconds();
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mEvent.pseudoElement = aPseudoElement;
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}
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// InternalAnimationEvent doesn't support copy-construction, so we need
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// to ourselves in order to work with nsTArray
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AnimationEventInfo(const AnimationEventInfo &aOther)
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: mElement(aOther.mElement), mEvent(true, aOther.mEvent.message)
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{
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mEvent.AssignAnimationEventData(aOther.mEvent, false);
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}
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};
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typedef InfallibleTArray<AnimationEventInfo> EventArray;
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class nsAnimationManager MOZ_FINAL
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: public mozilla::css::CommonAnimationManager
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{
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public:
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explicit nsAnimationManager(nsPresContext *aPresContext)
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: mozilla::css::CommonAnimationManager(aPresContext)
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, mObservingRefreshDriver(false)
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{
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}
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static mozilla::AnimationPlayerCollection*
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GetAnimationsForCompositor(nsIContent* aContent, nsCSSProperty aProperty)
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{
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return mozilla::css::CommonAnimationManager::GetAnimationsForCompositor(
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aContent, nsGkAtoms::animationsProperty, aProperty);
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}
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// Returns true if aContent or any of its ancestors has an animation.
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static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
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do {
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if (aContent->GetProperty(nsGkAtoms::animationsProperty)) {
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return true;
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}
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} while ((aContent = aContent->GetParent()));
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return false;
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}
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void UpdateStyleAndEvents(mozilla::AnimationPlayerCollection* aEA,
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mozilla::TimeStamp aRefreshTime,
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mozilla::EnsureStyleRuleFlags aFlags);
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void GetEventsForCurrentTime(mozilla::AnimationPlayerCollection* aEA,
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EventArray &aEventsToDispatch);
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// nsIStyleRuleProcessor (parts)
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virtual void RulesMatching(ElementRuleProcessorData* aData) MOZ_OVERRIDE;
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virtual void RulesMatching(PseudoElementRuleProcessorData* aData) MOZ_OVERRIDE;
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virtual void RulesMatching(AnonBoxRuleProcessorData* aData) MOZ_OVERRIDE;
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#ifdef MOZ_XUL
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virtual void RulesMatching(XULTreeRuleProcessorData* aData) MOZ_OVERRIDE;
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#endif
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virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
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virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
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// nsARefreshObserver
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virtual void WillRefresh(mozilla::TimeStamp aTime) MOZ_OVERRIDE;
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void FlushAnimations(FlushFlags aFlags);
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/**
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* Return the style rule that RulesMatching should add for
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* aStyleContext. This might be different from what RulesMatching
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* actually added during aStyleContext's construction because the
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* element's animation-name may have changed. (However, this does
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* return null during the non-animation restyling phase, as
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* RulesMatching does.)
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*
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* aStyleContext may be a style context for aElement or for its
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* :before or :after pseudo-element.
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*/
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nsIStyleRule* CheckAnimationRule(nsStyleContext* aStyleContext,
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mozilla::dom::Element* aElement);
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/**
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* Dispatch any pending events. We accumulate animationend and
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* animationiteration events only during refresh driver notifications
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* (and dispatch them at the end of such notifications), but we
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* accumulate animationstart events at other points when style
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* contexts are created.
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*/
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void DispatchEvents() {
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// Fast-path the common case: no events
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if (!mPendingEvents.IsEmpty()) {
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DoDispatchEvents();
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}
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}
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mozilla::AnimationPlayerCollection*
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GetAnimationPlayers(mozilla::dom::Element *aElement,
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nsCSSPseudoElements::Type aPseudoType,
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bool aCreateIfNeeded);
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protected:
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virtual void ElementCollectionRemoved() MOZ_OVERRIDE
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{
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CheckNeedsRefresh();
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}
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virtual void
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AddElementCollection(mozilla::AnimationPlayerCollection* aData) MOZ_OVERRIDE;
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/**
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* Check to see if we should stop or start observing the refresh driver
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*/
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void CheckNeedsRefresh();
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private:
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void BuildAnimations(nsStyleContext* aStyleContext,
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mozilla::dom::AnimationTimeline* aTimeline,
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mozilla::AnimationPlayerPtrArray& aAnimations);
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bool BuildSegment(InfallibleTArray<mozilla::AnimationPropertySegment>&
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aSegments,
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nsCSSProperty aProperty,
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const mozilla::StyleAnimation& aAnimation,
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float aFromKey, nsStyleContext* aFromContext,
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mozilla::css::Declaration* aFromDeclaration,
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float aToKey, nsStyleContext* aToContext);
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nsIStyleRule* GetAnimationRule(mozilla::dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType);
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// The guts of DispatchEvents
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void DoDispatchEvents();
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EventArray mPendingEvents;
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bool mObservingRefreshDriver;
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};
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#endif /* !defined(nsAnimationManager_h_) */
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