gecko/content/canvas/test/webgl/conformance/error-reporting.html

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<html>
<head>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../resources/js-test-pre.js"></script>
<script src="resources/webgl-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script>
description("Tests generation of synthetic and real GL errors");
var context = create3DContext();
var program = loadStandardProgram(context);
// Other tests in this directory like getActiveTest and
// incorrect-context-object-behaviour already test the raising of many
// synthetic GL errors. This test verifies the raising of certain
// known real GL errors, and contains a few regression tests for bugs
// discovered in the synthetic error generation and in the WebGL
// implementation itself.
shouldBe("context.getError()", "0");
debug("Testing getActiveAttrib");
// Synthetic OpenGL error
shouldBeNull("context.getActiveAttrib(null, 2)");
glErrorShouldBe(context, context.INVALID_VALUE);
// Error state should be clear by this point
glErrorShouldBe(context, context.NO_ERROR);
// Real OpenGL error
shouldBeNull("context.getActiveAttrib(program, 2)");
glErrorShouldBe(context, context.INVALID_VALUE);
// Error state should be clear by this point
glErrorShouldBe(context, context.NO_ERROR);
debug("Testing getActiveUniform");
// Synthetic OpenGL error
shouldBeNull("context.getActiveUniform(null, 0)");
glErrorShouldBe(context, context.INVALID_VALUE);
// Error state should be clear by this point
glErrorShouldBe(context, context.NO_ERROR);
// Real OpenGL error
shouldBeNull("context.getActiveUniform(program, 50)");
glErrorShouldBe(context, context.INVALID_VALUE);
// Error state should be clear by this point
glErrorShouldBe(context, context.NO_ERROR);
debug("Testing attempts to manipulate the default framebuffer");
shouldBeUndefined("context.bindFramebuffer(context.FRAMEBUFFER, 0)");
glErrorShouldBe(context, context.NO_ERROR);
shouldBeUndefined("context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, 0)");
// Synthetic OpenGL error
glErrorShouldBe(context, context.INVALID_OPERATION);
// Error state should be clear by this point
glErrorShouldBe(context, context.NO_ERROR);
shouldBeUndefined("context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, 0, 0)");
// Synthetic OpenGL error
glErrorShouldBe(context, context.INVALID_OPERATION);
// Error state should be clear by this point
glErrorShouldBe(context, context.NO_ERROR);
successfullyParsed = true;
</script>
<script src="../resources/js-test-post.js"></script>
</body>
</html>