mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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194 lines
6.5 KiB
C++
194 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsIScriptContext_h__
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#define nsIScriptContext_h__
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#include "nscore.h"
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#include "nsStringGlue.h"
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#include "nsISupports.h"
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#include "nsCOMPtr.h"
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#include "nsIProgrammingLanguage.h"
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#include "jsfriendapi.h"
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#include "jspubtd.h"
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#include "js/GCAPI.h"
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class nsIScriptGlobalObject;
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class nsIScriptSecurityManager;
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class nsIPrincipal;
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class nsIAtom;
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class nsIArray;
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class nsIVariant;
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class nsIObjectInputStream;
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class nsIObjectOutputStream;
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class nsIScriptObjectPrincipal;
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class nsIDOMWindow;
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class nsIURI;
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#define NS_ISCRIPTCONTEXT_IID \
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{ 0x1d931a17, 0x453a, 0x47fb, \
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{ 0x94, 0x66, 0x2d, 0x3e, 0xd1, 0xef, 0x7a, 0xc5 } }
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/* This MUST match JSVERSION_DEFAULT. This version stuff if we don't
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know what language we have is a little silly... */
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#define SCRIPTVERSION_DEFAULT JSVERSION_DEFAULT
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class nsIOffThreadScriptReceiver;
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/**
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* It is used by the application to initialize a runtime and run scripts.
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* A script runtime would implement this interface.
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*/
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class nsIScriptContext : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID)
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/**
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* Compile and execute a script.
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*
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* @param aScript a string representing the script to be executed
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* @param aScopeObject a script object for the scope to execute in.
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* @param aOptions an options object. You probably want to at least set
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* filename and line number. The principal is computed
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* internally, though 'originPrincipals' may be passed.
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* @param aCoerceToString if the return value is not JSVAL_VOID, convert it
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* to a string before returning.
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* @param aRetValue the result of executing the script. Pass null if you
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* don't care about the result. Note that asking for a
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* result will deoptimize your script somewhat in many cases.
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*/
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virtual nsresult EvaluateString(const nsAString& aScript,
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JS::Handle<JSObject*> aScopeObject,
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JS::CompileOptions& aOptions,
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bool aCoerceToString,
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JS::Value* aRetValue) = 0;
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/**
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* Bind an already-compiled event handler function to the given
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* target. Scripting languages with static scoping must re-bind the
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* scope chain for aHandler to begin (after the activation scope for
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* aHandler itself, typically) with aTarget's scope.
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*
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* The result of the bind operation is a new handler object, with
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* principals now set and scope set as above. This is returned in
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* aBoundHandler. When this function is called, aBoundHandler is
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* expected to not be holding an object.
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*
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* @param aTarget an object telling the scope in which to bind the compiled
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* event handler function. The context will presumably associate
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* this nsISupports with a native script object.
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* @param aScope the scope in which the script object for aTarget should be
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* looked for.
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* @param aHandler the function object to bind, created by an earlier call to
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* CompileEventHandler
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* @param aBoundHandler [out] the result of the bind operation.
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* @return NS_OK if the function was successfully bound
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*/
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virtual nsresult BindCompiledEventHandler(nsISupports* aTarget,
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JS::Handle<JSObject*> aScope,
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JS::Handle<JSObject*> aHandler,
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JS::MutableHandle<JSObject*> aBoundHandler) = 0;
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/**
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* Return the global object.
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*
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**/
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virtual nsIScriptGlobalObject *GetGlobalObject() = 0;
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/**
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* Return the native script context
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*
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**/
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virtual JSContext* GetNativeContext() = 0;
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/**
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* Return the native global object for this context.
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*
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**/
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virtual JSObject* GetNativeGlobal() = 0;
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/**
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* Initialize the context generally. Does not create a global object.
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**/
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virtual nsresult InitContext() = 0;
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/**
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* Check to see if context is as yet intialized. Used to prevent
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* reentrancy issues during the initialization process.
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*
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* @return true if initialized, false if not
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*
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*/
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virtual bool IsContextInitialized() = 0;
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/**
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* For garbage collected systems, do a synchronous collection pass.
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* May be a no-op on other systems
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*
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* @return NS_OK if the method is successful
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*/
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virtual void GC(JS::gcreason::Reason aReason) = 0;
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/**
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* Called to disable/enable script execution in this context.
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*/
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virtual bool GetScriptsEnabled() = 0;
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virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
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// SetProperty is suspect and jst believes should not be needed. Currenly
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// used only for "arguments".
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virtual nsresult SetProperty(JS::Handle<JSObject*> aTarget,
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const char* aPropName, nsISupports* aVal) = 0;
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/**
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* Called to set/get information if the script context is
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* currently processing a script tag
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*/
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virtual bool GetProcessingScriptTag() = 0;
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virtual void SetProcessingScriptTag(bool aResult) = 0;
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/**
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* Initialize DOM classes on aGlobalObj, always call
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* WillInitializeContext() before calling InitContext(), and always
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* call DidInitializeContext() when a context is fully
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* (successfully) initialized.
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*/
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virtual nsresult InitClasses(JS::Handle<JSObject*> aGlobalObj) = 0;
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/**
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* Tell the context we're about to be reinitialize it.
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*/
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virtual void WillInitializeContext() = 0;
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/**
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* Tell the context we're done reinitializing it.
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*/
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virtual void DidInitializeContext() = 0;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContext, NS_ISCRIPTCONTEXT_IID)
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#define NS_IOFFTHREADSCRIPTRECEIVER_IID \
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{0x3a980010, 0x878d, 0x46a9, \
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{0x93, 0xad, 0xbc, 0xfd, 0xd3, 0x8e, 0xa0, 0xc2}}
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class nsIOffThreadScriptReceiver : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_IOFFTHREADSCRIPTRECEIVER_IID)
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/**
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* Notify this object that a previous CompileScript call specifying this as
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* aOffThreadReceiver has completed. The script being passed in must be
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* rooted before any call which could trigger GC.
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*/
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NS_IMETHOD OnScriptCompileComplete(JSScript* aScript, nsresult aStatus) = 0;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIOffThreadScriptReceiver, NS_IOFFTHREADSCRIPTRECEIVER_IID)
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#endif // nsIScriptContext_h__
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