gecko/gfx/layers/d3d9
2013-01-15 13:22:03 +01:00
..
CanvasLayerD3D9.cpp Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones 2012-09-30 19:20:25 +13:00
CanvasLayerD3D9.h Merge from mozilla-central. 2012-08-22 16:09:24 -07:00
ColorLayerD3D9.cpp
ColorLayerD3D9.h
ContainerLayerD3D9.cpp Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
ContainerLayerD3D9.h Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
DeviceManagerD3D9.cpp Bug 786533 - Replace NS_MIN/NS_MAX with std::min/std::max and #include <algorithm> where needed. r=ehsan 2013-01-15 13:22:03 +01:00
DeviceManagerD3D9.h no bug - mark several classes final to avoid warnings about deleting objects of polymorphic type 2013-01-11 04:43:29 -05:00
genshaders.sh
ImageLayerD3D9.cpp b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas 2012-09-18 15:16:15 +12:00
ImageLayerD3D9.h Bug 782372 - Splits ImageLayers.h into ImageLayers.h ImageContainer.h and ImageTypes.h, r=bgirard 2012-08-19 15:33:25 -04:00
LayerManagerD3D9.cpp Bug 790505, part 3: Add API for scheduling a shadowable-layer mutation to be applied at the next layers transaction. r=mattwoodrow,roc 2012-10-02 22:55:50 -07:00
LayerManagerD3D9.h Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg 2012-08-22 11:56:38 -04:00
LayerManagerD3D9Shaders.h
LayerManagerD3D9Shaders.hlsl
Nv3DVUtils.cpp Bug 820570 - Move mozilla::DebugOnly into DebugOnly.h to pare down the grab-baggish Util.h. r=Ms2ger 2012-12-14 18:58:45 -05:00
Nv3DVUtils.h
ReadbackLayerD3D9.h
ShadowBufferD3D9.cpp
ShadowBufferD3D9.h
ThebesLayerD3D9.cpp Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow 2012-12-12 18:21:23 +13:00
ThebesLayerD3D9.h