gecko/image/SurfaceCache.h

444 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* SurfaceCache is a service for caching temporary surfaces and decoded image
* data in imagelib.
*/
#ifndef mozilla_image_SurfaceCache_h
#define mozilla_image_SurfaceCache_h
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/MemoryReporting.h" // for MallocSizeOf
#include "mozilla/HashFunctions.h" // for HashGeneric and AddToHash
#include "gfx2DGlue.h"
#include "gfxPoint.h" // for gfxSize
#include "nsCOMPtr.h" // for already_AddRefed
#include "mozilla/gfx/Point.h" // for mozilla::gfx::IntSize
#include "mozilla/gfx/2D.h" // for SourceSurface
#include "SurfaceFlags.h"
#include "SVGImageContext.h" // for SVGImageContext
namespace mozilla {
namespace image {
class Image;
class imgFrame;
class LookupResult;
struct SurfaceMemoryCounter;
/*
* ImageKey contains the information we need to look up all cached surfaces for
* a particular image.
*/
typedef Image* ImageKey;
/*
* SurfaceKey contains the information we need to look up a specific cached
* surface. Together with an ImageKey, this uniquely identifies the surface.
*
* Callers should construct a SurfaceKey using the appropriate helper function
* for their image type - either RasterSurfaceKey or VectorSurfaceKey.
*/
class SurfaceKey
{
typedef gfx::IntSize IntSize;
public:
bool operator==(const SurfaceKey& aOther) const
{
return aOther.mSize == mSize &&
aOther.mSVGContext == mSVGContext &&
aOther.mAnimationTime == mAnimationTime &&
aOther.mFlags == mFlags;
}
uint32_t Hash() const
{
uint32_t hash = HashGeneric(mSize.width, mSize.height);
hash = AddToHash(hash, mSVGContext.map(HashSIC).valueOr(0));
hash = AddToHash(hash, mAnimationTime, uint32_t(mFlags));
return hash;
}
IntSize Size() const { return mSize; }
Maybe<SVGImageContext> SVGContext() const { return mSVGContext; }
float AnimationTime() const { return mAnimationTime; }
SurfaceFlags Flags() const { return mFlags; }
SurfaceKey WithNewFlags(SurfaceFlags aFlags) const
{
return SurfaceKey(mSize, mSVGContext, mAnimationTime, aFlags);
}
private:
SurfaceKey(const IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
const float aAnimationTime,
const SurfaceFlags aFlags)
: mSize(aSize)
, mSVGContext(aSVGContext)
, mAnimationTime(aAnimationTime)
, mFlags(aFlags)
{ }
static uint32_t HashSIC(const SVGImageContext& aSIC) {
return aSIC.Hash();
}
friend SurfaceKey RasterSurfaceKey(const IntSize&,
SurfaceFlags,
uint32_t);
friend SurfaceKey VectorSurfaceKey(const IntSize&,
const Maybe<SVGImageContext>&,
float);
IntSize mSize;
Maybe<SVGImageContext> mSVGContext;
float mAnimationTime;
SurfaceFlags mFlags;
};
inline SurfaceKey
RasterSurfaceKey(const gfx::IntSize& aSize,
SurfaceFlags aFlags,
uint32_t aFrameNum)
{
return SurfaceKey(aSize, Nothing(), float(aFrameNum), aFlags);
}
inline SurfaceKey
VectorSurfaceKey(const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
float aAnimationTime)
{
// We don't care about aFlags for VectorImage because none of the flags we
// have right now influence VectorImage's rendering. If we add a new flag that
// *does* affect how a VectorImage renders, we'll have to change this.
return SurfaceKey(aSize, aSVGContext, aAnimationTime, DefaultSurfaceFlags());
}
enum class InsertOutcome : uint8_t {
SUCCESS, // Success (but see Insert documentation).
FAILURE, // Couldn't insert (e.g., for capacity reasons).
FAILURE_ALREADY_PRESENT // A surface with the same key is already present.
};
/**
* SurfaceCache is an imagelib-global service that allows caching of temporary
* surfaces. Surfaces normally expire from the cache automatically if they go
* too long without being accessed.
*
* SurfaceCache does not hold surfaces directly; instead, it holds imgFrame
* objects, which hold surfaces but also layer on additional features specific
* to imagelib's needs like animation, padding support, and transparent support
* for volatile buffers.
*
* Sometime it's useful to temporarily prevent surfaces from expiring from the
* cache. This is most often because losing the data could harm the user
* experience (for example, we often don't want to allow surfaces that are
* currently visible to expire) or because it's not possible to rematerialize
* the surface. SurfaceCache supports this through the use of image locking; see
* the comments for Insert() and LockImage() for more details.
*
* Any image which stores surfaces in the SurfaceCache *must* ensure that it
* calls RemoveImage() before it is destroyed. See the comments for
* RemoveImage() for more details.
*/
struct SurfaceCache
{
typedef gfx::IntSize IntSize;
/**
* Initialize static data. Called during imagelib module initialization.
*/
static void Initialize();
/**
* Release static data. Called during imagelib module shutdown.
*/
static void Shutdown();
/**
* Look up the imgFrame containing a surface in the cache and returns a
* drawable reference to that imgFrame.
*
* If the image associated with the surface is locked, then the surface will
* be locked before it is returned.
*
* If the imgFrame was found in the cache, but had stored its surface in a
* volatile buffer which was discarded by the OS, then it is automatically
* removed from the cache and an empty LookupResult is returned. Note that
* this will never happen to surfaces associated with a locked image; the
* cache keeps a strong reference to such surfaces internally.
*
* @param aImageKey Key data identifying which image the surface belongs
* to.
*
* @param aSurfaceKey Key data which uniquely identifies the requested
* surface.
*
* @param aAlternateFlags If not Nothing(), a different set of flags than the
* ones specified in @aSurfaceKey which are also
* acceptable to the caller. This is more efficient
* than calling Lookup() twice, which requires taking a
* lock each time.
*
* @return a LookupResult, which will either contain a
* DrawableFrameRef to the requested surface, or an
* empty DrawableFrameRef if the surface was not found.
*/
static LookupResult Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
const Maybe<SurfaceFlags>& aAlternateFlags
= Nothing());
/**
* Looks up the best matching surface in the cache and returns a drawable
* reference to the imgFrame containing it.
*
* Returned surfaces may vary from the requested surface only in terms of
* size, unless @aAlternateFlags is specified.
*
* @param aImageKey Key data identifying which image the surface belongs
* to.
*
* @param aSurfaceKey Key data which identifies the ideal surface to return.
*
* @param aAlternateFlags If not Nothing(), a different set of flags than the
* ones specified in @aSurfaceKey which are also
* acceptable to the caller. This is much more
* efficient than calling LookupBestMatch() twice.
*
* @return a LookupResult, which will either contain a
* DrawableFrameRef to a surface similar to the
* requested surface, or an empty DrawableFrameRef if
* the surface was not found. Callers can use
* LookupResult::IsExactMatch() to check whether the
* returned surface exactly matches @aSurfaceKey.
*/
static LookupResult LookupBestMatch(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
const Maybe<SurfaceFlags>& aAlternateFlags
= Nothing());
/**
* Insert a surface into the cache. If a surface with the same ImageKey and
* SurfaceKey is already in the cache, Insert returns FAILURE_ALREADY_PRESENT.
* If a matching placeholder is already present, the placeholder is removed.
*
* Surfaces will never expire as long as they remain locked, but if they
* become unlocked, they can expire either because the SurfaceCache runs out
* of capacity or because they've gone too long without being used. When it
* is first inserted, a surface is locked if its associated image is locked.
* When that image is later unlocked, the surface becomes unlocked too. To
* become locked again at that point, two things must happen: the image must
* become locked again (via LockImage()), and the surface must be touched
* again (via one of the Lookup() functions).
*
* All of this means that a very particular procedure has to be followed for
* surfaces which cannot be rematerialized. First, they must be inserted
* *after* the image is locked with LockImage(); if you use the other order,
* the surfaces might expire before LockImage() gets called or before the
* surface is touched again by Lookup(). Second, the image they are associated
* with must never be unlocked.
*
* If a surface cannot be rematerialized, it may be important to know whether
* it was inserted into the cache successfully. Insert() returns FAILURE if it
* failed to insert the surface, which could happen because of capacity
* reasons, or because it was already freed by the OS. If the surface isn't
* associated with a locked image, checking for SUCCESS or FAILURE is useless:
* the surface might expire immediately after being inserted, even though
* Insert() returned SUCCESS. Thus, many callers do not need to check the
* result of Insert() at all.
*
* @param aTarget The new surface (wrapped in an imgFrame) to insert into
* the cache.
* @param aImageKey Key data identifying which image the surface belongs
* to.
* @param aSurfaceKey Key data which uniquely identifies the requested
* surface.
* @return SUCCESS if the surface was inserted successfully. (But see above
* for more information about when you should check this.)
* FAILURE if the surface could not be inserted, e.g. for capacity
* reasons. (But see above for more information about when you
* should check this.)
* FAILURE_ALREADY_PRESENT if a surface with the same ImageKey and
* SurfaceKey already exists in the cache.
*/
static InsertOutcome Insert(imgFrame* aSurface,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Insert a placeholder for a surface into the cache. If a surface with the
* same ImageKey and SurfaceKey is already in the cache, InsertPlaceholder()
* returns FAILURE_ALREADY_PRESENT.
*
* Placeholders exist to allow lazy allocation of surfaces. The Lookup*()
* methods will report whether a placeholder for an exactly matching surface
* existed by returning a MatchType of PENDING or SUBSTITUTE_BECAUSE_PENDING,
* but they will never return a placeholder directly. (They couldn't, since
* placeholders don't have an associated surface.)
*
* Once inserted, placeholders can be removed using RemoveSurface() or
* RemoveImage(), just like a surface. They're automatically removed when a
* real surface that matches the placeholder is inserted with Insert().
*
* @param aImageKey Key data identifying which image the placeholder
* belongs to.
* @param aSurfaceKey Key data which uniquely identifies the surface the
* placeholder stands in for.
* @return SUCCESS if the placeholder was inserted successfully.
* FAILURE if the placeholder could not be inserted for some reason.
* FAILURE_ALREADY_PRESENT if a surface with the same ImageKey and
* SurfaceKey already exists in the cache.
*/
static InsertOutcome InsertPlaceholder(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Checks if a surface of a given size could possibly be stored in the cache.
* If CanHold() returns false, Insert() will always fail to insert the
* surface, but the inverse is not true: Insert() may take more information
* into account than just image size when deciding whether to cache the
* surface, so Insert() may still fail even if CanHold() returns true.
*
* Use CanHold() to avoid the need to create a temporary surface when we know
* for sure the cache can't hold it.
*
* @param aSize The dimensions of a surface in pixels.
* @param aBytesPerPixel How many bytes each pixel of the surface requires.
* Defaults to 4, which is appropriate for RGBA or RGBX
* images.
*
* @return false if the surface cache can't hold a surface of that size.
*/
static bool CanHold(const IntSize& aSize, uint32_t aBytesPerPixel = 4);
static bool CanHold(size_t aSize);
/**
* Locks an image. Any of the image's surfaces which are either inserted or
* accessed while the image is locked will not expire.
*
* Locking an image does not automatically lock that image's existing
* surfaces. A call to LockImage() guarantees that surfaces which are inserted
* afterward will not expire before the next call to UnlockImage() or
* UnlockSurfaces() for that image. Surfaces that are accessed via Lookup() or
* LookupBestMatch() after a LockImage() call will also not expire until the
* next UnlockImage() or UnlockSurfaces() call for that image. Any other
* surfaces owned by the image may expire at any time.
*
* Regardless of locking, any of an image's surfaces may be removed using
* RemoveSurface(), and all of an image's surfaces are removed by
* RemoveImage(), whether the image is locked or not.
*
* It's safe to call LockImage() on an image that's already locked; this has
* no effect.
*
* You must always unlock any image you lock. You may do this explicitly by
* calling UnlockImage(), or implicitly by calling RemoveImage(). Since you're
* required to call RemoveImage() when you destroy an image, this doesn't
* impose any additional requirements, but it's preferable to call
* UnlockImage() earlier if it's possible.
*
* @param aImageKey The image to lock.
*/
static void LockImage(const ImageKey aImageKey);
/**
* Unlocks an image, allowing any of its surfaces to expire at any time.
*
* It's OK to call UnlockImage() on an image that's already unlocked; this has
* no effect.
*
* @param aImageKey The image to unlock.
*/
static void UnlockImage(const ImageKey aImageKey);
/**
* Unlocks the existing surfaces of an image, allowing them to expire at any
* time.
*
* This does not unlock the image itself, so accessing the surfaces via
* Lookup() or LookupBestMatch() will lock them again, and prevent them from
* expiring.
*
* This is intended to be used in situations where it's no longer clear that
* all of the surfaces owned by an image are needed. Calling UnlockSurfaces()
* and then taking some action that will cause Lookup() to touch any surfaces
* that are still useful will permit the remaining surfaces to expire from the
* cache.
*
* If the image is unlocked, this has no effect.
*
* @param aImageKey The image which should have its existing surfaces
* unlocked.
*/
static void UnlockSurfaces(const ImageKey aImageKey);
/**
* Removes a surface or placeholder from the cache, if it's present. If it's
* not present, RemoveSurface() has no effect.
*
* Use this function to remove individual surfaces that have become invalid.
* Prefer RemoveImage() or DiscardAll() when they're applicable, as they have
* much better performance than calling this function repeatedly.
*
* @param aImageKey Key data identifying which image the surface belongs
to.
* @param aSurfaceKey Key data which uniquely identifies the requested
surface.
*/
static void RemoveSurface(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Removes all cached surfaces and placeholders associated with the given
* image from the cache. If the image is locked, it is automatically
* unlocked.
*
* This MUST be called, at a minimum, when an Image which could be storing
* surfaces in the surface cache is destroyed. If another image were allocated
* at the same address it could result in subtle, difficult-to-reproduce bugs.
*
* @param aImageKey The image which should be removed from the cache.
*/
static void RemoveImage(const ImageKey aImageKey);
/**
* Evicts all evictable surfaces from the cache.
*
* All surfaces are evictable except for surfaces associated with locked
* images. Non-evictable surfaces can only be removed by RemoveSurface() or
* RemoveImage().
*/
static void DiscardAll();
/**
* Collects an accounting of the surfaces contained in the SurfaceCache for
* the given image, along with their size and various other metadata.
*
* This is intended for use with memory reporting.
*
* @param aImageKey The image to report memory usage for.
* @param aCounters An array into which the report for each surface will
* be written.
* @param aMallocSizeOf A fallback malloc memory reporting function.
*/
static void CollectSizeOfSurfaces(const ImageKey aImageKey,
nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf);
private:
virtual ~SurfaceCache() = 0; // Forbid instantiation.
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_SurfaceCache_h