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https://gitlab.winehq.org/wine/wine-gecko.git
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200 lines
6.4 KiB
C++
200 lines
6.4 KiB
C++
/*
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* Copyright (C) 2008 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_KEY_CHARACTER_MAP_H
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#define _UI_KEY_CHARACTER_MAP_H
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#include <stdint.h>
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#include "Input.h"
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include "Tokenizer.h"
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#include "String8.h"
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#include "Unicode.h"
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namespace android {
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/**
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* Describes a mapping from Android key codes to characters.
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* Also specifies other functions of the keyboard such as the keyboard type
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* and key modifier semantics.
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*/
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class KeyCharacterMap {
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public:
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enum KeyboardType {
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KEYBOARD_TYPE_UNKNOWN = 0,
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KEYBOARD_TYPE_NUMERIC = 1,
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KEYBOARD_TYPE_PREDICTIVE = 2,
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KEYBOARD_TYPE_ALPHA = 3,
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KEYBOARD_TYPE_FULL = 4,
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KEYBOARD_TYPE_SPECIAL_FUNCTION = 5,
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};
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// Substitute key code and meta state for fallback action.
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struct FallbackAction {
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int32_t keyCode;
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int32_t metaState;
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};
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~KeyCharacterMap();
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static status_t load(const String8& filename, KeyCharacterMap** outMap);
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/* Gets the keyboard type. */
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int32_t getKeyboardType() const;
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/* Gets the primary character for this key as in the label physically printed on it.
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* Returns 0 if none (eg. for non-printing keys). */
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char16_t getDisplayLabel(int32_t keyCode) const;
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/* Gets the Unicode character for the number or symbol generated by the key
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* when the keyboard is used as a dialing pad.
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* Returns 0 if no number or symbol is generated.
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*/
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char16_t getNumber(int32_t keyCode) const;
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/* Gets the Unicode character generated by the key and meta key modifiers.
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* Returns 0 if no character is generated.
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*/
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char16_t getCharacter(int32_t keyCode, int32_t metaState) const;
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/* Gets the fallback action to use by default if the application does not
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* handle the specified key.
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* Returns true if an action was available, false if none.
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*/
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bool getFallbackAction(int32_t keyCode, int32_t metaState,
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FallbackAction* outFallbackAction) const;
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/* Gets the first matching Unicode character that can be generated by the key,
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* preferring the one with the specified meta key modifiers.
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* Returns 0 if no matching character is generated.
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*/
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char16_t getMatch(int32_t keyCode, const char16_t* chars,
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size_t numChars, int32_t metaState) const;
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/* Gets a sequence of key events that could plausibly generate the specified
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* character sequence. Returns false if some of the characters cannot be generated.
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*/
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bool getEvents(int32_t deviceId, const char16_t* chars, size_t numChars,
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Vector<KeyEvent>& outEvents) const;
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private:
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struct Behavior {
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Behavior();
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/* The next behavior in the list, or NULL if none. */
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Behavior* next;
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/* The meta key modifiers for this behavior. */
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int32_t metaState;
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/* The character to insert. */
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char16_t character;
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/* The fallback keycode if the key is not handled. */
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int32_t fallbackKeyCode;
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};
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struct Key {
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Key();
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~Key();
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/* The single character label printed on the key, or 0 if none. */
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char16_t label;
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/* The number or symbol character generated by the key, or 0 if none. */
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char16_t number;
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/* The list of key behaviors sorted from most specific to least specific
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* meta key binding. */
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Behavior* firstBehavior;
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};
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class Parser {
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enum State {
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STATE_TOP = 0,
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STATE_KEY = 1,
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};
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enum {
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PROPERTY_LABEL = 1,
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PROPERTY_NUMBER = 2,
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PROPERTY_META = 3,
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};
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struct Property {
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inline Property(int32_t property = 0, int32_t metaState = 0) :
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property(property), metaState(metaState) { }
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int32_t property;
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int32_t metaState;
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};
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KeyCharacterMap* mMap;
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Tokenizer* mTokenizer;
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State mState;
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int32_t mKeyCode;
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public:
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Parser(KeyCharacterMap* map, Tokenizer* tokenizer);
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~Parser();
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status_t parse();
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private:
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status_t parseType();
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status_t parseKey();
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status_t parseKeyProperty();
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status_t parseModifier(const String8& token, int32_t* outMetaState);
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status_t parseCharacterLiteral(char16_t* outCharacter);
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};
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KeyedVector<int32_t, Key*> mKeys;
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int mType;
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KeyCharacterMap();
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bool getKey(int32_t keyCode, const Key** outKey) const;
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bool getKeyBehavior(int32_t keyCode, int32_t metaState,
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const Key** outKey, const Behavior** outBehavior) const;
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bool findKey(char16_t ch, int32_t* outKeyCode, int32_t* outMetaState) const;
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static void addKey(Vector<KeyEvent>& outEvents,
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int32_t deviceId, int32_t keyCode, int32_t metaState, bool down, nsecs_t time);
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static void addMetaKeys(Vector<KeyEvent>& outEvents,
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int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
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int32_t* currentMetaState);
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static bool addSingleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
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int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
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int32_t keyCode, int32_t keyMetaState,
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int32_t* currentMetaState);
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static void addDoubleEphemeralMetaKey(Vector<KeyEvent>& outEvents,
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int32_t deviceId, int32_t metaState, bool down, nsecs_t time,
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int32_t leftKeyCode, int32_t leftKeyMetaState,
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int32_t rightKeyCode, int32_t rightKeyMetaState,
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int32_t eitherKeyMetaState,
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int32_t* currentMetaState);
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static void addLockedMetaKey(Vector<KeyEvent>& outEvents,
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int32_t deviceId, int32_t metaState, nsecs_t time,
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int32_t keyCode, int32_t keyMetaState,
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int32_t* currentMetaState);
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};
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} // namespace android
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#endif // _UI_KEY_CHARACTER_MAP_H
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