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350 lines
11 KiB
C++
350 lines
11 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_Animation_h
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#define mozilla_dom_Animation_h
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#include "nsAutoPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsCSSPseudoElements.h"
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#include "nsIDocument.h"
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#include "nsWrapperCache.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/StickyTimeDuration.h"
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/Nullable.h"
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#include "nsSMILKeySpline.h"
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#include "nsStyleStruct.h" // for nsTimingFunction
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struct JSContext;
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class nsCSSPropertySet;
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namespace mozilla {
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namespace css {
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class AnimValuesStyleRule;
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} // namespace css
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/**
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* Input timing parameters.
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*
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* Eventually this will represent all the input timing parameters specified
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* by content but for now it encapsulates just the subset of those
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* parameters passed to GetPositionInIteration.
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*/
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struct AnimationTiming
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{
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TimeDuration mIterationDuration;
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TimeDuration mDelay;
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float mIterationCount; // mozilla::PositiveInfinity<float>() means infinite
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uint8_t mDirection;
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uint8_t mFillMode;
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bool FillsForwards() const {
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return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
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mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS;
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}
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bool FillsBackwards() const {
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return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
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mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
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}
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bool operator==(const AnimationTiming& aOther) const {
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return mIterationDuration == aOther.mIterationDuration &&
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mDelay == aOther.mDelay &&
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mIterationCount == aOther.mIterationCount &&
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mDirection == aOther.mDirection &&
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mFillMode == aOther.mFillMode;
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}
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bool operator!=(const AnimationTiming& aOther) const {
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return !(*this == aOther);
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}
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};
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/**
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* Stores the results of calculating the timing properties of an animation
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* at a given sample time.
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*/
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struct ComputedTiming
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{
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ComputedTiming()
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: mTimeFraction(kNullTimeFraction)
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, mCurrentIteration(0)
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, mPhase(AnimationPhase_Null)
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{ }
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static const double kNullTimeFraction;
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// The total duration of the animation including all iterations.
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// Will equal StickyTimeDuration::Forever() if the animation repeats
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// indefinitely.
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StickyTimeDuration mActiveDuration;
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// Will be kNullTimeFraction if the animation is neither animating nor
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// filling at the sampled time.
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double mTimeFraction;
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// Zero-based iteration index (meaningless if mTimeFraction is
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// kNullTimeFraction).
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uint64_t mCurrentIteration;
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enum {
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// Not sampled (null sample time)
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AnimationPhase_Null,
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// Sampled prior to the start of the active interval
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AnimationPhase_Before,
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// Sampled within the active interval
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AnimationPhase_Active,
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// Sampled after (or at) the end of the active interval
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AnimationPhase_After
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} mPhase;
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};
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class ComputedTimingFunction
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{
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public:
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typedef nsTimingFunction::Type Type;
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void Init(const nsTimingFunction &aFunction);
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double GetValue(double aPortion) const;
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const nsSMILKeySpline* GetFunction() const {
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NS_ASSERTION(mType == nsTimingFunction::Function, "Type mismatch");
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return &mTimingFunction;
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}
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Type GetType() const { return mType; }
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uint32_t GetSteps() const { return mSteps; }
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bool operator==(const ComputedTimingFunction& aOther) const {
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return mType == aOther.mType &&
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mTimingFunction == aOther.mTimingFunction &&
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mSteps == aOther.mSteps;
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}
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bool operator!=(const ComputedTimingFunction& aOther) const {
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return !(*this == aOther);
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}
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private:
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Type mType;
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nsSMILKeySpline mTimingFunction;
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uint32_t mSteps;
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};
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struct AnimationPropertySegment
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{
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float mFromKey, mToKey;
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StyleAnimationValue mFromValue, mToValue;
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ComputedTimingFunction mTimingFunction;
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bool operator==(const AnimationPropertySegment& aOther) const {
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return mFromKey == aOther.mFromKey &&
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mToKey == aOther.mToKey &&
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mFromValue == aOther.mFromValue &&
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mToValue == aOther.mToValue &&
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mTimingFunction == aOther.mTimingFunction;
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}
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bool operator!=(const AnimationPropertySegment& aOther) const {
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return !(*this == aOther);
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}
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};
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struct AnimationProperty
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{
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nsCSSProperty mProperty;
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// Does this property win in the CSS Cascade?
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//
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// For CSS transitions, this is true as long as a CSS animation on the
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// same property and element is not running, in which case we set this
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// to false so that the animation (lower in the cascade) can win. We
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// then use this to decide whether to apply the style both in the CSS
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// cascade and for OMTA.
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//
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// FIXME (bug 847287): For CSS Animations, which are overridden by
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// !important rules in the cascade, we actually determine this from
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// the CSS cascade computations, and then use it for OMTA.
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bool mWinsInCascade;
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InfallibleTArray<AnimationPropertySegment> mSegments;
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bool operator==(const AnimationProperty& aOther) const {
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return mProperty == aOther.mProperty &&
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mWinsInCascade == aOther.mWinsInCascade &&
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mSegments == aOther.mSegments;
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}
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bool operator!=(const AnimationProperty& aOther) const {
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return !(*this == aOther);
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}
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};
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struct ElementPropertyTransition;
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namespace dom {
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class AnimationEffect;
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class Animation : public nsWrapperCache
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{
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public:
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Animation(nsIDocument* aDocument,
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Element* aTarget,
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nsCSSPseudoElements::Type aPseudoType,
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const AnimationTiming &aTiming,
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const nsSubstring& aName)
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: mDocument(aDocument)
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, mTarget(aTarget)
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, mTiming(aTiming)
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, mName(aName)
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, mIsFinishedTransition(false)
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, mPseudoType(aPseudoType)
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{
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MOZ_ASSERT(aTarget, "null animation target is not yet supported");
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}
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(Animation)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(Animation)
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nsIDocument* GetParentObject() const { return mDocument; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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// FIXME: If we succeed in moving transition-specific code to a type of
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// AnimationEffect (as per the Web Animations API) we should remove these
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// virtual methods.
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virtual ElementPropertyTransition* AsTransition() { return nullptr; }
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virtual const ElementPropertyTransition* AsTransition() const {
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return nullptr;
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}
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// Animation interface
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// This currently returns a new object each time when used from C++ but is
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// cached when used from JS.
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already_AddRefed<AnimationEffect> GetEffect();
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Element* GetTarget() const {
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// Currently we only implement Element.getAnimationPlayers() which only
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// returns animations targetting Elements so this should never
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// be called for an animation that targets a pseudo-element.
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MOZ_ASSERT(mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement,
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"Requesting the target of an Animation that targets a"
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" pseudo-element is not yet supported.");
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return mTarget;
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}
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// Temporary workaround to return both the target element and pseudo-type
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// until we implement PseudoElement.
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void GetTarget(Element*& aTarget,
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nsCSSPseudoElements::Type& aPseudoType) const {
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aTarget = mTarget;
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aPseudoType = mPseudoType;
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}
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void SetParentTime(Nullable<TimeDuration> aParentTime);
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const AnimationTiming& Timing() const {
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return mTiming;
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}
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AnimationTiming& Timing() {
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return mTiming;
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}
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const nsString& Name() const {
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return mName;
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}
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// Return the duration from the start the active interval to the point where
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// the animation begins playback. This is zero unless the animation has
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// a negative delay in which case it is the absolute value of the delay.
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// This is used for setting the elapsedTime member of CSS AnimationEvents.
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TimeDuration InitialAdvance() const {
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return std::max(TimeDuration(), mTiming.mDelay * -1);
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}
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Nullable<TimeDuration> GetLocalTime() const {
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// Since the *animation* start time is currently always zero, the local
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// time is equal to the parent time.
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return mParentTime;
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}
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// This function takes as input the timing parameters of an animation and
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// returns the computed timing at the specified local time.
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//
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// The local time may be null in which case only static parameters such as the
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// active duration are calculated. All other members of the returned object
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// are given a null/initial value.
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//
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// This function returns ComputedTiming::kNullTimeFraction for the
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// mTimeFraction member of the return value if the animation should not be
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// run (because it is not currently active and is not filling at this time).
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static ComputedTiming
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GetComputedTimingAt(const Nullable<TimeDuration>& aLocalTime,
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const AnimationTiming& aTiming);
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// Shortcut for that gets the computed timing using the current local time as
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// calculated from the timeline time.
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ComputedTiming GetComputedTiming(const AnimationTiming* aTiming
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= nullptr) const {
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return GetComputedTimingAt(GetLocalTime(), aTiming ? *aTiming : mTiming);
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}
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// Return the duration of the active interval for the given timing parameters.
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static StickyTimeDuration
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ActiveDuration(const AnimationTiming& aTiming);
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// After transitions finish they need to be retained in order to
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// address the issue described in
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// https://lists.w3.org/Archives/Public/www-style/2015Jan/0444.html .
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// However, finished transitions are ignored for many purposes.
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bool IsFinishedTransition() const {
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return mIsFinishedTransition;
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}
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void SetIsFinishedTransition() {
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MOZ_ASSERT(AsTransition(),
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"Calling SetIsFinishedTransition but it's not a transition");
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mIsFinishedTransition = true;
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}
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bool IsCurrent() const;
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bool IsInEffect() const;
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const AnimationProperty*
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GetAnimationOfProperty(nsCSSProperty aProperty) const;
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bool HasAnimationOfProperty(nsCSSProperty aProperty) const {
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return GetAnimationOfProperty(aProperty) != nullptr;
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}
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const InfallibleTArray<AnimationProperty>& Properties() const {
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return mProperties;
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}
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InfallibleTArray<AnimationProperty>& Properties() {
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return mProperties;
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}
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// Updates |aStyleRule| with the animation values produced by this
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// Animation for the current time except any properties already contained
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// in |aSetProperties|.
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// Any updated properties are added to |aSetProperties|.
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void ComposeStyle(nsRefPtr<css::AnimValuesStyleRule>& aStyleRule,
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nsCSSPropertySet& aSetProperties);
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protected:
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virtual ~Animation() { }
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// We use a document for a parent object since the other likely candidate,
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// the target element, can be empty.
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nsCOMPtr<nsIDocument> mDocument;
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nsCOMPtr<Element> mTarget;
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Nullable<TimeDuration> mParentTime;
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AnimationTiming mTiming;
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nsString mName;
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// A flag to mark transitions that have finished and are due to
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// be removed on the next throttle-able cycle.
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bool mIsFinishedTransition;
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nsCSSPseudoElements::Type mPseudoType;
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InfallibleTArray<AnimationProperty> mProperties;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_Animation_h
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