mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
7b17f0f746
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef WEBGLVERTEXARRAY_H_
|
|
#define WEBGLVERTEXARRAY_H_
|
|
|
|
#include "WebGLBindableName.h"
|
|
#include "WebGLObjectModel.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLVertexAttribData.h"
|
|
|
|
#include "nsWrapperCache.h"
|
|
|
|
#include "mozilla/LinkedList.h"
|
|
|
|
namespace mozilla {
|
|
|
|
class WebGLVertexArrayFake;
|
|
|
|
class WebGLVertexArray
|
|
: public nsWrapperCache
|
|
, public WebGLBindableName
|
|
, public WebGLRefCountedObject<WebGLVertexArray>
|
|
, public LinkedListElement<WebGLVertexArray>
|
|
, public WebGLContextBoundObject
|
|
{
|
|
// -----------------------------------------------------------------------------
|
|
// PUBLIC
|
|
public:
|
|
static WebGLVertexArray* Create(WebGLContext* context);
|
|
|
|
void BindVertexArray() {
|
|
/* Bind to dummy value to signal that this vertex array has
|
|
ever been bound */
|
|
BindTo(LOCAL_GL_VERTEX_ARRAY_BINDING);
|
|
BindVertexArrayImpl();
|
|
};
|
|
|
|
virtual void GenVertexArray() = 0;
|
|
virtual void BindVertexArrayImpl() = 0;
|
|
|
|
GLuint GLName() const { return mGLName; }
|
|
|
|
// -------------------------------------------------------------------------
|
|
// IMPLEMENT PARENT CLASSES
|
|
|
|
void Delete();
|
|
|
|
virtual void DeleteImpl() = 0;
|
|
|
|
WebGLContext* GetParentObject() const {
|
|
return Context();
|
|
}
|
|
|
|
virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
|
|
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray)
|
|
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray)
|
|
|
|
// -------------------------------------------------------------------------
|
|
// MEMBER FUNCTIONS
|
|
|
|
bool EnsureAttrib(GLuint index, const char *info);
|
|
bool HasAttrib(GLuint index) {
|
|
return index < mAttribs.Length();
|
|
}
|
|
bool IsAttribArrayEnabled(GLuint index) {
|
|
return HasAttrib(index) && mAttribs[index].enabled;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// PROTECTED
|
|
protected:
|
|
WebGLVertexArray(WebGLContext* context);
|
|
|
|
virtual ~WebGLVertexArray() {
|
|
MOZ_ASSERT(IsDeleted());
|
|
};
|
|
|
|
// -------------------------------------------------------------------------
|
|
// MEMBERS
|
|
|
|
nsTArray<WebGLVertexAttribData> mAttribs;
|
|
WebGLRefPtr<WebGLBuffer> mElementArrayBuffer;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// FRIENDSHIPS
|
|
|
|
friend class WebGLVertexArrayFake;
|
|
friend class WebGLContext;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|