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c6d498af25
The way we pass in AudioDataValue arrays into AudioData is non-uniform: sometimes we have nsAutoArrayPtrs, sometimes we don't, and it's not immediately obvious from the function signature of the constructor that we're actually taking ownership of this array. Let's fix that by using UniquePtr<AudioDataValue[]> smart pointers to hold the data prior to creating AudioData values, and for passing in to AudioData's constructor. Using standard-er C++ things instead of our homegrown ones is a good thing.
123 lines
4.0 KiB
C++
123 lines
4.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(AudioCompactor_h)
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#define AudioCompactor_h
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#include "MediaQueue.h"
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#include "MediaData.h"
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#include "VideoUtils.h"
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namespace mozilla {
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class AudioCompactor
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{
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public:
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explicit AudioCompactor(MediaQueue<AudioData>& aQueue)
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: mQueue(aQueue)
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{ }
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// Push audio data into the underlying queue with minimal heap allocation
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// slop. This method is responsible for allocating AudioDataValue[] buffers.
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// The caller must provide a functor to copy the data into the buffers. The
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// functor must provide the following signature:
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//
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// uint32_t operator()(AudioDataValue *aBuffer, uint32_t aSamples);
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//
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// The functor must copy as many complete frames as possible to the provided
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// buffer given its length (in AudioDataValue elements). The number of frames
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// copied must be returned. This copy functor must support being called
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// multiple times in order to copy the audio data fully. The copy functor
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// must copy full frames as partial frames will be ignored.
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template<typename CopyFunc>
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bool Push(int64_t aOffset, int64_t aTime, int32_t aSampleRate,
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uint32_t aFrames, uint32_t aChannels, CopyFunc aCopyFunc)
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{
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// If we are losing more than a reasonable amount to padding, try to chunk
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// the data.
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size_t maxSlop = AudioDataSize(aFrames, aChannels) / MAX_SLOP_DIVISOR;
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while (aFrames > 0) {
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uint32_t samples = GetChunkSamples(aFrames, aChannels, maxSlop);
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auto buffer = MakeUnique<AudioDataValue[]>(samples);
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// Copy audio data to buffer using caller-provided functor.
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uint32_t framesCopied = aCopyFunc(buffer.get(), samples);
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NS_ASSERTION(framesCopied <= aFrames, "functor copied too many frames");
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CheckedInt64 duration = FramesToUsecs(framesCopied, aSampleRate);
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if (!duration.isValid()) {
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return false;
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}
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mQueue.Push(new AudioData(aOffset,
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aTime,
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duration.value(),
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framesCopied,
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Move(buffer),
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aChannels,
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aSampleRate));
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// Remove the frames we just pushed into the queue and loop if there is
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// more to be done.
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aTime += duration.value();
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aFrames -= framesCopied;
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// NOTE: No need to update aOffset as its only an approximation anyway.
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}
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return true;
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}
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// Copy functor suitable for copying audio samples already in the
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// AudioDataValue format/layout expected by AudioStream on this platform.
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class NativeCopy
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{
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public:
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NativeCopy(const uint8_t* aSource, size_t aSourceBytes,
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uint32_t aChannels)
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: mSource(aSource)
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, mSourceBytes(aSourceBytes)
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, mChannels(aChannels)
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, mNextByte(0)
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{ }
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uint32_t operator()(AudioDataValue *aBuffer, uint32_t aSamples);
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private:
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const uint8_t* const mSource;
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const size_t mSourceBytes;
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const uint32_t mChannels;
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size_t mNextByte;
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};
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// Allow 12.5% slop before chunking kicks in. Public so that the gtest can
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// access it.
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static const size_t MAX_SLOP_DIVISOR = 8;
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private:
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// Compute the number of AudioDataValue samples that will be fit the most
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// frames while keeping heap allocation slop less than the given threshold.
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static uint32_t
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GetChunkSamples(uint32_t aFrames, uint32_t aChannels, size_t aMaxSlop);
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static size_t BytesPerFrame(uint32_t aChannels)
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{
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return sizeof(AudioDataValue) * aChannels;
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}
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static size_t AudioDataSize(uint32_t aFrames, uint32_t aChannels)
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{
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return aFrames * BytesPerFrame(aChannels);
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}
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MediaQueue<AudioData> &mQueue;
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};
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} // namespace mozilla
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#endif // AudioCompactor_h
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