gecko/gfx/gl/GLContextEAGL.h
Jim Chen 3c3f9af3ff Bug 1232456 - Renew EGL surface using existing compositor widget; r=snorp
GLContextEGL needs a widget in order to recreate its surface. This patch
adds a widget parameter to RenewSurface so that the compositor can pass
in its widget.
2015-12-23 22:03:35 -05:00

81 lines
2.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTEAGL_H_
#define GLCONTEXTEAGL_H_
#include "GLContext.h"
#include <CoreGraphics/CoreGraphics.h>
#include <OpenGLES/EAGL.h>
namespace mozilla {
namespace gl {
class GLContextEAGL : public GLContext
{
friend class GLContextProviderEAGL;
EAGLContext* const mContext;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEAGL, override)
GLContextEAGL(const SurfaceCaps& caps, EAGLContext* context,
GLContext* sharedContext,
bool isOffscreen, ContextProfile profile);
~GLContextEAGL();
virtual GLContextType GetContextType() const override {
return GLContextType::EAGL;
}
static GLContextEAGL* Cast(GLContext* gl) {
MOZ_ASSERT(gl->GetContextType() == GLContextType::EAGL);
return static_cast<GLContextEAGL*>(gl);
}
bool Init() override;
bool AttachToWindow(nsIWidget* aWidget);
EAGLContext* GetEAGLContext() const { return mContext; }
virtual bool MakeCurrentImpl(bool aForce) override;
virtual bool IsCurrent() override;
virtual bool SetupLookupFunction() override;
virtual bool IsDoubleBuffered() const override;
virtual bool SupportsRobustness() const override;
virtual bool SwapBuffers() override;
virtual GLuint GetDefaultFramebuffer() override {
return mBackbufferFB;
}
virtual bool RenewSurface(nsIWidget* aWidget) override {
// FIXME: should use the passed widget instead of the existing one.
return RecreateRB();
}
private:
GLuint mBackbufferRB;
GLuint mBackbufferFB;
void* mLayer;
bool RecreateRB();
};
} // namespace gl
} // namespace mozilla
#endif // GLCONTEXTEAGL_H_