gecko/widget/windows/winrt/MetroInput.cpp

1391 lines
49 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Moz headers (alphabetical)
#include "MetroInput.h"
#include "MetroUtils.h" // Logging, POINT_CEIL_*, ActivateGenericInstance, etc
#include "MetroWidget.h" // MetroInput::mWidget
#include "mozilla/dom/Touch.h" // Touch
#include "nsTArray.h" // Touch lists
#include "nsIDOMSimpleGestureEvent.h" // Constants for gesture events
#include "InputData.h"
#include "UIABridgePrivate.h"
#include "MetroAppShell.h"
#include "mozilla/MouseEvents.h"
#include "mozilla/TouchEvents.h"
// System headers (alphabetical)
#include <windows.ui.core.h> // ABI::Window::UI::Core namespace
#include <windows.ui.input.h> // ABI::Window::UI::Input namespace
//#define DEBUG_INPUT
// Using declarations
using namespace ABI::Windows; // UI, System, Foundation namespaces
using namespace Microsoft; // WRL namespace (ComPtr, possibly others)
using namespace mozilla;
using namespace mozilla::widget::winrt;
using namespace mozilla::dom;
// File-scoped statics (unnamed namespace)
namespace {
// XXX: Set these min values appropriately
const double SWIPE_MIN_DISTANCE = 5.0;
const double SWIPE_MIN_VELOCITY = 5.0;
// Convenience typedefs for event handler types
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CEdgeGesture_Windows__CUI__CInput__CEdgeGestureEventArgs_t EdgeGestureHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreDispatcher_Windows__CUI__CCore__CAcceleratorKeyEventArgs_t AcceleratorKeyActivatedHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs_t PointerEventHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CTappedEventArgs_t TappedEventHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CRightTappedEventArgs_t RightTappedEventHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationStartedEventArgs_t ManipulationStartedEventHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationUpdatedEventArgs_t ManipulationUpdatedEventHandler;
typedef Foundation::__FITypedEventHandler_2_Windows__CUI__CInput__CGestureRecognizer_Windows__CUI__CInput__CManipulationCompletedEventArgs_t ManipulationCompletedEventHandler;
// Other convenience typedefs
typedef ABI::Windows::UI::Core::ICoreAcceleratorKeys ICoreAcceleratorKeys;
/**
* Creates and returns a new {@link Touch} from the given
* ABI::Windows::UI::Input::IPointerPoint. Note that the caller is
* responsible for freeing the memory for the Touch returned from
* this function.
*
* @param aPoint the ABI::Windows::UI::Input::IPointerPoint containing the
* metadata from which to create our new {@link Touch}
* @return a new {@link Touch} representing the touch point. The caller
* is responsible for freeing the memory for this touch point.
*/
Touch*
CreateDOMTouch(UI::Input::IPointerPoint* aPoint) {
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
Foundation::Point position;
uint32_t pointerId;
Foundation::Rect contactRect;
float pressure;
aPoint->get_Properties(props.GetAddressOf());
aPoint->get_Position(&position);
aPoint->get_PointerId(&pointerId);
props->get_ContactRect(&contactRect);
props->get_Pressure(&pressure);
nsIntPoint touchPoint = MetroUtils::LogToPhys(position);
nsIntPoint touchRadius;
touchRadius.x = MetroUtils::LogToPhys(contactRect.Width) / 2;
touchRadius.y = MetroUtils::LogToPhys(contactRect.Height) / 2;
return new Touch(pointerId,
touchPoint,
// Rotation radius and angle.
// W3C touch events v1 do not use these.
// The draft for W3C touch events v2 explains that
// radius and angle should describe the ellipse that
// most closely circumscribes the touching area. Since
// Windows gives us a bounding rectangle rather than an
// ellipse, we provide the ellipse that is most closely
// circumscribed by the bounding rectangle that Windows
// gave us.
touchRadius,
0.0f,
// Pressure
// W3C touch events v1 do not use this.
// The current draft for W3C touch events v2 says that
// this should be a value between 0.0 and 1.0, which is
// consistent with what Windows provides us here.
// XXX: Windows defaults to 0.5, but the current W3C
// draft says that the value should be 0.0 if no value
// known.
pressure);
}
/**
* Test if a touchpoint position has moved. See Touch.Equals for
* criteria.
*
* @param aTouch previous touch point
* @param aPoint new winrt touch point
* @return true if the point has moved
*/
bool
HasPointMoved(Touch* aTouch, UI::Input::IPointerPoint* aPoint) {
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
Foundation::Point position;
Foundation::Rect contactRect;
float pressure;
aPoint->get_Properties(props.GetAddressOf());
aPoint->get_Position(&position);
props->get_ContactRect(&contactRect);
props->get_Pressure(&pressure);
nsIntPoint touchPoint = MetroUtils::LogToPhys(position);
nsIntPoint touchRadius;
touchRadius.x = MetroUtils::LogToPhys(contactRect.Width) / 2;
touchRadius.y = MetroUtils::LogToPhys(contactRect.Height) / 2;
// from Touch.Equals
return touchPoint != aTouch->mRefPoint ||
pressure != aTouch->Force() ||
/* mRotationAngle == aTouch->RotationAngle() || */
touchRadius.x != aTouch->RadiusX() ||
touchRadius.y != aTouch->RadiusY();
}
/**
* Converts from the Devices::Input::PointerDeviceType enumeration
* to a nsIDOMMouseEvent::MOZ_SOURCE_* value.
*
* @param aDeviceType the value to convert
* @param aMozInputSource the converted value
*/
void
MozInputSourceFromDeviceType(
Devices::Input::PointerDeviceType const& aDeviceType,
unsigned short& aMozInputSource) {
if (Devices::Input::PointerDeviceType::PointerDeviceType_Mouse
== aDeviceType) {
aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_MOUSE;
} else if (Devices::Input::PointerDeviceType::PointerDeviceType_Touch
== aDeviceType) {
aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
} else if (Devices::Input::PointerDeviceType::PointerDeviceType_Pen
== aDeviceType) {
aMozInputSource = nsIDOMMouseEvent::MOZ_SOURCE_PEN;
}
}
/**
* This function is for use with mTouches.Enumerate. It will
* append each element it encounters to the {@link nsTArray}
* of {@link mozilla::dom::Touch}es passed in through the third (void*)
* parameter.
*
* NOTE: This function will set the `mChanged` member of each
* element it encounters to `false`, since this function is only
* used to populate a touchlist that is about to be dispatched
* in a gecko touch event.
*
* @param aKey the key of the current element being enumerated
* @param aData the value of the current element being enumerated
* @param aTouchList the {@link nsTArray} to append to
*/
PLDHashOperator
AppendToTouchList(const unsigned int& aKey,
nsRefPtr<Touch>& aData,
void *aTouchList)
{
nsTArray<nsRefPtr<Touch> > *touches =
static_cast<nsTArray<nsRefPtr<Touch> > *>(aTouchList);
nsRefPtr<Touch> copy = new Touch(aData->mIdentifier,
aData->mRefPoint,
aData->mRadius,
aData->mRotationAngle,
aData->mForce);
touches->AppendElement(copy);
aData->mChanged = false;
return PL_DHASH_NEXT;
}
// Helper for making sure event ptrs get freed.
class AutoDeleteEvent
{
public:
AutoDeleteEvent(WidgetGUIEvent* aPtr) :
mPtr(aPtr) {}
~AutoDeleteEvent() {
if (mPtr) {
delete mPtr;
}
}
WidgetGUIEvent* mPtr;
};
}
namespace mozilla {
namespace widget {
namespace winrt {
MetroInput::MetroInput(MetroWidget* aWidget,
UI::Core::ICoreWindow* aWindow)
: mWidget(aWidget),
mChromeHitTestCacheForTouch(false),
mCurrentInputLevel(LEVEL_IMPRECISE),
mWindow(aWindow)
{
LogFunction();
NS_ASSERTION(aWidget, "Attempted to create MetroInput for null widget!");
NS_ASSERTION(aWindow, "Attempted to create MetroInput for null window!");
mTokenPointerPressed.value = 0;
mTokenPointerReleased.value = 0;
mTokenPointerMoved.value = 0;
mTokenPointerEntered.value = 0;
mTokenPointerExited.value = 0;
mTokenEdgeStarted.value = 0;
mTokenEdgeCanceled.value = 0;
mTokenEdgeCompleted.value = 0;
mTokenManipulationCompleted.value = 0;
mTokenTapped.value = 0;
mTokenRightTapped.value = 0;
// Create our Gesture Recognizer
ActivateGenericInstance(RuntimeClass_Windows_UI_Input_GestureRecognizer,
mGestureRecognizer);
NS_ASSERTION(mGestureRecognizer, "Failed to create GestureRecognizer!");
RegisterInputEvents();
}
MetroInput::~MetroInput()
{
LogFunction();
UnregisterInputEvents();
}
/**
* Tracks the current input level (precise/imprecise) and fires an observer
* when the mode changes.
*/
void
MetroInput::UpdateInputLevel(InputPrecisionLevel aInputLevel)
{
// ignore mouse input if we have active touch input.
if (aInputLevel == LEVEL_PRECISE && mTouches.Count() > 0) {
return;
}
if (mCurrentInputLevel != aInputLevel) {
mCurrentInputLevel = aInputLevel;
MetroUtils::FireObserver(mCurrentInputLevel == LEVEL_PRECISE ?
"metro_precise_input" : "metro_imprecise_input");
}
}
/**
* Processes an IEdgeGestureEventArgs and returns the input source type
* for the event. Also updates input level via UpdateInputLevel.
*/
uint16_t
MetroInput::ProcessInputTypeForGesture(UI::Input::IEdgeGestureEventArgs* aArgs)
{
MOZ_ASSERT(aArgs);
UI::Input::EdgeGestureKind kind;
aArgs->get_Kind(&kind);
switch(kind) {
case UI::Input::EdgeGestureKind::EdgeGestureKind_Touch:
UpdateInputLevel(LEVEL_IMPRECISE);
return nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
break;
case UI::Input::EdgeGestureKind::EdgeGestureKind_Keyboard:
return nsIDOMMouseEvent::MOZ_SOURCE_KEYBOARD;
break;
case UI::Input::EdgeGestureKind::EdgeGestureKind_Mouse:
UpdateInputLevel(LEVEL_PRECISE);
return nsIDOMMouseEvent::MOZ_SOURCE_MOUSE;
break;
}
return nsIDOMMouseEvent::MOZ_SOURCE_UNKNOWN;
}
/**
* When the user swipes her/his finger in from the top of the screen,
* we receive this event.
*
* @param sender the CoreDispatcher that fired this event
* @param aArgs the event-specific args we use when processing this event
* @returns S_OK
*/
HRESULT
MetroInput::OnEdgeGestureStarted(UI::Input::IEdgeGesture* sender,
UI::Input::IEdgeGestureEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WidgetSimpleGestureEvent geckoEvent(true,
NS_SIMPLE_GESTURE_EDGE_STARTED,
mWidget.Get(),
0,
0.0);
mModifierKeyState.Update();
mModifierKeyState.InitInputEvent(geckoEvent);
geckoEvent.time = ::GetMessageTime();
geckoEvent.inputSource = ProcessInputTypeForGesture(aArgs);
// Safe
DispatchEventIgnoreStatus(&geckoEvent);
return S_OK;
}
/**
* This event can be received if the user swipes her/his finger back to
* the top of the screen, or continues moving her/his finger such that
* the movement is interpreted as a "grab this window" gesture
*
* @param sender the CoreDispatcher that fired this event
* @param aArgs the event-specific args we use when processing this event
* @returns S_OK
*/
HRESULT
MetroInput::OnEdgeGestureCanceled(UI::Input::IEdgeGesture* sender,
UI::Input::IEdgeGestureEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WidgetSimpleGestureEvent geckoEvent(true,
NS_SIMPLE_GESTURE_EDGE_CANCELED,
mWidget.Get(),
0,
0.0);
mModifierKeyState.Update();
mModifierKeyState.InitInputEvent(geckoEvent);
geckoEvent.time = ::GetMessageTime();
geckoEvent.inputSource = ProcessInputTypeForGesture(aArgs);
// Safe
DispatchEventIgnoreStatus(&geckoEvent);
return S_OK;
}
/**
* This event is received if the user presses ctrl+Z or lifts her/his
* finger after causing an EdgeGestureStarting event to fire.
*
* @param sender the CoreDispatcher that fired this event
* @param aArgs the event-specific args we use when processing this event
* @returns S_OK
*/
HRESULT
MetroInput::OnEdgeGestureCompleted(UI::Input::IEdgeGesture* sender,
UI::Input::IEdgeGestureEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WidgetSimpleGestureEvent geckoEvent(true,
NS_SIMPLE_GESTURE_EDGE_COMPLETED,
mWidget.Get(),
0,
0.0);
mModifierKeyState.Update();
mModifierKeyState.InitInputEvent(geckoEvent);
geckoEvent.time = ::GetMessageTime();
geckoEvent.inputSource = ProcessInputTypeForGesture(aArgs);
// Safe
DispatchEventIgnoreStatus(&geckoEvent);
return S_OK;
}
/**
* This helper function is used by our processing of PointerPressed,
* PointerReleased, and PointerMoved events.
* It dispatches a gecko event in response to the input received. This
* function should only be called for non-touch (i.e. pen or mouse) input
* events.
*
* @param aPoint the PointerPoint for the input event
*/
void
MetroInput::OnPointerNonTouch(UI::Input::IPointerPoint* aPoint) {
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
UI::Input::PointerUpdateKind pointerUpdateKind;
aPoint->get_Properties(props.GetAddressOf());
props->get_PointerUpdateKind(&pointerUpdateKind);
WidgetMouseEvent* event =
new WidgetMouseEvent(true, NS_MOUSE_MOVE, mWidget.Get(),
WidgetMouseEvent::eReal,
WidgetMouseEvent::eNormal);
switch (pointerUpdateKind) {
case UI::Input::PointerUpdateKind::PointerUpdateKind_LeftButtonPressed:
// We don't bother setting mouseEvent.button because it is already
// set to WidgetMouseEvent::buttonType::eLeftButton whose value is 0.
event->message = NS_MOUSE_BUTTON_DOWN;
break;
case UI::Input::PointerUpdateKind::PointerUpdateKind_MiddleButtonPressed:
event->button = WidgetMouseEvent::buttonType::eMiddleButton;
event->message = NS_MOUSE_BUTTON_DOWN;
break;
case UI::Input::PointerUpdateKind::PointerUpdateKind_RightButtonPressed:
event->button = WidgetMouseEvent::buttonType::eRightButton;
event->message = NS_MOUSE_BUTTON_DOWN;
break;
case UI::Input::PointerUpdateKind::PointerUpdateKind_LeftButtonReleased:
// We don't bother setting mouseEvent.button because it is already
// set to WidgetMouseEvent::buttonType::eLeftButton whose value is 0.
event->message = NS_MOUSE_BUTTON_UP;
break;
case UI::Input::PointerUpdateKind::PointerUpdateKind_MiddleButtonReleased:
event->button = WidgetMouseEvent::buttonType::eMiddleButton;
event->message = NS_MOUSE_BUTTON_UP;
break;
case UI::Input::PointerUpdateKind::PointerUpdateKind_RightButtonReleased:
event->button = WidgetMouseEvent::buttonType::eRightButton;
event->message = NS_MOUSE_BUTTON_UP;
break;
}
UpdateInputLevel(LEVEL_PRECISE);
InitGeckoMouseEventFromPointerPoint(event, aPoint);
DispatchAsyncEventIgnoreStatus(event);
}
void
MetroInput::InitTouchEventTouchList(WidgetTouchEvent* aEvent)
{
MOZ_ASSERT(aEvent);
mTouches.Enumerate(&AppendToTouchList,
static_cast<void*>(&aEvent->touches));
}
bool
MetroInput::ShouldDeliverInputToRecognizer()
{
return mRecognizerWantsEvents;
}
// This event is raised when the user pushes the left mouse button, presses a
// pen to the surface, or presses a touch screen.
HRESULT
MetroInput::OnPointerPressed(UI::Core::ICoreWindow* aSender,
UI::Core::IPointerEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
WRL::ComPtr<Devices::Input::IPointerDevice> device;
Devices::Input::PointerDeviceType deviceType;
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
currentPoint->get_PointerDevice(device.GetAddressOf());
device->get_PointerDeviceType(&deviceType);
// For mouse and pen input, simply call our helper function
if (deviceType !=
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
OnPointerNonTouch(currentPoint.Get());
mGestureRecognizer->ProcessDownEvent(currentPoint.Get());
return S_OK;
}
// This is touch input.
UpdateInputLevel(LEVEL_IMPRECISE);
// Create the new touch point and add it to our event.
uint32_t pointerId;
currentPoint->get_PointerId(&pointerId);
nsRefPtr<Touch> touch = CreateDOMTouch(currentPoint.Get());
touch->mChanged = true;
mTouches.Put(pointerId, touch);
WidgetTouchEvent* touchEvent =
new WidgetTouchEvent(true, NS_TOUCH_START, mWidget.Get());
if (mTouches.Count() == 1) {
// If this is the first touchstart of a touch session reset some
// tracking flags.
mContentConsumingTouch = false;
mApzConsumingTouch = false;
mRecognizerWantsEvents = true;
mCancelable = true;
mCanceledIds.Clear();
}
InitTouchEventTouchList(touchEvent);
DispatchAsyncTouchEvent(touchEvent);
if (ShouldDeliverInputToRecognizer()) {
mGestureRecognizer->ProcessDownEvent(currentPoint.Get());
}
return S_OK;
}
void
MetroInput::AddPointerMoveDataToRecognizer(UI::Core::IPointerEventArgs* aArgs)
{
if (ShouldDeliverInputToRecognizer()) {
WRL::ComPtr<Foundation::Collections::IVector<UI::Input::PointerPoint*>>
pointerPoints;
aArgs->GetIntermediatePoints(pointerPoints.GetAddressOf());
mGestureRecognizer->ProcessMoveEvents(pointerPoints.Get());
}
}
// This event is raised when the user moves the mouse, moves a pen that is
// in contact with the surface, or moves a finger that is in contact with
// a touch screen.
HRESULT
MetroInput::OnPointerMoved(UI::Core::ICoreWindow* aSender,
UI::Core::IPointerEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
WRL::ComPtr<Devices::Input::IPointerDevice> device;
Devices::Input::PointerDeviceType deviceType;
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
currentPoint->get_PointerDevice(device.GetAddressOf());
device->get_PointerDeviceType(&deviceType);
// For mouse and pen input, simply call our helper function
if (deviceType !=
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
OnPointerNonTouch(currentPoint.Get());
AddPointerMoveDataToRecognizer(aArgs);
return S_OK;
}
// This is touch input.
UpdateInputLevel(LEVEL_IMPRECISE);
// Get the touch associated with this touch point.
uint32_t pointerId;
currentPoint->get_PointerId(&pointerId);
nsRefPtr<Touch> touch = mTouches.Get(pointerId);
// Some old drivers cause us to receive a PointerMoved event for a touchId
// after we've already received a PointerReleased event for that touchId.
// To work around those busted drivers, we simply ignore TouchMoved events
// for touchIds that we are not currently tracking. See bug 819223.
if (!touch) {
return S_OK;
}
AddPointerMoveDataToRecognizer(aArgs);
// If the point hasn't moved, filter it out per the spec. Pres shell does
// this as well, but we need to know when our first touchmove is going to
// get delivered so we can check the result.
if (!HasPointMoved(touch, currentPoint.Get())) {
return S_OK;
}
touch = CreateDOMTouch(currentPoint.Get());
touch->mChanged = true;
// replacing old touch point in mTouches map
mTouches.Put(pointerId, touch);
WidgetTouchEvent* touchEvent =
new WidgetTouchEvent(true, NS_TOUCH_MOVE, mWidget.Get());
InitTouchEventTouchList(touchEvent);
DispatchAsyncTouchEvent(touchEvent);
return S_OK;
}
// This event is raised when the user lifts the left mouse button, lifts a
// pen from the surface, or lifts her/his finger from a touch screen.
HRESULT
MetroInput::OnPointerReleased(UI::Core::ICoreWindow* aSender,
UI::Core::IPointerEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
WRL::ComPtr<Devices::Input::IPointerDevice> device;
Devices::Input::PointerDeviceType deviceType;
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
currentPoint->get_PointerDevice(device.GetAddressOf());
device->get_PointerDeviceType(&deviceType);
// For mouse and pen input, simply call our helper function
if (deviceType !=
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
OnPointerNonTouch(currentPoint.Get());
mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
return S_OK;
}
// This is touch input.
UpdateInputLevel(LEVEL_IMPRECISE);
// Get the touch associated with this touch point.
uint32_t pointerId;
currentPoint->get_PointerId(&pointerId);
nsRefPtr<Touch> touch = mTouches.Get(pointerId);
// Purge any pending moves for this pointer
if (touch->mChanged) {
WidgetTouchEvent* touchEvent =
new WidgetTouchEvent(true, NS_TOUCH_MOVE, mWidget.Get());
InitTouchEventTouchList(touchEvent);
DispatchAsyncTouchEvent(touchEvent);
}
// Remove this touch point from our map. Eventually all touch points are
// removed for this session since we receive released events for every
// point.
mTouches.Remove(pointerId);
// touchend events only have a single touch; the touch that has been removed
WidgetTouchEvent* touchEvent =
new WidgetTouchEvent(true, NS_TOUCH_END, mWidget.Get());
touchEvent->touches.AppendElement(CreateDOMTouch(currentPoint.Get()));
DispatchAsyncTouchEvent(touchEvent);
if (ShouldDeliverInputToRecognizer()) {
mGestureRecognizer->ProcessUpEvent(currentPoint.Get());
}
// Make sure all gecko events are dispatched and the dom is up to date
// so that when ui automation comes in looking for focus info it gets
// the right information.
MetroAppShell::MarkEventQueueForPurge();
return S_OK;
}
// Tests for chrome vs. content target so we know whether input coordinates need
// to be transformed through the apz. Eventually this hit testing should move
// into the apz (bug 918288).
bool
MetroInput::HitTestChrome(const LayoutDeviceIntPoint& pt)
{
// Confirm this event targets content. We pick this up in browser's input.js.
WidgetMouseEvent hittest(true, NS_MOUSE_MOZHITTEST, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
hittest.refPoint = pt;
nsEventStatus status;
mWidget->DispatchEvent(&hittest, status);
return (status == nsEventStatus_eConsumeNoDefault);
}
void
MetroInput::TransformRefPoint(const Foundation::Point& aPosition, LayoutDeviceIntPoint& aRefPointOut)
{
// If this event is destined for content we need to transform our ref point through
// the apz so that zoom can be accounted for.
aRefPointOut = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(aPosition));
ScreenIntPoint spt;
spt.x = aRefPointOut.x;
spt.y = aRefPointOut.y;
// This is currently a general contained rect hit test, it may produce a false positive for
// overlay chrome elements.
bool apzIntersect = mWidget->ApzHitTest(spt);
if (apzIntersect && HitTestChrome(aRefPointOut)) {
return;
}
mWidget->ApzTransformGeckoCoordinate(spt, &aRefPointOut);
}
void
MetroInput::TransformTouchEvent(WidgetTouchEvent* aEvent)
{
nsTArray< nsRefPtr<dom::Touch> >& touches = aEvent->touches;
for (uint32_t i = 0; i < touches.Length(); ++i) {
dom::Touch* touch = touches[i];
if (touch) {
LayoutDeviceIntPoint lpt;
ScreenIntPoint spt;
spt.x = touch->mRefPoint.x;
spt.y = touch->mRefPoint.y;
mWidget->ApzTransformGeckoCoordinate(spt, &lpt);
touch->mRefPoint.x = lpt.x;
touch->mRefPoint.y = lpt.y;
}
}
}
void
MetroInput::InitGeckoMouseEventFromPointerPoint(
WidgetMouseEvent* aEvent,
UI::Input::IPointerPoint* aPointerPoint)
{
NS_ASSERTION(aPointerPoint, "InitGeckoMouseEventFromPointerPoint "
"called with null PointerPoint!");
WRL::ComPtr<UI::Input::IPointerPointProperties> props;
WRL::ComPtr<Devices::Input::IPointerDevice> device;
Devices::Input::PointerDeviceType deviceType;
Foundation::Point position;
uint64_t timestamp;
float pressure;
boolean canBeDoubleTap;
aPointerPoint->get_Position(&position);
aPointerPoint->get_Timestamp(&timestamp);
aPointerPoint->get_PointerDevice(device.GetAddressOf());
device->get_PointerDeviceType(&deviceType);
aPointerPoint->get_Properties(props.GetAddressOf());
props->get_Pressure(&pressure);
mGestureRecognizer->CanBeDoubleTap(aPointerPoint, &canBeDoubleTap);
TransformRefPoint(position, aEvent->refPoint);
if (!canBeDoubleTap) {
aEvent->clickCount = 1;
} else {
aEvent->clickCount = 2;
}
aEvent->pressure = pressure;
MozInputSourceFromDeviceType(deviceType, aEvent->inputSource);
}
// This event is raised when a precise pointer moves into the bounding box of
// our window. For touch input, this will be raised before the PointerPressed
// event.
HRESULT
MetroInput::OnPointerEntered(UI::Core::ICoreWindow* aSender,
UI::Core::IPointerEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
WRL::ComPtr<Devices::Input::IPointerDevice> device;
Devices::Input::PointerDeviceType deviceType;
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
currentPoint->get_PointerDevice(device.GetAddressOf());
device->get_PointerDeviceType(&deviceType);
// We only dispatch mouseenter and mouseexit events for mouse and pen input.
if (deviceType !=
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
WidgetMouseEvent* event =
new WidgetMouseEvent(true, NS_MOUSE_ENTER, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
UpdateInputLevel(LEVEL_PRECISE);
InitGeckoMouseEventFromPointerPoint(event, currentPoint.Get());
DispatchAsyncEventIgnoreStatus(event);
return S_OK;
}
UpdateInputLevel(LEVEL_IMPRECISE);
return S_OK;
}
// This event is raised when a precise pointer leaves the bounding box of
// our window. For touch input, this will be raised before the
// PointerReleased event.
HRESULT
MetroInput::OnPointerExited(UI::Core::ICoreWindow* aSender,
UI::Core::IPointerEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
WRL::ComPtr<UI::Input::IPointerPoint> currentPoint;
WRL::ComPtr<Devices::Input::IPointerDevice> device;
Devices::Input::PointerDeviceType deviceType;
aArgs->get_CurrentPoint(currentPoint.GetAddressOf());
currentPoint->get_PointerDevice(device.GetAddressOf());
device->get_PointerDeviceType(&deviceType);
// We only dispatch mouseenter and mouseexit events for mouse and pen input.
if (deviceType !=
Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
WidgetMouseEvent* event =
new WidgetMouseEvent(true, NS_MOUSE_EXIT, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
UpdateInputLevel(LEVEL_PRECISE);
InitGeckoMouseEventFromPointerPoint(event, currentPoint.Get());
DispatchAsyncEventIgnoreStatus(event);
return S_OK;
}
UpdateInputLevel(LEVEL_IMPRECISE);
return S_OK;
}
// Gecko expects a "finished" event to be sent that has the cumulative
// changes since the gesture began. The idea is that consumers could hook
// only this last event and still effectively support magnification and
// rotation. We accomplish sending this "finished" event by calling our
// helper function with a cumulative "delta" value.
//
// After sending the "finished" event, this function detects and sends
// swipe gestures.
HRESULT
MetroInput::OnManipulationCompleted(
UI::Input::IGestureRecognizer* aSender,
UI::Input::IManipulationCompletedEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
Devices::Input::PointerDeviceType deviceType;
aArgs->get_PointerDeviceType(&deviceType);
if (deviceType ==
Devices::Input::PointerDeviceType::PointerDeviceType_Mouse) {
return S_OK;
}
UI::Input::ManipulationDelta delta;
Foundation::Point position;
aArgs->get_Position(&position);
aArgs->get_Cumulative(&delta);
// We check that the distance the user's finger traveled and the
// velocity with which it traveled exceed our thresholds for
// classifying the movement as a swipe.
UI::Input::ManipulationVelocities velocities;
aArgs->get_Velocities(&velocities);
bool isHorizontalSwipe =
abs(velocities.Linear.X) >= SWIPE_MIN_VELOCITY
&& abs(delta.Translation.X) >= SWIPE_MIN_DISTANCE;
bool isVerticalSwipe =
abs(velocities.Linear.Y) >= SWIPE_MIN_VELOCITY
&& abs(delta.Translation.Y) >= SWIPE_MIN_DISTANCE;
// If our thresholds were exceeded for both a vertical and a horizontal
// swipe, it means the user is flinging her/his finger around and we
// should just ignore the input.
if (isHorizontalSwipe && isVerticalSwipe) {
return S_OK;
}
if (isHorizontalSwipe) {
WidgetSimpleGestureEvent* swipeEvent =
new WidgetSimpleGestureEvent(true, NS_SIMPLE_GESTURE_SWIPE,
mWidget.Get(), 0, 0.0);
swipeEvent->direction = delta.Translation.X > 0
? nsIDOMSimpleGestureEvent::DIRECTION_RIGHT
: nsIDOMSimpleGestureEvent::DIRECTION_LEFT;
swipeEvent->delta = delta.Translation.X;
swipeEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
swipeEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position));
DispatchAsyncEventIgnoreStatus(swipeEvent);
}
if (isVerticalSwipe) {
WidgetSimpleGestureEvent* swipeEvent =
new WidgetSimpleGestureEvent(true, NS_SIMPLE_GESTURE_SWIPE,
mWidget.Get(), 0, 0.0);
swipeEvent->direction = delta.Translation.Y > 0
? nsIDOMSimpleGestureEvent::DIRECTION_DOWN
: nsIDOMSimpleGestureEvent::DIRECTION_UP;
swipeEvent->delta = delta.Translation.Y;
swipeEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
swipeEvent->refPoint = LayoutDeviceIntPoint::FromUntyped(MetroUtils::LogToPhys(position));
DispatchAsyncEventIgnoreStatus(swipeEvent);
}
return S_OK;
}
// This event is raised when a sequence of pointer events has been
// interpreted by the GestureRecognizer as a tap (this could be a mouse
// click, a pen tap, or a tap on a touch surface).
HRESULT
MetroInput::OnTapped(UI::Input::IGestureRecognizer* aSender,
UI::Input::ITappedEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
Devices::Input::PointerDeviceType deviceType;
aArgs->get_PointerDeviceType(&deviceType);
// For mouse and pen input, we send mousedown/mouseup/mousemove
// events as soon as we detect the input event. For touch input, a set of
// mousedown/mouseup events will be sent only once a tap has been detected.
if (deviceType != Devices::Input::PointerDeviceType::PointerDeviceType_Touch) {
return S_OK;
}
Foundation::Point position;
aArgs->get_Position(&position);
HandleSingleTap(position);
return S_OK;
}
// This event is raised when a sequence of pointer events has been
// interpreted by the GestureRecognizer as a right tap.
// This could be a mouse right-click, a right-click on a pen, or
// a tap-and-hold on a touch surface.
HRESULT
MetroInput::OnRightTapped(UI::Input::IGestureRecognizer* aSender,
UI::Input::IRightTappedEventArgs* aArgs)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
Devices::Input::PointerDeviceType deviceType;
aArgs->get_PointerDeviceType(&deviceType);
Foundation::Point position;
aArgs->get_Position(&position);
HandleLongTap(position);
return S_OK;
}
void
MetroInput::HandleSingleTap(const Foundation::Point& aPoint)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
LayoutDeviceIntPoint refPoint;
TransformRefPoint(aPoint, refPoint);
// send mousemove
WidgetMouseEvent* mouseEvent =
new WidgetMouseEvent(true, NS_MOUSE_MOVE, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
mouseEvent->refPoint = refPoint;
mouseEvent->clickCount = 1;
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
DispatchAsyncEventIgnoreStatus(mouseEvent);
// Send the mousedown
mouseEvent =
new WidgetMouseEvent(true, NS_MOUSE_BUTTON_DOWN, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
mouseEvent->refPoint = refPoint;
mouseEvent->clickCount = 1;
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
mouseEvent->button = WidgetMouseEvent::buttonType::eLeftButton;
DispatchAsyncEventIgnoreStatus(mouseEvent);
mouseEvent =
new WidgetMouseEvent(true, NS_MOUSE_BUTTON_UP, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
mouseEvent->refPoint = refPoint;
mouseEvent->clickCount = 1;
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
mouseEvent->button = WidgetMouseEvent::buttonType::eLeftButton;
DispatchAsyncEventIgnoreStatus(mouseEvent);
// Send one more mousemove to avoid getting a hover state.
// In the Metro environment for any application, a tap does not imply a
// mouse cursor move. In desktop environment for any application a tap
// does imply a cursor move.
POINT point;
if (GetCursorPos(&point)) {
ScreenToClient((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW), &point);
mouseEvent =
new WidgetMouseEvent(true, NS_MOUSE_MOVE, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
mouseEvent->refPoint = LayoutDeviceIntPoint(point.x, point.y);
mouseEvent->clickCount = 1;
mouseEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
DispatchAsyncEventIgnoreStatus(mouseEvent);
}
}
void
MetroInput::HandleLongTap(const Foundation::Point& aPoint)
{
#ifdef DEBUG_INPUT
LogFunction();
#endif
LayoutDeviceIntPoint refPoint;
TransformRefPoint(aPoint, refPoint);
WidgetMouseEvent* contextEvent =
new WidgetMouseEvent(true, NS_CONTEXTMENU, mWidget.Get(),
WidgetMouseEvent::eReal, WidgetMouseEvent::eNormal);
contextEvent->refPoint = refPoint;
contextEvent->inputSource = nsIDOMMouseEvent::MOZ_SOURCE_TOUCH;
DispatchAsyncEventIgnoreStatus(contextEvent);
}
/**
* Implementation Details
*/
nsEventStatus MetroInput::sThrowawayStatus;
void
MetroInput::DispatchAsyncEventIgnoreStatus(WidgetInputEvent* aEvent)
{
aEvent->time = ::GetMessageTime();
mModifierKeyState.Update();
mModifierKeyState.InitInputEvent(*aEvent);
mInputEventQueue.Push(aEvent);
nsCOMPtr<nsIRunnable> runnable =
NS_NewRunnableMethod(this, &MetroInput::DeliverNextQueuedEventIgnoreStatus);
NS_DispatchToCurrentThread(runnable);
}
void
MetroInput::DeliverNextQueuedEventIgnoreStatus()
{
WidgetGUIEvent* event =
static_cast<WidgetGUIEvent*>(mInputEventQueue.PopFront());
MOZ_ASSERT(event);
DispatchEventIgnoreStatus(event);
delete event;
}
void
MetroInput::DispatchAsyncTouchEvent(WidgetTouchEvent* aEvent)
{
aEvent->time = ::GetMessageTime();
mModifierKeyState.Update();
mModifierKeyState.InitInputEvent(*aEvent);
mInputEventQueue.Push(aEvent);
nsCOMPtr<nsIRunnable> runnable =
NS_NewRunnableMethod(this, &MetroInput::DeliverNextQueuedTouchEvent);
NS_DispatchToCurrentThread(runnable);
}
static void DumpTouchIds(const char* aTarget, WidgetTouchEvent* aEvent)
{
// comment out for touch moves
if (aEvent->message == NS_TOUCH_MOVE) {
return;
}
switch(aEvent->message) {
case NS_TOUCH_START:
WinUtils::Log("DumpTouchIds: NS_TOUCH_START block");
break;
case NS_TOUCH_MOVE:
WinUtils::Log("DumpTouchIds: NS_TOUCH_MOVE block");
break;
case NS_TOUCH_END:
WinUtils::Log("DumpTouchIds: NS_TOUCH_END block");
break;
case NS_TOUCH_CANCEL:
WinUtils::Log("DumpTouchIds: NS_TOUCH_CANCEL block");
break;
}
nsTArray< nsRefPtr<dom::Touch> >& touches = aEvent->touches;
for (uint32_t i = 0; i < touches.Length(); ++i) {
dom::Touch* touch = touches[i];
if (!touch) {
continue;
}
int32_t id = touch->Identifier();
WinUtils::Log(" id=%d target=%s", id, aTarget);
}
}
/*
* nsPreShell's processing of WidgetTouchEvent events:
*
* NS_TOUCH_START:
* Interprets a single touch point as the first touch point of a block and will reset its
* queue when it receives this. For multiple touch points it sets all points in its queue
* and marks new points as changed.
* NS_TOUCH_MOVE:
* Uses the equality tests in dom::Touch to test if a touch point has changed (moved).
* If a point has moved, keeps this touch point in the event, otherwise it removes
* the touch point. Note if no points have changed, it exits without sending a dom event.
* NS_TOUCH_CANCEL/NS_TOUCH_END
* Assumes any point in touchEvent->touches has been removed or canceled.
*/
//#define DUMP_TOUCH_IDS(aTarget, aEvent) DumpTouchIds(aTarget, aEvent)
#define DUMP_TOUCH_IDS(...)
void
MetroInput::DeliverNextQueuedTouchEvent()
{
nsEventStatus status;
WidgetTouchEvent* event =
static_cast<WidgetTouchEvent*>(mInputEventQueue.PopFront());
MOZ_ASSERT(event);
AutoDeleteEvent wrap(event);
/*
* We go through states here and make different decisions in each:
*
* 1) Hit test chrome on first touchstart
* If chrome is the target simplify event delivery from that point
* on by directing all input to chrome, bypassing the apz.
* 2) Process first touchpoint touchstart and touchmove
* Check the result and set mContentConsumingTouch appropriately. Deliver
* touch events to the apz (ignoring return result) and to content.
* 3) If mContentConsumingTouch is true: deliver touch to content after
* transforming through the apz. Also let the apz know content is
* consuming touch.
* 4) If mContentConsumingTouch is false: check the result from the apz and
* set mApzConsumingTouch appropriately.
* 5) If mApzConsumingTouch is true: send a touchcancel to content
* and deliver all events to the apz. If the apz is doing something with
* the events we can save ourselves the overhead of delivering dom events.
*
* Notes:
* - never rely on the contents of mTouches here, since this is a delayed
* callback. mTouches will likely have been modified.
*/
// Test for chrome vs. content target. To do this we only use the first touch
// point since that will be the input batch target. Cache this for touch events
// since HitTestChrome has to send a dom event.
if (mCancelable && event->message == NS_TOUCH_START) {
nsRefPtr<Touch> touch = event->touches[0];
LayoutDeviceIntPoint pt = LayoutDeviceIntPoint::FromUntyped(touch->mRefPoint);
bool apzIntersect = mWidget->ApzHitTest(mozilla::ScreenIntPoint(pt.x, pt.y));
mChromeHitTestCacheForTouch = (apzIntersect && HitTestChrome(pt));
}
// If this event is destined for chrome, deliver it directly there bypassing
// the apz.
if (!mCancelable && mChromeHitTestCacheForTouch) {
DUMP_TOUCH_IDS("DOM(1)", event);
mWidget->DispatchEvent(event, status);
return;
}
// If we have yet to deliver the first touch start and touch move, deliver the
// event to both content and the apz. Ignore the apz's return result since we
// give content the option of saying it wants to consume touch for both events.
if (mCancelable) {
WidgetTouchEvent transformedEvent(*event);
DUMP_TOUCH_IDS("APZC(1)", event);
mWidget->ApzReceiveInputEvent(event, &mTargetAPZCGuid, &transformedEvent);
DUMP_TOUCH_IDS("DOM(2)", event);
mWidget->DispatchEvent(mChromeHitTestCacheForTouch ? event : &transformedEvent, status);
if (event->message == NS_TOUCH_START) {
mContentConsumingTouch = (nsEventStatus_eConsumeNoDefault == status);
// If we know content wants touch here, we can bail early on mCancelable
// processing. This insures the apz gets an update when the user touches
// the screen, but doesn't move soon after.
if (mContentConsumingTouch) {
mCancelable = false;
mWidget->ApzContentConsumingTouch(mTargetAPZCGuid);
DispatchTouchCancel(event);
}
// Disable gesture based events (taps, swipes, rotation) if
// preventDefault is called on touchstart.
mRecognizerWantsEvents = !(nsEventStatus_eConsumeNoDefault == status);
} else if (event->message == NS_TOUCH_MOVE) {
mCancelable = false;
// Add this result to to our content comsuming flag
if (!mContentConsumingTouch) {
mContentConsumingTouch = (nsEventStatus_eConsumeNoDefault == status);
}
// Let the apz know if content wants to consume touch events, or cancel
// the touch block for content.
if (mContentConsumingTouch) {
mWidget->ApzContentConsumingTouch(mTargetAPZCGuid);
DispatchTouchCancel(event);
} else {
mWidget->ApzContentIgnoringTouch(mTargetAPZCGuid);
}
}
// If content is consuming touch don't generate any gesture based
// input - clear the recognizer state without sending any events.
if (!ShouldDeliverInputToRecognizer()) {
mGestureRecognizer->CompleteGesture();
}
return;
}
// If content is consuming touch, we may need to transform event coords
// through the apzc before sending to the dom. Otherwise send the event
// to apzc.
if (mContentConsumingTouch) {
// Only translate if we're dealing with web content that's transformed
// by the apzc.
if (!mChromeHitTestCacheForTouch) {
TransformTouchEvent(event);
}
DUMP_TOUCH_IDS("DOM(3)", event);
mWidget->DispatchEvent(event, status);
return;
}
DUMP_TOUCH_IDS("APZC(2)", event);
status = mWidget->ApzReceiveInputEvent(event, nullptr);
// Send the event to content unless APZC is consuming it.
if (!mApzConsumingTouch) {
if (status == nsEventStatus_eConsumeNoDefault) {
mApzConsumingTouch = true;
DispatchTouchCancel(event);
return;
}
if (!mChromeHitTestCacheForTouch) {
TransformTouchEvent(event);
}
DUMP_TOUCH_IDS("DOM(4)", event);
mWidget->DispatchEvent(event, status);
}
}
void
MetroInput::DispatchTouchCancel(WidgetTouchEvent* aEvent)
{
MOZ_ASSERT(aEvent);
// Send a touchcancel for each pointer id we have a corresponding start
// for. Note we can't rely on mTouches here since touchends remove points
// from it.
WidgetTouchEvent touchEvent(true, NS_TOUCH_CANCEL, mWidget.Get());
nsTArray< nsRefPtr<dom::Touch> >& touches = aEvent->touches;
for (uint32_t i = 0; i < touches.Length(); ++i) {
dom::Touch* touch = touches[i];
if (!touch) {
continue;
}
int32_t id = touch->Identifier();
if (mCanceledIds.Contains(id)) {
continue;
}
mCanceledIds.AppendElement(id);
touchEvent.touches.AppendElement(touch);
}
if (!touchEvent.touches.Length()) {
return;
}
if (mContentConsumingTouch) {
DUMP_TOUCH_IDS("APZC(3)", &touchEvent);
mWidget->ApzReceiveInputEvent(&touchEvent, nullptr);
} else {
DUMP_TOUCH_IDS("DOM(5)", &touchEvent);
mWidget->DispatchEvent(&touchEvent, sThrowawayStatus);
}
}
void
MetroInput::DispatchEventIgnoreStatus(WidgetGUIEvent *aEvent)
{
mWidget->DispatchEvent(aEvent, sThrowawayStatus);
}
void
MetroInput::UnregisterInputEvents() {
// Unregister ourselves for the edge swipe event
WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
if (SUCCEEDED(Foundation::GetActivationFactory(
WRL::Wrappers::HStringReference(
RuntimeClass_Windows_UI_Input_EdgeGesture).Get(),
edgeStatics.GetAddressOf()))) {
WRL::ComPtr<UI::Input::IEdgeGesture> edge;
if (SUCCEEDED(edgeStatics->GetForCurrentView(edge.GetAddressOf()))) {
edge->remove_Starting(mTokenEdgeStarted);
edge->remove_Canceled(mTokenEdgeCanceled);
edge->remove_Completed(mTokenEdgeCompleted);
}
}
// Unregister ourselves from the window events. This is extremely important;
// once this object is destroyed we don't want Windows to try to send events
// to it.
mWindow->remove_PointerPressed(mTokenPointerPressed);
mWindow->remove_PointerReleased(mTokenPointerReleased);
mWindow->remove_PointerMoved(mTokenPointerMoved);
mWindow->remove_PointerEntered(mTokenPointerEntered);
mWindow->remove_PointerExited(mTokenPointerExited);
// Unregistering from the gesture recognizer events probably isn't as
// necessary since we're about to destroy the gesture recognizer, but
// it can't hurt.
mGestureRecognizer->remove_ManipulationCompleted(
mTokenManipulationCompleted);
mGestureRecognizer->remove_Tapped(mTokenTapped);
mGestureRecognizer->remove_RightTapped(mTokenRightTapped);
}
void
MetroInput::RegisterInputEvents()
{
NS_ASSERTION(mWindow, "Must have a window to register for input events!");
NS_ASSERTION(mGestureRecognizer,
"Must have a GestureRecognizer for input events!");
// Register for edge swipe
WRL::ComPtr<UI::Input::IEdgeGestureStatics> edgeStatics;
Foundation::GetActivationFactory(
WRL::Wrappers::HStringReference(
RuntimeClass_Windows_UI_Input_EdgeGesture)
.Get(),
edgeStatics.GetAddressOf());
WRL::ComPtr<UI::Input::IEdgeGesture> edge;
edgeStatics->GetForCurrentView(edge.GetAddressOf());
edge->add_Starting(
WRL::Callback<EdgeGestureHandler>(
this,
&MetroInput::OnEdgeGestureStarted).Get(),
&mTokenEdgeStarted);
edge->add_Canceled(
WRL::Callback<EdgeGestureHandler>(
this,
&MetroInput::OnEdgeGestureCanceled).Get(),
&mTokenEdgeCanceled);
edge->add_Completed(
WRL::Callback<EdgeGestureHandler>(
this,
&MetroInput::OnEdgeGestureCompleted).Get(),
&mTokenEdgeCompleted);
// Set up our Gesture Recognizer to raise events for the gestures we
// care about
mGestureRecognizer->put_GestureSettings(
UI::Input::GestureSettings::GestureSettings_Tap
| UI::Input::GestureSettings::GestureSettings_DoubleTap
| UI::Input::GestureSettings::GestureSettings_RightTap
| UI::Input::GestureSettings::GestureSettings_Hold
| UI::Input::GestureSettings::GestureSettings_ManipulationTranslateX
| UI::Input::GestureSettings::GestureSettings_ManipulationTranslateY);
// Register for the pointer events on our Window
mWindow->add_PointerPressed(
WRL::Callback<PointerEventHandler>(
this,
&MetroInput::OnPointerPressed).Get(),
&mTokenPointerPressed);
mWindow->add_PointerReleased(
WRL::Callback<PointerEventHandler>(
this,
&MetroInput::OnPointerReleased).Get(),
&mTokenPointerReleased);
mWindow->add_PointerMoved(
WRL::Callback<PointerEventHandler>(
this,
&MetroInput::OnPointerMoved).Get(),
&mTokenPointerMoved);
mWindow->add_PointerEntered(
WRL::Callback<PointerEventHandler>(
this,
&MetroInput::OnPointerEntered).Get(),
&mTokenPointerEntered);
mWindow->add_PointerExited(
WRL::Callback<PointerEventHandler>(
this,
&MetroInput::OnPointerExited).Get(),
&mTokenPointerExited);
// Register for the events raised by our Gesture Recognizer
mGestureRecognizer->add_Tapped(
WRL::Callback<TappedEventHandler>(
this,
&MetroInput::OnTapped).Get(),
&mTokenTapped);
mGestureRecognizer->add_RightTapped(
WRL::Callback<RightTappedEventHandler>(
this,
&MetroInput::OnRightTapped).Get(),
&mTokenRightTapped);
mGestureRecognizer->add_ManipulationCompleted(
WRL::Callback<ManipulationCompletedEventHandler>(
this,
&MetroInput::OnManipulationCompleted).Get(),
&mTokenManipulationCompleted);
}
} } }