mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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249 lines
8.1 KiB
C++
249 lines
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_BASICCONTAINERLAYER_H
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#define GFX_BASICCONTAINERLAYER_H
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#include "BasicLayers.h"
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#include "BasicImplData.h"
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namespace mozilla {
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namespace layers {
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template<class Container> void
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ContainerInsertAfter(Layer* aChild, Layer* aAfter, Container* aContainer)
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{
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NS_ASSERTION(aChild->Manager() == aContainer->Manager(),
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"Child has wrong manager");
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NS_ASSERTION(!aChild->GetParent(),
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"aChild already in the tree");
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NS_ASSERTION(!aChild->GetNextSibling() && !aChild->GetPrevSibling(),
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"aChild already has siblings?");
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NS_ASSERTION(!aAfter ||
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(aAfter->Manager() == aContainer->Manager() &&
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aAfter->GetParent() == aContainer),
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"aAfter is not our child");
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aChild->SetParent(aContainer);
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if (aAfter == aContainer->mLastChild) {
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aContainer->mLastChild = aChild;
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}
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if (!aAfter) {
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aChild->SetNextSibling(aContainer->mFirstChild);
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if (aContainer->mFirstChild) {
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aContainer->mFirstChild->SetPrevSibling(aChild);
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}
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aContainer->mFirstChild = aChild;
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NS_ADDREF(aChild);
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aContainer->DidInsertChild(aChild);
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return;
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}
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Layer* next = aAfter->GetNextSibling();
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aChild->SetNextSibling(next);
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aChild->SetPrevSibling(aAfter);
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if (next) {
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next->SetPrevSibling(aChild);
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}
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aAfter->SetNextSibling(aChild);
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NS_ADDREF(aChild);
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aContainer->DidInsertChild(aChild);
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}
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template<class Container> void
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ContainerRemoveChild(Layer* aChild, Container* aContainer)
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{
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NS_ASSERTION(aChild->Manager() == aContainer->Manager(),
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"Child has wrong manager");
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NS_ASSERTION(aChild->GetParent() == aContainer,
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"aChild not our child");
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Layer* prev = aChild->GetPrevSibling();
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Layer* next = aChild->GetNextSibling();
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if (prev) {
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prev->SetNextSibling(next);
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} else {
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aContainer->mFirstChild = next;
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}
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if (next) {
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next->SetPrevSibling(prev);
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} else {
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aContainer->mLastChild = prev;
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}
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aChild->SetNextSibling(nullptr);
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aChild->SetPrevSibling(nullptr);
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aChild->SetParent(nullptr);
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aContainer->DidRemoveChild(aChild);
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NS_RELEASE(aChild);
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}
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template<class Container> void
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ContainerRepositionChild(Layer* aChild, Layer* aAfter, Container* aContainer)
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{
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NS_ASSERTION(aChild->Manager() == aContainer->Manager(),
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"Child has wrong manager");
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NS_ASSERTION(aChild->GetParent() == aContainer,
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"aChild not our child");
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NS_ASSERTION(!aAfter ||
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(aAfter->Manager() == aContainer->Manager() &&
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aAfter->GetParent() == aContainer),
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"aAfter is not our child");
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Layer* prev = aChild->GetPrevSibling();
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Layer* next = aChild->GetNextSibling();
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if (prev == aAfter) {
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// aChild is already in the correct position, nothing to do.
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return;
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}
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if (prev) {
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prev->SetNextSibling(next);
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}
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if (next) {
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next->SetPrevSibling(prev);
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}
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if (!aAfter) {
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aChild->SetPrevSibling(nullptr);
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aChild->SetNextSibling(aContainer->mFirstChild);
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if (aContainer->mFirstChild) {
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aContainer->mFirstChild->SetPrevSibling(aChild);
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}
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aContainer->mFirstChild = aChild;
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return;
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}
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Layer* afterNext = aAfter->GetNextSibling();
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if (afterNext) {
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afterNext->SetPrevSibling(aChild);
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} else {
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aContainer->mLastChild = aChild;
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}
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aAfter->SetNextSibling(aChild);
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aChild->SetPrevSibling(aAfter);
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aChild->SetNextSibling(afterNext);
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}
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template<class Container>
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static void
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ContainerComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface,
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Container* aContainer)
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{
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// We push groups for container layers if we need to, which always
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// are aligned in device space, so it doesn't really matter how we snap
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// containers.
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gfxMatrix residual;
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gfx3DMatrix idealTransform = aContainer->GetLocalTransform()*aTransformToSurface;
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idealTransform.ProjectTo2D();
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if (!idealTransform.CanDraw2D()) {
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aContainer->mEffectiveTransform = idealTransform;
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aContainer->ComputeEffectiveTransformsForChildren(gfx3DMatrix());
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aContainer->ComputeEffectiveTransformForMaskLayer(gfx3DMatrix());
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aContainer->mUseIntermediateSurface = true;
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return;
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}
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aContainer->mEffectiveTransform =
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aContainer->SnapTransformTranslation(idealTransform, &residual);
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// We always pass the ideal matrix down to our children, so there is no
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// need to apply any compensation using the residual from SnapTransformTranslation.
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aContainer->ComputeEffectiveTransformsForChildren(idealTransform);
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aContainer->ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
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/* If we have a single child, it can just inherit our opacity,
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* otherwise we need a PushGroup and we need to mark ourselves as using
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* an intermediate surface so our children don't inherit our opacity
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* via GetEffectiveOpacity.
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* Having a mask layer always forces our own push group
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*/
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aContainer->mUseIntermediateSurface =
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aContainer->GetMaskLayer() || (aContainer->GetEffectiveOpacity() != 1.0 &&
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aContainer->HasMultipleChildren());
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}
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class BasicContainerLayer : public ContainerLayer, public BasicImplData {
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template<class Container>
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friend void ContainerInsertAfter(Layer* aChild, Layer* aAfter, Container* aContainer);
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template<class Container>
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friend void ContainerRemoveChild(Layer* aChild, Container* aContainer);
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template<class Container>
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friend void ContainerRepositionChild(Layer* aChild, Layer* aAfter, Container* aContainer);
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template<class Container>
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friend void ContainerComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface,
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Container* aContainer);
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public:
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BasicContainerLayer(BasicLayerManager* aManager) :
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ContainerLayer(aManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicContainerLayer);
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mSupportsComponentAlphaChildren = true;
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}
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virtual ~BasicContainerLayer();
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virtual void SetVisibleRegion(const nsIntRegion& aRegion)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ContainerLayer::SetVisibleRegion(aRegion);
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}
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virtual void InsertAfter(Layer* aChild, Layer* aAfter)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ContainerInsertAfter(aChild, aAfter, this);
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}
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virtual void RemoveChild(Layer* aChild)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ContainerRemoveChild(aChild, this);
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}
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virtual void RepositionChild(Layer* aChild, Layer* aAfter)
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{
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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ContainerRepositionChild(aChild, aAfter, this);
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}
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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ContainerComputeEffectiveTransforms(aTransformToSurface, this);
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}
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/**
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* Returns true when:
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* a) no (non-hidden) childrens' visible areas overlap in
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* (aInRect intersected with this layer's visible region).
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* b) the (non-hidden) childrens' visible areas cover
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* (aInRect intersected with this layer's visible region).
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* c) this layer and all (non-hidden) children have transforms that are translations
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* by integers.
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* aInRect is in the root coordinate system.
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* Child layers with opacity do not contribute to the covered area in check b).
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* This method can be conservative; it's OK to return false under any
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* circumstances.
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*/
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bool ChildrenPartitionVisibleRegion(const nsIntRect& aInRect);
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void ForceIntermediateSurface() { mUseIntermediateSurface = true; }
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void SetSupportsComponentAlphaChildren(bool aSupports) { mSupportsComponentAlphaChildren = aSupports; }
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protected:
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BasicLayerManager* BasicManager()
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{
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return static_cast<BasicLayerManager*>(mManager);
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}
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};
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}
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}
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#endif
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