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https://gitlab.winehq.org/wine/wine-gecko.git
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be5f1b23e0
CLOSED TREE
423 lines
15 KiB
C++
423 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_CONTENTCLIENT_H
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#define MOZILLA_GFX_CONTENTCLIENT_H
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#include "mozilla/layers/LayersSurfaces.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "gfxReusableSurfaceWrapper.h"
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#include "mozilla/layers/TextureClient.h"
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#include "ThebesLayerBuffer.h"
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#include "ipc/AutoOpenSurface.h"
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#include "ipc/ShadowLayerChild.h"
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#include "gfxPlatform.h"
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namespace mozilla {
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namespace layers {
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class BasicLayerManager;
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/**
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* A compositable client for Thebes layers. These are different to Image/Canvas
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* clients due to sending a valid region across IPC and because we do a lot more
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* optimisation work, encapsualted in ThebesLayerBuffers.
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*
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* We use content clients for OMTC and non-OMTC, basic rendering so that
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* BasicThebesLayer has only one interface to deal with. We support single and
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* double buffered flavours. For tiled layers, we do not use a ContentClient
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* although we do have a ContentHost, and we do use texture clients and texture
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* hosts.
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*
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* The interface presented by ContentClient is used by the BasicThebesLayer
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* methods - PaintThebes, which is the same for MT and OMTC, and PaintBuffer
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* which is different (the OMTC one does a little more). The 'buffer' in the
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* names of a lot of these method is actually the TextureClient. But, 'buffer'
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* for the ThebesLayerBuffer (as in SetBuffer) means a gfxSurface. See the
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* comments for SetBuffer and SetBufferProvider in ThebesLayerBuffer. To keep
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* these mapped buffers alive, we store a pointer in mOldTextures if the
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* ThebesLayerBuffer's surface is not the one from our texture client, once we
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* are done painting we unmap the surface/texture client and don't need to keep
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* it alive anymore, so we clear mOldTextures.
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*
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* The sequence for painting is: BeginPaint (lock our texture client into the
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* buffer), Paint the layer which calls SyncFrontBufferToBackBuffer (which gets
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* the surface back from the buffer and puts it back in again with the buffer
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* attributes), call BeginPaint on the buffer, call PaintBuffer on the layer
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* (which does the actual painting via the callback, then calls Updated on the
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* ContentClient, finally calling EndPaint on the ContentClient (which unlocks
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* the surface from the buffer)).
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*
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* Updated() is called when we are done painting and packages up the change in
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* the appropriate way to be passed to the compositor in the layers transation.
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*
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* SwapBuffers is called in response to the transaction reply from the compositor.
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*/
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class ContentClient : public CompositableClient
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{
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public:
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/**
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* Creates, configures, and returns a new content client. If necessary, a
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* message will be sent to the compositor to create a corresponding content
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* host.
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*/
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static TemporaryRef<ContentClient> CreateContentClient(CompositableForwarder* aFwd);
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ContentClient(CompositableForwarder* aForwarder)
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: CompositableClient(aForwarder)
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{}
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virtual ~ContentClient()
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{}
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virtual void Clear() = 0;
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virtual ThebesLayerBuffer::PaintState BeginPaintBuffer(ThebesLayer* aLayer,
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ThebesLayerBuffer::ContentType aContentType,
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uint32_t aFlags) = 0;
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// Sync front/back buffers content
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// After executing, the new back buffer has the same (interesting) pixels as
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// the new front buffer, and mValidRegion et al. are correct wrt the new
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// back buffer (i.e. as they were for the old back buffer)
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virtual void SyncFrontBufferToBackBuffer() {}
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// Called as part of the layers transation reply. Conveys data about our
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// buffer(s) from the compositor. If appropriate we should swap references
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// to our buffers.
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) {}
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// call before and after painting into this content client
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virtual void BeginPaint() {}
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virtual void EndPaint() {}
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};
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/**
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* A ContentClient for use with OMTC.
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*/
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class ContentClientRemote : public ContentClient
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{
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public:
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ContentClientRemote(CompositableForwarder* aForwarder)
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: ContentClient(aForwarder)
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{}
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy) = 0;
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};
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// thin wrapper around BasicThebesLayerBuffer, for on-mtc
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class ContentClientBasic : public ContentClient
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, protected ThebesLayerBuffer
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{
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public:
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ContentClientBasic(CompositableForwarder* aForwarder,
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BasicLayerManager* aManager);
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typedef ThebesLayerBuffer::PaintState PaintState;
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typedef ThebesLayerBuffer::ContentType ContentType;
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virtual void Clear() { ThebesLayerBuffer::Clear(); }
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PaintState BeginPaintBuffer(ThebesLayer* aLayer, ContentType aContentType,
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uint32_t aFlags)
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{
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return ThebesLayerBuffer::BeginPaint(aLayer, aContentType, aFlags);
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}
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void DrawTo(ThebesLayer* aLayer, gfxContext* aTarget, float aOpacity,
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gfxASurface* aMask, const gfxMatrix* aMaskTransform)
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{
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ThebesLayerBuffer::DrawTo(aLayer, aTarget, aOpacity, aMask, aMaskTransform);
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}
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virtual already_AddRefed<gfxASurface> CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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gfxASurface**) MOZ_OVERRIDE;
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virtual TemporaryRef<gfx::DrawTarget> CreateDTBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aWhiteDT);
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virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
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{
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MOZ_CRASH("Should not be called on non-remote ContentClient");
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}
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private:
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BasicLayerManager* mManager;
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};
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/**
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* A ContentClientRemote backed by a ThebesLayerBuffer.
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*
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* When using a ContentClientRemote, SurfaceDescriptors are created on
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* the rendering side and destroyed on the compositing side. They are only
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* passed from one side to the other when the TextureClient/Hosts are created.
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* *Ownership* of the SurfaceDescriptor moves from the rendering side to the
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* compositing side with the create message (send from CreateBuffer) which
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* tells the compositor that TextureClients have been created and that the
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* compositor should assign the corresponding TextureHosts to our corresponding
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* ContentHost.
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*
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* If the size or type of our buffer(s) change(s), then we simply destroy and
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* create them.
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*/
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class ContentClientRemoteBuffer : public ContentClientRemote
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, protected ThebesLayerBuffer
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{
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using ThebesLayerBuffer::BufferRect;
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using ThebesLayerBuffer::BufferRotation;
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public:
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ContentClientRemoteBuffer(CompositableForwarder* aForwarder)
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: ContentClientRemote(aForwarder)
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, ThebesLayerBuffer(ContainsVisibleBounds)
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, mDeprecatedTextureClient(nullptr)
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, mIsNewBuffer(false)
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, mFrontAndBackBufferDiffer(false)
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, mContentType(gfxASurface::CONTENT_COLOR_ALPHA)
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{}
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typedef ThebesLayerBuffer::PaintState PaintState;
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typedef ThebesLayerBuffer::ContentType ContentType;
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virtual void Clear() { ThebesLayerBuffer::Clear(); }
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PaintState BeginPaintBuffer(ThebesLayer* aLayer, ContentType aContentType,
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uint32_t aFlags)
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{
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return ThebesLayerBuffer::BeginPaint(aLayer, aContentType, aFlags);
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}
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/**
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* Begin/End Paint map a gfxASurface from the texture client
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* into the buffer of ThebesLayerBuffer. The surface is only
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* valid when the texture client is locked, so is mapped out
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* of ThebesLayerBuffer when we are done painting.
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* None of the underlying buffer attributes (rect, rotation)
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* are affected by mapping/unmapping.
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*/
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virtual void BeginPaint() MOZ_OVERRIDE;
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virtual void EndPaint() MOZ_OVERRIDE;
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy);
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
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// Expose these protected methods from the superclass.
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virtual const nsIntRect& BufferRect() const
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{
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return ThebesLayerBuffer::BufferRect();
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}
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virtual const nsIntPoint& BufferRotation() const
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{
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return ThebesLayerBuffer::BufferRotation();
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}
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virtual already_AddRefed<gfxASurface> CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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gfxASurface** aWhiteSurface) MOZ_OVERRIDE;
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virtual TemporaryRef<gfx::DrawTarget> CreateDTBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
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virtual bool SupportsAzureContent() const MOZ_OVERRIDE;
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void DestroyBuffers();
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virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
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{
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return mTextureInfo;
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}
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protected:
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virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy);
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// create and configure mDeprecatedTextureClient
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void BuildDeprecatedTextureClients(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags);
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// Create the front buffer for the ContentClient/Host pair if necessary
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// and notify the compositor that we have created the buffer(s).
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virtual void CreateFrontBufferAndNotify(const nsIntRect& aBufferRect) = 0;
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virtual void DestroyFrontBuffer() {}
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// We're about to hand off to the compositor, if you've got a back buffer,
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// lock it now.
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virtual void LockFrontBuffer() {}
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bool CreateAndAllocateDeprecatedTextureClient(RefPtr<DeprecatedTextureClient>& aClient);
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RefPtr<DeprecatedTextureClient> mDeprecatedTextureClient;
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RefPtr<DeprecatedTextureClient> mDeprecatedTextureClientOnWhite;
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// keep a record of texture clients we have created and need to keep
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// around, then unlock when we are done painting
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nsTArray<RefPtr<DeprecatedTextureClient> > mOldTextures;
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TextureInfo mTextureInfo;
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bool mIsNewBuffer;
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bool mFrontAndBackBufferDiffer;
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gfx::IntSize mSize;
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ContentType mContentType;
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};
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/**
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* A double buffered ContentClient. mDeprecatedTextureClient is the back buffer, which
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* we draw into. mFrontClient is the front buffer which we may read from, but
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* not write to, when the compositor does not have the 'soft' lock. We can write
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* into mDeprecatedTextureClient at any time.
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*
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* The ContentHost keeps a reference to both corresponding texture hosts, in
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* response to our UpdateTextureRegion message, the compositor swaps its
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* references. In response to the compositor's reply we swap our references
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* (in SwapBuffers).
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*/
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class ContentClientDoubleBuffered : public ContentClientRemoteBuffer
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{
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public:
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ContentClientDoubleBuffered(CompositableForwarder* aFwd)
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: ContentClientRemoteBuffer(aFwd)
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{
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mTextureInfo.mCompositableType = BUFFER_CONTENT_DIRECT;
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}
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~ContentClientDoubleBuffered();
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
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virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE;
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protected:
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virtual void CreateFrontBufferAndNotify(const nsIntRect& aBufferRect) MOZ_OVERRIDE;
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virtual void DestroyFrontBuffer() MOZ_OVERRIDE;
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virtual void LockFrontBuffer() MOZ_OVERRIDE;
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private:
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void UpdateDestinationFrom(const RotatedBuffer& aSource,
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const nsIntRegion& aUpdateRegion);
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RefPtr<DeprecatedTextureClient> mFrontClient;
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RefPtr<DeprecatedTextureClient> mFrontClientOnWhite;
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nsIntRegion mFrontUpdatedRegion;
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nsIntRect mFrontBufferRect;
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nsIntPoint mFrontBufferRotation;
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};
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/**
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* A single buffered ContentClient. We have a single TextureClient/Host
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* which we update and then send a message to the compositor that we are
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* done updating. It is not safe for the compositor to use the corresponding
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* TextureHost's memory directly, it must upload it to video memory of some
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* kind. We are free to modify the TextureClient once we receive reply from
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* the compositor.
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*/
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class ContentClientSingleBuffered : public ContentClientRemoteBuffer
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{
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public:
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ContentClientSingleBuffered(CompositableForwarder* aFwd)
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: ContentClientRemoteBuffer(aFwd)
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{
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mTextureInfo.mCompositableType = BUFFER_CONTENT;
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}
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~ContentClientSingleBuffered();
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virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE;
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protected:
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virtual void CreateFrontBufferAndNotify(const nsIntRect& aBufferRect) MOZ_OVERRIDE;
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};
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/**
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* A single buffered ContentClient that creates temporary buffers which are
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* used to update the host-side texture. The ownership of the buffers is
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* passed to the host side during the transaction, and we need to create
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* new ones each frame.
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*/
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class ContentClientIncremental : public ContentClientRemote
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{
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public:
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ContentClientIncremental(CompositableForwarder* aFwd)
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: ContentClientRemote(aFwd)
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, mContentType(gfxASurface::CONTENT_COLOR_ALPHA)
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, mHasBuffer(false)
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, mHasBufferOnWhite(false)
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{
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mTextureInfo.mCompositableType = BUFFER_CONTENT_INC;
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}
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typedef ThebesLayerBuffer::PaintState PaintState;
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typedef ThebesLayerBuffer::ContentType ContentType;
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virtual TextureInfo GetTextureInfo() const
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{
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return mTextureInfo;
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}
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virtual void Clear()
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{
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mBufferRect.SetEmpty();
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mHasBuffer = false;
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mHasBufferOnWhite = false;
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}
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virtual ThebesLayerBuffer::PaintState BeginPaintBuffer(ThebesLayer* aLayer,
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ThebesLayerBuffer::ContentType aContentType,
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uint32_t aFlags);
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy);
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virtual void EndPaint()
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{
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if (IsSurfaceDescriptorValid(mUpdateDescriptor)) {
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mForwarder->DestroySharedSurface(&mUpdateDescriptor);
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}
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if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) {
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mForwarder->DestroySharedSurface(&mUpdateDescriptorOnWhite);
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}
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}
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private:
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enum BufferType{
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BUFFER_BLACK,
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BUFFER_WHITE
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};
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void NotifyBufferCreated(ContentType aType, uint32_t aFlags)
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{
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mTextureInfo.mTextureFlags = aFlags | TEXTURE_DEALLOCATE_HOST;
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mContentType = aType;
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mForwarder->CreatedIncrementalBuffer(this,
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mTextureInfo,
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mBufferRect);
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}
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already_AddRefed<gfxASurface> GetUpdateSurface(BufferType aType, nsIntRegion& aUpdateRegion);
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TextureInfo mTextureInfo;
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nsIntRect mBufferRect;
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nsIntPoint mBufferRotation;
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SurfaceDescriptor mUpdateDescriptor;
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SurfaceDescriptor mUpdateDescriptorOnWhite;
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ContentType mContentType;
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bool mHasBuffer;
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bool mHasBufferOnWhite;
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};
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}
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}
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#endif
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