gecko/gfx/layers/d3d10
2012-03-01 17:29:30 +00:00
..
CanvasLayerD3D10.cpp Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
CanvasLayerD3D10.h Bug 735378 - Cache temporary composite surfaces - r=bgirard 2012-03-25 12:50:26 -07:00
ColorLayerD3D10.cpp Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
ColorLayerD3D10.h Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.cpp Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
ContainerLayerD3D10.h Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
ImageLayerD3D10.cpp Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
ImageLayerD3D10.h Bug 716439; Loading a mask layer to textures in DX10. r=Bas 2012-02-16 12:34:23 +13:00
LayerManagerD3D10.cpp Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
LayerManagerD3D10.fx Bug 716439; dx10 shaders for mask layers. r=Bas 2012-02-16 12:34:28 +13:00
LayerManagerD3D10.h Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
LayerManagerD3D10Effect.h Bug 716439; dx10 shaders for mask layers. r=Bas 2012-02-16 12:34:28 +13:00
ReadbackLayerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ReadbackManagerD3D10.cpp Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart 2011-03-11 21:22:38 -05:00
ReadbackManagerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ThebesLayerD3D10.cpp Bug 716438; using flags to select a shader. r=Bas 2012-03-01 17:29:30 +00:00
ThebesLayerD3D10.h Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel 2012-04-11 18:17:40 +02:00