gecko/ipc/glue/RPCChannel.cpp
2009-10-08 12:11:13 -07:00

443 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: sw=4 ts=4 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Plugin App.
*
* The Initial Developer of the Original Code is
* Chris Jones <jones.chris.g@gmail.com>
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/ipc/RPCChannel.h"
#include "mozilla/ipc/GeckoThread.h"
#include "nsDebug.h"
using mozilla::MutexAutoLock;
using mozilla::MutexAutoUnlock;
template<>
struct RunnableMethodTraits<mozilla::ipc::RPCChannel>
{
static void RetainCallee(mozilla::ipc::RPCChannel* obj) { }
static void ReleaseCallee(mozilla::ipc::RPCChannel* obj) { }
};
namespace mozilla {
namespace ipc {
bool
RPCChannel::Call(Message* msg, Message* reply)
{
AssertWorkerThread();
NS_ABORT_IF_FALSE(!ProcessingSyncMessage(),
"violation of sync handler invariant");
NS_ABORT_IF_FALSE(msg->is_rpc(),
"can only Call() RPC messages here");
if (!Connected())
// trying to Send() to a closed or error'd channel
return false;
MutexAutoLock lock(mMutex);
msg->set_rpc_remote_stack_depth(mRemoteStackDepth);
mStack.push(*msg);
// bypass |SyncChannel::Send| b/c RPCChannel implements its own
// waiting semantics
AsyncChannel::Send(msg);
while (1) {
// here we're waiting for something to happen. see long
// comment about the queue in RPCChannel.h
while (Connected() && mPending.empty()) {
mCvar.Wait();
}
if (!Connected())
// FIXME more sophisticated error handling
return false;
Message recvd = mPending.front();
mPending.pop();
// async message. process it, go back to waiting
if (!recvd.is_sync() && !recvd.is_rpc()) {
MutexAutoUnlock unlock(mMutex);
AsyncChannel::OnDispatchMessage(recvd);
continue;
}
// something sync. Let the sync dispatcher take care of it
// (it may be an invalid message, but the sync handler will
// check that).
if (recvd.is_sync()) {
NS_ABORT_IF_FALSE(mPending.empty(),
"other side is malfunctioning");
MutexAutoUnlock unlock(mMutex);
SyncChannel::OnDispatchMessage(recvd);
continue;
}
// from here on, we know that recvd.is_rpc()
NS_ABORT_IF_FALSE(recvd.is_rpc(), "wtf???");
// reply message
if (recvd.is_reply()) {
NS_ABORT_IF_FALSE(0 < mStack.size(), "invalid RPC stack");
const Message& outcall = mStack.top();
if (recvd.type() != (outcall.type()+1) && !recvd.is_reply_error()) {
// FIXME/cjones: handle error
NS_ABORT_IF_FALSE(0, "somebody's misbehavin'");
}
// we received a reply to our most recent outstanding
// call. pop this frame and return the reply
mStack.pop();
bool isError = recvd.is_reply_error();
if (!isError) {
*reply = recvd;
}
if (0 == StackDepth()) {
// this was the last outcall we were waiting on.
// flush the pending queue into the "regular" event
// queue, checking invariants along the way. see long
// comment in RPCChannel.h
bool seenBlocker = false;
// A<* (S< | C<)
while (!mPending.empty()) {
Message m = mPending.front();
mPending.pop();
if (m.is_sync()) {
NS_ABORT_IF_FALSE(!seenBlocker,
"other side is malfunctioning");
seenBlocker = true;
MessageLoop::current()->PostTask(
FROM_HERE,
NewRunnableMethod(this,
&RPCChannel::OnDelegate, m));
}
else if (m.is_rpc()) {
NS_ABORT_IF_FALSE(!seenBlocker,
"other side is malfunctioning");
seenBlocker = true;
MessageLoop::current()->PostTask(
FROM_HERE,
NewRunnableMethod(this,
&RPCChannel::OnIncall,
m));
}
else {
MessageLoop::current()->PostTask(
FROM_HERE,
NewRunnableMethod(this,
&RPCChannel::OnDelegate, m));
}
}
}
else {
// shouldn't have queued any more messages, since
// the other side is now supposed to be blocked on a
// reply from us!
if (mPending.size() > 0) {
NS_RUNTIMEABORT("other side should have been blocked");
}
}
// unlocks mMutex
return !isError;
}
// in-call. process in a new stack frame
NS_ABORT_IF_FALSE(mPending.empty(),
"other side is malfunctioning");
// "snapshot" the current stack depth while we own the Mutex
size_t stackDepth = StackDepth();
{
MutexAutoUnlock unlock(mMutex);
// someone called in to us from the other side. handle the call
ProcessIncall(recvd, stackDepth);
// FIXME/cjones: error handling
}
}
return true;
}
void
RPCChannel::OnDelegate(const Message& msg)
{
AssertWorkerThread();
if (msg.is_sync())
return SyncChannel::OnDispatchMessage(msg);
else if (!msg.is_rpc())
return AsyncChannel::OnDispatchMessage(msg);
NS_RUNTIMEABORT("fatal logic error");
}
void
RPCChannel::OnMaybeDequeueOne()
{
AssertWorkerThread();
Message recvd;
{
MutexAutoLock lock(mMutex);
if (mPending.empty())
return;
NS_ABORT_IF_FALSE(mPending.size() == 1, "should only have one msg");
NS_ABORT_IF_FALSE(mPending.front().is_sync(), "msg should be sync");
recvd = mPending.front();
mPending.pop();
}
return SyncChannel::OnDispatchMessage(recvd);
}
void
RPCChannel::OnIncall(const Message& call)
{
AssertWorkerThread();
// We only reach here from the "regular" event loop, when
// StackDepth() == 0. That's the "snapshot" of the state of the
// RPCChannel we use when processing this message.
ProcessIncall(call, 0);
}
void
RPCChannel::ProcessIncall(const Message& call, size_t stackDepth)
{
AssertWorkerThread();
mMutex.AssertNotCurrentThreadOwns();
NS_ABORT_IF_FALSE(call.is_rpc(),
"should have been handled by SyncChannel");
// Race detection: see the long comment near mRemoteStackDepth
// in RPCChannel.h
NS_ASSERTION(stackDepth == call.rpc_remote_stack_depth(),
"RPC in-calls have raced!");
Message* reply = nsnull;
++mRemoteStackDepth;
Result rv =
static_cast<RPCListener*>(mListener)->OnCallReceived(call, reply);
--mRemoteStackDepth;
switch (rv) {
case MsgProcessed:
break;
case MsgNotKnown:
case MsgNotAllowed:
case MsgPayloadError:
case MsgRouteError:
case MsgValueError:
delete reply;
reply = new Message();
reply->set_rpc();
reply->set_reply();
reply->set_reply_error();
// FIXME/cjones: error handling; OnError()?
break;
default:
NOTREACHED();
return;
}
mIOLoop->PostTask(FROM_HERE,
NewRunnableMethod(this,
&RPCChannel::OnSendReply,
reply));
}
//
// The methods below run in the context of the IO thread, and can proxy
// back to the methods above
//
void
RPCChannel::OnMessageReceived(const Message& msg)
{
AssertIOThread();
MutexAutoLock lock(mMutex);
// regardless of the RPC stack, if we're awaiting a sync reply, we
// know that it needs to be immediately handled to unblock us.
// The SyncChannel will check that msg is a reply, and the right
// kind of reply, then do its thing.
if (AwaitingSyncReply()
&& msg.is_sync()) {
// wake up worker thread (at SyncChannel::Send) awaiting
// this reply
mRecvd = msg;
mCvar.Notify();
return;
}
// otherwise, we handle sync/async/rpc messages differently depending
// on whether the RPC channel is idle
if (0 == StackDepth()) {
// we're idle wrt to the RPC layer, and this message could be
// async, sync, or rpc.
// async message: delegate, doesn't affect anything
if (!msg.is_sync() && !msg.is_rpc()) {
MutexAutoUnlock unlock(mMutex);
return AsyncChannel::OnMessageReceived(msg);
}
// NB: the interaction between this and SyncChannel is rather
// subtle; we have to handle a fairly nasty race condition.
// The other side may send us a sync message at any time. If
// we receive it here while the worker thread is processing an
// event that will eventually send an RPC message (or will
// send an RPC message while processing any event enqueued
// before the sync message was received), then if we tried to
// enqueue the sync message in the worker's event queue, it
// would get "lost": the worker would block on the RPC reply
// without seeing the sync request, and we'd deadlock.
//
// So to avoid this case, when the RPC channel is idle and
// receives a sync request, it puts the request in the special
// RPC message queue, and asks the worker thread to process a
// task that might end up dequeuing that RPC message. The
// task *might not* dequeue a sync request --- this might
// occur if the event the worker is currently processing sends
// an RPC message. If that happens, the worker will go into
// its "wait loop" for the RPC response, and immediately
// dequeue and process the sync request.
if (msg.is_sync()) {
mPending.push(msg);
mWorkerLoop->PostTask(
FROM_HERE,
NewRunnableMethod(this,
&RPCChannel::OnMaybeDequeueOne));
return;
}
// OK: the RPC channel is idle, and we received an in-call.
// wake up the worker thread
NS_ABORT_IF_FALSE(msg.is_rpc(), "should be RPC");
mWorkerLoop->PostTask(FROM_HERE,
NewRunnableMethod(this,
&RPCChannel::OnIncall, msg));
}
else {
// we're waiting on an RPC reply
// NB some logic here is duplicated with SyncChannel. this is
// to allow more local reasoning
// NBB see the second-to-last long comment in RPCChannel.h
// describing legal queue states
// if we're waiting on a sync reply, and this message is sync,
// dispatch it to the sync message handler.
//
// since we're waiting on an RPC answer in an older stack
// frame, we know we'll eventually pop back to the
// RPCChannel::Call frame where we're awaiting the RPC reply.
// so the queue won't be forgotten!
// waiting on a sync reply, but got an async message. that's OK,
// but we defer processing of it until the sync reply comes in.
if (AwaitingSyncReply()
&& !msg.is_sync() && !msg.is_rpc()) {
mPending.push(msg);
return;
}
// if this side and the other were functioning correctly, we'd
// never reach this case. RPCChannel::Call explicitly checks
// for and disallows this case. so if we reach here, the other
// side is malfunctioning (compromised?).
if (AwaitingSyncReply() /* msg.is_rpc() */) {
// FIXME other error handling?
NS_RUNTIMEABORT("the other side is malfunctioning");
return; // not reached
}
// otherwise, we (legally) either got (i) async msg; (ii) sync
// in-msg; (iii) re-entrant rpc in-call; (iv) rpc reply we
// were awaiting. Dispatch to the worker, where invariants
// are checked and the message processed.
mPending.push(msg);
mCvar.Notify();
}
}
void
RPCChannel::OnChannelError()
{
AssertIOThread();
{
MutexAutoLock lock(mMutex);
mChannelState = ChannelError;
if (AwaitingSyncReply()
|| 0 < StackDepth()) {
mCvar.Notify();
}
}
// skip SyncChannel::OnError(); we subsume its duties
return AsyncChannel::OnChannelError();
}
} // namespace ipc
} // namespace mozilla