mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
7cbe6380ff
This patch does several things. Sorry. In BuildDisplayList implementations, instead of wrapping display items in nsDisplayClip, we push clip state onto the nsDisplayListBuilder and give the display items an explicit clip when they're created. In FrameLayerBuilder, we use the explicit clips we find on display items instead of computing our own. We remove nsDisplayClip and everything that depends on it. We remove ExplodeAnonymousChildLists. With nsDisplayClip gone, and nsDisplayOptionEventGrabber removed in a previous patch, there are no anonymous child lists. nsDisplayItem::TryMerge implementations need to make sure they have the same clip before being merged. I ripped out the part of PruneDisplayListForExtraPage that adjusts clip rects. As far as I can tell, it isn't actually necessary. --HG-- extra : rebase_source : 6f3988b385d0ac54ab26fad10b12173884441f48
349 lines
11 KiB
C++
349 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* rendering object for the HTML <canvas> element */
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#include "nsHTMLParts.h"
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#include "nsCOMPtr.h"
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#include "nsIServiceManager.h"
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#include "nsGkAtoms.h"
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#include "nsHTMLCanvasFrame.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "nsDisplayList.h"
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#include "nsLayoutUtils.h"
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#include "Layers.h"
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#include "nsTransform2D.h"
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#include "gfxContext.h"
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#include <algorithm>
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::layers;
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class nsDisplayCanvas : public nsDisplayItem {
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public:
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nsDisplayCanvas(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
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: nsDisplayItem(aBuilder, aFrame)
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{
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MOZ_COUNT_CTOR(nsDisplayCanvas);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayCanvas() {
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MOZ_COUNT_DTOR(nsDisplayCanvas);
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}
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#endif
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NS_DISPLAY_DECL_NAME("nsDisplayCanvas", TYPE_CANVAS)
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virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
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bool* aSnap) {
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*aSnap = false;
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nsIFrame* f = GetUnderlyingFrame();
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HTMLCanvasElement *canvas =
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HTMLCanvasElement::FromContent(f->GetContent());
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nsRegion result;
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if (canvas->GetIsOpaque()) {
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result = GetBounds(aBuilder, aSnap);
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}
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return result;
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}
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
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*aSnap = true;
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nsHTMLCanvasFrame* f = static_cast<nsHTMLCanvasFrame*>(GetUnderlyingFrame());
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return f->GetInnerArea() + ToReferenceFrame();
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}
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virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const ContainerParameters& aContainerParameters)
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{
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return static_cast<nsHTMLCanvasFrame*>(mFrame)->
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BuildLayer(aBuilder, aManager, this, aContainerParameters);
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}
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virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const FrameLayerBuilder::ContainerParameters& aParameters)
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{
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if (HTMLCanvasElement::FromContent(mFrame->GetContent())->ShouldForceInactiveLayer(aManager))
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return LAYER_INACTIVE;
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// If compositing is cheap, just do that
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if (aManager->IsCompositingCheap())
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return mozilla::LAYER_ACTIVE;
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return mFrame->AreLayersMarkedActive() ? LAYER_ACTIVE : LAYER_INACTIVE;
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}
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};
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nsIFrame*
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NS_NewHTMLCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsHTMLCanvasFrame(aContext);
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}
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NS_QUERYFRAME_HEAD(nsHTMLCanvasFrame)
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NS_QUERYFRAME_ENTRY(nsHTMLCanvasFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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NS_IMPL_FRAMEARENA_HELPERS(nsHTMLCanvasFrame)
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void
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nsHTMLCanvasFrame::Init(nsIContent* aContent,
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nsIFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
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// We can fill in the canvas before the canvas frame is created, in
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// which case we never get around to marking the layer active. Therefore,
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// we mark it active here when we create the frame.
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MarkLayersActive(nsChangeHint(0));
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}
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nsHTMLCanvasFrame::~nsHTMLCanvasFrame()
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{
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}
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nsIntSize
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nsHTMLCanvasFrame::GetCanvasSize()
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{
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nsIntSize size(0,0);
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HTMLCanvasElement *canvas =
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HTMLCanvasElement::FromContentOrNull(GetContent());
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if (canvas) {
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size = canvas->GetSize();
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} else {
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NS_NOTREACHED("couldn't get canvas size");
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}
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return size;
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}
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/* virtual */ nscoord
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nsHTMLCanvasFrame::GetMinWidth(nsRenderingContext *aRenderingContext)
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{
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// XXX The caller doesn't account for constraints of the height,
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// min-height, and max-height properties.
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nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width);
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DISPLAY_MIN_WIDTH(this, result);
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return result;
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}
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/* virtual */ nscoord
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nsHTMLCanvasFrame::GetPrefWidth(nsRenderingContext *aRenderingContext)
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{
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// XXX The caller doesn't account for constraints of the height,
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// min-height, and max-height properties.
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nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width);
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DISPLAY_PREF_WIDTH(this, result);
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return result;
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}
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/* virtual */ nsSize
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nsHTMLCanvasFrame::GetIntrinsicRatio()
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{
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nsIntSize size(GetCanvasSize());
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return nsSize(nsPresContext::CSSPixelsToAppUnits(size.width),
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nsPresContext::CSSPixelsToAppUnits(size.height));
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}
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/* virtual */ nsSize
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nsHTMLCanvasFrame::ComputeSize(nsRenderingContext *aRenderingContext,
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nsSize aCBSize, nscoord aAvailableWidth,
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nsSize aMargin, nsSize aBorder, nsSize aPadding,
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uint32_t aFlags)
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{
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nsIntSize size = GetCanvasSize();
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IntrinsicSize intrinsicSize;
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intrinsicSize.width.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.width));
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intrinsicSize.height.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.height));
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nsSize intrinsicRatio = GetIntrinsicRatio(); // won't actually be used
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return nsLayoutUtils::ComputeSizeWithIntrinsicDimensions(
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aRenderingContext, this,
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intrinsicSize, intrinsicRatio, aCBSize,
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aMargin, aBorder, aPadding);
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}
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NS_IMETHODIMP
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nsHTMLCanvasFrame::Reflow(nsPresContext* aPresContext,
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nsHTMLReflowMetrics& aMetrics,
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const nsHTMLReflowState& aReflowState,
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nsReflowStatus& aStatus)
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{
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DO_GLOBAL_REFLOW_COUNT("nsHTMLCanvasFrame");
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DISPLAY_REFLOW(aPresContext, this, aReflowState, aMetrics, aStatus);
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NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
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("enter nsHTMLCanvasFrame::Reflow: availSize=%d,%d",
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aReflowState.availableWidth, aReflowState.availableHeight));
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NS_PRECONDITION(mState & NS_FRAME_IN_REFLOW, "frame is not in reflow");
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aStatus = NS_FRAME_COMPLETE;
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aMetrics.width = aReflowState.ComputedWidth();
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aMetrics.height = aReflowState.ComputedHeight();
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// stash this away so we can compute our inner area later
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mBorderPadding = aReflowState.mComputedBorderPadding;
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aMetrics.width += mBorderPadding.left + mBorderPadding.right;
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aMetrics.height += mBorderPadding.top + mBorderPadding.bottom;
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if (GetPrevInFlow()) {
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nscoord y = GetContinuationOffset(&aMetrics.width);
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aMetrics.height -= y + mBorderPadding.top;
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aMetrics.height = std::max(0, aMetrics.height);
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}
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aMetrics.SetOverflowAreasToDesiredBounds();
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FinishAndStoreOverflow(&aMetrics);
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// Reflow the single anon block child.
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nsReflowStatus childStatus;
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nsSize availSize(aReflowState.ComputedWidth(), NS_UNCONSTRAINEDSIZE);
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nsIFrame* childFrame = mFrames.FirstChild();
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NS_ASSERTION(!childFrame->GetNextSibling(), "HTML canvas should have 1 kid");
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nsHTMLReflowMetrics childDesiredSize(aMetrics.mFlags);
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nsHTMLReflowState childReflowState(aPresContext, aReflowState, childFrame,
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availSize);
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ReflowChild(childFrame, aPresContext, childDesiredSize, childReflowState,
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0, 0, 0, childStatus, nullptr);
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FinishReflowChild(childFrame, aPresContext, &childReflowState,
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childDesiredSize, 0, 0, 0);
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NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
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("exit nsHTMLCanvasFrame::Reflow: size=%d,%d",
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aMetrics.width, aMetrics.height));
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NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aMetrics);
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return NS_OK;
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}
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// FIXME taken from nsImageFrame, but then had splittable frame stuff
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// removed. That needs to be fixed.
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nsRect
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nsHTMLCanvasFrame::GetInnerArea() const
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{
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nsRect r;
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r.x = mBorderPadding.left;
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r.y = mBorderPadding.top;
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r.width = mRect.width - mBorderPadding.left - mBorderPadding.right;
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r.height = mRect.height - mBorderPadding.top - mBorderPadding.bottom;
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return r;
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}
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already_AddRefed<Layer>
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nsHTMLCanvasFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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nsDisplayItem* aItem,
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const ContainerParameters& aContainerParameters)
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{
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nsRect area = GetContentRect() - GetPosition() + aItem->ToReferenceFrame();
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HTMLCanvasElement* element = static_cast<HTMLCanvasElement*>(GetContent());
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nsIntSize canvasSize = GetCanvasSize();
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nsPresContext* presContext = PresContext();
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element->HandlePrintCallback(presContext->Type());
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if (canvasSize.width <= 0 || canvasSize.height <= 0 || area.IsEmpty())
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return nullptr;
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CanvasLayer* oldLayer = static_cast<CanvasLayer*>
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(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, aItem));
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nsRefPtr<CanvasLayer> layer = element->GetCanvasLayer(aBuilder, oldLayer, aManager);
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if (!layer)
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return nullptr;
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gfxRect r = gfxRect(presContext->AppUnitsToGfxUnits(area.x),
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presContext->AppUnitsToGfxUnits(area.y),
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presContext->AppUnitsToGfxUnits(area.width),
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presContext->AppUnitsToGfxUnits(area.height));
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// Transform the canvas into the right place
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gfxMatrix transform;
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transform.Translate(r.TopLeft() + aContainerParameters.mOffset);
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transform.Scale(r.Width()/canvasSize.width, r.Height()/canvasSize.height);
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layer->SetBaseTransform(gfx3DMatrix::From2D(transform));
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layer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(this));
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layer->SetVisibleRegion(nsIntRect(0, 0, canvasSize.width, canvasSize.height));
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return layer.forget();
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}
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void
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nsHTMLCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists)
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{
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if (!IsVisibleForPainting(aBuilder))
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return;
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DisplayBorderBackgroundOutline(aBuilder, aLists);
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DisplayListClipState::AutoClipContainingBlockDescendantsToContentBox
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clip(aBuilder, this, DisplayListClipState::ASSUME_DRAWING_RESTRICTED_TO_CONTENT_RECT);
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aLists.Content()->AppendNewToTop(
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new (aBuilder) nsDisplayCanvas(aBuilder, this));
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DisplaySelectionOverlay(aBuilder, aLists.Content(),
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nsISelectionDisplay::DISPLAY_IMAGES);
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}
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nsIAtom*
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nsHTMLCanvasFrame::GetType() const
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{
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return nsGkAtoms::HTMLCanvasFrame;
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}
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// get the offset into the content area of the image where aImg starts if it is a continuation.
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// from nsImageFrame
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nscoord
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nsHTMLCanvasFrame::GetContinuationOffset(nscoord* aWidth) const
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{
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nscoord offset = 0;
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if (aWidth) {
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*aWidth = 0;
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}
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if (GetPrevInFlow()) {
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for (nsIFrame* prevInFlow = GetPrevInFlow() ; prevInFlow; prevInFlow = prevInFlow->GetPrevInFlow()) {
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nsRect rect = prevInFlow->GetRect();
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if (aWidth) {
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*aWidth = rect.width;
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}
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offset += rect.height;
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}
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offset -= mBorderPadding.top;
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offset = std::max(0, offset);
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}
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return offset;
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}
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#ifdef ACCESSIBILITY
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a11y::AccType
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nsHTMLCanvasFrame::AccessibleType()
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{
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return a11y::eHTMLCanvasType;
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}
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#endif
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#ifdef DEBUG
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NS_IMETHODIMP
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nsHTMLCanvasFrame::GetFrameName(nsAString& aResult) const
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{
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return MakeFrameName(NS_LITERAL_STRING("HTMLCanvas"), aResult);
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}
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#endif
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