gecko/layout/generic/nsHTMLCanvasFrame.cpp
Robert O'Callahan 7cbe6380ff Bug 841192. Part 14: Convert all usage of nsDisplayClip(RoundedRect) to use DisplayListClipState/DisplayItemClip. r=mattwoodrow
This patch does several things. Sorry.

In BuildDisplayList implementations, instead of wrapping display items in nsDisplayClip, we
push clip state onto the nsDisplayListBuilder and give the display items an
explicit clip when they're created.

In FrameLayerBuilder, we use the explicit clips we find on display items instead of
computing our own.

We remove nsDisplayClip and everything that depends on it.

We remove ExplodeAnonymousChildLists. With nsDisplayClip gone, and
nsDisplayOptionEventGrabber removed in a previous patch, there are no
anonymous child lists.

nsDisplayItem::TryMerge implementations need to make sure they have the same
clip before being merged.

I ripped out the part of PruneDisplayListForExtraPage that adjusts clip rects.
As far as I can tell, it isn't actually necessary.

--HG--
extra : rebase_source : 6f3988b385d0ac54ab26fad10b12173884441f48
2013-03-04 22:56:02 +13:00

349 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object for the HTML <canvas> element */
#include "nsHTMLParts.h"
#include "nsCOMPtr.h"
#include "nsIServiceManager.h"
#include "nsGkAtoms.h"
#include "nsHTMLCanvasFrame.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "nsDisplayList.h"
#include "nsLayoutUtils.h"
#include "Layers.h"
#include "nsTransform2D.h"
#include "gfxContext.h"
#include <algorithm>
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layers;
class nsDisplayCanvas : public nsDisplayItem {
public:
nsDisplayCanvas(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
{
MOZ_COUNT_CTOR(nsDisplayCanvas);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayCanvas() {
MOZ_COUNT_DTOR(nsDisplayCanvas);
}
#endif
NS_DISPLAY_DECL_NAME("nsDisplayCanvas", TYPE_CANVAS)
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) {
*aSnap = false;
nsIFrame* f = GetUnderlyingFrame();
HTMLCanvasElement *canvas =
HTMLCanvasElement::FromContent(f->GetContent());
nsRegion result;
if (canvas->GetIsOpaque()) {
result = GetBounds(aBuilder, aSnap);
}
return result;
}
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
*aSnap = true;
nsHTMLCanvasFrame* f = static_cast<nsHTMLCanvasFrame*>(GetUnderlyingFrame());
return f->GetInnerArea() + ToReferenceFrame();
}
virtual already_AddRefed<Layer> BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerParameters& aContainerParameters)
{
return static_cast<nsHTMLCanvasFrame*>(mFrame)->
BuildLayer(aBuilder, aManager, this, aContainerParameters);
}
virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const FrameLayerBuilder::ContainerParameters& aParameters)
{
if (HTMLCanvasElement::FromContent(mFrame->GetContent())->ShouldForceInactiveLayer(aManager))
return LAYER_INACTIVE;
// If compositing is cheap, just do that
if (aManager->IsCompositingCheap())
return mozilla::LAYER_ACTIVE;
return mFrame->AreLayersMarkedActive() ? LAYER_ACTIVE : LAYER_INACTIVE;
}
};
nsIFrame*
NS_NewHTMLCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsHTMLCanvasFrame(aContext);
}
NS_QUERYFRAME_HEAD(nsHTMLCanvasFrame)
NS_QUERYFRAME_ENTRY(nsHTMLCanvasFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
NS_IMPL_FRAMEARENA_HELPERS(nsHTMLCanvasFrame)
void
nsHTMLCanvasFrame::Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow)
{
nsContainerFrame::Init(aContent, aParent, aPrevInFlow);
// We can fill in the canvas before the canvas frame is created, in
// which case we never get around to marking the layer active. Therefore,
// we mark it active here when we create the frame.
MarkLayersActive(nsChangeHint(0));
}
nsHTMLCanvasFrame::~nsHTMLCanvasFrame()
{
}
nsIntSize
nsHTMLCanvasFrame::GetCanvasSize()
{
nsIntSize size(0,0);
HTMLCanvasElement *canvas =
HTMLCanvasElement::FromContentOrNull(GetContent());
if (canvas) {
size = canvas->GetSize();
} else {
NS_NOTREACHED("couldn't get canvas size");
}
return size;
}
/* virtual */ nscoord
nsHTMLCanvasFrame::GetMinWidth(nsRenderingContext *aRenderingContext)
{
// XXX The caller doesn't account for constraints of the height,
// min-height, and max-height properties.
nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width);
DISPLAY_MIN_WIDTH(this, result);
return result;
}
/* virtual */ nscoord
nsHTMLCanvasFrame::GetPrefWidth(nsRenderingContext *aRenderingContext)
{
// XXX The caller doesn't account for constraints of the height,
// min-height, and max-height properties.
nscoord result = nsPresContext::CSSPixelsToAppUnits(GetCanvasSize().width);
DISPLAY_PREF_WIDTH(this, result);
return result;
}
/* virtual */ nsSize
nsHTMLCanvasFrame::GetIntrinsicRatio()
{
nsIntSize size(GetCanvasSize());
return nsSize(nsPresContext::CSSPixelsToAppUnits(size.width),
nsPresContext::CSSPixelsToAppUnits(size.height));
}
/* virtual */ nsSize
nsHTMLCanvasFrame::ComputeSize(nsRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
uint32_t aFlags)
{
nsIntSize size = GetCanvasSize();
IntrinsicSize intrinsicSize;
intrinsicSize.width.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.width));
intrinsicSize.height.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.height));
nsSize intrinsicRatio = GetIntrinsicRatio(); // won't actually be used
return nsLayoutUtils::ComputeSizeWithIntrinsicDimensions(
aRenderingContext, this,
intrinsicSize, intrinsicRatio, aCBSize,
aMargin, aBorder, aPadding);
}
NS_IMETHODIMP
nsHTMLCanvasFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aMetrics,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsHTMLCanvasFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aMetrics, aStatus);
NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
("enter nsHTMLCanvasFrame::Reflow: availSize=%d,%d",
aReflowState.availableWidth, aReflowState.availableHeight));
NS_PRECONDITION(mState & NS_FRAME_IN_REFLOW, "frame is not in reflow");
aStatus = NS_FRAME_COMPLETE;
aMetrics.width = aReflowState.ComputedWidth();
aMetrics.height = aReflowState.ComputedHeight();
// stash this away so we can compute our inner area later
mBorderPadding = aReflowState.mComputedBorderPadding;
aMetrics.width += mBorderPadding.left + mBorderPadding.right;
aMetrics.height += mBorderPadding.top + mBorderPadding.bottom;
if (GetPrevInFlow()) {
nscoord y = GetContinuationOffset(&aMetrics.width);
aMetrics.height -= y + mBorderPadding.top;
aMetrics.height = std::max(0, aMetrics.height);
}
aMetrics.SetOverflowAreasToDesiredBounds();
FinishAndStoreOverflow(&aMetrics);
// Reflow the single anon block child.
nsReflowStatus childStatus;
nsSize availSize(aReflowState.ComputedWidth(), NS_UNCONSTRAINEDSIZE);
nsIFrame* childFrame = mFrames.FirstChild();
NS_ASSERTION(!childFrame->GetNextSibling(), "HTML canvas should have 1 kid");
nsHTMLReflowMetrics childDesiredSize(aMetrics.mFlags);
nsHTMLReflowState childReflowState(aPresContext, aReflowState, childFrame,
availSize);
ReflowChild(childFrame, aPresContext, childDesiredSize, childReflowState,
0, 0, 0, childStatus, nullptr);
FinishReflowChild(childFrame, aPresContext, &childReflowState,
childDesiredSize, 0, 0, 0);
NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
("exit nsHTMLCanvasFrame::Reflow: size=%d,%d",
aMetrics.width, aMetrics.height));
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aMetrics);
return NS_OK;
}
// FIXME taken from nsImageFrame, but then had splittable frame stuff
// removed. That needs to be fixed.
nsRect
nsHTMLCanvasFrame::GetInnerArea() const
{
nsRect r;
r.x = mBorderPadding.left;
r.y = mBorderPadding.top;
r.width = mRect.width - mBorderPadding.left - mBorderPadding.right;
r.height = mRect.height - mBorderPadding.top - mBorderPadding.bottom;
return r;
}
already_AddRefed<Layer>
nsHTMLCanvasFrame::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
nsDisplayItem* aItem,
const ContainerParameters& aContainerParameters)
{
nsRect area = GetContentRect() - GetPosition() + aItem->ToReferenceFrame();
HTMLCanvasElement* element = static_cast<HTMLCanvasElement*>(GetContent());
nsIntSize canvasSize = GetCanvasSize();
nsPresContext* presContext = PresContext();
element->HandlePrintCallback(presContext->Type());
if (canvasSize.width <= 0 || canvasSize.height <= 0 || area.IsEmpty())
return nullptr;
CanvasLayer* oldLayer = static_cast<CanvasLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, aItem));
nsRefPtr<CanvasLayer> layer = element->GetCanvasLayer(aBuilder, oldLayer, aManager);
if (!layer)
return nullptr;
gfxRect r = gfxRect(presContext->AppUnitsToGfxUnits(area.x),
presContext->AppUnitsToGfxUnits(area.y),
presContext->AppUnitsToGfxUnits(area.width),
presContext->AppUnitsToGfxUnits(area.height));
// Transform the canvas into the right place
gfxMatrix transform;
transform.Translate(r.TopLeft() + aContainerParameters.mOffset);
transform.Scale(r.Width()/canvasSize.width, r.Height()/canvasSize.height);
layer->SetBaseTransform(gfx3DMatrix::From2D(transform));
layer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(this));
layer->SetVisibleRegion(nsIntRect(0, 0, canvasSize.width, canvasSize.height));
return layer.forget();
}
void
nsHTMLCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
if (!IsVisibleForPainting(aBuilder))
return;
DisplayBorderBackgroundOutline(aBuilder, aLists);
DisplayListClipState::AutoClipContainingBlockDescendantsToContentBox
clip(aBuilder, this, DisplayListClipState::ASSUME_DRAWING_RESTRICTED_TO_CONTENT_RECT);
aLists.Content()->AppendNewToTop(
new (aBuilder) nsDisplayCanvas(aBuilder, this));
DisplaySelectionOverlay(aBuilder, aLists.Content(),
nsISelectionDisplay::DISPLAY_IMAGES);
}
nsIAtom*
nsHTMLCanvasFrame::GetType() const
{
return nsGkAtoms::HTMLCanvasFrame;
}
// get the offset into the content area of the image where aImg starts if it is a continuation.
// from nsImageFrame
nscoord
nsHTMLCanvasFrame::GetContinuationOffset(nscoord* aWidth) const
{
nscoord offset = 0;
if (aWidth) {
*aWidth = 0;
}
if (GetPrevInFlow()) {
for (nsIFrame* prevInFlow = GetPrevInFlow() ; prevInFlow; prevInFlow = prevInFlow->GetPrevInFlow()) {
nsRect rect = prevInFlow->GetRect();
if (aWidth) {
*aWidth = rect.width;
}
offset += rect.height;
}
offset -= mBorderPadding.top;
offset = std::max(0, offset);
}
return offset;
}
#ifdef ACCESSIBILITY
a11y::AccType
nsHTMLCanvasFrame::AccessibleType()
{
return a11y::eHTMLCanvasType;
}
#endif
#ifdef DEBUG
NS_IMETHODIMP
nsHTMLCanvasFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("HTMLCanvas"), aResult);
}
#endif