gecko/gfx/layers/d3d9/genshaders.sh

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tempfile=tmpShaderHeader
rm LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVS -nologo -Fh$tempfile -VnLayerQuadVS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ERGBAShader -nologo -Tps_2_0 -Fh$tempfile -VnRGBAShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1Shader -nologo -Tps_2_0 -Fh$tempfile -VnComponentPass1ShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2Shader -nologo -Tps_2_0 -Fh$tempfile -VnComponentPass2ShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ERGBShader -nologo -Tps_2_0 -Fh$tempfile -VnRGBShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShader -nologo -Tps_2_0 -Fh$tempfile -VnYCbCrShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShader -nologo -Tps_2_0 -Fh$tempfile -VnSolidColorShaderPS
cat $tempfile >> LayerManagerD3D9Shaders.h
rm $tempfile