mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
264 lines
7.5 KiB
C++
264 lines
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Bas Schouten <bschouten@mozilla.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#ifndef GFX_DEVICEMANAGERD3D9_H
|
|
#define GFX_DEVICEMANAGERD3D9_H
|
|
|
|
#include "gfxTypes.h"
|
|
#include "nsRect.h"
|
|
#include "nsAutoPtr.h"
|
|
#include "d3d9.h"
|
|
#include "nsTArray.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
class DeviceManagerD3D9;
|
|
class LayerD3D9;
|
|
class Nv3DVUtils;
|
|
|
|
// Shader Constant locations
|
|
const int CBmLayerTransform = 0;
|
|
const int CBmProjection = 4;
|
|
const int CBvRenderTargetOffset = 8;
|
|
const int CBvTextureCoords = 9;
|
|
const int CBvLayerQuad = 10;
|
|
const int CBfLayerOpacity = 0;
|
|
|
|
/**
|
|
* SwapChain class, this class manages the swap chain belonging to a
|
|
* LayerManagerD3D9.
|
|
*/
|
|
class THEBES_API SwapChainD3D9
|
|
{
|
|
NS_INLINE_DECL_REFCOUNTING(SwapChainD3D9)
|
|
public:
|
|
~SwapChainD3D9();
|
|
|
|
/**
|
|
* This function will prepare the device this swap chain belongs to for
|
|
* rendering to this swap chain. Only after calling this function can the
|
|
* swap chain be drawn to, and only until this function is called on another
|
|
* swap chain belonging to this device will the device draw to it. Passed in
|
|
* is the size of the swap chain. If the window size differs from the size
|
|
* during the last call to this function the swap chain will resize. Note that
|
|
* in no case does this function guarantee the backbuffer to still have its
|
|
* old content.
|
|
*/
|
|
bool PrepareForRendering();
|
|
|
|
/**
|
|
* This function will present the selected rectangle of the swap chain to
|
|
* its associated window.
|
|
*/
|
|
void Present(const nsIntRect &aRect);
|
|
|
|
private:
|
|
friend class DeviceManagerD3D9;
|
|
|
|
SwapChainD3D9(DeviceManagerD3D9 *aDeviceManager);
|
|
|
|
bool Init(HWND hWnd);
|
|
|
|
/**
|
|
* This causes us to release our swap chain, clearing out our resource usage
|
|
* so the master device may reset.
|
|
*/
|
|
void Reset();
|
|
|
|
nsRefPtr<IDirect3DSwapChain9> mSwapChain;
|
|
nsRefPtr<DeviceManagerD3D9> mDeviceManager;
|
|
HWND mWnd;
|
|
};
|
|
|
|
/**
|
|
* Device manager, this class is used by the layer managers to share the D3D9
|
|
* device and create swap chains for the individual windows the layer managers
|
|
* belong to.
|
|
*/
|
|
class THEBES_API DeviceManagerD3D9
|
|
{
|
|
public:
|
|
DeviceManagerD3D9();
|
|
NS_IMETHOD_(nsrefcnt) AddRef(void);
|
|
NS_IMETHOD_(nsrefcnt) Release(void);
|
|
protected:
|
|
nsAutoRefCnt mRefCnt;
|
|
NS_DECL_OWNINGTHREAD
|
|
|
|
public:
|
|
bool Init();
|
|
|
|
/**
|
|
* Sets up the render state for the device for layer rendering.
|
|
*/
|
|
void SetupRenderState();
|
|
|
|
/**
|
|
* Create a swap chain setup to work with the specified window.
|
|
*/
|
|
already_AddRefed<SwapChainD3D9> CreateSwapChain(HWND hWnd);
|
|
|
|
IDirect3DDevice9 *device() { return mDevice; }
|
|
|
|
bool IsD3D9Ex() { return mDeviceEx; }
|
|
|
|
bool HasDynamicTextures() { return mHasDynamicTextures; }
|
|
|
|
enum ShaderMode {
|
|
RGBLAYER,
|
|
RGBALAYER,
|
|
COMPONENTLAYERPASS1,
|
|
COMPONENTLAYERPASS2,
|
|
YCBCRLAYER,
|
|
SOLIDCOLORLAYER
|
|
};
|
|
|
|
void SetShaderMode(ShaderMode aMode);
|
|
|
|
/**
|
|
* Return pointer to the Nv3DVUtils instance
|
|
*/
|
|
Nv3DVUtils *GetNv3DVUtils() { return mNv3DVUtils; }
|
|
|
|
/**
|
|
* Returns true if this device was removed.
|
|
*/
|
|
bool DeviceWasRemoved() { return mDeviceWasRemoved; }
|
|
|
|
PRUint32 GetDeviceResetCount() { return mDeviceResetCount; }
|
|
|
|
/**
|
|
* We keep a list of all layers here that may have hardware resource allocated
|
|
* so we can clean their resources on reset.
|
|
*/
|
|
nsTArray<LayerD3D9*> mLayersWithResources;
|
|
|
|
PRInt32 GetMaxTextureSize() { return mMaxTextureSize; }
|
|
|
|
private:
|
|
friend class SwapChainD3D9;
|
|
|
|
~DeviceManagerD3D9();
|
|
|
|
/**
|
|
* This function verifies the device is ready for rendering, internally this
|
|
* will test the cooperative level of the device and reset the device if
|
|
* needed. If this returns false subsequent rendering calls may return errors.
|
|
*/
|
|
bool VerifyReadyForRendering();
|
|
|
|
/**
|
|
* This will fill our vertex buffer with the data of our quad, it may be
|
|
* called when the vertex buffer is recreated.
|
|
*/
|
|
bool CreateVertexBuffer();
|
|
|
|
/* Array used to store all swap chains for device resets */
|
|
nsTArray<SwapChainD3D9*> mSwapChains;
|
|
|
|
/* The D3D device we use */
|
|
nsRefPtr<IDirect3DDevice9> mDevice;
|
|
|
|
/* The D3D9Ex device - only valid on Vista+ with WDDM */
|
|
nsRefPtr<IDirect3DDevice9Ex> mDeviceEx;
|
|
|
|
/* An instance of the D3D9 object */
|
|
nsRefPtr<IDirect3D9> mD3D9;
|
|
|
|
/* An instance of the D3D9Ex object - only valid on Vista+ with WDDM */
|
|
nsRefPtr<IDirect3D9Ex> mD3D9Ex;
|
|
|
|
/* Vertex shader used for layer quads */
|
|
nsRefPtr<IDirect3DVertexShader9> mLayerVS;
|
|
|
|
/* Pixel shader used for RGB textures */
|
|
nsRefPtr<IDirect3DPixelShader9> mRGBPS;
|
|
|
|
/* Pixel shader used for RGBA textures */
|
|
nsRefPtr<IDirect3DPixelShader9> mRGBAPS;
|
|
|
|
/* Pixel shader used for component alpha textures (pass 1) */
|
|
nsRefPtr<IDirect3DPixelShader9> mComponentPass1PS;
|
|
|
|
/* Pixel shader used for component alpha textures (pass 2) */
|
|
nsRefPtr<IDirect3DPixelShader9> mComponentPass2PS;
|
|
|
|
/* Pixel shader used for RGB textures */
|
|
nsRefPtr<IDirect3DPixelShader9> mYCbCrPS;
|
|
|
|
/* Pixel shader used for solid colors */
|
|
nsRefPtr<IDirect3DPixelShader9> mSolidColorPS;
|
|
|
|
/* Vertex buffer containing our basic vertex structure */
|
|
nsRefPtr<IDirect3DVertexBuffer9> mVB;
|
|
|
|
/* Our vertex declaration */
|
|
nsRefPtr<IDirect3DVertexDeclaration9> mVD;
|
|
|
|
/* Our focus window - this is really a dummy window we can associate our
|
|
* device with.
|
|
*/
|
|
HWND mFocusWnd;
|
|
|
|
/* we use this to help track if our device temporarily or permanently lost */
|
|
HMONITOR mDeviceMonitor;
|
|
|
|
PRUint32 mDeviceResetCount;
|
|
|
|
PRUint32 mMaxTextureSize;
|
|
|
|
/* If this device supports dynamic textures */
|
|
bool mHasDynamicTextures;
|
|
|
|
/* If this device was removed */
|
|
bool mDeviceWasRemoved;
|
|
|
|
/* Nv3DVUtils instance */
|
|
nsAutoPtr<Nv3DVUtils> mNv3DVUtils;
|
|
|
|
/**
|
|
* Verifies all required device capabilities are present.
|
|
*/
|
|
bool VerifyCaps();
|
|
};
|
|
|
|
} /* namespace layers */
|
|
} /* namespace mozilla */
|
|
|
|
#endif /* GFX_DEVICEMANAGERD3D9_H */
|