mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
2ef673d28b
--HG-- extra : rebase_source : 2a5aa609334c67bb9b09090d9f681c5c3a940c5c
312 lines
9.8 KiB
C++
312 lines
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
#ifndef MOZILLA_AUDIONODEENGINE_H_
|
|
#define MOZILLA_AUDIONODEENGINE_H_
|
|
|
|
#include "AudioSegment.h"
|
|
#include "mozilla/dom/AudioNode.h"
|
|
#include "mozilla/dom/AudioParam.h"
|
|
#include "mozilla/Mutex.h"
|
|
|
|
namespace mozilla {
|
|
|
|
namespace dom {
|
|
struct ThreeDPoint;
|
|
}
|
|
|
|
class AudioNodeStream;
|
|
|
|
/**
|
|
* This class holds onto a set of immutable channel buffers. The storage
|
|
* for the buffers must be malloced, but the buffer pointers and the malloc
|
|
* pointers can be different (e.g. if the buffers are contained inside
|
|
* some malloced object).
|
|
*/
|
|
class ThreadSharedFloatArrayBufferList : public ThreadSharedObject {
|
|
public:
|
|
/**
|
|
* Construct with null data.
|
|
*/
|
|
ThreadSharedFloatArrayBufferList(uint32_t aCount)
|
|
{
|
|
mContents.SetLength(aCount);
|
|
}
|
|
|
|
struct Storage {
|
|
Storage()
|
|
{
|
|
mDataToFree = nullptr;
|
|
mSampleData = nullptr;
|
|
}
|
|
~Storage() { free(mDataToFree); }
|
|
void* mDataToFree;
|
|
const float* mSampleData;
|
|
};
|
|
|
|
/**
|
|
* This can be called on any thread.
|
|
*/
|
|
uint32_t GetChannels() const { return mContents.Length(); }
|
|
/**
|
|
* This can be called on any thread.
|
|
*/
|
|
const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; }
|
|
|
|
/**
|
|
* Call this only during initialization, before the object is handed to
|
|
* any other thread.
|
|
*/
|
|
void SetData(uint32_t aIndex, void* aDataToFree, const float* aData)
|
|
{
|
|
Storage* s = &mContents[aIndex];
|
|
free(s->mDataToFree);
|
|
s->mDataToFree = aDataToFree;
|
|
s->mSampleData = aData;
|
|
}
|
|
|
|
/**
|
|
* Put this object into an error state where there are no channels.
|
|
*/
|
|
void Clear() { mContents.Clear(); }
|
|
|
|
private:
|
|
AutoFallibleTArray<Storage,2> mContents;
|
|
};
|
|
|
|
/**
|
|
* Allocates an AudioChunk with fresh buffers of WEBAUDIO_BLOCK_SIZE float samples.
|
|
* AudioChunk::mChannelData's entries can be cast to float* for writing.
|
|
*/
|
|
void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk);
|
|
|
|
/**
|
|
* aChunk must have been allocated by AllocateAudioBlock.
|
|
*/
|
|
void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength);
|
|
|
|
/**
|
|
* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
|
|
*/
|
|
void AudioBufferAddWithScale(const float* aInput,
|
|
float aScale,
|
|
float* aOutput,
|
|
uint32_t aSize);
|
|
|
|
/**
|
|
* Pointwise multiply-add operation. aScale == 1.0f should be optimized.
|
|
*/
|
|
void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
|
|
float aScale,
|
|
float aOutput[WEBAUDIO_BLOCK_SIZE]);
|
|
|
|
/**
|
|
* Pointwise copy-scaled operation. aScale == 1.0f should be optimized.
|
|
*
|
|
* Buffer size is implicitly assumed to be WEBAUDIO_BLOCK_SIZE.
|
|
*/
|
|
void AudioBlockCopyChannelWithScale(const float* aInput,
|
|
float aScale,
|
|
float* aOutput);
|
|
|
|
/**
|
|
* Vector copy-scaled operation.
|
|
*/
|
|
void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE],
|
|
const float aScale[WEBAUDIO_BLOCK_SIZE],
|
|
float aOutput[WEBAUDIO_BLOCK_SIZE]);
|
|
|
|
/**
|
|
* Vector complex multiplication on arbitrary sized buffers.
|
|
*/
|
|
void BufferComplexMultiply(const float* aInput,
|
|
const float* aScale,
|
|
float* aOutput,
|
|
uint32_t aSize);
|
|
|
|
/**
|
|
* In place gain. aScale == 1.0f should be optimized.
|
|
*/
|
|
void AudioBufferInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE],
|
|
uint32_t aChannelCount,
|
|
float aScale);
|
|
|
|
/**
|
|
* In place gain. aScale == 1.0f should be optimized.
|
|
*/
|
|
void AudioBufferInPlaceScale(float* aBlock,
|
|
uint32_t aChannelCount,
|
|
float aScale,
|
|
uint32_t aSize);
|
|
|
|
/**
|
|
* Upmix a mono input to a stereo output, scaling the two output channels by two
|
|
* different gain value.
|
|
* This algorithm is specified in the WebAudio spec.
|
|
*/
|
|
void
|
|
AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE],
|
|
float aGainL, float aGainR,
|
|
float aOutputL[WEBAUDIO_BLOCK_SIZE],
|
|
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
|
|
/**
|
|
* Pan a stereo source according to right and left gain, and the position
|
|
* (whether the listener is on the left of the source or not).
|
|
* This algorithm is specified in the WebAudio spec.
|
|
*/
|
|
void
|
|
AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE],
|
|
const float aInputR[WEBAUDIO_BLOCK_SIZE],
|
|
float aGainL, float aGainR, bool aIsOnTheLeft,
|
|
float aOutputL[WEBAUDIO_BLOCK_SIZE],
|
|
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
|
|
|
|
/**
|
|
* Return the sum of squares of all of the samples in the input.
|
|
*/
|
|
float
|
|
AudioBufferSumOfSquares(const float* aInput, uint32_t aLength);
|
|
|
|
/**
|
|
* All methods of this class and its subclasses are called on the
|
|
* MediaStreamGraph thread.
|
|
*/
|
|
class AudioNodeEngine {
|
|
public:
|
|
// This should be compatible with AudioNodeStream::OutputChunks.
|
|
typedef nsAutoTArray<AudioChunk, 1> OutputChunks;
|
|
|
|
explicit AudioNodeEngine(dom::AudioNode* aNode)
|
|
: mNode(aNode)
|
|
, mNodeMutex("AudioNodeEngine::mNodeMutex")
|
|
, mInputCount(aNode ? aNode->NumberOfInputs() : 1)
|
|
, mOutputCount(aNode ? aNode->NumberOfOutputs() : 0)
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_COUNT_CTOR(AudioNodeEngine);
|
|
}
|
|
virtual ~AudioNodeEngine()
|
|
{
|
|
MOZ_ASSERT(!mNode, "The node reference must be already cleared");
|
|
MOZ_COUNT_DTOR(AudioNodeEngine);
|
|
}
|
|
|
|
virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
|
|
{
|
|
NS_ERROR("Invalid SetStreamTimeParameter index");
|
|
}
|
|
virtual void SetDoubleParameter(uint32_t aIndex, double aParam)
|
|
{
|
|
NS_ERROR("Invalid SetDoubleParameter index");
|
|
}
|
|
virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
|
|
{
|
|
NS_ERROR("Invalid SetInt32Parameter index");
|
|
}
|
|
virtual void SetTimelineParameter(uint32_t aIndex,
|
|
const dom::AudioParamTimeline& aValue,
|
|
TrackRate aSampleRate)
|
|
{
|
|
NS_ERROR("Invalid SetTimelineParameter index");
|
|
}
|
|
virtual void SetThreeDPointParameter(uint32_t aIndex,
|
|
const dom::ThreeDPoint& aValue)
|
|
{
|
|
NS_ERROR("Invalid SetThreeDPointParameter index");
|
|
}
|
|
virtual void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer)
|
|
{
|
|
NS_ERROR("SetBuffer called on engine that doesn't support it");
|
|
}
|
|
// This consumes the contents of aData. aData will be emptied after this returns.
|
|
virtual void SetRawArrayData(nsTArray<float>& aData)
|
|
{
|
|
NS_ERROR("SetRawArrayData called on an engine that doesn't support it");
|
|
}
|
|
|
|
/**
|
|
* Produce the next block of audio samples, given input samples aInput
|
|
* (the mixed data for input 0).
|
|
* aInput is guaranteed to have float sample format (if it has samples at all)
|
|
* and to have been resampled to the sampling rate for the stream, and to have
|
|
* exactly WEBAUDIO_BLOCK_SIZE samples.
|
|
* *aFinished is set to false by the caller. If the callee sets it to true,
|
|
* we'll finish the stream and not call this again.
|
|
*/
|
|
virtual void ProduceAudioBlock(AudioNodeStream* aStream,
|
|
const AudioChunk& aInput,
|
|
AudioChunk* aOutput,
|
|
bool* aFinished)
|
|
{
|
|
MOZ_ASSERT(mInputCount <= 1 && mOutputCount <= 1);
|
|
*aOutput = aInput;
|
|
}
|
|
|
|
/**
|
|
* Produce the next block of audio samples, given input samples in the aInput
|
|
* array. There is one input sample per active port in aInput, in order.
|
|
* This is the multi-input/output version of ProduceAudioBlock. Only one kind
|
|
* of ProduceAudioBlock is called on each node, depending on whether the
|
|
* number of inputs and outputs are both 1 or not.
|
|
*
|
|
* aInput is always guaranteed to not contain more input AudioChunks than the
|
|
* maximum number of inputs for the node. It is the responsibility of the
|
|
* overrides of this function to make sure they will only add a maximum number
|
|
* of AudioChunks to aOutput as advertized by the AudioNode implementation.
|
|
* An engine may choose to produce fewer inputs than advertizes by the
|
|
* corresponding AudioNode, in which case it will be interpreted as a channel
|
|
* of silence.
|
|
*/
|
|
virtual void ProduceAudioBlocksOnPorts(AudioNodeStream* aStream,
|
|
const OutputChunks& aInput,
|
|
OutputChunks& aOutput,
|
|
bool* aFinished)
|
|
{
|
|
MOZ_ASSERT(mInputCount > 1 || mOutputCount > 1);
|
|
// Only produce one output port, and drop all other input ports.
|
|
aOutput[0] = aInput[0];
|
|
}
|
|
|
|
Mutex& NodeMutex() { return mNodeMutex;}
|
|
|
|
bool HasNode() const
|
|
{
|
|
return !!mNode;
|
|
}
|
|
|
|
dom::AudioNode* Node() const
|
|
{
|
|
mNodeMutex.AssertCurrentThreadOwns();
|
|
return mNode;
|
|
}
|
|
|
|
dom::AudioNode* NodeMainThread() const
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
return mNode;
|
|
}
|
|
|
|
void ClearNode()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(mNode != nullptr);
|
|
mNodeMutex.AssertCurrentThreadOwns();
|
|
mNode = nullptr;
|
|
}
|
|
|
|
uint16_t InputCount() const { return mInputCount; }
|
|
uint16_t OutputCount() const { return mOutputCount; }
|
|
|
|
private:
|
|
dom::AudioNode* mNode;
|
|
Mutex mNodeMutex;
|
|
const uint16_t mInputCount;
|
|
const uint16_t mOutputCount;
|
|
};
|
|
|
|
}
|
|
|
|
#endif /* MOZILLA_AUDIONODEENGINE_H_ */
|