mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
bb51644dac
Having this implicit conversion means that we can silently do extra refcounting when it's completely unnecessary. It's also an obstacle to making RefPtr more nsRefPtr-like, so let's get rid of it.
1288 lines
35 KiB
C++
1288 lines
35 KiB
C++
/* Copyright 2012 Mozilla Foundation and Mozilla contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "mozilla/DebugOnly.h"
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#include <fcntl.h>
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#include "android/log.h"
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#include "mozilla/dom/TabParent.h"
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#include "mozilla/Hal.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/ProcessPriorityManager.h"
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#include "mozilla/Services.h"
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#include "mozilla/FileUtils.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "GLContextProvider.h"
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#include "GLContext.h"
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#include "GLContextEGL.h"
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#include "nsAutoPtr.h"
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#include "nsAppShell.h"
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#include "nsIdleService.h"
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#include "nsIObserverService.h"
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#include "nsScreenManagerGonk.h"
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#include "nsTArray.h"
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#include "nsWindow.h"
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#include "nsIWidgetListener.h"
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#include "cutils/properties.h"
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#include "ClientLayerManager.h"
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#include "BasicLayers.h"
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#include "libdisplay/GonkDisplay.h"
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#include "pixelflinger/format.h"
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#include "mozilla/TextEvents.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/APZCTreeManager.h"
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#include "mozilla/layers/APZThreadUtils.h"
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#include "mozilla/layers/CompositorParent.h"
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#include "mozilla/layers/InputAPZContext.h"
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#include "mozilla/MouseEvents.h"
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#include "mozilla/TouchEvents.h"
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#include "nsThreadUtils.h"
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#include "HwcComposer2D.h"
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#include "VsyncSource.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
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#define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args)
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#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args)
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#define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog)
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::hal;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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static nsWindow *gFocusedWindow = nullptr;
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namespace {
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class ScreenOnOffEvent : public nsRunnable {
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public:
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ScreenOnOffEvent(bool on)
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: mIsOn(on)
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{}
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NS_IMETHOD Run() {
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// Notify observers that the screen state has just changed.
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nsCOMPtr<nsIObserverService> observerService = mozilla::services::GetObserverService();
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if (observerService) {
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observerService->NotifyObservers(
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nullptr, "screen-state-changed",
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mIsOn ? MOZ_UTF16("on") : MOZ_UTF16("off")
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);
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}
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nsRefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen();
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const nsTArray<nsWindow*>& windows = screen->GetTopWindows();
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for (uint32_t i = 0; i < windows.Length(); i++) {
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nsWindow *win = windows[i];
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if (nsIWidgetListener* listener = win->GetWidgetListener()) {
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listener->SizeModeChanged(mIsOn ? nsSizeMode_Fullscreen : nsSizeMode_Minimized);
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}
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}
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return NS_OK;
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}
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private:
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bool mIsOn;
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};
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static void
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displayEnabledCallback(bool enabled)
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{
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nsRefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance();
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screenManager->DisplayEnabled(enabled);
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}
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} // anonymous namespace
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NS_IMPL_ISUPPORTS_INHERITED0(nsWindow, nsBaseWidget)
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nsWindow::nsWindow()
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{
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mFramebuffer = nullptr;
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nsRefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance();
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screenManager->Initialize();
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// This is a hack to force initialization of the compositor
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// resources, if we're going to use omtc.
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//
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// NB: GetPlatform() will create the gfxPlatform, which wants
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// to know the color depth, which asks our native window.
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// This has to happen after other init has finished.
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gfxPlatform::GetPlatform();
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if (!ShouldUseOffMainThreadCompositing()) {
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MOZ_CRASH("How can we render apps, then?");
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}
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}
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nsWindow::~nsWindow()
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{
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if (mScreen->IsPrimaryScreen()) {
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HwcComposer2D::GetInstance()->SetCompositorParent(nullptr);
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}
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}
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void
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nsWindow::DoDraw(void)
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{
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if (!hal::GetScreenEnabled()) {
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gDrawRequest = true;
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return;
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}
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nsRefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen();
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const nsTArray<nsWindow*>& windows = screen->GetTopWindows();
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if (windows.IsEmpty()) {
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LOG(" no window to draw, bailing");
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return;
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}
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nsWindow *targetWindow = (nsWindow *)windows[0];
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while (targetWindow->GetLastChild()) {
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targetWindow = (nsWindow *)targetWindow->GetLastChild();
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}
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nsIWidgetListener* listener = targetWindow->GetWidgetListener();
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if (listener) {
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listener->WillPaintWindow(targetWindow);
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}
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LayerManager* lm = targetWindow->GetLayerManager();
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if (mozilla::layers::LayersBackend::LAYERS_CLIENT == lm->GetBackendType()) {
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// No need to do anything, the compositor will handle drawing
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} else {
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NS_RUNTIMEABORT("Unexpected layer manager type");
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}
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listener = targetWindow->GetWidgetListener();
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if (listener) {
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listener->DidPaintWindow();
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}
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}
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void
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nsWindow::ConfigureAPZControllerThread()
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{
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APZThreadUtils::SetControllerThread(CompositorParent::CompositorLoop());
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}
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/*static*/ nsEventStatus
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nsWindow::DispatchKeyInput(WidgetKeyboardEvent& aEvent)
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{
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if (!gFocusedWindow) {
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return nsEventStatus_eIgnore;
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}
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gFocusedWindow->UserActivity();
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nsEventStatus status;
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aEvent.widget = gFocusedWindow;
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gFocusedWindow->DispatchEvent(&aEvent, status);
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return status;
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}
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/*static*/ void
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nsWindow::DispatchTouchInput(MultiTouchInput& aInput)
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{
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APZThreadUtils::AssertOnControllerThread();
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if (!gFocusedWindow) {
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return;
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}
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gFocusedWindow->DispatchTouchInputViaAPZ(aInput);
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}
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class DispatchTouchInputOnMainThread : public nsRunnable
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{
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public:
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DispatchTouchInputOnMainThread(const MultiTouchInput& aInput,
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const ScrollableLayerGuid& aGuid,
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const uint64_t& aInputBlockId,
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nsEventStatus aApzResponse)
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: mInput(aInput)
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, mGuid(aGuid)
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, mInputBlockId(aInputBlockId)
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, mApzResponse(aApzResponse)
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{}
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NS_IMETHOD Run() {
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if (gFocusedWindow) {
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gFocusedWindow->DispatchTouchEventForAPZ(mInput, mGuid, mInputBlockId, mApzResponse);
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}
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return NS_OK;
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}
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private:
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MultiTouchInput mInput;
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ScrollableLayerGuid mGuid;
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uint64_t mInputBlockId;
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nsEventStatus mApzResponse;
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};
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void
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nsWindow::DispatchTouchInputViaAPZ(MultiTouchInput& aInput)
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{
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APZThreadUtils::AssertOnControllerThread();
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if (!mAPZC) {
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// In general mAPZC should not be null, but during initial setup
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// it might be, so we handle that case by ignoring touch input there.
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return;
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}
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// First send it through the APZ code
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mozilla::layers::ScrollableLayerGuid guid;
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uint64_t inputBlockId;
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nsEventStatus result = mAPZC->ReceiveInputEvent(aInput, &guid, &inputBlockId);
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// If the APZ says to drop it, then we drop it
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if (result == nsEventStatus_eConsumeNoDefault) {
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return;
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}
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// Can't use NS_NewRunnableMethod because it only takes up to one arg and
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// we need more. Also we can't pass in |this| to the task because nsWindow
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// refcounting is not threadsafe. Instead we just use the gFocusedWindow
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// static ptr inside the task.
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NS_DispatchToMainThread(new DispatchTouchInputOnMainThread(
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aInput, guid, inputBlockId, result));
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}
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void
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nsWindow::DispatchTouchEventForAPZ(const MultiTouchInput& aInput,
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const ScrollableLayerGuid& aGuid,
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const uint64_t aInputBlockId,
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nsEventStatus aApzResponse)
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{
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MOZ_ASSERT(NS_IsMainThread());
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UserActivity();
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// Convert it to an event we can send to Gecko
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WidgetTouchEvent event = aInput.ToWidgetTouchEvent(this);
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// Dispatch the event into the gecko root process for "normal" flow.
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// The event might get sent to a child process,
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// but if it doesn't we need to notify the APZ of various things.
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// All of that happens in ProcessUntransformedAPZEvent
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ProcessUntransformedAPZEvent(&event, aGuid, aInputBlockId, aApzResponse);
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}
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class DispatchTouchInputOnControllerThread : public Task
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{
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public:
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DispatchTouchInputOnControllerThread(const MultiTouchInput& aInput)
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: Task()
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, mInput(aInput)
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{}
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virtual void Run() override {
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if (gFocusedWindow) {
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gFocusedWindow->DispatchTouchInputViaAPZ(mInput);
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}
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}
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private:
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MultiTouchInput mInput;
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};
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nsresult
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nsWindow::SynthesizeNativeTouchPoint(uint32_t aPointerId,
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TouchPointerState aPointerState,
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nsIntPoint aPointerScreenPoint,
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double aPointerPressure,
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uint32_t aPointerOrientation,
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nsIObserver* aObserver)
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{
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AutoObserverNotifier notifier(aObserver, "touchpoint");
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if (aPointerState == TOUCH_HOVER) {
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return NS_ERROR_UNEXPECTED;
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}
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if (!mSynthesizedTouchInput) {
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mSynthesizedTouchInput = new MultiTouchInput();
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}
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// We can't dispatch mSynthesizedTouchInput directly because (a) dispatching
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// it might inadvertently modify it and (b) in the case of touchend or
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// touchcancel events mSynthesizedTouchInput will hold the touches that are
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// still down whereas the input dispatched needs to hold the removed
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// touch(es). We use |inputToDispatch| for this purpose.
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MultiTouchInput inputToDispatch;
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inputToDispatch.mInputType = MULTITOUCH_INPUT;
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int32_t index = mSynthesizedTouchInput->IndexOfTouch((int32_t)aPointerId);
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if (aPointerState == TOUCH_CONTACT) {
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if (index >= 0) {
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// found an existing touch point, update it
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SingleTouchData& point = mSynthesizedTouchInput->mTouches[index];
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point.mScreenPoint = ScreenIntPoint::FromUntyped(aPointerScreenPoint);
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point.mRotationAngle = (float)aPointerOrientation;
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point.mForce = (float)aPointerPressure;
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inputToDispatch.mType = MultiTouchInput::MULTITOUCH_MOVE;
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} else {
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// new touch point, add it
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mSynthesizedTouchInput->mTouches.AppendElement(SingleTouchData(
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(int32_t)aPointerId,
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ScreenIntPoint::FromUntyped(aPointerScreenPoint),
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ScreenSize(0, 0),
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(float)aPointerOrientation,
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(float)aPointerPressure));
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inputToDispatch.mType = MultiTouchInput::MULTITOUCH_START;
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}
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inputToDispatch.mTouches = mSynthesizedTouchInput->mTouches;
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} else {
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MOZ_ASSERT(aPointerState == TOUCH_REMOVE || aPointerState == TOUCH_CANCEL);
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// a touch point is being lifted, so remove it from the stored list
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if (index >= 0) {
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mSynthesizedTouchInput->mTouches.RemoveElementAt(index);
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}
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inputToDispatch.mType = (aPointerState == TOUCH_REMOVE
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? MultiTouchInput::MULTITOUCH_END
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: MultiTouchInput::MULTITOUCH_CANCEL);
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inputToDispatch.mTouches.AppendElement(SingleTouchData(
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(int32_t)aPointerId,
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ScreenIntPoint::FromUntyped(aPointerScreenPoint),
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ScreenSize(0, 0),
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(float)aPointerOrientation,
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(float)aPointerPressure));
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}
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// Can't use NewRunnableMethod here because that will pass a const-ref
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// argument to DispatchTouchInputViaAPZ whereas that function takes a
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// non-const ref. At this callsite we don't care about the mutations that
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// the function performs so this is fine. Also we can't pass |this| to the
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// task because nsWindow refcounting is not threadsafe. Instead we just use
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// the gFocusedWindow static ptr instead the task.
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APZThreadUtils::RunOnControllerThread(new DispatchTouchInputOnControllerThread(inputToDispatch));
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Create(nsIWidget *aParent,
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void *aNativeParent,
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const nsIntRect &aRect,
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nsWidgetInitData *aInitData)
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{
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BaseCreate(aParent, aRect, aInitData);
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nsCOMPtr<nsIScreen> screen;
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uint32_t screenId = aParent ? ((nsWindow*)aParent)->mScreen->GetId() :
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aInitData->mScreenId;
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nsRefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance();
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screenManager->ScreenForId(screenId, getter_AddRefs(screen));
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mScreen = static_cast<nsScreenGonk*>(screen.get());
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mBounds = aRect;
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mParent = (nsWindow *)aParent;
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mVisible = false;
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if (!aParent) {
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mBounds = mScreen->GetRect();
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}
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if (!IS_TOPLEVEL()) {
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return NS_OK;
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}
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mScreen->RegisterWindow(this);
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Resize(0, 0, mBounds.width, mBounds.height, false);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Destroy(void)
|
|
{
|
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mOnDestroyCalled = true;
|
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mScreen->UnregisterWindow(this);
|
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if (this == gFocusedWindow) {
|
|
gFocusedWindow = nullptr;
|
|
}
|
|
nsBaseWidget::OnDestroy();
|
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return NS_OK;
|
|
}
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NS_IMETHODIMP
|
|
nsWindow::Show(bool aState)
|
|
{
|
|
if (mWindowType == eWindowType_invisible) {
|
|
return NS_OK;
|
|
}
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|
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if (mVisible == aState) {
|
|
return NS_OK;
|
|
}
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|
|
mVisible = aState;
|
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if (!IS_TOPLEVEL()) {
|
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return mParent ? mParent->Show(aState) : NS_OK;
|
|
}
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|
|
if (aState) {
|
|
BringToTop();
|
|
} else {
|
|
const nsTArray<nsWindow*>& windows =
|
|
mScreen->GetTopWindows();
|
|
for (unsigned int i = 0; i < windows.Length(); i++) {
|
|
nsWindow *win = windows[i];
|
|
if (!win->mVisible) {
|
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continue;
|
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}
|
|
win->BringToTop();
|
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break;
|
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}
|
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}
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|
|
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return NS_OK;
|
|
}
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|
|
bool
|
|
nsWindow::IsVisible() const
|
|
{
|
|
return mVisible;
|
|
}
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|
|
|
NS_IMETHODIMP
|
|
nsWindow::ConstrainPosition(bool aAllowSlop,
|
|
int32_t *aX,
|
|
int32_t *aY)
|
|
{
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::Move(double aX,
|
|
double aY)
|
|
{
|
|
return NS_OK;
|
|
}
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|
|
|
NS_IMETHODIMP
|
|
nsWindow::Resize(double aWidth,
|
|
double aHeight,
|
|
bool aRepaint)
|
|
{
|
|
return Resize(0, 0, aWidth, aHeight, aRepaint);
|
|
}
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|
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NS_IMETHODIMP
|
|
nsWindow::Resize(double aX,
|
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double aY,
|
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double aWidth,
|
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double aHeight,
|
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bool aRepaint)
|
|
{
|
|
mBounds = nsIntRect(NSToIntRound(aX), NSToIntRound(aY),
|
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NSToIntRound(aWidth), NSToIntRound(aHeight));
|
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if (mWidgetListener) {
|
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mWidgetListener->WindowResized(this, mBounds.width, mBounds.height);
|
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}
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|
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if (aRepaint) {
|
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Invalidate(mBounds);
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}
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|
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return NS_OK;
|
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}
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|
NS_IMETHODIMP
|
|
nsWindow::Enable(bool aState)
|
|
{
|
|
return NS_OK;
|
|
}
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|
|
|
bool
|
|
nsWindow::IsEnabled() const
|
|
{
|
|
return true;
|
|
}
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|
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NS_IMETHODIMP
|
|
nsWindow::SetFocus(bool aRaise)
|
|
{
|
|
if (aRaise) {
|
|
BringToTop();
|
|
}
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|
|
|
if (!IS_TOPLEVEL() && mScreen->IsPrimaryScreen()) {
|
|
// We should only set focused window on non-toplevel primary window.
|
|
gFocusedWindow = this;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::ConfigureChildren(const nsTArray<nsIWidget::Configuration>&)
|
|
{
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::Invalidate(const nsIntRect &aRect)
|
|
{
|
|
nsWindow *top = mParent;
|
|
while (top && top->mParent) {
|
|
top = top->mParent;
|
|
}
|
|
const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows();
|
|
if (top != windows[0] && this != windows[0]) {
|
|
return NS_OK;
|
|
}
|
|
|
|
gDrawRequest = true;
|
|
mozilla::NotifyEvent();
|
|
return NS_OK;
|
|
}
|
|
|
|
LayoutDeviceIntPoint
|
|
nsWindow::WidgetToScreenOffset()
|
|
{
|
|
LayoutDeviceIntPoint p(0, 0);
|
|
nsWindow *w = this;
|
|
|
|
while (w && w->mParent) {
|
|
p.x += w->mBounds.x;
|
|
p.y += w->mBounds.y;
|
|
|
|
w = w->mParent;
|
|
}
|
|
|
|
return p;
|
|
}
|
|
|
|
void*
|
|
nsWindow::GetNativeData(uint32_t aDataType)
|
|
{
|
|
switch (aDataType) {
|
|
case NS_NATIVE_WINDOW:
|
|
// Called before primary display's EGLSurface creation.
|
|
return mScreen->GetNativeWindow();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
nsWindow::SetNativeData(uint32_t aDataType, uintptr_t aVal)
|
|
{
|
|
switch (aDataType) {
|
|
case NS_NATIVE_OPENGL_CONTEXT:
|
|
// Called after primary display's GLContextEGL creation.
|
|
GLContext* context = reinterpret_cast<GLContext*>(aVal);
|
|
|
|
HwcComposer2D* hwc = HwcComposer2D::GetInstance();
|
|
hwc->SetEGLInfo(GLContextEGL::Cast(context)->GetEGLDisplay(),
|
|
GLContextEGL::Cast(context)->GetEGLSurface(),
|
|
context);
|
|
return;
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::DispatchEvent(WidgetGUIEvent* aEvent, nsEventStatus& aStatus)
|
|
{
|
|
if (mWidgetListener) {
|
|
aStatus = mWidgetListener->HandleEvent(aEvent, mUseAttachedEvents);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP_(void)
|
|
nsWindow::SetInputContext(const InputContext& aContext,
|
|
const InputContextAction& aAction)
|
|
{
|
|
mInputContext = aContext;
|
|
}
|
|
|
|
NS_IMETHODIMP_(InputContext)
|
|
nsWindow::GetInputContext()
|
|
{
|
|
// There is only one IME context on Gonk.
|
|
mInputContext.mNativeIMEContext = nullptr;
|
|
return mInputContext;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::ReparentNativeWidget(nsIWidget* aNewParent)
|
|
{
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::MakeFullScreen(bool aFullScreen, nsIScreen*)
|
|
{
|
|
if (mWindowType != eWindowType_toplevel) {
|
|
// Ignore fullscreen request for non-toplevel windows.
|
|
NS_WARNING("MakeFullScreen() on a dialog or child widget?");
|
|
return nsBaseWidget::MakeFullScreen(aFullScreen);
|
|
}
|
|
|
|
if (aFullScreen) {
|
|
// Fullscreen is "sticky" for toplevel widgets on gonk: we
|
|
// must paint the entire screen, and should only have one
|
|
// toplevel widget, so it doesn't make sense to ever "exit"
|
|
// fullscreen. If we do, we can leave parts of the screen
|
|
// unpainted.
|
|
nsIntRect virtualBounds;
|
|
mScreen->GetRect(&virtualBounds.x, &virtualBounds.y,
|
|
&virtualBounds.width, &virtualBounds.height);
|
|
Resize(virtualBounds.x, virtualBounds.y,
|
|
virtualBounds.width, virtualBounds.height,
|
|
/*repaint*/true);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
static gralloc_module_t const*
|
|
gralloc_module()
|
|
{
|
|
hw_module_t const *module;
|
|
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module)) {
|
|
return nullptr;
|
|
}
|
|
return reinterpret_cast<gralloc_module_t const*>(module);
|
|
}
|
|
|
|
static SurfaceFormat
|
|
HalFormatToSurfaceFormat(int aHalFormat, int* bytepp)
|
|
{
|
|
switch (aHalFormat) {
|
|
case HAL_PIXEL_FORMAT_RGBA_8888:
|
|
*bytepp = 4;
|
|
return SurfaceFormat::R8G8B8A8;
|
|
case HAL_PIXEL_FORMAT_RGBX_8888:
|
|
*bytepp = 4;
|
|
return SurfaceFormat::R8G8B8X8;
|
|
case HAL_PIXEL_FORMAT_BGRA_8888:
|
|
*bytepp = 4;
|
|
return SurfaceFormat::B8G8R8A8;
|
|
case HAL_PIXEL_FORMAT_RGB_565:
|
|
*bytepp = 2;
|
|
return SurfaceFormat::R5G6B5;
|
|
default:
|
|
MOZ_CRASH("Unhandled HAL pixel format");
|
|
return SurfaceFormat::UNKNOWN; // not reached
|
|
}
|
|
}
|
|
|
|
TemporaryRef<DrawTarget>
|
|
nsWindow::StartRemoteDrawing()
|
|
{
|
|
GonkDisplay* display = GetGonkDisplay();
|
|
mFramebuffer = display->DequeueBuffer();
|
|
int width = mFramebuffer->width, height = mFramebuffer->height;
|
|
void *vaddr;
|
|
if (gralloc_module()->lock(gralloc_module(), mFramebuffer->handle,
|
|
GRALLOC_USAGE_SW_READ_NEVER |
|
|
GRALLOC_USAGE_SW_WRITE_OFTEN |
|
|
GRALLOC_USAGE_HW_FB,
|
|
0, 0, width, height, &vaddr)) {
|
|
EndRemoteDrawing();
|
|
return nullptr;
|
|
}
|
|
int bytepp;
|
|
SurfaceFormat format = HalFormatToSurfaceFormat(display->surfaceformat,
|
|
&bytepp);
|
|
mFramebufferTarget = Factory::CreateDrawTargetForData(
|
|
BackendType::CAIRO, (uint8_t*)vaddr,
|
|
IntSize(width, height), mFramebuffer->stride * bytepp, format);
|
|
if (!mFramebufferTarget) {
|
|
MOZ_CRASH("nsWindow::StartRemoteDrawing failed in CreateDrawTargetForData");
|
|
}
|
|
if (!mBackBuffer ||
|
|
mBackBuffer->GetSize() != mFramebufferTarget->GetSize() ||
|
|
mBackBuffer->GetFormat() != mFramebufferTarget->GetFormat()) {
|
|
mBackBuffer = mFramebufferTarget->CreateSimilarDrawTarget(
|
|
mFramebufferTarget->GetSize(), mFramebufferTarget->GetFormat());
|
|
}
|
|
RefPtr<DrawTarget> buffer(mBackBuffer);
|
|
return buffer.forget();
|
|
}
|
|
|
|
void
|
|
nsWindow::EndRemoteDrawing()
|
|
{
|
|
if (mFramebufferTarget) {
|
|
IntSize size = mFramebufferTarget->GetSize();
|
|
Rect rect(0, 0, size.width, size.height);
|
|
RefPtr<SourceSurface> source = mBackBuffer->Snapshot();
|
|
mFramebufferTarget->DrawSurface(source, rect, rect);
|
|
gralloc_module()->unlock(gralloc_module(), mFramebuffer->handle);
|
|
}
|
|
if (mFramebuffer) {
|
|
GetGonkDisplay()->QueueBuffer(mFramebuffer);
|
|
}
|
|
mFramebuffer = nullptr;
|
|
mFramebufferTarget = nullptr;
|
|
}
|
|
|
|
float
|
|
nsWindow::GetDPI()
|
|
{
|
|
return mScreen->GetDpi();
|
|
}
|
|
|
|
double
|
|
nsWindow::GetDefaultScaleInternal()
|
|
{
|
|
float dpi = GetDPI();
|
|
// The mean pixel density for mdpi devices is 160dpi, 240dpi for hdpi,
|
|
// and 320dpi for xhdpi, respectively.
|
|
// We'll take the mid-value between these three numbers as the boundary.
|
|
if (dpi < 200.0) {
|
|
return 1.0; // mdpi devices.
|
|
}
|
|
if (dpi < 300.0) {
|
|
return 1.5; // hdpi devices.
|
|
}
|
|
// xhdpi devices and beyond.
|
|
return floor(dpi / 150.0 + 0.5);
|
|
}
|
|
|
|
LayerManager *
|
|
nsWindow::GetLayerManager(PLayerTransactionChild* aShadowManager,
|
|
LayersBackend aBackendHint,
|
|
LayerManagerPersistence aPersistence,
|
|
bool* aAllowRetaining)
|
|
{
|
|
if (aAllowRetaining) {
|
|
*aAllowRetaining = true;
|
|
}
|
|
if (mLayerManager) {
|
|
// This layer manager might be used for painting outside of DoDraw(), so we need
|
|
// to set the correct rotation on it.
|
|
if (mLayerManager->GetBackendType() == LayersBackend::LAYERS_CLIENT) {
|
|
ClientLayerManager* manager =
|
|
static_cast<ClientLayerManager*>(mLayerManager.get());
|
|
uint32_t rotation = mScreen->EffectiveScreenRotation();
|
|
manager->SetDefaultTargetConfiguration(mozilla::layers::BufferMode::BUFFER_NONE,
|
|
ScreenRotation(rotation));
|
|
}
|
|
return mLayerManager;
|
|
}
|
|
|
|
// Set mUseLayersAcceleration here to make it consistent with
|
|
// nsBaseWidget::GetLayerManager
|
|
mUseLayersAcceleration = ComputeShouldAccelerate(mUseLayersAcceleration);
|
|
|
|
const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows();
|
|
nsWindow *topWindow = windows[0];
|
|
|
|
if (!topWindow) {
|
|
LOGW(" -- no topwindow\n");
|
|
return nullptr;
|
|
}
|
|
|
|
CreateCompositor();
|
|
if (mCompositorParent && mScreen->IsPrimaryScreen()) {
|
|
HwcComposer2D::GetInstance()->SetCompositorParent(mCompositorParent);
|
|
}
|
|
MOZ_ASSERT(mLayerManager);
|
|
return mLayerManager;
|
|
}
|
|
|
|
void
|
|
nsWindow::BringToTop()
|
|
{
|
|
const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows();
|
|
if (!windows.IsEmpty()) {
|
|
if (nsIWidgetListener* listener = windows[0]->GetWidgetListener()) {
|
|
listener->WindowDeactivated();
|
|
}
|
|
}
|
|
|
|
mScreen->BringToTop(this);
|
|
|
|
if (mWidgetListener) {
|
|
mWidgetListener->WindowActivated();
|
|
}
|
|
|
|
Invalidate(mBounds);
|
|
}
|
|
|
|
void
|
|
nsWindow::UserActivity()
|
|
{
|
|
if (!mIdleService) {
|
|
mIdleService = do_GetService("@mozilla.org/widget/idleservice;1");
|
|
}
|
|
|
|
if (mIdleService) {
|
|
mIdleService->ResetIdleTimeOut(0);
|
|
}
|
|
}
|
|
|
|
uint32_t
|
|
nsWindow::GetGLFrameBufferFormat()
|
|
{
|
|
if (mLayerManager &&
|
|
mLayerManager->GetBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) {
|
|
// We directly map the hardware fb on Gonk. The hardware fb
|
|
// has RGB format.
|
|
return LOCAL_GL_RGB;
|
|
}
|
|
return LOCAL_GL_NONE;
|
|
}
|
|
|
|
nsIntRect
|
|
nsWindow::GetNaturalBounds()
|
|
{
|
|
return mScreen->GetNaturalBounds();
|
|
}
|
|
|
|
bool
|
|
nsWindow::NeedsPaint()
|
|
{
|
|
if (!mLayerManager) {
|
|
return false;
|
|
}
|
|
return nsIWidget::NeedsPaint();
|
|
}
|
|
|
|
Composer2D*
|
|
nsWindow::GetComposer2D()
|
|
{
|
|
if (!mScreen->IsPrimaryScreen()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return HwcComposer2D::GetInstance();
|
|
}
|
|
|
|
static uint32_t
|
|
SurfaceFormatToColorDepth(int32_t aSurfaceFormat)
|
|
{
|
|
switch (aSurfaceFormat) {
|
|
case GGL_PIXEL_FORMAT_RGB_565:
|
|
return 16;
|
|
case GGL_PIXEL_FORMAT_RGBA_8888:
|
|
return 32;
|
|
}
|
|
return 24; // GGL_PIXEL_FORMAT_RGBX_8888
|
|
}
|
|
|
|
// nsScreenGonk.cpp
|
|
|
|
nsScreenGonk::nsScreenGonk(uint32_t aId, ANativeWindow* aNativeWindow)
|
|
: mId(aId)
|
|
, mNativeWindow(aNativeWindow)
|
|
, mScreenRotation(nsIScreen::ROTATION_0_DEG)
|
|
, mPhysicalScreenRotation(nsIScreen::ROTATION_0_DEG)
|
|
{
|
|
int surfaceFormat;
|
|
if (mNativeWindow->query(mNativeWindow.get(), NATIVE_WINDOW_WIDTH, &mVirtualBounds.width) ||
|
|
mNativeWindow->query(mNativeWindow.get(), NATIVE_WINDOW_HEIGHT, &mVirtualBounds.height) ||
|
|
mNativeWindow->query(mNativeWindow.get(), NATIVE_WINDOW_FORMAT, &surfaceFormat)) {
|
|
NS_RUNTIMEABORT("Failed to get native window size, aborting...");
|
|
}
|
|
|
|
mNaturalBounds = mVirtualBounds;
|
|
|
|
if (IsPrimaryScreen()) {
|
|
char propValue[PROPERTY_VALUE_MAX];
|
|
property_get("ro.sf.hwrotation", propValue, "0");
|
|
mPhysicalScreenRotation = atoi(propValue) / 90;
|
|
}
|
|
|
|
mDpi = GetGonkDisplay()->xdpi;
|
|
mColorDepth = SurfaceFormatToColorDepth(surfaceFormat);
|
|
}
|
|
|
|
nsScreenGonk::~nsScreenGonk()
|
|
{
|
|
}
|
|
|
|
bool
|
|
nsScreenGonk::IsPrimaryScreen()
|
|
{
|
|
return nsScreenManagerGonk::PRIMARY_SCREEN_ID == mId;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::GetId(uint32_t *outId)
|
|
{
|
|
*outId = mId;
|
|
return NS_OK;
|
|
}
|
|
|
|
uint32_t
|
|
nsScreenGonk::GetId()
|
|
{
|
|
return mId;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::GetRect(int32_t *outLeft, int32_t *outTop,
|
|
int32_t *outWidth, int32_t *outHeight)
|
|
{
|
|
*outLeft = mVirtualBounds.x;
|
|
*outTop = mVirtualBounds.y;
|
|
|
|
*outWidth = mVirtualBounds.width;
|
|
*outHeight = mVirtualBounds.height;
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsIntRect
|
|
nsScreenGonk::GetRect()
|
|
{
|
|
return mVirtualBounds;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::GetAvailRect(int32_t *outLeft, int32_t *outTop,
|
|
int32_t *outWidth, int32_t *outHeight)
|
|
{
|
|
return GetRect(outLeft, outTop, outWidth, outHeight);
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::GetPixelDepth(int32_t *aPixelDepth)
|
|
{
|
|
// XXX: this should actually return 32 when we're using 24-bit
|
|
// color, because we use RGBX.
|
|
*aPixelDepth = mColorDepth;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::GetColorDepth(int32_t *aColorDepth)
|
|
{
|
|
*aColorDepth = mColorDepth;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::GetRotation(uint32_t* aRotation)
|
|
{
|
|
*aRotation = mScreenRotation;
|
|
return NS_OK;
|
|
}
|
|
|
|
float
|
|
nsScreenGonk::GetDpi()
|
|
{
|
|
return mDpi;
|
|
}
|
|
|
|
ANativeWindow*
|
|
nsScreenGonk::GetNativeWindow()
|
|
{
|
|
return mNativeWindow.get();
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenGonk::SetRotation(uint32_t aRotation)
|
|
{
|
|
if (!(aRotation <= ROTATION_270_DEG)) {
|
|
return NS_ERROR_ILLEGAL_VALUE;
|
|
}
|
|
|
|
if (mScreenRotation == aRotation) {
|
|
return NS_OK;
|
|
}
|
|
|
|
mScreenRotation = aRotation;
|
|
uint32_t rotation = EffectiveScreenRotation();
|
|
if (rotation == nsIScreen::ROTATION_90_DEG ||
|
|
rotation == nsIScreen::ROTATION_270_DEG) {
|
|
mVirtualBounds = nsIntRect(0, 0,
|
|
mNaturalBounds.height,
|
|
mNaturalBounds.width);
|
|
} else {
|
|
mVirtualBounds = mNaturalBounds;
|
|
}
|
|
|
|
nsAppShell::NotifyScreenRotation();
|
|
|
|
for (unsigned int i = 0; i < mTopWindows.Length(); i++) {
|
|
mTopWindows[i]->Resize(mVirtualBounds.width,
|
|
mVirtualBounds.height,
|
|
true);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsIntRect
|
|
nsScreenGonk::GetNaturalBounds()
|
|
{
|
|
return mNaturalBounds;
|
|
}
|
|
|
|
uint32_t
|
|
nsScreenGonk::EffectiveScreenRotation()
|
|
{
|
|
return (mScreenRotation + mPhysicalScreenRotation) % (360 / 90);
|
|
}
|
|
|
|
// NB: This isn't gonk-specific, but gonk is the only widget backend
|
|
// that does this calculation itself, currently.
|
|
static ScreenOrientation
|
|
ComputeOrientation(uint32_t aRotation, const nsIntSize& aScreenSize)
|
|
{
|
|
bool naturallyPortrait = (aScreenSize.height > aScreenSize.width);
|
|
switch (aRotation) {
|
|
case nsIScreen::ROTATION_0_DEG:
|
|
return (naturallyPortrait ? eScreenOrientation_PortraitPrimary :
|
|
eScreenOrientation_LandscapePrimary);
|
|
case nsIScreen::ROTATION_90_DEG:
|
|
// Arbitrarily choosing 90deg to be primary "unnatural"
|
|
// rotation.
|
|
return (naturallyPortrait ? eScreenOrientation_LandscapePrimary :
|
|
eScreenOrientation_PortraitPrimary);
|
|
case nsIScreen::ROTATION_180_DEG:
|
|
return (naturallyPortrait ? eScreenOrientation_PortraitSecondary :
|
|
eScreenOrientation_LandscapeSecondary);
|
|
case nsIScreen::ROTATION_270_DEG:
|
|
return (naturallyPortrait ? eScreenOrientation_LandscapeSecondary :
|
|
eScreenOrientation_PortraitSecondary);
|
|
default:
|
|
MOZ_CRASH("Gonk screen must always have a known rotation");
|
|
}
|
|
}
|
|
|
|
ScreenConfiguration
|
|
nsScreenGonk::GetConfiguration()
|
|
{
|
|
ScreenOrientation orientation = ComputeOrientation(mScreenRotation,
|
|
mNaturalBounds.Size());
|
|
|
|
// NB: perpetuating colorDepth == pixelDepth illusion here, for
|
|
// consistency.
|
|
return ScreenConfiguration(mVirtualBounds, orientation,
|
|
mColorDepth, mColorDepth);
|
|
}
|
|
|
|
void
|
|
nsScreenGonk::RegisterWindow(nsWindow* aWindow)
|
|
{
|
|
mTopWindows.AppendElement(aWindow);
|
|
}
|
|
|
|
void
|
|
nsScreenGonk::UnregisterWindow(nsWindow* aWindow)
|
|
{
|
|
mTopWindows.RemoveElement(aWindow);
|
|
}
|
|
|
|
void
|
|
nsScreenGonk::BringToTop(nsWindow* aWindow)
|
|
{
|
|
mTopWindows.RemoveElement(aWindow);
|
|
mTopWindows.InsertElementAt(0, aWindow);
|
|
}
|
|
|
|
NS_IMPL_ISUPPORTS(nsScreenManagerGonk, nsIScreenManager)
|
|
|
|
nsScreenManagerGonk::nsScreenManagerGonk()
|
|
: mInitialized(false)
|
|
{
|
|
}
|
|
|
|
nsScreenManagerGonk::~nsScreenManagerGonk()
|
|
{
|
|
}
|
|
|
|
/* static */ already_AddRefed<nsScreenManagerGonk>
|
|
nsScreenManagerGonk::GetInstance()
|
|
{
|
|
nsCOMPtr<nsIScreenManager> manager;
|
|
manager = do_GetService("@mozilla.org/gfx/screenmanager;1");
|
|
MOZ_ASSERT(manager);
|
|
return already_AddRefed<nsScreenManagerGonk>(
|
|
static_cast<nsScreenManagerGonk*>(manager.forget().take()));
|
|
}
|
|
|
|
/* static */ already_AddRefed< nsScreenGonk>
|
|
nsScreenManagerGonk::GetPrimaryScreen()
|
|
{
|
|
nsRefPtr<nsScreenManagerGonk> manager = nsScreenManagerGonk::GetInstance();
|
|
nsCOMPtr<nsIScreen> screen;
|
|
manager->GetPrimaryScreen(getter_AddRefs(screen));
|
|
MOZ_ASSERT(screen);
|
|
return already_AddRefed<nsScreenGonk>(
|
|
static_cast<nsScreenGonk*>(screen.forget().take()));
|
|
}
|
|
|
|
void
|
|
nsScreenManagerGonk::Initialize()
|
|
{
|
|
if (mInitialized) {
|
|
return;
|
|
}
|
|
|
|
mScreenOnEvent = new ScreenOnOffEvent(true);
|
|
mScreenOffEvent = new ScreenOnOffEvent(false);
|
|
GetGonkDisplay()->OnEnabled(displayEnabledCallback);
|
|
|
|
AddScreen(PRIMARY_SCREEN_TYPE);
|
|
|
|
nsAppShell::NotifyScreenInitialized();
|
|
mInitialized = true;
|
|
}
|
|
|
|
void
|
|
nsScreenManagerGonk::DisplayEnabled(bool aEnabled)
|
|
{
|
|
if (gfxPrefs::HardwareVsyncEnabled()) {
|
|
VsyncControl(aEnabled);
|
|
}
|
|
|
|
NS_DispatchToMainThread(aEnabled ? mScreenOnEvent : mScreenOffEvent);
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenManagerGonk::GetPrimaryScreen(nsIScreen **outScreen)
|
|
{
|
|
NS_IF_ADDREF(*outScreen = mScreens[0].get());
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenManagerGonk::ScreenForId(uint32_t aId,
|
|
nsIScreen **outScreen)
|
|
{
|
|
for (size_t i = 0; i < mScreens.Length(); i++) {
|
|
if (mScreens[i]->GetId() == aId) {
|
|
NS_IF_ADDREF(*outScreen = mScreens[i].get());
|
|
return NS_OK;
|
|
}
|
|
}
|
|
|
|
*outScreen = nullptr;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenManagerGonk::ScreenForRect(int32_t inLeft,
|
|
int32_t inTop,
|
|
int32_t inWidth,
|
|
int32_t inHeight,
|
|
nsIScreen **outScreen)
|
|
{
|
|
// Since all screens have independent coordinate system, we could
|
|
// only return the primary screen no matter what rect is given.
|
|
return GetPrimaryScreen(outScreen);
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenManagerGonk::ScreenForNativeWidget(void *aWidget, nsIScreen **outScreen)
|
|
{
|
|
for (size_t i = 0; i < mScreens.Length(); i++) {
|
|
if (aWidget == mScreens[i]->GetNativeWindow()) {
|
|
NS_IF_ADDREF(*outScreen = mScreens[i].get());
|
|
return NS_OK;
|
|
}
|
|
}
|
|
|
|
*outScreen = nullptr;
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenManagerGonk::GetNumberOfScreens(uint32_t *aNumberOfScreens)
|
|
{
|
|
*aNumberOfScreens = mScreens.Length();
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsScreenManagerGonk::GetSystemDefaultScale(float *aDefaultScale)
|
|
{
|
|
*aDefaultScale = 1.0f;
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
nsScreenManagerGonk::VsyncControl(bool aEnabled)
|
|
{
|
|
MOZ_ASSERT(gfxPrefs::HardwareVsyncEnabled());
|
|
|
|
if (!NS_IsMainThread()) {
|
|
NS_DispatchToMainThread(
|
|
NS_NewRunnableMethodWithArgs<bool>(this,
|
|
&nsScreenManagerGonk::VsyncControl,
|
|
aEnabled));
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
VsyncSource::Display &display = gfxPlatform::GetPlatform()->GetHardwareVsync()->GetGlobalDisplay();
|
|
if (aEnabled) {
|
|
display.EnableVsync();
|
|
} else {
|
|
display.DisableVsync();
|
|
}
|
|
}
|
|
|
|
uint32_t
|
|
nsScreenManagerGonk::GetIdFromType(uint32_t aDisplayType)
|
|
{
|
|
// This is the only place where we make the assumption that
|
|
// display type is equivalent to screen id.
|
|
|
|
// Bug 1138287 will address the conversion from type to id.
|
|
return aDisplayType;
|
|
}
|
|
|
|
void
|
|
nsScreenManagerGonk::AddScreen(uint32_t aDisplayType)
|
|
{
|
|
// We currently only support adding primary screen.
|
|
MOZ_ASSERT(PRIMARY_SCREEN_TYPE == aDisplayType);
|
|
|
|
uint32_t id = GetIdFromType(aDisplayType);
|
|
|
|
ANativeWindow* win = GetGonkDisplay()->GetNativeWindow();
|
|
nsScreenGonk* screen = new nsScreenGonk(id, win);
|
|
|
|
mScreens.AppendElement(screen);
|
|
}
|
|
|
|
void
|
|
nsScreenManagerGonk::RemoveScreen(uint32_t aDisplayType)
|
|
{
|
|
uint32_t screenId = GetIdFromType(aDisplayType);
|
|
for (size_t i = 0; i < mScreens.Length(); i++) {
|
|
if (mScreens[i]->GetId() == screenId) {
|
|
mScreens.RemoveElementAt(i);
|
|
break;
|
|
}
|
|
}
|
|
}
|