gecko/gfx/layers/d3d10
2012-11-22 10:40:57 +08:00
..
CanvasLayerD3D10.cpp Bug 770617 - Always mark inactive CanvasLayers as being dirty. r=cjones 2012-09-30 19:20:25 +13:00
CanvasLayerD3D10.h Bug 579517 - Part 1: Automated conversion of NSPR numeric types to stdint types in Gecko; r=bsmedberg 2012-08-22 11:56:38 -04:00
ColorLayerD3D10.cpp
ColorLayerD3D10.h
ContainerLayerD3D10.cpp Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
ContainerLayerD3D10.h Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
genshaders.sh
ImageLayerD3D10.cpp b=777946 implement SCALE_STRETCH through ComputeEffectiveTransforms r=Bas 2012-09-18 15:16:15 +12:00
ImageLayerD3D10.h
LayerManagerD3D10.cpp Bug 805939: Wait for shadow trees to update orientation before recompositing. r=cjones 2012-11-22 10:40:57 +08:00
LayerManagerD3D10.fx
LayerManagerD3D10.h Bug 785333 - Add ContainerLayer::RepositionChild. r=bas 2012-08-29 11:52:55 +01:00
LayerManagerD3D10Effect.h
ReadbackLayerD3D10.h
ReadbackManagerD3D10.cpp Bug 784004 - Don't include Layers.h everywhere Part 3 r=nical 2012-08-21 00:06:46 -04:00
ReadbackManagerD3D10.h
ThebesLayerD3D10.cpp Bug 663776. Part 0.5: Mark layers that could have their transforms changed via off-main-thread animations or empty transactions, and treat all ThebesLayerOGL descendants of such layers as potentially resampled so that their buffers are put into the correct state and size. r=mattwoodrow 2012-12-12 18:21:23 +13:00
ThebesLayerD3D10.h