gecko/gfx/gl/GLContextProviderCGL.mm

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextProvider.h"
#include "GLContext.h"
#include "nsDebug.h"
#include "nsIWidget.h"
#include "OpenGL/OpenGL.h"
#include <OpenGL/gl.h>
#include <AppKit/NSOpenGL.h>
#include "gfxASurface.h"
#include "gfxImageSurface.h"
#include "gfxQuartzSurface.h"
#include "gfxPlatform.h"
#include "gfxFailure.h"
#include "prenv.h"
#include "mozilla/Preferences.h"
#include "GeckoProfiler.h"
#include "mozilla/gfx/MacIOSurface.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace gl {
static bool gUseDoubleBufferedWindows = true;
class CGLLibrary
{
public:
CGLLibrary()
: mInitialized(false),
mOGLLibrary(nullptr),
mPixelFormat(nullptr)
{ }
bool EnsureInitialized()
{
if (mInitialized) {
return true;
}
if (!mOGLLibrary) {
mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
if (!mOGLLibrary) {
NS_WARNING("Couldn't load OpenGL Framework.");
return false;
}
}
const char* db = PR_GetEnv("MOZ_CGL_DB");
gUseDoubleBufferedWindows = (!db || *db != '0');
mInitialized = true;
return true;
}
NSOpenGLPixelFormat *PixelFormat()
{
if (mPixelFormat == nullptr) {
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFAAllowOfflineRenderers,
NSOpenGLPFADoubleBuffer,
0
};
if (!gUseDoubleBufferedWindows) {
attribs[2] = 0;
}
mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
}
return mPixelFormat;
}
private:
bool mInitialized;
PRLibrary *mOGLLibrary;
NSOpenGLPixelFormat *mPixelFormat;
};
CGLLibrary sCGLLibrary;
class GLContextCGL : public GLContext
{
friend class GLContextProviderCGL;
public:
GLContextCGL(const SurfaceCaps& caps,
GLContext *shareContext,
NSOpenGLContext *context,
bool isOffscreen = false)
: GLContext(caps, shareContext, isOffscreen),
mContext(context),
mTempTextureName(0)
{
SetProfileVersion(ContextProfile::OpenGLCompatibility, 210);
}
~GLContextCGL()
{
MarkDestroyed();
if (mContext) {
if ([NSOpenGLContext currentContext] == mContext) {
// Clear the current context before releasing. If we don't do
// this, the next time we call [NSOpenGLContext currentContext],
// "invalid context" will be printed to the console.
[NSOpenGLContext clearCurrentContext];
}
[mContext release];
}
}
GLContextType GetContextType() {
return ContextTypeCGL;
}
bool Init()
{
MakeCurrent();
if (!InitWithPrefix("gl", true))
return false;
return true;
}
void *GetNativeData(NativeDataType aType)
{
switch (aType) {
case NativeGLContext:
return mContext;
case NativeCGLContext:
return [mContext CGLContextObj];
default:
return nullptr;
}
}
bool MakeCurrentImpl(bool aForce = false)
{
if (!aForce && [NSOpenGLContext currentContext] == mContext) {
return true;
}
if (mContext) {
[mContext makeCurrentContext];
// Use non-blocking swap in "ASAP mode".
// ASAP mode means that rendering is iterated as fast as possible.
// ASAP mode is entered when layout.frame_rate=0 (requires restart).
// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
// When we're iterating as fast as possible, however, we want a non-blocking
// glSwapBuffers, which will happen when swapInt==0.
GLint swapInt = gfxPlatform::GetPrefLayoutFrameRate() == 0 ? 0 : 1;
[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
virtual bool IsCurrent() {
return [NSOpenGLContext currentContext] == mContext;
}
virtual GLenum GetPreferredARGB32Format() MOZ_OVERRIDE { return LOCAL_GL_BGRA; }
bool SetupLookupFunction()
{
return false;
}
bool IsDoubleBuffered()
{
return gUseDoubleBufferedWindows;
}
bool SupportsRobustness()
{
return false;
}
bool SwapBuffers()
{
PROFILER_LABEL("GLContext", "SwapBuffers");
[mContext flushBuffer];
return true;
}
bool ResizeOffscreen(const gfxIntSize& aNewSize);
virtual already_AddRefed<TextureImage>
CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags = TextureImage::NoFlags,
TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE;
virtual already_AddRefed<TextureImage>
TileGenFunc(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags = TextureImage::NoFlags,
TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE;
NSOpenGLContext *mContext;
GLuint mTempTextureName;
already_AddRefed<TextureImage>
CreateTextureImageInternal(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
};
bool
GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize)
{
return ResizeScreenBuffer(aNewSize);
}
class TextureImageCGL : public BasicTextureImage
{
friend already_AddRefed<TextureImage>
GLContextCGL::CreateTextureImageInternal(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
public:
~TextureImageCGL()
{
if (mPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fDeleteBuffers(1, &mPixelBuffer);
}
}
protected:
already_AddRefed<gfxASurface>
GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt)
{
gfxIntSize size(aSize.width + 1, aSize.height + 1);
mGLContext->MakeCurrent();
if (!mGLContext->
IsExtensionSupported(GLContext::ARB_pixel_buffer_object))
{
return gfxPlatform::GetPlatform()->
CreateOffscreenSurface(size,
gfxASurface::ContentFromFormat(aFmt));
}
if (!mPixelBuffer) {
mGLContext->fGenBuffers(1, &mPixelBuffer);
}
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
int32_t length = size.width * 4 * size.height;
if (length > mPixelBufferSize) {
mGLContext->fBufferData(LOCAL_GL_PIXEL_UNPACK_BUFFER, length,
NULL, LOCAL_GL_STREAM_DRAW);
mPixelBufferSize = length;
}
unsigned char* data =
(unsigned char*)mGLContext->
fMapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER,
LOCAL_GL_WRITE_ONLY);
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
if (!data) {
nsAutoCString failure;
failure += "Pixel buffer binding failed: ";
failure.AppendPrintf("%dx%d\n", size.width, size.height);
gfx::LogFailure(failure);
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
return gfxPlatform::GetPlatform()->
CreateOffscreenSurface(size,
gfxASurface::ContentFromFormat(aFmt));
}
nsRefPtr<gfxQuartzSurface> surf =
new gfxQuartzSurface(data, size, size.width * 4, aFmt);
mBoundPixelBuffer = true;
return surf.forget();
}
bool FinishedSurfaceUpdate()
{
if (mBoundPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER);
return true;
}
return false;
}
void FinishedSurfaceUpload()
{
if (mBoundPixelBuffer) {
mGLContext->MakeCurrent();
mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
mBoundPixelBuffer = false;
}
}
private:
TextureImageCGL(GLuint aTexture,
const nsIntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
TextureImage::Flags aFlags = TextureImage::NoFlags,
TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown)
: BasicTextureImage(aTexture, aSize, aWrapMode, aContentType,
aContext, aFlags, aImageFormat)
, mPixelBuffer(0)
, mPixelBufferSize(0)
, mBoundPixelBuffer(false)
{}
GLuint mPixelBuffer;
int32_t mPixelBufferSize;
bool mBoundPixelBuffer;
};
already_AddRefed<TextureImage>
GLContextCGL::CreateTextureImageInternal(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
bool useNearestFilter = aFlags & TextureImage::UseNearestFilter;
MakeCurrent();
GLuint texture;
fGenTextures(1, &texture);
fActiveTexture(LOCAL_GL_TEXTURE0);
fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
GLint texfilter = useNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode);
fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode);
nsRefPtr<TextureImageCGL> teximage
(new TextureImageCGL(texture, aSize, aWrapMode, aContentType,
this, aFlags, aImageFormat));
return teximage.forget();
}
already_AddRefed<TextureImage>
GLContextCGL::CreateTextureImage(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
if (!IsOffscreenSizeAllowed(gfxIntSize(aSize.width, aSize.height)) &&
gfxPlatform::OffMainThreadCompositingEnabled()) {
NS_ASSERTION(aWrapMode == LOCAL_GL_CLAMP_TO_EDGE, "Can't support wrapping with tiles!");
nsRefPtr<TextureImage> t = new gl::TiledTextureImage(this, aSize, aContentType,
aFlags, aImageFormat);
return t.forget();
}
return CreateBasicTextureImage(this, aSize, aContentType, aWrapMode,
aFlags, aImageFormat);
}
already_AddRefed<TextureImage>
GLContextCGL::TileGenFunc(const nsIntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat)
{
return CreateTextureImageInternal(aSize, aContentType,
LOCAL_GL_CLAMP_TO_EDGE, aFlags,
aImageFormat);
}
static GLContextCGL *
GetGlobalContextCGL()
{
return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = GetGlobalContextCGL();
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:sCGLLibrary.PixelFormat()
shareContext:(shareContext ? shareContext->mContext : NULL)];
if (!context) {
return nullptr;
}
// make the context transparent
GLint opaque = 0;
[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
SurfaceCaps caps = SurfaceCaps::ForRGBA();
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps,
shareContext,
context);
if (!glContext->Init()) {
return nullptr;
}
return glContext.forget();
}
static already_AddRefed<GLContextCGL>
CreateOffscreenFBOContext(bool aShare = true)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
if (aShare && !shareContext) {
// if there is no share context, then we can't use FBOs.
return nullptr;
}
NSOpenGLContext *context = [[NSOpenGLContext alloc]
initWithFormat:sCGLLibrary.PixelFormat()
shareContext:shareContext ? shareContext->mContext : NULL];
if (!context) {
return nullptr;
}
SurfaceCaps dummyCaps = SurfaceCaps::Any();
nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, shareContext, context, true);
return glContext.forget();
}
already_AddRefed<GLContext>
GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size,
const SurfaceCaps& caps,
const ContextFlags flags)
{
nsRefPtr<GLContextCGL> glContext = CreateOffscreenFBOContext();
if (glContext &&
glContext->Init() &&
glContext->InitOffscreen(size, caps))
{
return glContext.forget();
}
// everything failed
return nullptr;
}
static nsRefPtr<GLContext> gGlobalContext;
GLContext *
GLContextProviderCGL::GetGlobalContext(const ContextFlags)
{
if (!sCGLLibrary.EnsureInitialized()) {
return nullptr;
}
if (!gGlobalContext) {
// There are bugs in some older drivers with pbuffers less
// than 16x16 in size; also 16x16 is POT so that we can do
// a FBO with it on older video cards. A FBO context for
// sharing is preferred since it has no associated target.
gGlobalContext = CreateOffscreenFBOContext(false);
if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
NS_WARNING("Couldn't init gGlobalContext.");
gGlobalContext = nullptr;
return nullptr;
}
gGlobalContext->SetIsGlobalSharedContext(true);
}
return gGlobalContext;
}
void
GLContextProviderCGL::Shutdown()
{
gGlobalContext = nullptr;
}
} /* namespace gl */
} /* namespace mozilla */