mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
505 lines
16 KiB
Plaintext
505 lines
16 KiB
Plaintext
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContextProvider.h"
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#include "GLContext.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "OpenGL/OpenGL.h"
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#include <OpenGL/gl.h>
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#include <AppKit/NSOpenGL.h>
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#include "gfxASurface.h"
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#include "gfxImageSurface.h"
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#include "gfxQuartzSurface.h"
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#include "gfxPlatform.h"
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#include "gfxFailure.h"
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#include "prenv.h"
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#include "mozilla/Preferences.h"
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#include "GeckoProfiler.h"
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#include "mozilla/gfx/MacIOSurface.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace gl {
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static bool gUseDoubleBufferedWindows = true;
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class CGLLibrary
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{
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public:
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CGLLibrary()
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: mInitialized(false),
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mOGLLibrary(nullptr),
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mPixelFormat(nullptr)
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{ }
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bool EnsureInitialized()
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{
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if (mInitialized) {
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return true;
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}
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if (!mOGLLibrary) {
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mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL");
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if (!mOGLLibrary) {
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NS_WARNING("Couldn't load OpenGL Framework.");
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return false;
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}
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}
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const char* db = PR_GetEnv("MOZ_CGL_DB");
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gUseDoubleBufferedWindows = (!db || *db != '0');
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mInitialized = true;
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return true;
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}
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NSOpenGLPixelFormat *PixelFormat()
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{
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if (mPixelFormat == nullptr) {
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NSOpenGLPixelFormatAttribute attribs[] = {
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NSOpenGLPFAAccelerated,
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NSOpenGLPFAAllowOfflineRenderers,
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NSOpenGLPFADoubleBuffer,
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0
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};
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if (!gUseDoubleBufferedWindows) {
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attribs[2] = 0;
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}
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mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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}
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return mPixelFormat;
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}
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private:
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bool mInitialized;
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PRLibrary *mOGLLibrary;
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NSOpenGLPixelFormat *mPixelFormat;
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};
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CGLLibrary sCGLLibrary;
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class GLContextCGL : public GLContext
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{
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friend class GLContextProviderCGL;
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public:
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GLContextCGL(const SurfaceCaps& caps,
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GLContext *shareContext,
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NSOpenGLContext *context,
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bool isOffscreen = false)
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: GLContext(caps, shareContext, isOffscreen),
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mContext(context),
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mTempTextureName(0)
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{
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SetProfileVersion(ContextProfile::OpenGLCompatibility, 210);
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}
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~GLContextCGL()
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{
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MarkDestroyed();
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if (mContext) {
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if ([NSOpenGLContext currentContext] == mContext) {
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// Clear the current context before releasing. If we don't do
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// this, the next time we call [NSOpenGLContext currentContext],
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// "invalid context" will be printed to the console.
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[NSOpenGLContext clearCurrentContext];
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}
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[mContext release];
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}
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}
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GLContextType GetContextType() {
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return ContextTypeCGL;
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}
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bool Init()
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{
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MakeCurrent();
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if (!InitWithPrefix("gl", true))
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return false;
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return true;
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}
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void *GetNativeData(NativeDataType aType)
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{
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switch (aType) {
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case NativeGLContext:
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return mContext;
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case NativeCGLContext:
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return [mContext CGLContextObj];
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default:
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return nullptr;
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}
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}
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bool MakeCurrentImpl(bool aForce = false)
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{
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if (!aForce && [NSOpenGLContext currentContext] == mContext) {
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return true;
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}
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if (mContext) {
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[mContext makeCurrentContext];
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// Use non-blocking swap in "ASAP mode".
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// ASAP mode means that rendering is iterated as fast as possible.
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// ASAP mode is entered when layout.frame_rate=0 (requires restart).
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// If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal.
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// When we're iterating as fast as possible, however, we want a non-blocking
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// glSwapBuffers, which will happen when swapInt==0.
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GLint swapInt = gfxPlatform::GetPrefLayoutFrameRate() == 0 ? 0 : 1;
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[mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
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}
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return true;
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}
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virtual bool IsCurrent() {
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return [NSOpenGLContext currentContext] == mContext;
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}
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virtual GLenum GetPreferredARGB32Format() MOZ_OVERRIDE { return LOCAL_GL_BGRA; }
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bool SetupLookupFunction()
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{
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return false;
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}
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bool IsDoubleBuffered()
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{
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return gUseDoubleBufferedWindows;
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}
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bool SupportsRobustness()
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{
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return false;
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}
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bool SwapBuffers()
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{
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PROFILER_LABEL("GLContext", "SwapBuffers");
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[mContext flushBuffer];
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return true;
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}
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bool ResizeOffscreen(const gfxIntSize& aNewSize);
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virtual already_AddRefed<TextureImage>
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CreateTextureImage(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags = TextureImage::NoFlags,
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TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE;
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virtual already_AddRefed<TextureImage>
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TileGenFunc(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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TextureImage::Flags aFlags = TextureImage::NoFlags,
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TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown) MOZ_OVERRIDE;
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NSOpenGLContext *mContext;
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GLuint mTempTextureName;
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already_AddRefed<TextureImage>
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CreateTextureImageInternal(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat);
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};
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bool
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GLContextCGL::ResizeOffscreen(const gfxIntSize& aNewSize)
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{
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return ResizeScreenBuffer(aNewSize);
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}
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class TextureImageCGL : public BasicTextureImage
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{
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friend already_AddRefed<TextureImage>
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GLContextCGL::CreateTextureImageInternal(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat);
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public:
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~TextureImageCGL()
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{
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if (mPixelBuffer) {
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mGLContext->MakeCurrent();
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mGLContext->fDeleteBuffers(1, &mPixelBuffer);
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}
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}
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protected:
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already_AddRefed<gfxASurface>
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GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt)
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{
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gfxIntSize size(aSize.width + 1, aSize.height + 1);
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mGLContext->MakeCurrent();
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if (!mGLContext->
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IsExtensionSupported(GLContext::ARB_pixel_buffer_object))
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{
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return gfxPlatform::GetPlatform()->
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CreateOffscreenSurface(size,
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gfxASurface::ContentFromFormat(aFmt));
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}
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if (!mPixelBuffer) {
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mGLContext->fGenBuffers(1, &mPixelBuffer);
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}
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
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int32_t length = size.width * 4 * size.height;
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if (length > mPixelBufferSize) {
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mGLContext->fBufferData(LOCAL_GL_PIXEL_UNPACK_BUFFER, length,
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NULL, LOCAL_GL_STREAM_DRAW);
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mPixelBufferSize = length;
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}
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unsigned char* data =
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(unsigned char*)mGLContext->
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fMapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER,
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LOCAL_GL_WRITE_ONLY);
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
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if (!data) {
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nsAutoCString failure;
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failure += "Pixel buffer binding failed: ";
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failure.AppendPrintf("%dx%d\n", size.width, size.height);
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gfx::LogFailure(failure);
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
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return gfxPlatform::GetPlatform()->
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CreateOffscreenSurface(size,
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gfxASurface::ContentFromFormat(aFmt));
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}
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nsRefPtr<gfxQuartzSurface> surf =
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new gfxQuartzSurface(data, size, size.width * 4, aFmt);
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mBoundPixelBuffer = true;
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return surf.forget();
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}
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bool FinishedSurfaceUpdate()
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{
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if (mBoundPixelBuffer) {
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mGLContext->MakeCurrent();
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, mPixelBuffer);
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mGLContext->fUnmapBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER);
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return true;
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}
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return false;
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}
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void FinishedSurfaceUpload()
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{
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if (mBoundPixelBuffer) {
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mGLContext->MakeCurrent();
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mGLContext->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
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mBoundPixelBuffer = false;
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}
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}
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private:
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TextureImageCGL(GLuint aTexture,
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const nsIntSize& aSize,
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GLenum aWrapMode,
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ContentType aContentType,
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GLContext* aContext,
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TextureImage::Flags aFlags = TextureImage::NoFlags,
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TextureImage::ImageFormat aImageFormat = gfxImageFormatUnknown)
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: BasicTextureImage(aTexture, aSize, aWrapMode, aContentType,
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aContext, aFlags, aImageFormat)
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, mPixelBuffer(0)
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, mPixelBufferSize(0)
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, mBoundPixelBuffer(false)
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{}
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GLuint mPixelBuffer;
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int32_t mPixelBufferSize;
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bool mBoundPixelBuffer;
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};
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already_AddRefed<TextureImage>
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GLContextCGL::CreateTextureImageInternal(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat)
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{
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bool useNearestFilter = aFlags & TextureImage::UseNearestFilter;
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MakeCurrent();
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GLuint texture;
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fGenTextures(1, &texture);
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fActiveTexture(LOCAL_GL_TEXTURE0);
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fBindTexture(LOCAL_GL_TEXTURE_2D, texture);
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GLint texfilter = useNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
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fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
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fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
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fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, aWrapMode);
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fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, aWrapMode);
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nsRefPtr<TextureImageCGL> teximage
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(new TextureImageCGL(texture, aSize, aWrapMode, aContentType,
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this, aFlags, aImageFormat));
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return teximage.forget();
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}
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already_AddRefed<TextureImage>
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GLContextCGL::CreateTextureImage(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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GLenum aWrapMode,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat)
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{
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if (!IsOffscreenSizeAllowed(gfxIntSize(aSize.width, aSize.height)) &&
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gfxPlatform::OffMainThreadCompositingEnabled()) {
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NS_ASSERTION(aWrapMode == LOCAL_GL_CLAMP_TO_EDGE, "Can't support wrapping with tiles!");
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nsRefPtr<TextureImage> t = new gl::TiledTextureImage(this, aSize, aContentType,
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aFlags, aImageFormat);
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return t.forget();
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}
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return CreateBasicTextureImage(this, aSize, aContentType, aWrapMode,
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aFlags, aImageFormat);
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}
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already_AddRefed<TextureImage>
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GLContextCGL::TileGenFunc(const nsIntSize& aSize,
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TextureImage::ContentType aContentType,
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TextureImage::Flags aFlags,
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TextureImage::ImageFormat aImageFormat)
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{
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return CreateTextureImageInternal(aSize, aContentType,
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LOCAL_GL_CLAMP_TO_EDGE, aFlags,
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aImageFormat);
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}
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static GLContextCGL *
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GetGlobalContextCGL()
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{
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return static_cast<GLContextCGL*>(GLContextProviderCGL::GetGlobalContext());
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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GLContextCGL *shareContext = GetGlobalContextCGL();
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NSOpenGLContext *context = [[NSOpenGLContext alloc]
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initWithFormat:sCGLLibrary.PixelFormat()
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shareContext:(shareContext ? shareContext->mContext : NULL)];
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if (!context) {
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return nullptr;
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}
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// make the context transparent
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GLint opaque = 0;
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[context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity];
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SurfaceCaps caps = SurfaceCaps::ForRGBA();
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(caps,
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shareContext,
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context);
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if (!glContext->Init()) {
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return nullptr;
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}
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return glContext.forget();
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}
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static already_AddRefed<GLContextCGL>
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CreateOffscreenFBOContext(bool aShare = true)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr;
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if (aShare && !shareContext) {
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// if there is no share context, then we can't use FBOs.
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return nullptr;
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}
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NSOpenGLContext *context = [[NSOpenGLContext alloc]
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initWithFormat:sCGLLibrary.PixelFormat()
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shareContext:shareContext ? shareContext->mContext : NULL];
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if (!context) {
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return nullptr;
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}
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SurfaceCaps dummyCaps = SurfaceCaps::Any();
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nsRefPtr<GLContextCGL> glContext = new GLContextCGL(dummyCaps, shareContext, context, true);
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return glContext.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size,
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const SurfaceCaps& caps,
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const ContextFlags flags)
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{
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nsRefPtr<GLContextCGL> glContext = CreateOffscreenFBOContext();
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if (glContext &&
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glContext->Init() &&
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glContext->InitOffscreen(size, caps))
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{
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return glContext.forget();
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}
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// everything failed
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return nullptr;
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}
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static nsRefPtr<GLContext> gGlobalContext;
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GLContext *
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GLContextProviderCGL::GetGlobalContext(const ContextFlags)
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{
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if (!sCGLLibrary.EnsureInitialized()) {
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return nullptr;
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}
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if (!gGlobalContext) {
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// There are bugs in some older drivers with pbuffers less
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// than 16x16 in size; also 16x16 is POT so that we can do
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// a FBO with it on older video cards. A FBO context for
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// sharing is preferred since it has no associated target.
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gGlobalContext = CreateOffscreenFBOContext(false);
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if (!gGlobalContext || !static_cast<GLContextCGL*>(gGlobalContext.get())->Init()) {
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NS_WARNING("Couldn't init gGlobalContext.");
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gGlobalContext = nullptr;
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return nullptr;
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}
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gGlobalContext->SetIsGlobalSharedContext(true);
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}
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return gGlobalContext;
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}
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void
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GLContextProviderCGL::Shutdown()
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{
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gGlobalContext = nullptr;
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}
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} /* namespace gl */
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} /* namespace mozilla */
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