gecko/widget/android/AndroidDirectTexture.h
2012-05-21 12:12:37 +01:00

59 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AndroidDirectTexture_h_
#define AndroidDirectTexture_h_
#include "gfxASurface.h"
#include "nsRect.h"
#include "mozilla/Mutex.h"
#include "AndroidGraphicBuffer.h"
namespace mozilla {
/**
* This is a thread safe wrapper around AndroidGraphicBuffer that handles
* double buffering. Each call to Bind() flips the buffer when necessary.
*
* You need to be careful when destroying an instance of this class. If either
* buffer is locked by the application of the driver/hardware, bad things will
* happen. Be sure that the OpenGL texture is no longer on the screen.
*/
class AndroidDirectTexture
{
public:
AndroidDirectTexture(PRUint32 width, PRUint32 height, PRUint32 usage, gfxASurface::gfxImageFormat format);
virtual ~AndroidDirectTexture();
bool Lock(PRUint32 usage, unsigned char **bits);
bool Lock(PRUint32 usage, const nsIntRect& rect, unsigned char **bits);
bool Unlock(bool aFlip = true);
bool Reallocate(PRUint32 aWidth, PRUint32 aHeight);
bool Reallocate(PRUint32 aWidth, PRUint32 aHeight, gfxASurface::gfxImageFormat aFormat);
PRUint32 Width() { return mWidth; }
PRUint32 Height() { return mHeight; }
bool Bind();
private:
mozilla::Mutex mLock;
bool mNeedFlip;
PRUint32 mWidth;
PRUint32 mHeight;
gfxASurface::gfxImageFormat mFormat;
AndroidGraphicBuffer* mFrontBuffer;
AndroidGraphicBuffer* mBackBuffer;
AndroidGraphicBuffer* mPendingReallocBuffer;
void ReallocPendingBuffer();
};
} /* mozilla */
#endif /* AndroidDirectTexture_h_ */