gecko/gfx/gl/GLContextEGL.h
Jeff Muizelaar 85d1772383 Bug 1219890. Use ES3 when appropriate. r=jgilbert
This enables the use of WebGL2 on top of ANGLE.
2015-12-02 10:21:08 -05:00

145 lines
3.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTEGL_H_
#define GLCONTEXTEGL_H_
#include "GLContext.h"
#include "GLLibraryEGL.h"
class nsIWidget;
namespace mozilla {
namespace gl {
class GLContextEGL : public GLContext
{
friend class TextureImageEGL;
static already_AddRefed<GLContextEGL>
CreateGLContext(CreateContextFlags flags,
const SurfaceCaps& caps,
GLContextEGL *shareContext,
bool isOffscreen,
EGLConfig config,
EGLSurface surface);
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEGL, override)
GLContextEGL(const SurfaceCaps& caps,
GLContext* shareContext,
bool isOffscreen,
EGLConfig config,
EGLSurface surface,
EGLContext context);
~GLContextEGL();
virtual GLContextType GetContextType() const override { return GLContextType::EGL; }
static GLContextEGL* Cast(GLContext* gl) {
MOZ_ASSERT(gl->GetContextType() == GLContextType::EGL);
return static_cast<GLContextEGL*>(gl);
}
static EGLSurface CreateSurfaceForWindow(nsIWidget* aWidget);
static void DestroySurface(EGLSurface aSurface);
bool Init() override;
virtual bool IsDoubleBuffered() const override {
return mIsDoubleBuffered;
}
void SetIsDoubleBuffered(bool aIsDB) {
mIsDoubleBuffered = aIsDB;
}
virtual bool SupportsRobustness() const override {
return sEGLLibrary.HasRobustness();
}
virtual bool IsANGLE() const override {
return sEGLLibrary.IsANGLE();
}
virtual bool IsWARP() const override {
return sEGLLibrary.IsWARP();
}
virtual bool BindTexImage() override;
virtual bool ReleaseTexImage() override;
void SetEGLSurfaceOverride(EGLSurface surf);
virtual bool MakeCurrentImpl(bool aForce) override;
virtual bool IsCurrent() override;
virtual bool RenewSurface() override;
virtual void ReleaseSurface() override;
virtual bool SetupLookupFunction() override;
virtual bool SwapBuffers() override;
// hold a reference to the given surface
// for the lifetime of this context.
void HoldSurface(gfxASurface *aSurf);
EGLSurface GetEGLSurface() const {
return mSurface;
}
EGLDisplay GetEGLDisplay() const {
return sEGLLibrary.Display();
}
bool BindTex2DOffscreen(GLContext *aOffscreen);
void UnbindTex2DOffscreen(GLContext *aOffscreen);
void BindOffscreenFramebuffer();
static already_AddRefed<GLContextEGL>
CreateEGLPixmapOffscreenContext(const gfx::IntSize& size);
static already_AddRefed<GLContextEGL>
CreateEGLPBufferOffscreenContext(CreateContextFlags flags,
const gfx::IntSize& size,
const SurfaceCaps& minCaps);
protected:
friend class GLContextProviderEGL;
public:
const EGLConfig mConfig;
protected:
EGLSurface mSurface;
public:
const EGLContext mContext;
protected:
EGLSurface mSurfaceOverride;
RefPtr<gfxASurface> mThebesSurface;
bool mBound;
bool mIsPBuffer;
bool mIsDoubleBuffered;
bool mCanBindToTexture;
bool mShareWithEGLImage;
bool mOwnsContext;
static EGLSurface CreatePBufferSurfaceTryingPowerOfTwo(EGLConfig config,
EGLenum bindToTextureFormat,
gfx::IntSize& pbsize);
};
} // namespace gl
} // namespace mozilla
#endif // GLCONTEXTEGL_H_