gecko/mobile/chrome/content/commandUtil.js
mfinkle@mozilla.com 4a7af77213 buildable mobile browser
--HG--
branch : mobile
extra : convert_revision : svn%3A4eb1ac78-321c-0410-a911-ec516a8615a5/projects/fennec/mobile%4012383
2008-04-18 13:41:49 +00:00

198 lines
6.8 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Mobile Browser.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2008
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Mark Finkle <mfinkle@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/**
* Command Updater
*/
var CommandUpdater = {
/**
* Gets a controller that can handle a particular command.
* @param command
* A command to locate a controller for, preferring controllers that
* show the command as enabled.
* @returns In this order of precedence:
* - the first controller supporting the specified command
* associated with the focused element that advertises the
* command as ENABLED
* - the first controller supporting the specified command
* associated with the global window that advertises the
* command as ENABLED
* - the first controller supporting the specified command
* associated with the focused element
* - the first controller supporting the specified command
* associated with the global window
*/
_getControllerForCommand: function(command) {
try {
var controller = top.document.commandDispatcher.getControllerForCommand(command);
if (controller && controller.isCommandEnabled(command))
return controller;
}
catch(e) {
}
var controllerCount = window.controllers.getControllerCount();
for (var i = 0; i < controllerCount; ++i) {
var current = window.controllers.getControllerAt(i);
try {
if (current.supportsCommand(command) && current.isCommandEnabled(command))
return current;
}
catch (e) {
}
}
return controller || window.controllers.getControllerForCommand(command);
},
/**
* Updates the state of a XUL <command> element for the specified command
* depending on its state.
* @param command
* The name of the command to update the XUL <command> element for
*/
updateCommand: function(command) {
var enabled = false;
try {
var controller = this._getControllerForCommand(command);
if (controller) {
enabled = controller.isCommandEnabled(command);
}
}
catch(ex) { }
this.enableCommand(command, enabled);
},
/**
* Updates the state of a XUL <command> element for the specified command
* depending on its state.
* @param command
* The name of the command to update the XUL <command> element for
*/
updateCommands: function(_commands) {
var commands = _commands.split(",");
for (var command in commands) {
this.updateCommand(commands[command]);
}
},
/**
* Enables or disables a XUL <command> element.
* @param command
* The name of the command to enable or disable
* @param enabled
* true if the command should be enabled, false otherwise.
*/
enableCommand: function(command, enabled) {
var element = document.getElementById(command);
if (!element)
return;
if (enabled)
element.removeAttribute("disabled");
else
element.setAttribute("disabled", "true");
},
/**
* Performs the action associated with a specified command using the most
* relevant controller.
* @param command
* The command to perform.
*/
doCommand: function(command) {
var controller = this._getControllerForCommand(command);
if (!controller)
return;
controller.doCommand(command);
},
/**
* Changes the label attribute for the specified command.
* @param command
* The command to update.
* @param labelAttribute
* The label value to use.
*/
setMenuValue: function(command, labelAttribute) {
var commandNode = top.document.getElementById(command);
if (commandNode)
{
var label = commandNode.getAttribute(labelAttribute);
if ( label )
commandNode.setAttribute('label', label);
}
},
/**
* Changes the accesskey attribute for the specified command.
* @param command
* The command to update.
* @param valueAttribute
* The value attribute to use.
*/
setAccessKey: function(command, valueAttribute) {
var commandNode = top.document.getElementById(command);
if (commandNode)
{
var value = commandNode.getAttribute(valueAttribute);
if ( value )
commandNode.setAttribute('accesskey', value);
}
},
/**
* Inform all the controllers attached to a node that an event has occurred
* (e.g. the tree controllers need to be informed of blur events so that they can change some of the
* menu items back to their default values)
* @param node
* The node receiving the event
* @param event
* The event.
*/
onEvent: function(node, event) {
var numControllers = node.controllers.getControllerCount();
var controller;
for ( var controllerIndex = 0; controllerIndex < numControllers; controllerIndex++ )
{
controller = node.controllers.getControllerAt(controllerIndex);
if ( controller )
controller.onEvent(event);
}
}
};