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https://gitlab.winehq.org/wine/wine-gecko.git
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061cccc21f
The dimensions in the android::GraphicBuffer are not always correct.
496 lines
15 KiB
C++
496 lines
15 KiB
C++
/*
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* Copyright (c) 2012, The Linux Foundation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <android/log.h>
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#include "Framebuffer.h"
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#include "HwcComposer2D.h"
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#include "LayerManagerOGL.h"
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#include "mozilla/layers/PLayerTransaction.h"
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#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
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#include "mozilla/StaticPtr.h"
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#include "cutils/properties.h"
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#include "gfxUtils.h"
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#define LOG_TAG "HWComposer"
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#if (LOG_NDEBUG == 0)
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#define LOGD(args...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, ## args)
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#else
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#define LOGD(args...) ((void)0)
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#endif
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#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, ## args)
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#define LAYER_COUNT_INCREMENTS 5
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using namespace android;
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using namespace mozilla::layers;
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enum {
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HWC_USE_GPU = HWC_FRAMEBUFFER,
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HWC_USE_OVERLAY = HWC_OVERLAY,
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HWC_USE_COPYBIT
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};
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// HWC layer flags
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enum {
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// Draw a solid color rectangle
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// The color should be set on the transform member of the hwc_layer_t struct
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// The expected format is a 32 bit ABGR with 8 bits per component
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HWC_COLOR_FILL = 0x8
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};
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namespace mozilla {
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static StaticRefPtr<HwcComposer2D> sInstance;
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HwcComposer2D::HwcComposer2D()
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: mMaxLayerCount(0)
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, mList(nullptr)
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{
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}
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HwcComposer2D::~HwcComposer2D() {
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free(mList);
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}
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int
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HwcComposer2D::Init(hwc_display_t dpy, hwc_surface_t sur)
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{
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MOZ_ASSERT(!Initialized());
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if (int err = init()) {
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LOGE("Failed to initialize hwc");
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return err;
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}
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nsIntSize screenSize;
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mozilla::Framebuffer::GetSize(&screenSize);
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mScreenRect = nsIntRect(nsIntPoint(0, 0), screenSize);
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char propValue[PROPERTY_VALUE_MAX];
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property_get("ro.display.colorfill", propValue, "0");
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mColorFill = (atoi(propValue) == 1) ? true : false;
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mDpy = dpy;
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mSur = sur;
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return 0;
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}
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HwcComposer2D*
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HwcComposer2D::GetInstance()
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{
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if (!sInstance) {
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LOGD("Creating new instance");
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sInstance = new HwcComposer2D();
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}
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return sInstance;
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}
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bool
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HwcComposer2D::ReallocLayerList()
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{
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int size = sizeof(hwc_layer_list_t) +
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((mMaxLayerCount + LAYER_COUNT_INCREMENTS) * sizeof(hwc_layer_t));
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hwc_layer_list_t* listrealloc = (hwc_layer_list_t*)realloc(mList, size);
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if (!listrealloc) {
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return false;
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}
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if (!mList) {
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//first alloc, initialize
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listrealloc->numHwLayers = 0;
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listrealloc->flags = 0;
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}
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mList = listrealloc;
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mMaxLayerCount += LAYER_COUNT_INCREMENTS;
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return true;
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}
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/**
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* Sets hwc layer rectangles required for hwc composition
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*
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* @param aVisible Input. Layer's unclipped visible rectangle
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* The origin is the top-left corner of the layer
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* @param aTransform Input. Layer's transformation matrix
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* It transforms from layer space to screen space
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* @param aClip Input. A clipping rectangle.
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* The origin is the top-left corner of the screen
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* @param aBufferRect Input. The layer's buffer bounds
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* The origin is the top-left corner of the layer
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* @param aSurceCrop Output. Area of the source to consider,
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* the origin is the top-left corner of the buffer
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* @param aVisibleRegionScreen Output. Visible region in screen space.
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* The origin is the top-left corner of the screen
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* @return true if the layer should be rendered.
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* false if the layer can be skipped
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*/
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static bool
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PrepareLayerRects(nsIntRect aVisible, const gfxMatrix& aTransform,
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nsIntRect aClip, nsIntRect aBufferRect,
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hwc_rect_t* aSourceCrop, hwc_rect_t* aVisibleRegionScreen) {
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gfxRect visibleRect(aVisible);
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gfxRect clip(aClip);
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gfxRect visibleRectScreen = aTransform.TransformBounds(visibleRect);
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// |clip| is guaranteed to be integer
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visibleRectScreen.IntersectRect(visibleRectScreen, clip);
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if (visibleRectScreen.IsEmpty()) {
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LOGD("Skip layer");
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return false;
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}
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gfxMatrix inverse(aTransform);
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inverse.Invert();
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gfxRect crop = inverse.TransformBounds(visibleRectScreen);
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//clip to buffer size
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crop.IntersectRect(crop, aBufferRect);
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crop.Round();
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if (crop.IsEmpty()) {
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LOGD("Skip layer");
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return false;
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}
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//propagate buffer clipping back to visible rect
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visibleRectScreen = aTransform.TransformBounds(crop);
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visibleRectScreen.Round();
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// Map from layer space to buffer space
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crop -= aBufferRect.TopLeft();
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aSourceCrop->left = crop.x;
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aSourceCrop->top = crop.y;
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aSourceCrop->right = crop.x + crop.width;
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aSourceCrop->bottom = crop.y + crop.height;
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aVisibleRegionScreen->left = visibleRectScreen.x;
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aVisibleRegionScreen->top = visibleRectScreen.y;
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aVisibleRegionScreen->right = visibleRectScreen.x + visibleRectScreen.width;
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aVisibleRegionScreen->bottom = visibleRectScreen.y + visibleRectScreen.height;
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return true;
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}
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/**
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* Prepares hwc layer visible region required for hwc composition
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*
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* @param aVisible Input. Layer's unclipped visible region
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* The origin is the top-left corner of the layer
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* @param aTransform Input. Layer's transformation matrix
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* It transforms from layer space to screen space
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* @param aClip Input. A clipping rectangle.
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* The origin is the top-left corner of the screen
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* @param aBufferRect Input. The layer's buffer bounds
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* The origin is the top-left corner of the layer
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* @param aVisibleRegionScreen Output. Visible region in screen space.
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* The origin is the top-left corner of the screen
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* @return true if the layer should be rendered.
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* false if the layer can be skipped
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*/
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static bool
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PrepareVisibleRegion(const nsIntRegion& aVisible,
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const gfxMatrix& aTransform,
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nsIntRect aClip, nsIntRect aBufferRect,
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RectVector* aVisibleRegionScreen) {
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nsIntRegionRectIterator rect(aVisible);
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bool isVisible = false;
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while (const nsIntRect* visibleRect = rect.Next()) {
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hwc_rect_t visibleRectScreen;
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gfxRect screenRect;
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screenRect.IntersectRect(gfxRect(*visibleRect), aBufferRect);
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screenRect = aTransform.TransformBounds(screenRect);
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screenRect.IntersectRect(screenRect, aClip);
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screenRect.Round();
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if (screenRect.IsEmpty()) {
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continue;
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}
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visibleRectScreen.left = screenRect.x;
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visibleRectScreen.top = screenRect.y;
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visibleRectScreen.right = screenRect.XMost();
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visibleRectScreen.bottom = screenRect.YMost();
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aVisibleRegionScreen->push_back(visibleRectScreen);
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isVisible = true;
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}
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return isVisible;
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}
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/**
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* Calculates the layer's clipping rectangle
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*
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* @param aTransform Input. A transformation matrix
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* It transforms the clip rect to screen space
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* @param aLayerClip Input. The layer's internal clipping rectangle.
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* This may be NULL which means the layer has no internal clipping
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* The origin is the top-left corner of the layer
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* @param aParentClip Input. The parent layer's rendering clipping rectangle
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* The origin is the top-left corner of the screen
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* @param aRenderClip Output. The layer's rendering clipping rectangle
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* The origin is the top-left corner of the screen
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* @return true if the layer should be rendered.
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* false if the layer can be skipped
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*/
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static bool
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CalculateClipRect(const gfxMatrix& aTransform, const nsIntRect* aLayerClip,
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nsIntRect aParentClip, nsIntRect* aRenderClip) {
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*aRenderClip = aParentClip;
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if (!aLayerClip) {
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return true;
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}
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if (aLayerClip->IsEmpty()) {
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return false;
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}
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nsIntRect clip = *aLayerClip;
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gfxRect r(clip);
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gfxRect trClip = aTransform.TransformBounds(r);
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trClip.Round();
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gfxUtils::GfxRectToIntRect(trClip, &clip);
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aRenderClip->IntersectRect(*aRenderClip, clip);
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return true;
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}
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bool
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HwcComposer2D::PrepareLayerList(Layer* aLayer,
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const nsIntRect& aClip,
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const gfxMatrix& aParentTransform,
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const gfxMatrix& aGLWorldTransform)
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{
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// NB: we fall off this path whenever there are container layers
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// that require intermediate surfaces. That means all the
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// GetEffective*() coordinates are relative to the framebuffer.
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bool fillColor = false;
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const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion();
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if (visibleRegion.IsEmpty()) {
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return true;
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}
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float opacity = aLayer->GetEffectiveOpacity();
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if (opacity < 1) {
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LOGD("Layer has planar semitransparency which is unsupported");
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return false;
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}
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nsIntRect clip;
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if (!CalculateClipRect(aParentTransform * aGLWorldTransform,
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aLayer->GetEffectiveClipRect(),
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aClip,
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&clip))
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{
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LOGD("Clip rect is empty. Skip layer");
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return true;
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}
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gfxMatrix transform;
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const gfx3DMatrix& transform3D = aLayer->GetEffectiveTransform();
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if (!transform3D.Is2D(&transform) || !transform.PreservesAxisAlignedRectangles()) {
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LOGD("Layer has a 3D transform or a non-square angle rotation");
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return false;
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}
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if (ContainerLayer* container = aLayer->AsContainerLayer()) {
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if (container->UseIntermediateSurface()) {
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LOGD("Container layer needs intermediate surface");
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return false;
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}
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nsAutoTArray<Layer*, 12> children;
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container->SortChildrenBy3DZOrder(children);
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for (uint32_t i = 0; i < children.Length(); i++) {
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if (!PrepareLayerList(children[i], clip, transform, aGLWorldTransform)) {
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return false;
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}
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}
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return true;
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}
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LayerOGL* layerGL = static_cast<LayerOGL*>(aLayer->ImplData());
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LayerRenderState state = layerGL->GetRenderState();
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nsIntSize surfaceSize;
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if (state.mSurface &&
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state.mSurface->type() == SurfaceDescriptor::TSurfaceDescriptorGralloc) {
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surfaceSize = state.mSurface->get_SurfaceDescriptorGralloc().size();
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}
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else {
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if (aLayer->AsColorLayer() && mColorFill) {
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fillColor = true;
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} else {
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LOGD("Layer doesn't have a gralloc buffer");
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return false;
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}
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}
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if (state.BufferRotated()) {
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LOGD("Layer has a rotated buffer");
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return false;
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}
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// OK! We can compose this layer with hwc.
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int current = mList ? mList->numHwLayers : 0;
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if (!mList || current >= mMaxLayerCount) {
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if (!ReallocLayerList() || current >= mMaxLayerCount) {
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LOGE("PrepareLayerList failed! Could not increase the maximum layer count");
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return false;
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}
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}
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sp<GraphicBuffer> buffer = fillColor ? nullptr : GrallocBufferActor::GetFrom(*state.mSurface);
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nsIntRect visibleRect = visibleRegion.GetBounds();
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nsIntRect bufferRect;
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if (fillColor) {
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bufferRect = nsIntRect(visibleRect);
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} else {
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if(state.mHasOwnOffset) {
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bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y,
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surfaceSize.width, surfaceSize.height);
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} else {
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bufferRect = nsIntRect(visibleRect.x, visibleRect.y,
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surfaceSize.width, surfaceSize.height);
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}
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}
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hwc_layer_t& hwcLayer = mList->hwLayers[current];
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if(!PrepareLayerRects(visibleRect,
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transform * aGLWorldTransform,
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clip,
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bufferRect,
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&(hwcLayer.sourceCrop),
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&(hwcLayer.displayFrame)))
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{
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return true;
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}
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buffer_handle_t handle = fillColor ? nullptr : buffer->getNativeBuffer()->handle;
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hwcLayer.handle = handle;
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hwcLayer.flags = 0;
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hwcLayer.hints = 0;
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hwcLayer.blending = HWC_BLENDING_PREMULT;
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hwcLayer.compositionType = HWC_USE_COPYBIT;
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if (!fillColor) {
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gfxMatrix rotation = transform * aGLWorldTransform;
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// Compute fuzzy equal like PreservesAxisAlignedRectangles()
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if (fabs(rotation.xx) < 1e-6) {
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if (rotation.xy < 0) {
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hwcLayer.transform = HWC_TRANSFORM_ROT_90;
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LOGD("Layer buffer rotated 90 degrees");
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} else {
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hwcLayer.transform = HWC_TRANSFORM_ROT_270;
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LOGD("Layer buffer rotated 270 degrees");
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}
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} else if (rotation.xx < 0) {
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hwcLayer.transform = HWC_TRANSFORM_ROT_180;
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LOGD("Layer buffer rotated 180 degrees");
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} else {
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hwcLayer.transform = 0;
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}
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hwcLayer.transform |= state.YFlipped() ? HWC_TRANSFORM_FLIP_V : 0;
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hwc_region_t region;
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if (visibleRegion.GetNumRects() > 1) {
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mVisibleRegions.push_back(RectVector());
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RectVector* visibleRects = &(mVisibleRegions.back());
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if(!PrepareVisibleRegion(visibleRegion,
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transform * aGLWorldTransform,
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clip,
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bufferRect,
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visibleRects)) {
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return true;
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}
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region.numRects = visibleRects->size();
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region.rects = &((*visibleRects)[0]);
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} else {
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region.numRects = 1;
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region.rects = &(hwcLayer.displayFrame);
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}
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hwcLayer.visibleRegionScreen = region;
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} else {
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hwcLayer.flags |= HWC_COLOR_FILL;
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ColorLayer* colorLayer = aLayer->AsColorLayer();
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if (colorLayer->GetColor().a < 1.0) {
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LOGD("Color layer has semitransparency which is unsupported");
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return false;
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}
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hwcLayer.transform = colorLayer->GetColor().Packed();
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}
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mList->numHwLayers++;
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return true;
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}
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bool
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HwcComposer2D::TryRender(Layer* aRoot,
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const gfxMatrix& aGLWorldTransform)
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{
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if (!aGLWorldTransform.PreservesAxisAlignedRectangles()) {
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LOGD("Render aborted. World transform has non-square angle rotation");
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return false;
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}
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MOZ_ASSERT(Initialized());
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if (mList) {
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mList->numHwLayers = 0;
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}
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// XXX: The clear() below means all rect vectors will be have to be
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// reallocated. We may want to avoid this if possible
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mVisibleRegions.clear();
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if (!PrepareLayerList(aRoot,
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mScreenRect,
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gfxMatrix(),
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aGLWorldTransform))
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{
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LOGD("Render aborted. Nothing was drawn to the screen");
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return false;
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}
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if (mHwc->set(mHwc, mDpy, mSur, mList)) {
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LOGE("Hardware device failed to render");
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return false;
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}
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LOGD("Frame rendered");
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return true;
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}
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} // namespace mozilla
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