gecko/hal/Makefile.in
Ted Mielczarek d5a7f7f181 bug 604039 - Windows gamepad backend using DirectInput. r=bas
--HG--
extra : rebase_source : 9a4e13dea21f6f57a8ca2bf677ff0a2f0a0dc4eb
2011-08-03 14:12:08 -04:00

164 lines
3.5 KiB
Makefile

#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
DEPTH = @DEPTH@
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = \
$(srcdir) \
$(srcdir)/android \
$(srcdir)/gonk \
$(srcdir)/fallback \
$(srcdir)/sandbox \
$(srcdir)/linux \
$(srcdir)/windows \
$(srcdir)/cocoa \
$(NULL)
include $(DEPTH)/config/autoconf.mk
LIBRARY_NAME = hal_s
FORCE_STATIC_LIB = 1
LIBXUL_LIBRARY = 1
EXPORT_LIBRARY = 1
FAIL_ON_WARNINGS = 1
EXPORTS_NAMESPACES = mozilla
EXPORTS_mozilla = \
Hal.h \
HalImpl.h \
HalSandbox.h \
HalSensor.h \
HalTypes.h \
HalWakeLock.h \
$(NULL)
CPPSRCS = \
Hal.cpp \
SandboxHal.cpp \
WindowIdentifier.cpp \
HalWakeLock.cpp \
$(NULL)
ifeq (stub,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += FallbackGamepad.cpp
endif
ifeq (cocoa,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += CocoaGamepad.cpp
endif
ifeq (windows,$(MOZ_GAMEPAD_BACKEND))
CPPSRCS += WindowsGamepad.cpp
endif
ifeq (android,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += \
AndroidHal.cpp \
AndroidSensor.cpp \
FallbackPower.cpp \
FallbackAlarm.cpp \
$(NULL)
else ifeq (gonk,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += \
GonkHal.cpp \
LinuxPower.cpp \
GonkSensor.cpp \
UeventPoller.cpp \
GonkSwitch.cpp \
GonkFMRadio.cpp \
$(NULL)
else ifeq (Linux,$(OS_TARGET))
CPPSRCS += \
LinuxPower.cpp \
FallbackScreenConfiguration.cpp \
FallbackSensor.cpp \
FallbackVibration.cpp \
FallbackAlarm.cpp \
$(NULL)
ifdef MOZ_ENABLE_DBUS
CPPSRCS += UPowerClient.cpp
else
CPPSRCS += FallbackBattery.cpp
endif
else ifeq (WINNT,$(OS_TARGET))
CPPSRCS += \
WindowsBattery.cpp \
WindowsSensor.cpp \
FallbackVibration.cpp \
FallbackScreenConfiguration.cpp \
FallbackPower.cpp \
FallbackAlarm.cpp \
$(NULL)
else ifeq (cocoa,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += \
CocoaBattery.cpp \
FallbackVibration.cpp \
FallbackPower.cpp \
FallbackScreenConfiguration.cpp \
FallbackAlarm.cpp \
$(NULL)
CMMSRCS += \
CocoaSensor.mm \
smslib.mm \
$(NULL)
else ifneq (,$(filter OpenBSD NetBSD FreeBSD DragonFly,$(OS_TARGET)))
CPPSRCS += \
FallbackSensor.cpp \
FallbackVibration.cpp \
FallbackPower.cpp \
FallbackScreenConfiguration.cpp \
FallbackAlarm.cpp \
$(NULL)
ifdef MOZ_ENABLE_DBUS
CPPSRCS += UPowerClient.cpp
else
CPPSRCS += FallbackBattery.cpp
endif
else
CPPSRCS += \
FallbackBattery.cpp \
FallbackSensor.cpp \
FallbackVibration.cpp \
FallbackPower.cpp \
FallbackScreenConfiguration.cpp \
FallbackAlarm.cpp \
$(NULL)
endif
ifdef MOZ_GAMEPAD
LOCAL_INCLUDES = -I$(topsrcdir)/dom/base
endif
# Fallbacks for backends implemented on Gonk only.
ifneq (gonk,$(MOZ_WIDGET_TOOLKIT)) #{
CPPSRCS += \
FallbackLights.cpp \
FallbackTime.cpp \
FallbackWakeLocks.cpp \
FallbackSwitch.cpp \
FallbackScreenPower.cpp \
FallbackProcessPriority.cpp \
FallbackFMRadio.cpp \
FallbackFactoryReset.cpp \
$(NULL)
endif #}
# Fallbacks for backends implemented on Android only.
ifneq (android,$(MOZ_WIDGET_TOOLKIT))
CPPSRCS += FallbackNetwork.cpp
endif
include $(topsrcdir)/config/config.mk
include $(topsrcdir)/ipc/chromium/chromium-config.mk
include $(topsrcdir)/config/rules.mk
CFLAGS += $(MOZ_DBUS_GLIB_CFLAGS)
CXXFLAGS += $(MOZ_DBUS_GLIB_CFLAGS)
ifeq (gonk,$(MOZ_WIDGET_TOOLKIT))
# So that we can call nsScreenManagerGonk::GetConfiguration().
LOCAL_INCLUDES += -I$(topsrcdir)/widget/gonk
LOCAL_INCLUDES += -I$(topsrcdir)/widget/xpwidgets
endif