gecko/gfx/layers/opengl/GrallocTextureHost.cpp

447 lines
13 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "base/process.h"
#include "GLContext.h"
#include "gfx2DGlue.h"
#include <ui/GraphicBuffer.h>
#include "GrallocImages.h" // for GrallocImage
#include "mozilla/layers/GrallocTextureHost.h"
#include "mozilla/layers/CompositorOGL.h"
#include "mozilla/layers/SharedBufferManagerParent.h"
#include "EGLImageHelpers.h"
#include "GLReadTexImageHelper.h"
namespace mozilla {
namespace layers {
using namespace android;
static gfx::SurfaceFormat
SurfaceFormatForAndroidPixelFormat(android::PixelFormat aFormat,
TextureFlags aFlags)
{
bool swapRB = bool(aFlags & TextureFlags::RB_SWAPPED);
switch (aFormat) {
case android::PIXEL_FORMAT_BGRA_8888:
return swapRB ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::B8G8R8A8;
case android::PIXEL_FORMAT_RGBA_8888:
return swapRB ? gfx::SurfaceFormat::B8G8R8A8 : gfx::SurfaceFormat::R8G8B8A8;
case android::PIXEL_FORMAT_RGBX_8888:
return swapRB ? gfx::SurfaceFormat::B8G8R8X8 : gfx::SurfaceFormat::R8G8B8X8;
case android::PIXEL_FORMAT_RGB_565:
return gfx::SurfaceFormat::R5G6B5;
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
case HAL_PIXEL_FORMAT_YV12:
return gfx::SurfaceFormat::R8G8B8A8; // yup, use SurfaceFormat::R8G8B8A8 even though it's a YUV texture. This is an external texture.
default:
if (aFormat >= 0x100 && aFormat <= 0x1FF) {
// Reserved range for HAL specific formats.
return gfx::SurfaceFormat::R8G8B8A8;
} else {
// This is not super-unreachable, there's a bunch of hypothetical pixel
// formats we don't deal with.
// We only want to abort in debug builds here, since if we crash here
// we'll take down the compositor process and thus the phone. This seems
// like undesirable behaviour. We'd rather have a subtle artifact.
printf_stderr(" xxxxx unknow android format %i\n", (int)aFormat);
MOZ_ASSERT(false, "Unknown Android pixel format.");
return gfx::SurfaceFormat::UNKNOWN;
}
}
}
static GLenum
TextureTargetForAndroidPixelFormat(android::PixelFormat aFormat)
{
switch (aFormat) {
case HAL_PIXEL_FORMAT_YCbCr_422_SP:
case HAL_PIXEL_FORMAT_YCrCb_420_SP:
case HAL_PIXEL_FORMAT_YCbCr_422_I:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_TILED:
case GrallocImage::HAL_PIXEL_FORMAT_YCbCr_420_SP_VENUS:
case HAL_PIXEL_FORMAT_YV12:
return LOCAL_GL_TEXTURE_EXTERNAL;
case android::PIXEL_FORMAT_BGRA_8888:
case android::PIXEL_FORMAT_RGBA_8888:
case android::PIXEL_FORMAT_RGBX_8888:
case android::PIXEL_FORMAT_RGB_565:
return LOCAL_GL_TEXTURE_2D;
default:
if (aFormat >= 0x100 && aFormat <= 0x1FF) {
// Reserved range for HAL specific formats.
return LOCAL_GL_TEXTURE_EXTERNAL;
} else {
// This is not super-unreachable, there's a bunch of hypothetical pixel
// formats we don't deal with.
// We only want to abort in debug builds here, since if we crash here
// we'll take down the compositor process and thus the phone. This seems
// like undesirable behaviour. We'd rather have a subtle artifact.
MOZ_ASSERT(false, "Unknown Android pixel format.");
return LOCAL_GL_TEXTURE_EXTERNAL;
}
}
}
GrallocTextureSourceOGL::GrallocTextureSourceOGL(CompositorOGL* aCompositor,
android::GraphicBuffer* aGraphicBuffer,
gfx::SurfaceFormat aFormat)
: mCompositor(aCompositor)
, mGraphicBuffer(aGraphicBuffer)
, mEGLImage(0)
, mFormat(aFormat)
, mNeedsReset(true)
{
MOZ_ASSERT(mGraphicBuffer.get());
}
GrallocTextureSourceOGL::~GrallocTextureSourceOGL()
{
DeallocateDeviceData();
mCompositor = nullptr;
}
void
GrallocTextureSourceOGL::BindTexture(GLenum aTextureUnit, gfx::Filter aFilter)
{
/*
* The job of this function is to ensure that the texture is tied to the
* android::GraphicBuffer, so that texturing will source the GraphicBuffer.
*
* To this effect we create an EGLImage wrapping this GraphicBuffer,
* using EGLImageCreateFromNativeBuffer, and then we tie this EGLImage to our
* texture using fEGLImageTargetTexture2D.
*/
MOZ_ASSERT(gl());
if (!IsValid()) {
return;
}
gl()->MakeCurrent();
GLuint tex = GetGLTexture();
GLuint textureTarget = GetTextureTarget();
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(textureTarget, tex);
if (mCompositableBackendData) {
// There are two paths for locking/unlocking - if mCompositableBackendData is
// set, we use the texture on there, otherwise we use
// CompositorBackendSpecificData from the compositor and bind the EGLImage
// only in Lock().
if (!mEGLImage) {
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
}
gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
}
ApplyFilterToBoundTexture(gl(), aFilter, textureTarget);
}
void GrallocTextureSourceOGL::Lock()
{
if (mCompositableBackendData) return;
MOZ_ASSERT(IsValid());
mTexture = mCompositor->GetTemporaryTexture(GetTextureTarget(), LOCAL_GL_TEXTURE0);
GLuint textureTarget = GetTextureTarget();
gl()->MakeCurrent();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(textureTarget, mTexture);
if (!mEGLImage) {
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
}
gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
}
bool
GrallocTextureSourceOGL::IsValid() const
{
return !!gl() && !!mGraphicBuffer.get() && (!!mCompositor || !!mCompositableBackendData);
}
gl::GLContext*
GrallocTextureSourceOGL::gl() const
{
return mCompositor ? mCompositor->gl() : nullptr;
}
void
GrallocTextureSourceOGL::SetCompositor(Compositor* aCompositor)
{
if (mCompositor && !aCompositor) {
DeallocateDeviceData();
}
mCompositor = static_cast<CompositorOGL*>(aCompositor);
}
GLenum
GrallocTextureSourceOGL::GetTextureTarget() const
{
MOZ_ASSERT(gl());
MOZ_ASSERT(mGraphicBuffer.get());
if (!gl() || !mGraphicBuffer.get()) {
return LOCAL_GL_TEXTURE_EXTERNAL;
}
// SGX has a quirk that only TEXTURE_EXTERNAL works and any other value will
// result in black pixels when trying to draw from bound textures.
// Unfortunately, using TEXTURE_EXTERNAL on Adreno has a terrible effect on
// performance.
// See Bug 950050.
if (gl()->Renderer() == gl::GLRenderer::SGX530 ||
gl()->Renderer() == gl::GLRenderer::SGX540) {
return LOCAL_GL_TEXTURE_EXTERNAL;
}
return TextureTargetForAndroidPixelFormat(mGraphicBuffer->getPixelFormat());
}
void
GrallocTextureSourceOGL::SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData)
{
if (!aBackendData) {
mCompositableBackendData = nullptr;
DeallocateDeviceData();
return;
}
if (mCompositableBackendData != aBackendData) {
mNeedsReset = true;
}
if (!mNeedsReset) {
// Update binding to the EGLImage
gl()->MakeCurrent();
GLuint tex = GetGLTexture();
GLuint textureTarget = GetTextureTarget();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(textureTarget, tex);
gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
return;
}
mCompositableBackendData = aBackendData;
if (!mCompositor) {
return;
}
// delete old EGLImage
DeallocateDeviceData();
gl()->MakeCurrent();
GLuint tex = GetGLTexture();
GLuint textureTarget = GetTextureTarget();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(textureTarget, tex);
// create new EGLImage
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
gl()->fEGLImageTargetTexture2D(textureTarget, mEGLImage);
mNeedsReset = false;
}
gfx::IntSize
GrallocTextureSourceOGL::GetSize() const
{
if (!IsValid()) {
NS_WARNING("Trying to access the size of an invalid GrallocTextureSourceOGL");
return gfx::IntSize(0, 0);
}
return gfx::IntSize(mGraphicBuffer->getWidth(), mGraphicBuffer->getHeight());
}
void
GrallocTextureSourceOGL::DeallocateDeviceData()
{
if (mEGLImage) {
MOZ_ASSERT(gl());
gl()->MakeCurrent();
EGLImageDestroy(gl(), mEGLImage);
mEGLImage = EGL_NO_IMAGE;
}
}
GrallocTextureHostOGL::GrallocTextureHostOGL(TextureFlags aFlags,
const NewSurfaceDescriptorGralloc& aDescriptor)
: TextureHost(aFlags)
{
mGrallocHandle = aDescriptor;
android::GraphicBuffer* graphicBuffer = GetGraphicBufferFromDesc(mGrallocHandle).get();
if (!graphicBuffer) {
NS_RUNTIMEABORT("Invalid SurfaceDescriptor passed in");
}
mSize = aDescriptor.size();
gfx::SurfaceFormat format =
SurfaceFormatForAndroidPixelFormat(graphicBuffer->getPixelFormat(),
aFlags & TextureFlags::RB_SWAPPED);
mTextureSource = new GrallocTextureSourceOGL(nullptr,
graphicBuffer,
format);
}
GrallocTextureHostOGL::~GrallocTextureHostOGL()
{
mTextureSource = nullptr;
}
void
GrallocTextureHostOGL::SetCompositor(Compositor* aCompositor)
{
mTextureSource->SetCompositor(static_cast<CompositorOGL*>(aCompositor));
}
bool
GrallocTextureHostOGL::Lock()
{
if (IsValid()) {
mTextureSource->Lock();
return true;
}
return false;
}
void
GrallocTextureHostOGL::Unlock()
{
// Unlock is done internally by binding the texture to another gralloc buffer
}
bool
GrallocTextureHostOGL::IsValid() const
{
return mTextureSource->IsValid();
}
gfx::SurfaceFormat
GrallocTextureHostOGL::GetFormat() const
{
return mTextureSource->GetFormat();
}
void
GrallocTextureHostOGL::DeallocateSharedData()
{
if (mTextureSource) {
mTextureSource->ForgetBuffer();
}
if (mGrallocHandle.buffer().type() != SurfaceDescriptor::Tnull_t) {
MaybeMagicGrallocBufferHandle handle = mGrallocHandle.buffer();
base::ProcessId owner;
if (handle.type() == MaybeMagicGrallocBufferHandle::TGrallocBufferRef) {
owner = handle.get_GrallocBufferRef().mOwner;
}
else {
owner = handle.get_MagicGrallocBufferHandle().mRef.mOwner;
}
SharedBufferManagerParent::GetInstance(owner)->DropGrallocBuffer(mGrallocHandle);
}
}
void
GrallocTextureHostOGL::ForgetSharedData()
{
if (mTextureSource) {
mTextureSource->ForgetBuffer();
}
}
void
GrallocTextureHostOGL::DeallocateDeviceData()
{
mTextureSource->DeallocateDeviceData();
}
LayerRenderState
GrallocTextureHostOGL::GetRenderState()
{
if (IsValid()) {
LayerRenderStateFlags flags = LayerRenderStateFlags::LAYER_RENDER_STATE_DEFAULT;
if (mFlags & TextureFlags::NEEDS_Y_FLIP) {
flags |= LayerRenderStateFlags::Y_FLIPPED;
}
if (mFlags & TextureFlags::RB_SWAPPED) {
flags |= LayerRenderStateFlags::FORMAT_RB_SWAP;
}
return LayerRenderState(mTextureSource->mGraphicBuffer.get(),
gfx::ThebesIntSize(mSize),
flags,
this);
}
return LayerRenderState();
}
TemporaryRef<gfx::DataSourceSurface>
GrallocTextureHostOGL::GetAsSurface() {
return mTextureSource ? mTextureSource->GetAsSurface()
: nullptr;
}
TemporaryRef<gfx::DataSourceSurface>
GrallocTextureSourceOGL::GetAsSurface() {
if (!IsValid()) {
return nullptr;
}
gl()->MakeCurrent();
GLuint tex = GetGLTexture();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(GetTextureTarget(), tex);
if (!mEGLImage) {
mEGLImage = EGLImageCreateFromNativeBuffer(gl(), mGraphicBuffer->getNativeBuffer());
}
gl()->fEGLImageTargetTexture2D(GetTextureTarget(), mEGLImage);
RefPtr<gfx::DataSourceSurface> surf =
IsValid() ? ReadBackSurface(gl(), tex, false, GetFormat())
: nullptr;
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
return surf.forget();
}
GLuint
GrallocTextureSourceOGL::GetGLTexture()
{
if (mCompositableBackendData) {
mCompositableBackendData->SetCompositor(mCompositor);
return static_cast<CompositableDataGonkOGL*>(mCompositableBackendData.get())->GetTexture();
}
return mTexture;
}
void
GrallocTextureHostOGL::SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData)
{
mCompositableBackendData = aBackendData;
if (mTextureSource) {
mTextureSource->SetCompositableBackendSpecificData(aBackendData);
}
// Register this object to CompositableBackendSpecificData
// as current TextureHost.
if (aBackendData) {
aBackendData->SetCurrentReleaseFenceTexture(this);
}
}
} // namepsace layers
} // namepsace mozilla