gecko/dom/media/MediaPromise.cpp
Bobby Holley 4ffe849a5a Bug 1135785 - Return samples on state machine thread. r=cpearce
This is necessary because we're going to want to start disconnecting sample
and seek requests directly from the state machine thread, and the machinery
asserts that disconnection happens on the same thread as resolution.

More generally, this is the right thing to do architecturally, and will help
wean us off the monitor.
2015-03-01 19:33:49 -08:00

55 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MediaPromise.h"
#include "MediaDecoderStateMachineScheduler.h"
#include "MediaTaskQueue.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace detail {
nsresult
DispatchMediaPromiseRunnable(MediaTaskQueue* aTaskQueue, nsIRunnable* aRunnable)
{
return aTaskQueue->ForceDispatch(aRunnable);
}
nsresult
DispatchMediaPromiseRunnable(nsIEventTarget* aEventTarget, nsIRunnable* aRunnable)
{
return aEventTarget->Dispatch(aRunnable, NS_DISPATCH_NORMAL);
}
nsresult
DispatchMediaPromiseRunnable(MediaDecoderStateMachineScheduler* aScheduler, nsIRunnable* aRunnable)
{
return aScheduler->GetStateMachineThread()->Dispatch(aRunnable, NS_DISPATCH_NORMAL);
}
void
AssertOnThread(MediaTaskQueue* aQueue)
{
MOZ_ASSERT(aQueue->IsCurrentThreadIn());
}
void AssertOnThread(nsIEventTarget* aTarget)
{
nsCOMPtr<nsIThread> targetThread = do_QueryInterface(aTarget);
MOZ_ASSERT(targetThread, "Don't know how to deal with threadpools etc here");
MOZ_ASSERT(NS_GetCurrentThread() == targetThread);
}
void
AssertOnThread(MediaDecoderStateMachineScheduler* aScheduler)
{
MOZ_ASSERT(aScheduler->OnStateMachineThread());
}
}
} // namespace mozilla