gecko/accessible/mac/AccessibleWrap.h

120 lines
3.0 KiB
Objective-C

/* -*- Mode: Objective-C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* For documentation of the accessibility architecture,
* see http://lxr.mozilla.org/seamonkey/source/accessible/accessible-docs.html
*/
#ifndef _AccessibleWrap_H_
#define _AccessibleWrap_H_
#include <objc/objc.h>
#include "Accessible.h"
#include "States.h"
#include "nsCOMPtr.h"
#include "nsTArray.h"
#include "nsAutoPtr.h"
#if defined(__OBJC__)
@class mozAccessible;
#endif
namespace mozilla {
namespace a11y {
class AccessibleWrap : public Accessible
{
public: // construction, destruction
AccessibleWrap(nsIContent* aContent, DocAccessible* aDoc);
virtual ~AccessibleWrap();
/**
* Get the native Obj-C object (mozAccessible).
*/
virtual void GetNativeInterface(void** aOutAccessible) override;
/**
* The objective-c |Class| type that this accessible's native object
* should be instantied with. used on runtime to determine the
* right type for this accessible's associated native object.
*/
virtual Class GetNativeType ();
virtual void Shutdown () override;
virtual void InvalidateChildren() override;
virtual bool InsertChildAt(uint32_t aIdx, Accessible* aChild) override;
virtual bool RemoveChild(Accessible* aAccessible) override;
virtual nsresult HandleAccEvent(AccEvent* aEvent) override;
/**
* Ignored means that the accessible might still have children, but is not
* displayed to the user. it also has no native accessible object represented
* for it.
*/
bool IsIgnored();
/**
* Returns this accessible's all children, adhering to "flat" accessibles by
* not returning their children.
*/
void GetUnignoredChildren(nsTArray<Accessible*>* aChildrenArray);
Accessible* GetUnignoredParent() const;
protected:
/**
* Return true if the parent doesn't have children to expose to AT.
*/
bool AncestorIsFlat();
/**
* Get the native object. Create it if needed.
*/
#if defined(__OBJC__)
mozAccessible* GetNativeObject();
#else
id GetNativeObject();
#endif
private:
/**
* Our native object. Private because its creation is done lazily.
* Don't access it directly. Ever. Unless you are GetNativeObject() or
* Shutdown()
*/
#if defined(__OBJC__)
// if we are in Objective-C, we use the actual Obj-C class.
mozAccessible* mNativeObject;
#else
id mNativeObject;
#endif
/**
* We have created our native. This does not mean there is one.
* This can never go back to false.
* We need it because checking whether we need a native object cost time.
*/
bool mNativeInited;
};
#if defined(__OBJC__)
void FireNativeEvent(mozAccessible* aNativeAcc, uint32_t aEventType);
#else
void FireNativeEvent(id aNativeAcc, uint32_t aEventType);
#endif
Class GetTypeFromRole(roles::Role aRole);
} // namespace a11y
} // namespace mozilla
#endif