mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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252 lines
7.0 KiB
C++
252 lines
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "OscillatorNode.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioDestinationNode.h"
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#include "WebAudioUtils.h"
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED_3(OscillatorNode, AudioNode,
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mPeriodicWave, mFrequency, mDetune)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(OscillatorNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(OscillatorNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(OscillatorNode, AudioNode)
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class OscillatorNodeEngine : public AudioNodeEngine
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{
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public:
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OscillatorNodeEngine(AudioNode* aNode, AudioDestinationNode* aDestination)
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: AudioNodeEngine(aNode)
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, mSource(nullptr)
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, mDestination(static_cast<AudioNodeStream*> (aDestination->Stream()))
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, mStart(0)
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, mStop(TRACK_TICKS_MAX)
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// Keep the default value in sync with the default value in OscillatorNode::OscillatorNode.
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, mFrequency(440.f)
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, mDetune(0.f)
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, mType(OscillatorType::Sine)
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{
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}
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void SetSourceStream(AudioNodeStream* aSource)
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{
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mSource = aSource;
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}
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enum Parameters {
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FREQUENCY,
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DETUNE,
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TYPE,
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PERIODICWAVE,
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START,
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STOP,
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};
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void SetTimelineParameter(uint32_t aIndex,
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const AudioParamTimeline& aValue,
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TrackRate aSampleRate) MOZ_OVERRIDE
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{
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switch (aIndex) {
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case FREQUENCY:
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MOZ_ASSERT(mSource && mDestination);
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mFrequency = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mFrequency, mSource, mDestination);
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break;
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case DETUNE:
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MOZ_ASSERT(mSource && mDestination);
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mDetune = aValue;
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WebAudioUtils::ConvertAudioParamToTicks(mDetune, mSource, mDestination);
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break;
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default:
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NS_ERROR("Bad OscillatorNodeEngine TimelineParameter");
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}
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}
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virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam)
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{
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switch (aIndex) {
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case START: mStart = aParam; break;
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case STOP: mStop = aParam; break;
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default:
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NS_ERROR("Bad OscillatorNodeEngine StreamTimeParameter");
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}
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}
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virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam)
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{
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switch (aIndex) {
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case TYPE: mType = static_cast<OscillatorType>(aParam); break;
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default:
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NS_ERROR("Bad OscillatorNodeEngine Int32Parameter");
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}
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}
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virtual void ProduceAudioBlock(AudioNodeStream* aStream,
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const AudioChunk& aInput,
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AudioChunk* aOutput,
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bool* aFinished) MOZ_OVERRIDE
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{
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MOZ_ASSERT(mSource == aStream, "Invalid source stream");
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// TODO: Synthesize a waveform here.
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*aOutput = aInput;
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}
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AudioNodeStream* mSource;
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AudioNodeStream* mDestination;
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TrackTicks mStart;
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TrackTicks mStop;
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AudioParamTimeline mFrequency;
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AudioParamTimeline mDetune;
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OscillatorType mType;
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};
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OscillatorNode::OscillatorNode(AudioContext* aContext)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Max,
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ChannelInterpretation::Speakers)
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, mType(OscillatorType::Sine)
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, mFrequency(new AudioParam(MOZ_THIS_IN_INITIALIZER_LIST(),
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SendFrequencyToStream, 440.0f))
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, mDetune(new AudioParam(MOZ_THIS_IN_INITIALIZER_LIST(),
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SendDetuneToStream, 0.0f))
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, mStartCalled(false)
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, mStopped(false)
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{
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OscillatorNodeEngine* engine = new OscillatorNodeEngine(this, aContext->Destination());
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mStream = aContext->Graph()->CreateAudioNodeStream(engine, MediaStreamGraph::SOURCE_STREAM);
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engine->SetSourceStream(static_cast<AudioNodeStream*> (mStream.get()));
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}
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JSObject*
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OscillatorNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
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{
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return OscillatorNodeBinding::Wrap(aCx, aScope, this);
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}
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void
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OscillatorNode::SendFrequencyToStream(AudioNode* aNode)
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{
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OscillatorNode* This = static_cast<OscillatorNode*>(aNode);
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SendTimelineParameterToStream(This, OscillatorNodeEngine::FREQUENCY, *This->mFrequency);
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}
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void
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OscillatorNode::SendDetuneToStream(AudioNode* aNode)
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{
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OscillatorNode* This = static_cast<OscillatorNode*>(aNode);
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SendTimelineParameterToStream(This, OscillatorNodeEngine::DETUNE, *This->mDetune);
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}
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void
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OscillatorNode::SendTypeToStream()
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{
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SendInt32ParameterToStream(OscillatorNodeEngine::TYPE, static_cast<int32_t>(mType));
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if (mType == OscillatorType::Custom) {
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// TODO: Send the custom wave table somehow
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}
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}
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void
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OscillatorNode::Start(double aWhen, ErrorResult& aRv)
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{
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if (!WebAudioUtils::IsTimeValid(aWhen)) {
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aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
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return;
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}
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if (mStartCalled) {
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aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
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return;
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}
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mStartCalled = true;
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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if (!ns) {
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// Nothing to play, or we're already dead for some reason
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return;
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}
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// TODO: Perhaps we need to do more here.
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ns->SetStreamTimeParameter(OscillatorNodeEngine::START,
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Context()->DestinationStream(),
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aWhen);
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MOZ_ASSERT(!mPlayingRef, "We can only accept a successful start() call once");
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mPlayingRef.Take(this);
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}
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void
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OscillatorNode::Stop(double aWhen, ErrorResult& aRv)
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{
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if (!WebAudioUtils::IsTimeValid(aWhen)) {
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aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
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return;
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}
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if (!mStartCalled) {
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aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
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return;
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}
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mPlayingRef.Drop(this);
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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if (!ns || !Context()) {
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// We've already stopped and had our stream shut down
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return;
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}
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// TODO: Perhaps we need to do more here.
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ns->SetStreamTimeParameter(OscillatorNodeEngine::STOP,
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Context()->DestinationStream(),
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std::max(0.0, aWhen));
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}
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void
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OscillatorNode::NotifyMainThreadStateChanged()
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{
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if (mStream->IsFinished()) {
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class EndedEventDispatcher : public nsRunnable
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{
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public:
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explicit EndedEventDispatcher(OscillatorNode* aNode)
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: mNode(aNode) {}
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NS_IMETHODIMP Run()
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{
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// If it's not safe to run scripts right now, schedule this to run later
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if (!nsContentUtils::IsSafeToRunScript()) {
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nsContentUtils::AddScriptRunner(this);
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return NS_OK;
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}
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mNode->DispatchTrustedEvent(NS_LITERAL_STRING("ended"));
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return NS_OK;
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}
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private:
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nsRefPtr<OscillatorNode> mNode;
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};
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if (!mStopped) {
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// Only dispatch the ended event once
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NS_DispatchToMainThread(new EndedEventDispatcher(this));
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mStopped = true;
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}
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// Drop the playing reference
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// Warning: The below line might delete this.
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mPlayingRef.Drop(this);
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}
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}
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}
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}
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