gecko/content/media/webaudio/AudioNode.cpp

335 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioNode.h"
#include "AudioContext.h"
#include "nsContentUtils.h"
#include "mozilla/ErrorResult.h"
#include "AudioNodeStream.h"
namespace mozilla {
namespace dom {
static const uint32_t INVALID_PORT = 0xffffffff;
NS_IMPL_CYCLE_COLLECTION_CLASS(AudioNode)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(AudioNode, nsDOMEventTargetHelper)
tmp->DisconnectFromGraph();
NS_IMPL_CYCLE_COLLECTION_UNLINK(mContext)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(AudioNode, nsDOMEventTargetHelper)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mContext)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputNodes)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOutputParams)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_ADDREF_INHERITED(AudioNode, nsDOMEventTargetHelper)
NS_IMETHODIMP_(nsrefcnt)
AudioNode::Release()
{
if (mRefCnt.get() == 1) {
// We are about to be deleted, disconnect the object from the graph before
// the derived type is destroyed.
DisconnectFromGraph();
}
nsrefcnt r = nsDOMEventTargetHelper::Release();
NS_LOG_RELEASE(this, r, "AudioNode");
return r;
}
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioNode)
NS_INTERFACE_MAP_END_INHERITING(nsDOMEventTargetHelper)
AudioNode::AudioNode(AudioContext* aContext,
uint32_t aChannelCount,
ChannelCountMode aChannelCountMode,
ChannelInterpretation aChannelInterpretation)
: mContext(aContext)
, mChannelCount(aChannelCount)
, mChannelCountMode(aChannelCountMode)
, mChannelInterpretation(aChannelInterpretation)
{
MOZ_ASSERT(aContext);
nsDOMEventTargetHelper::BindToOwner(aContext->GetParentObject());
SetIsDOMBinding();
}
AudioNode::~AudioNode()
{
MOZ_ASSERT(mInputNodes.IsEmpty());
MOZ_ASSERT(mOutputNodes.IsEmpty());
MOZ_ASSERT(mOutputParams.IsEmpty());
}
template <class InputNode>
static uint32_t
FindIndexOfNode(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode)
{
for (uint32_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
template <class InputNode>
static uint32_t
FindIndexOfNodeWithPorts(const nsTArray<InputNode>& aInputNodes, const AudioNode* aNode,
uint32_t aInputPort, uint32_t aOutputPort)
{
for (uint32_t i = 0; i < aInputNodes.Length(); ++i) {
if (aInputNodes[i].mInputNode == aNode &&
aInputNodes[i].mInputPort == aInputPort &&
aInputNodes[i].mOutputPort == aOutputPort) {
return i;
}
}
return nsTArray<InputNode>::NoIndex;
}
void
AudioNode::DisconnectFromGraph()
{
// Addref this temporarily so the refcount bumping below doesn't destroy us
// prematurely
nsRefPtr<AudioNode> kungFuDeathGrip = this;
// The idea here is that we remove connections one by one, and at each step
// the graph is in a valid state.
// Disconnect inputs. We don't need them anymore.
while (!mInputNodes.IsEmpty()) {
uint32_t i = mInputNodes.Length() - 1;
nsRefPtr<AudioNode> input = mInputNodes[i].mInputNode;
mInputNodes.RemoveElementAt(i);
input->mOutputNodes.RemoveElement(this);
}
while (!mOutputNodes.IsEmpty()) {
uint32_t i = mOutputNodes.Length() - 1;
nsRefPtr<AudioNode> output = mOutputNodes[i].forget();
mOutputNodes.RemoveElementAt(i);
uint32_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->mInputNodes.RemoveElementAt(inputIndex);
}
while (!mOutputParams.IsEmpty()) {
uint32_t i = mOutputParams.Length() - 1;
nsRefPtr<AudioParam> output = mOutputParams[i].forget();
mOutputParams.RemoveElementAt(i);
uint32_t inputIndex = FindIndexOfNode(output->InputNodes(), this);
// It doesn't matter which one we remove, since we're going to remove all
// entries for this node anyway.
output->RemoveInputNode(inputIndex);
}
DestroyMediaStream();
}
void
AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv)
{
if (aOutput >= NumberOfOutputs() ||
aInput >= aDestination.NumberOfInputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
if (Context() != aDestination.Context()) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput, aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return;
}
// The MediaStreamGraph will handle cycle detection. We don't need to do it
// here.
mOutputNodes.AppendElement(&aDestination);
InputNode* input = aDestination.mInputNodes.AppendElement();
input->mInputNode = this;
input->mInputPort = aInput;
input->mOutputPort = aOutput;
if (aDestination.mStream) {
// Connect streams in the MediaStreamGraph
MOZ_ASSERT(aDestination.mStream->AsProcessedStream());
ProcessedMediaStream* ps =
static_cast<ProcessedMediaStream*>(aDestination.mStream.get());
MOZ_ASSERT(aInput <= UINT16_MAX, "Unexpected large input port number");
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mStreamPort =
ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT,
static_cast<uint16_t>(aInput),
static_cast<uint16_t>(aOutput));
aDestination.NotifyInputConnected();
}
// This connection may have connected a panner and a source.
Context()->UpdatePannerSource();
}
void
AudioNode::Connect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv)
{
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
if (Context() != aDestination.GetParentObject()) {
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
return;
}
if (FindIndexOfNodeWithPorts(aDestination.InputNodes(), this, INVALID_PORT, aOutput) !=
nsTArray<AudioNode::InputNode>::NoIndex) {
// connection already exists.
return;
}
mOutputParams.AppendElement(&aDestination);
InputNode* input = aDestination.AppendInputNode();
input->mInputNode = this;
input->mInputPort = INVALID_PORT;
input->mOutputPort = aOutput;
MediaStream* stream = aDestination.Stream();
MOZ_ASSERT(stream->AsProcessedStream());
ProcessedMediaStream* ps = static_cast<ProcessedMediaStream*>(stream);
// Setup our stream as an input to the AudioParam's stream
MOZ_ASSERT(aOutput <= UINT16_MAX, "Unexpected large output port number");
input->mStreamPort = ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT,
0, static_cast<uint16_t>(aOutput));
}
void
AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue)
{
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
MOZ_ASSERT(ns, "How come we don't have a stream here?");
ns->SetDoubleParameter(aIndex, aValue);
}
void
AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue)
{
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
MOZ_ASSERT(ns, "How come we don't have a stream here?");
ns->SetInt32Parameter(aIndex, aValue);
}
void
AudioNode::SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue)
{
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
MOZ_ASSERT(ns, "How come we don't have a stream here?");
ns->SetThreeDPointParameter(aIndex, aValue);
}
void
AudioNode::SendChannelMixingParametersToStream()
{
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
MOZ_ASSERT(ns, "How come we don't have a stream here?");
ns->SetChannelMixingParameters(mChannelCount, mChannelCountMode,
mChannelInterpretation);
}
void
AudioNode::SendTimelineParameterToStream(AudioNode* aNode, uint32_t aIndex,
const AudioParamTimeline& aValue)
{
AudioNodeStream* ns = static_cast<AudioNodeStream*>(aNode->mStream.get());
MOZ_ASSERT(ns, "How come we don't have a stream here?");
ns->SetTimelineParameter(aIndex, aValue);
}
void
AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv)
{
if (aOutput >= NumberOfOutputs()) {
aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return;
}
for (int32_t i = mOutputNodes.Length() - 1; i >= 0; --i) {
AudioNode* dest = mOutputNodes[i];
for (int32_t j = dest->mInputNodes.Length() - 1; j >= 0; --j) {
InputNode& input = dest->mInputNodes[j];
if (input.mInputNode == this && input.mOutputPort == aOutput) {
dest->mInputNodes.RemoveElementAt(j);
// Remove one instance of 'dest' from mOutputNodes. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
mOutputNodes.RemoveElementAt(i);
break;
}
}
}
for (int32_t i = mOutputParams.Length() - 1; i >= 0; --i) {
AudioParam* dest = mOutputParams[i];
for (int32_t j = dest->InputNodes().Length() - 1; j >= 0; --j) {
const InputNode& input = dest->InputNodes()[j];
if (input.mInputNode == this && input.mOutputPort == aOutput) {
dest->RemoveInputNode(j);
// Remove one instance of 'dest' from mOutputParams. There could be
// others, and it's not correct to remove them all since some of them
// could be for different output ports.
mOutputParams.RemoveElementAt(i);
break;
}
}
}
// This disconnection may have disconnected a panner and a source.
Context()->UpdatePannerSource();
}
void
AudioNode::DestroyMediaStream()
{
if (mStream) {
{
// Remove the node reference on the engine, and take care to not
// hold the lock when the stream gets destroyed, because that will
// cause the engine to be destroyed as well, and we don't want to
// be holding the lock as we're trying to destroy it!
AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
MutexAutoLock lock(ns->Engine()->NodeMutex());
MOZ_ASSERT(ns, "How come we don't have a stream here?");
MOZ_ASSERT(ns->Engine()->Node() == this, "Invalid node reference");
ns->Engine()->ClearNode();
}
mStream->Destroy();
mStream = nullptr;
}
}
void
AudioNode::RemoveOutputParam(AudioParam* aParam)
{
mOutputParams.RemoveElement(aParam);
}
}
}