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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Windows/Thread.h
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#ifndef __WINDOWS_THREAD_H
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#define __WINDOWS_THREAD_H
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#include "../../C/Threads.h"
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#include "Defs.h"
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namespace NWindows {
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class CThread
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{
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::CThread thread;
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public:
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CThread() { Thread_Construct(&thread); }
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~CThread() { Close(); }
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bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
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WRes Close() { return Thread_Close(&thread); }
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WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
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{ return Thread_Create(&thread, startAddress, parameter); }
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WRes Wait() { return Thread_Wait(&thread); }
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#ifdef _WIN32
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operator HANDLE() { return thread; }
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void Attach(HANDLE handle) { thread = handle; }
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HANDLE Detach() { HANDLE h = thread; thread = NULL; return h; }
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DWORD Resume() { return ::ResumeThread(thread); }
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DWORD Suspend() { return ::SuspendThread(thread); }
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bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread, exitCode)); }
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int GetPriority() { return ::GetThreadPriority(thread); }
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bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread, priority)); }
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#endif
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};
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}
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#endif
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