mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
266 lines
8.6 KiB
C++
266 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Bas Schouten <bschouten@mozilla.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "ContainerLayerD3D9.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
ContainerLayerD3D9::ContainerLayerD3D9(LayerManagerD3D9 *aManager)
|
|
: ContainerLayer(aManager, NULL)
|
|
, LayerD3D9(aManager)
|
|
{
|
|
mImplData = static_cast<LayerD3D9*>(this);
|
|
}
|
|
|
|
ContainerLayerD3D9::~ContainerLayerD3D9()
|
|
{
|
|
while (mFirstChild) {
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::InsertAfter(Layer* aChild, Layer* aAfter)
|
|
{
|
|
aChild->SetParent(this);
|
|
if (!aAfter) {
|
|
Layer *oldFirstChild = GetFirstChild();
|
|
mFirstChild = aChild;
|
|
aChild->SetNextSibling(oldFirstChild);
|
|
aChild->SetPrevSibling(nsnull);
|
|
if (oldFirstChild) {
|
|
oldFirstChild->SetPrevSibling(aChild);
|
|
}
|
|
NS_ADDREF(aChild);
|
|
return;
|
|
}
|
|
for (Layer *child = GetFirstChild();
|
|
child; child = child->GetNextSibling()) {
|
|
if (aAfter == child) {
|
|
Layer *oldNextSibling = child->GetNextSibling();
|
|
child->SetNextSibling(aChild);
|
|
aChild->SetNextSibling(oldNextSibling);
|
|
if (oldNextSibling) {
|
|
oldNextSibling->SetPrevSibling(aChild);
|
|
}
|
|
aChild->SetPrevSibling(child);
|
|
NS_ADDREF(aChild);
|
|
return;
|
|
}
|
|
}
|
|
NS_WARNING("Failed to find aAfter layer!");
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::RemoveChild(Layer *aChild)
|
|
{
|
|
if (GetFirstChild() == aChild) {
|
|
mFirstChild = GetFirstChild()->GetNextSibling();
|
|
if (mFirstChild) {
|
|
mFirstChild->SetPrevSibling(nsnull);
|
|
}
|
|
aChild->SetNextSibling(nsnull);
|
|
aChild->SetPrevSibling(nsnull);
|
|
aChild->SetParent(nsnull);
|
|
NS_RELEASE(aChild);
|
|
return;
|
|
}
|
|
Layer *lastChild = nsnull;
|
|
for (Layer *child = GetFirstChild(); child;
|
|
child = child->GetNextSibling()) {
|
|
if (child == aChild) {
|
|
// We're sure this is not our first child. So lastChild != NULL.
|
|
lastChild->SetNextSibling(child->GetNextSibling());
|
|
if (child->GetNextSibling()) {
|
|
child->GetNextSibling()->SetPrevSibling(lastChild);
|
|
}
|
|
child->SetNextSibling(nsnull);
|
|
child->SetPrevSibling(nsnull);
|
|
child->SetParent(nsnull);
|
|
NS_RELEASE(aChild);
|
|
return;
|
|
}
|
|
lastChild = child;
|
|
}
|
|
}
|
|
|
|
Layer*
|
|
ContainerLayerD3D9::GetLayer()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
LayerD3D9*
|
|
ContainerLayerD3D9::GetFirstChildD3D9()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nsnull;
|
|
}
|
|
return static_cast<LayerD3D9*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
void
|
|
ContainerLayerD3D9::RenderLayer()
|
|
{
|
|
float opacity = GetOpacity();
|
|
nsRefPtr<IDirect3DSurface9> previousRenderTarget;
|
|
nsRefPtr<IDirect3DTexture9> renderTexture;
|
|
float previousRenderTargetOffset[4];
|
|
float renderTargetOffset[] = { 0, 0, 0, 0 };
|
|
float oldViewMatrix[4][4];
|
|
|
|
nsIntRect visibleRect = mVisibleRegion.GetBounds();
|
|
PRBool useIntermediate = (opacity != 1.0 || !mTransform.IsIdentity());
|
|
|
|
if (useIntermediate) {
|
|
device()->GetRenderTarget(0, getter_AddRefs(previousRenderTarget));
|
|
device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
|
|
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
|
D3DPOOL_DEFAULT, getter_AddRefs(renderTexture),
|
|
NULL);
|
|
nsRefPtr<IDirect3DSurface9> renderSurface;
|
|
renderTexture->GetSurfaceLevel(0, getter_AddRefs(renderSurface));
|
|
device()->SetRenderTarget(0, renderSurface);
|
|
device()->GetVertexShaderConstantF(12, previousRenderTargetOffset, 1);
|
|
renderTargetOffset[0] = (float)visibleRect.x;
|
|
renderTargetOffset[1] = (float)visibleRect.y;
|
|
device()->SetVertexShaderConstantF(12, renderTargetOffset, 1);
|
|
|
|
float viewMatrix[4][4];
|
|
/*
|
|
* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
|
|
* <1.0, -1.0> bottomright)
|
|
*/
|
|
memset(&viewMatrix, 0, sizeof(viewMatrix));
|
|
viewMatrix[0][0] = 2.0f / visibleRect.width;
|
|
viewMatrix[1][1] = -2.0f / visibleRect.height;
|
|
viewMatrix[2][2] = 1.0f;
|
|
viewMatrix[3][0] = -1.0f;
|
|
viewMatrix[3][1] = 1.0f;
|
|
viewMatrix[3][3] = 1.0f;
|
|
|
|
device()->GetVertexShaderConstantF(8, &oldViewMatrix[0][0], 4);
|
|
device()->SetVertexShaderConstantF(8, &viewMatrix[0][0], 4);
|
|
}
|
|
|
|
/*
|
|
* Render this container's contents.
|
|
*/
|
|
LayerD3D9 *layerToRender = GetFirstChildD3D9();
|
|
while (layerToRender) {
|
|
const nsIntRect *clipRect = layerToRender->GetLayer()->GetClipRect();
|
|
RECT r;
|
|
if (clipRect) {
|
|
r.left = (LONG)(clipRect->x - renderTargetOffset[0]);
|
|
r.top = (LONG)(clipRect->y - renderTargetOffset[1]);
|
|
r.right = (LONG)(clipRect->x - renderTargetOffset[0] + clipRect->width);
|
|
r.bottom = (LONG)(clipRect->y - renderTargetOffset[1] + clipRect->height);
|
|
} else {
|
|
if (useIntermediate) {
|
|
r.left = 0;
|
|
r.top = 0;
|
|
} else {
|
|
r.left = visibleRect.x;
|
|
r.top = visibleRect.y;
|
|
}
|
|
r.right = r.left + visibleRect.width;
|
|
r.bottom = r.top + visibleRect.height;
|
|
}
|
|
|
|
nsRefPtr<IDirect3DSurface9> renderSurface;
|
|
device()->GetRenderTarget(0, getter_AddRefs(renderSurface));
|
|
|
|
D3DSURFACE_DESC desc;
|
|
renderSurface->GetDesc(&desc);
|
|
|
|
r.left = NS_MAX<LONG>(0, r.left);
|
|
r.top = NS_MAX<LONG>(0, r.top);
|
|
r.bottom = NS_MIN<LONG>(r.bottom, desc.Height);
|
|
r.right = NS_MIN<LONG>(r.right, desc.Width);
|
|
|
|
device()->SetScissorRect(&r);
|
|
|
|
layerToRender->RenderLayer();
|
|
Layer *nextSibling = layerToRender->GetLayer()->GetNextSibling();
|
|
layerToRender = nextSibling ? static_cast<LayerD3D9*>(nextSibling->
|
|
ImplData())
|
|
: nsnull;
|
|
}
|
|
|
|
if (useIntermediate) {
|
|
device()->SetRenderTarget(0, previousRenderTarget);
|
|
device()->SetVertexShaderConstantF(12, previousRenderTargetOffset, 1);
|
|
device()->SetVertexShaderConstantF(8, &oldViewMatrix[0][0], 4);
|
|
|
|
float quadTransform[4][4];
|
|
/*
|
|
* Matrix to transform the <0.0,0.0>, <1.0,1.0> quad to the correct position
|
|
* and size. To get pixel perfect mapping we offset the quad half a pixel
|
|
* to the top-left.
|
|
*
|
|
* See: http://msdn.microsoft.com/en-us/library/bb219690%28VS.85%29.aspx
|
|
*/
|
|
memset(&quadTransform, 0, sizeof(quadTransform));
|
|
quadTransform[0][0] = (float)visibleRect.width;
|
|
quadTransform[1][1] = (float)visibleRect.height;
|
|
quadTransform[2][2] = 1.0f;
|
|
quadTransform[3][0] = (float)visibleRect.x - 0.5f;
|
|
quadTransform[3][1] = (float)visibleRect.y - 0.5f;
|
|
quadTransform[3][3] = 1.0f;
|
|
|
|
device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
|
|
device()->SetVertexShaderConstantF(4, &mTransform._11, 4);
|
|
|
|
float opacityVector[4];
|
|
/*
|
|
* We always upload a 4 component float, but the shader will use only the
|
|
* first component since it's declared as a 'float'.
|
|
*/
|
|
opacityVector[0] = opacity;
|
|
device()->SetPixelShaderConstantF(0, opacityVector, 1);
|
|
|
|
mD3DManager->SetShaderMode(LayerManagerD3D9::RGBLAYER);
|
|
|
|
device()->SetTexture(0, renderTexture);
|
|
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
}
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|